Klarg's head bounces back off the floor and he resumes his snoring once more.
Teo takes the lead and crosses the bridge to the tunnel on the other side, with the rest of the party following behind. Following the tunnel it bends to the left. As you move further round the bend you start to pick up on the smell of a fire and cooking meat. Eventually the passage straightens and you can se a room about 25ft away, with a faint glow of light emanating from it (can treat the room as dim light).
From where you currently are you can see one goblin, with it's back to you. It looks like the area is split in two, with a steep escarpment separating a higher area at the back, but from where you are you can't make out what is at the top.
Teo signals for the group to stop. His mind races...
Where there’s one goblin there’s more, right? How do we get to Gundren without the goblins cutting his throat first? The pieces of the puzzle are there, but he can’t place them in the right shape.
Then he turns to Ryn: “I think we need Klarg. He the key to gettin Gundren out alive. Hostage exchange.”
Teo pauses, contemplating the intelligence of his foes, and gives a sigh. “Or, we just storm the cave and take our chances. Thoughts?”
Tygron says “I agree we just kill em quick, don’t give em a chance to think!”
((Tygron is fine as the rearguard as his “default” marching position. He’s a little slower than the group (25’), can see to heal from back there, and while he’s no fighter or monk- he’s ok in melee if we get jumped from the back sometime))
Once the arrow is away, Indio charges in - but he makes sure to charge in just a little slower than the fighter. One the way past he gives Teo a pat on the shoulder. "Another nice shot!"
Ryn: Seeing the dim light ahead, Ryn stows his torch and flint, exchanging them for his spear and shield. As soon as Indio's arrow is away, he charges ahead into the room.
Rollback Post to RevisionRollBack
"Not all those who wander are lost." - J.R.R. Tolkien
There is a quiet "thung" as the bow is released and the arrow sails through the air...the party begin their charge down the passageway as the arrow hits the goblin in the back of the neck. It drops to it's knee's and then falls forward, dead.
You all squeeze through the door and clatter into the room. You see 4 goblins huddled around a small fire, and the room lit by a series of small torches on the wall. There is another goblin at the top of the ledge to the South, and you also see Sildar Hallwinter up there. He is tied up, battered but conscious. There is a set of steep natural steps that lead up the escarpment.
The goblin was so eager to react it didn't even notice the spear, stepping straight into it and skewering itself. Ryn pulls the spear back and the goblin drops to the floor quite dead.
Teo Vs goblin5
The arrow sticks in the goblins thigh (6 dmg). As you take aim you notice this goblin is burlier than the others.
Tygron Vs goblin1
The black Warhammer sails through the air in a steady arc, thumping into the goblins left arm. The goblins screeches and the arm now hangs limp by its side. 5 (dmg)
Take a step one square north (using disengage if needed), quickly draws its bow and let's an arrow fly against its nearest threat being Ryn. 17 for 8. The arrow bounces harmlessly of Ryn's armour.
Goblin4 Vs Ryn
Seeing the goblin at the bottom of the steps get skewered by a spear she aims an arrow at Ryn. 8 for 5. Then not wanting to get close attempts to scramble up the steep escarpment ((will count as difficult terrain so 20ft of movement and need a DC15 strength check)). Strength check 10.
In her haste she clumsily fires the arrow into the floor, then scrabbles up the slope. Getting near to the top before slipping and tumbling back down taking 4 dmg
Goblin1 Vs Tygron
((Goblin NW of Tygron)) Reeling from the Warhammer for a second he then plants a foot and strikes forward with his scimitar aiming at Tygron's head. 10 for 7 dmg. He then disengages and moves as far North as possible, back against the wall.
This post has potentially manipulated dice roll results.
Indio Sylvanath
Indio looks at the prisoner and at the burly goblin and realizes what has to happen. He sprints past the melee (Bonus action: Step of the Wind, no OAs), up the stairs, and attacks the guard, using his momentum to launch a flying kick (Attack: 13 Damage: 6) to land between him and the prisoner.
(Edit: Well, eff. I edited to use Step of the Wind, and it flagged me. Suggestions?)
(Edit: Of course, If I had waited for the update, maybe I wouldn't have needed it...)
This post has potentially manipulated dice roll results.
Ryn: Watching as the goblins scatter, Ryn raises his eyes to the landing as Indio sprints past. Of similar mind, he follows close on the Monk's heels up the stairs.
