Kallandra The acid bottle flies directly into the troll. It does attempt to dodge, but simply is too gangly to make that work out for it. It is hit by the projectile, and then is swarmed by the fire elemental, the troll howling in rage and pain as it starts to burn.
tr3 moves around and South, moving down next to TR2.
TR4 moves up towards the newcomer on the horse, getting to Y2.
"Forward, my devout kinsmen! I am a scion of the greatest truth, and I shall lead my flock toward ascension above this world." Grishkar leaps down from the wagon as his double-ranked phalanx shifts forward. He remains firmly placed behind them as he holds his cane aloft to shine a grim, crimson light from its headpiece.
((Zombies advancing up and right on map in formation until middle zombie is placed on V29. Grishkar will stay behind rear-center zombie at V31. Then, using a charge from Rod of Absorption to cast Inflict Wounds, cast through raven familiar, against TR4: 15 attack for 21 necrotic damage.))
Across the field, the circling raven comes abound and swoops down to land on the nearest trolls back before flying away once more to safety. In its wake, the trolls flesh smokes and festers, leaving a 6" scar shaped like a skull wreathed by teardrops.
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Still need to resolve the above, but Ichika can post action now as well, as they go before the next troll in the initiative order. I'll make an update once Ichika has posted.
This post has potentially manipulated dice roll results.
Ichika's gaze is focused on the trolls lumbering towards her. The ground shakes, and the howling, shouting and chanting sounds fill the night air. Her flaming glaive twirled in her hand in a battle ready stance, as she opens her other palm and a small ball of fire ignites, her dark eyes glinting with the firelight, then it hurls towards the two trolls.
Grishkar Strides forward, his zombies leading the way, and then holds up a rod, casting a spell. His raven swoopes down, landing briefly on the troll #4's shoulder, and causing gastly rotted growth to cover that shoulder. The troll howls in pain as it recoils from the attack.
Ichika Sends a fireball to explode among the trolls, #2 managing to dodge some of it, while #1 and #3 are caught full-on.
tr6 and TR7 both turn North, heading away from the flames and towards what they see as an easier target, especially with horse meat right there to be had. The other horses are past where those explosions of flames just happened after all.
Grishkar Strides forward, his zombies leading the way, and then holds up a rod, casting a spell. His raven swoopes down, landing briefly on the troll #4's shoulder, and causing gastly rotted growth to cover that shoulder. The troll howls in pain as it recoils from the attack.
Ichika Sends a fireball to explode among the trolls, #2 managing to dodge some of it, while #1 and #3 are caught full-on.
tr6 and TR7 both turn North, heading away from the flames and towards what they see as an easier target, especially with horse meat right there to be had. The other horses are past where those explosions of flames just happened after all.
This post has potentially manipulated dice roll results.
Yashin lumbers forward next to Ichika, working to close the distance with the lead group of Trolls. He pulls a small diamond from his belt pouch and with a small whisper in primordial hurls two small spheres of fire targeting the lead Trolls.
Troll 2 Attack: 10 Damage: 20
Troll 3 Attack: 15 Damage: 21
(Cast as Level 3 spell - spent 3 sorcery points for Twinned Spell)
Yashin Strides forward and then sends two projectiles of fire at two of the trolls. #2 manages to easily evade the fire sent at them, while #3 gets hit hard.
tr2 rushes towards the zombies, skirting wide of the firelemental currently enfolding Tr1.
tr5 swings wide to the West, going around the smoldering trolls, and trying to circle wide and then head South.
Ssej is frustrated with himself for trying to go around the creatures, especially since seeing that new pawn on the map riding a horse drawing even more of the trolls way. Then again those three trolls are now its problem not ours at the moment
He continues to use his movement and bonus action to loop up and around the hill to move in just behind troll2 (move to X12).
Once at the location a wide toot filled grin will spread across his face as he inhales sharply and then exhales a cove shaped spout of fire engulfing both trolls.
Breath of the Dragon: 6 Fire Damage Dex Save DC 17 for half damage
Breath of the Dragon
If you take the attack action, you may replace one of your attacks with a breath weapon, in either a 20-ft. cone, or a 30-ft. line that is 5 ft. wide (your choice). The attack inflicts 2d6 damage of acid, cold, fire, lightning, or poison (your choice). Each creature in the area must make a DEX save (DC:17), taking half damage on a success.
You can use this feature 4 times, regaining expended uses when you finish a long rest. When you have no uses available, you can spend 1 ki point to use this feature again.
(Dm can’t see Brock on the map think he was covered up with a zombie.)
((Maybe assume coordinates intended from your last turn and act accordingly? Might be able to retcon a bit if different positioning drastically changes your turn.))
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Moving forward through the zombie line. Brock says with a wicked smile, "Yashin lets show them our wild side."