Movement - 1SW, 1W
He raises his spear as he skids to a halt at the top of the stairs, using his forward momentum to make a mighty thrust.
The larger goblin at the top watches the monk sprint up the stairs, leap and try and land a flying kick as it passes which the goblin blocks. But this steals his attention and both of Ryn's strikes land, the first skewering his thigh and the second cracking off his temple.
He sinks to his knees - "STOP, STOP STOP! Let me go, what do you want?" He throws his weapons on the ground and then his hands return to stopping the blood flowing from his thigh. The other goblins look up and then look to the party for the next step.
((He'll use his turn to try and talk and stop combat, you can talk or Melaria can just continue))
Melaria, knowing she isn't the most hearty of the group will stay near the back, either last or 2nd to last.
I don't have a signature.
Indio Sylvanath
Indio's face may hide it but he, too, is eager to discover Gundren's fate. He follows behind Teo, his old instincts keeping his eyes and ears open.
(Perception: passive 15, rolled 12)
Klarg's head bounces back off the floor and he resumes his snoring once more.
Teo takes the lead and crosses the bridge to the tunnel on the other side, with the rest of the party following behind. Following the tunnel it bends to the left. As you move further round the bend you start to pick up on the smell of a fire and cooking meat. Eventually the passage straightens and you can se a room about 25ft away, with a faint glow of light emanating from it (can treat the room as dim light).
From where you currently are you can see one goblin, with it's back to you. It looks like the area is split in two, with a steep escarpment separating a higher area at the back, but from where you are you can't make out what is at the top.
((What next...)
N/A
Teo signals for the group to stop. His mind races...
Where there’s one goblin there’s more, right? How do we get to Gundren without the goblins cutting his throat first? The pieces of the puzzle are there, but he can’t place them in the right shape.
Then he turns to Ryn: “I think we need Klarg. He the key to gettin Gundren out alive. Hostage exchange.”
Teo pauses, contemplating the intelligence of his foes, and gives a sigh. “Or, we just storm the cave and take our chances. Thoughts?”
Mel: Champions of the Dragon Wars
Melaria will whisper to the group. "Goblins aren't smart. Their first instinct will be to fight. If we storm, they won't know to kill Gundren."
I don't have a signature.
Tygron says “I agree we just kill em quick, don’t give em a chance to think!”
((Tygron is fine as the rearguard as his “default” marching position. He’s a little slower than the group (25’), can see to heal from back there, and while he’s no fighter or monk- he’s ok in melee if we get jumped from the back sometime))
Teo nods. “It’s agreed, then. I’ll take a shot at the goblin by the door. When I release, we charge.”
Teo skulks into range of the goblin. He takes a breath, raises his longbow, mutters something to himself, and let’s the arrow fly.
Longbow + Advantage + Sneak Attack: 16 Damage: 8
Teo will let the party charge past before entering the room, hanging back with Tygron.
Mel: Champions of the Dragon Wars
Indio Sylvanath
Once the arrow is away, Indio charges in - but he makes sure to charge in just a little slower than the fighter. One the way past he gives Teo a pat on the shoulder. "Another nice shot!"
Ryn: Seeing the dim light ahead, Ryn stows his torch and flint, exchanging them for his spear and shield. As soon as Indio's arrow is away, he charges ahead into the room.
"Not all those who wander are lost." - J.R.R. Tolkien
There is a quiet "thung" as the bow is released and the arrow sails through the air...the party begin their charge down the passageway as the arrow hits the goblin in the back of the neck. It drops to it's knee's and then falls forward, dead.
You all squeeze through the door and clatter into the room. You see 4 goblins huddled around a small fire, and the room lit by a series of small torches on the wall. There is another goblin at the top of the ledge to the South, and you also see Sildar Hallwinter up there. He is tied up, battered but conscious. There is a set of steep natural steps that lead up the escarpment.
INITIATIVE
MELARIA 3
INDIO 8
TYGRON 19
TEO 20
RYN 4
Goblin1 11
Goblin2 13
Goblin3 21
Goblin4 12
Goblin5 4
N/A
Combat Round 1
Goblin3 21
TEO 20
TYGRON 19
Goblin2 13
Goblin4 12
Goblin1 11
INDIO 8
RYN 4
Goblin5 4
MELARIA 3
The goblin at the bottom of the stairs is the first to react to one of his own silently dropping dead and then 5 strangers piling into the area.