Brock casts a twin polymorph on himself and Yashin changing them into a gold and silver furred Giant Ape s respectively. Brock runs forward until he is10 feet away from troll 2 and roars in its face.
This post has potentially manipulated dice roll results.
Umeven Guides his horse away and around the trolls, firing his bow back at one of the brutes, the arrow driving in deep and causing the troll to snarl in pain.
Ssej Moves around to be behind trolls 3 and 5. He then breathes flames over the two, doing minor damage, but causing them to howl in pain.
Brock Steps forward and turns himself into a huge Ape. He attempts to do the same to Yashin. Yashin, you can resist if you wish, otherwise you will be a huge giant ape.
tr1 Rushes North, away from the fire elemental. (The fire elemental can take an attack of opportunity against the troll.) It moves up to Ssej and attacks. Bite. Melee Weapon Attack: 8 to hit, reach 5 ft., one target. Hit: 6 piercing damage. Claw. Melee Weapon Attack: 14 to hit, reach 5 ft., one target. Hit: 14 slashing damage. Claw. Melee Weapon Attack: 22 to hit, reach 5 ft., one target. Hit: 12 slashing damage.
The fire elemental takes a swipe at the fleeing troll. Attack: 8 Damage: 10
Then the creature lumbers after towards the trolls directly ahead, straddling two of them [the elemental covers squares W14-15 & X14-15], causing both of them to burn [TR1 & TR3]. It then swings at the first troll [TR1] with both fists.
Kallandra zooms north, gaining altitude as she does [X23 at 35 feet in the air]. As she does she pulls out her bow and, using her sorcery, quickly casts Flame Arrows on her quiver. She then shoots an arrow at the other troll her elemental is burning, TR3.
Using 2 sorcery points to cast Flame Arrows as a bonus action, then shooting TR3 Attack: 25 Damage: 12
Umeven will have been tracking from some distance off and rushing closer as he caught sight of the trouble coming. He’ll ride in on his horse at V1
Paladin - warforged - orange
Kallandra
The acid bottle flies directly into the troll. It does attempt to dodge, but simply is too gangly to make that work out for it. It is hit by the projectile, and then is swarmed by the fire elemental, the troll howling in rage and pain as it starts to burn.
tr3 moves around and South, moving down next to TR2.
TR4 moves up towards the newcomer on the horse, getting to Y2.
Grishkar is now up.
Updated Map
"Forward, my devout kinsmen! I am a scion of the greatest truth, and I shall lead my flock toward ascension above this world." Grishkar leaps down from the wagon as his double-ranked phalanx shifts forward. He remains firmly placed behind them as he holds his cane aloft to shine a grim, crimson light from its headpiece.
((Zombies advancing up and right on map in formation until middle zombie is placed on V29. Grishkar will stay behind rear-center zombie at V31. Then, using a charge from Rod of Absorption to cast Inflict Wounds, cast through raven familiar, against TR4: 15 attack for 21 necrotic damage.))
Across the field, the circling raven comes abound and swoops down to land on the nearest trolls back before flying away once more to safety. In its wake, the trolls flesh smokes and festers, leaving a 6" scar shaped like a skull wreathed by teardrops.
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Still need to resolve the above, but Ichika can post action now as well, as they go before the next troll in the initiative order. I'll make an update once Ichika has posted.
Ichika's gaze is focused on the trolls lumbering towards her. The ground shakes, and the howling, shouting and chanting sounds fill the night air. Her flaming glaive twirled in her hand in a battle ready stance, as she opens her other palm and a small ball of fire ignites, her dark eyes glinting with the firelight, then it hurls towards the two trolls.
Helm of Brilliance to cast Fireball at TR2, TR3 and TR1.
Dex Save 18 or 18 fire damage
Sorry for the delay, will update either tonight or tomorrow. Been busy with the holiday weekend.
Grishkar
Strides forward, his zombies leading the way, and then holds up a rod, casting a spell. His raven swoopes down, landing briefly on the troll #4's shoulder, and causing gastly rotted growth to cover that shoulder. The troll howls in pain as it recoils from the attack.
Ichika
Sends a fireball to explode among the trolls, #2 managing to dodge some of it, while #1 and #3 are caught full-on.
tr6 and TR7 both turn North, heading away from the flames and towards what they see as an easier target, especially with horse meat right there to be had. The other horses are past where those explosions of flames just happened after all.
Yashin is now up.
Updated Map
ooc: DD, I'm sorry but I forgot to put where Kallandra moved to, space Y30.
Tandor the White, Human Life Cleric
Will update for the next map.
Yashin lumbers forward next to Ichika, working to close the distance with the lead group of Trolls. He pulls a small diamond from his belt pouch and with a small whisper in primordial hurls two small spheres of fire targeting the lead Trolls.
Troll 2 Attack: 10 Damage: 20
Troll 3 Attack: 15 Damage: 21
(Cast as Level 3 spell - spent 3 sorcery points for Twinned Spell)
Yashin
Strides forward and then sends two projectiles of fire at two of the trolls. #2 manages to easily evade the fire sent at them, while #3 gets hit hard.
tr2 rushes towards the zombies, skirting wide of the firelemental currently enfolding Tr1.
tr5 swings wide to the West, going around the smoldering trolls, and trying to circle wide and then head South.
Umeven, Ssej, and Brock are now up.
Updated Map
Ssej is frustrated with himself for trying to go around the creatures, especially since seeing that new pawn on the map riding a horse drawing even more of the trolls way. Then again those three trolls are now its problem not ours at the moment
He continues to use his movement and bonus action to loop up and around the hill to move in just behind troll2 (move to X12).
Once at the location a wide toot filled grin will spread across his face as he inhales sharply and then exhales a cove shaped spout of fire engulfing both trolls.
Breath of the Dragon: 6 Fire Damage Dex Save DC 17 for half damage
If you take the attack action, you may replace one of your attacks with a breath weapon, in either a 20-ft. cone, or a 30-ft. line that is 5 ft. wide (your choice). The attack inflicts 2d6 damage of acid, cold, fire, lightning, or poison (your choice). Each creature in the area must make a DEX save (DC:17), taking half damage on a success.
You can use this feature 4 times, regaining expended uses when you finish a long rest. When you have no uses available, you can spend 1 ki point to use this feature again.
(Dm can’t see Brock on the map think he was covered up with a zombie.)
Dormark Calling of Strahd (warforged cleric) 4
Umeven pulls the reins on his nimble riding horse, which disengages from the trolls before moving away and to the southwest (M8).
He leans out with his longbow and fires at Troll5 as he starts his loop around the slower opponents
Attack: 30 Damage: 11
Paladin - warforged - orange
((Maybe assume coordinates intended from your last turn and act accordingly? Might be able to retcon a bit if different positioning drastically changes your turn.))
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Moving forward through the zombie line. Brock says with a wicked smile, "Yashin lets show them our wild side."
Brock casts a twin polymorph on himself and Yashin changing them into a gold and silver furred Giant Ape s respectively. Brock runs forward until he is10 feet away from troll 2 and roars in its face.
Dormark Calling of Strahd (warforged cleric) 4
Umeven
Guides his horse away and around the trolls, firing his bow back at one of the brutes, the arrow driving in deep and causing the troll to snarl in pain.
Ssej
Moves around to be behind trolls 3 and 5. He then breathes flames over the two, doing minor damage, but causing them to howl in pain.
Brock
Steps forward and turns himself into a huge Ape. He attempts to do the same to Yashin. Yashin, you can resist if you wish, otherwise you will be a huge giant ape.
tr1
Rushes North, away from the fire elemental. (The fire elemental can take an attack of opportunity against the troll.) It moves up to Ssej and attacks.
Bite. Melee Weapon Attack: 8 to hit, reach 5 ft., one target. Hit: 6 piercing damage.
Claw. Melee Weapon Attack: 14 to hit, reach 5 ft., one target. Hit: 14 slashing damage.
Claw. Melee Weapon Attack: 22 to hit, reach 5 ft., one target. Hit: 12 slashing damage.
Kallandra is now up.
Updated Map
Extra crit damage vs Ssej... 3
The fire elemental takes a swipe at the fleeing troll.
Attack: 8 Damage: 10
Then the creature lumbers after towards the trolls directly ahead, straddling two of them [the elemental covers squares W14-15 & X14-15], causing both of them to burn [TR1 & TR3]. It then swings at the first troll [TR1] with both fists.
Burning Damage, TR1 3; Burning Damage, TR3 5
Attack 1 on TR1: Attack: 15 Damage: 8
Attack 2 on TR1: Attack: 18 Damage: 6
Kallandra zooms north, gaining altitude as she does [X23 at 35 feet in the air]. As she does she pulls out her bow and, using her sorcery, quickly casts Flame Arrows on her quiver. She then shoots an arrow at the other troll her elemental is burning, TR3.
Using 2 sorcery points to cast Flame Arrows as a bonus action, then shooting TR3
Attack: 25 Damage: 12
Tandor the White, Human Life Cleric
ooc: Since the full rolls are not displaying properly, I'm going to write out what happened:
ELEMENTAL
Burning Damage on TR1: 4 points
Burning Damage on TR3: 7 points
Attack on TR1, first attack: rolled 18, damage 10
Attack on TR1, second attack: rolled 25, damage 10
KALLANDRA
Attack on TR3: rolled 17, damage 11
Tandor the White, Human Life Cleric