It lunges at Ryn snarling: Attack: 6 Damage: 6 ((assuming it makes it passed the attack of opportunity))
Teo would be up next
N/A
Teo will shoot at the goblin at the top of the ledge, using steady aim (advantage but can’t move this turn).
Longbow + Advantage + Sneak Attack: 18 Damage: 6
Mel: Champions of the Dragon Wars
Ryn: As the surprised goblin scrambles to his feet and clumsily lunges, Ryn takes full advantage of the opening.
Reaction - Polearm Master - Attack: 21 Damage: 7
"Not all those who wander are lost." - J.R.R. Tolkien
15 to hit
5 damage
((Sorry was away from phone))
Tygron attacks the one he can reach with his large, black warhammer.
if Ryn killed that one Tygron will step up to another one
Ryn Vs goblin3
The goblin was so eager to react it didn't even notice the spear, stepping straight into it and skewering itself. Ryn pulls the spear back and the goblin drops to the floor quite dead.
Teo Vs goblin5
The arrow sticks in the goblins thigh (6 dmg). As you take aim you notice this goblin is burlier than the others.
Tygron Vs goblin1
The black Warhammer sails through the air in a steady arc, thumping into the goblins left arm. The goblins screeches and the arm now hangs limp by its side. 5 (dmg)
N/A
Goblin2 Vs Ryn
Take a step one square north (using disengage if needed), quickly draws its bow and let's an arrow fly against its nearest threat being Ryn. 17 for 8. The arrow bounces harmlessly of Ryn's armour.
Goblin4 Vs Ryn
Seeing the goblin at the bottom of the steps get skewered by a spear she aims an arrow at Ryn. 8 for 5. Then not wanting to get close attempts to scramble up the steep escarpment ((will count as difficult terrain so 20ft of movement and need a DC15 strength check)). Strength check 10.
In her haste she clumsily fires the arrow into the floor, then scrabbles up the slope. Getting near to the top before slipping and tumbling back down taking 4 dmg
Goblin1 Vs Tygron
((Goblin NW of Tygron)) Reeling from the Warhammer for a second he then plants a foot and strikes forward with his scimitar aiming at Tygron's head. 10 for 7 dmg. He then disengages and moves as far North as possible, back against the wall.
((Indio is up next. Seriously! Not a single hit))
N/A
Updated map
Combat Round 1
Goblin3 (DEAD) 21
TEO 20
TYGRON 19
Goblin2 13
Goblin4 (4 damage, prone) 12
Goblin1(5 damage) 11
INDIO 8
RYN 4
Goblin5 (one up the slope) (6 damage) 4
MELARIA 3
((Indio can move without any opp attack against him))
N/A
Indio Sylvanath
Indio looks at the prisoner and at the burly goblin and realizes what has to happen. He sprints past the melee (Bonus action: Step of the Wind, no OAs), up the stairs, and attacks the guard, using his momentum to launch a flying kick (Attack: 13 Damage: 6) to land between him and the prisoner.
(Edit: Well, eff. I edited to use Step of the Wind, and it flagged me. Suggestions?)
(Edit: Of course, If I had waited for the update, maybe I wouldn't have needed it...)
Ryn: Watching as the goblins scatter, Ryn raises his eyes to the landing as Indio sprints past. Of similar mind, he follows close on the Monk's heels up the stairs.
Movement - 1SW, 1W
He raises his spear as he skids to a halt at the top of the stairs, using his forward momentum to make a mighty thrust.
Action - Spear - Attack: 18 Damage: 6 Target: Burly Goblin
He pulls back and with a snap of the wrist brings the blunt end hurtling toward the goblin's skull.
Bonus Action - Polearm Master - Attack: 24 Damage: 6 Target: Burly Goblin
"Not all those who wander are lost." - J.R.R. Tolkien
The larger goblin at the top watches the monk sprint up the stairs, leap and try and land a flying kick as it passes which the goblin blocks. But this steals his attention and both of Ryn's strikes land, the first skewering his thigh and the second cracking off his temple.
He sinks to his knees - "STOP, STOP STOP! Let me go, what do you want?" He throws his weapons on the ground and then his hands return to stopping the blood flowing from his thigh. The other goblins look up and then look to the party for the next step.
((He'll use his turn to try and talk and stop combat, you can talk or Melaria can just continue))
N/A