This post has potentially manipulated dice roll results.
The warlock cannot maintain concentration on the stinking cloud and it dissipates.
The war chanter rides ahead 15ft through the thick vegetation and resumes the chant if cunning. She casts Dispel Magic on the aberration 6 (DC14)
The Elite captain reacts to the rogues attacks by swinging his greatsword at him 21 for 6. After Calner attacks the warlock again, he attempts to intimidate the rogue, defending his henchmen from the fatal blow kf his nearby attacker. Indtimidate: DC13 Wis vs [condition]Frightened[condition] until end of captain's next turn. He slashes with his greatsword the elf (tabaquie) twice more 20 for 1326 for 5
Warlock 1 casts false life , gaining 22 temporary hit points and falls prone, attempting to HIDE (action) in the tall grass and overgrowth 18.
Warlock 2 casts 2 boots of Eldritch Blast at Calner while he is visible above the fray. 11 for 511 for 13
Both sharpshooters targwt Calner as well
1 21 for 1023 for 6
2 15 for 1116 for 7
Hibgoblin 5 drops from Hamish's shoulders to attack Walks (Wis 1) (switching to Hamish on a failed save) 13 for 5.
Sorry about the font size, but you should be able to pinch zoom if you follow this link. If you're wary if moving g tokens inadvertently, select the measuring tool (the triangle) when zooming https://www.owlbear.rodeo/game/_FYSgAoF2
*Hg5 should be between Walks and Hamish, just south of Walks.
1 blast and 1 arrow appear to hit Calner. If he fails a Con save and falls, 1 fall damage (he's riding thus thing as a mount, yes?)
<i think he csm back yesterday, so I'm ok waiting on Angus' player, but if anyone wants to bot it, per his directives in the ooc, id say first come first serve.>
The Elite captain reacts to the rogues attacks by swinging his greatsword at him 17 for 9. After Calner attacks the warlock again, he attempts to intimidate the rogue, defending his henchmen from the fatal blow kf his nearby attacker. Indtimidate: DC13 Wis vs Frightened until end of captain's next turn. He slashes with his greatsword the elf (tabaquie) twice more 16 for 926 for 10
(So after attacking the captain, Tabaqui performed disengage and moved 30 feet west. Did the captain follow him? Also, it wasn't clear if Tabaqui or Calner was the target of the Intimidate attack.)
The Elite captain reacts to the rogues attacks by swinging his greatsword at him 17 for 9. After Calner attacks the warlock again, he attempts to intimidate the rogue, defending his henchmen from the fatal blow kf his nearby attacker. Indtimidate: DC13 Wis vs Frightened until end of captain's next turn. He slashes with his greatsword the elf (tabaquie) twice more 16 for 926 for 10
(So after attacking the captain, Tabaqui performed disengage and moved 30 feet west. Did the captain follow him? Also, it wasn't clear if Tabaqui or Calner was the target of the Intimidate attack.)
WIS save vs. Intimidate 19
<I don't know how Tabaqui can move 30ft. Marlyth's plant growth spell should reduce it to ¼, or 7.5' rounded down to 5' which is what I moved the token, still in reach of the captain, who could himself move 30ft without issue, since he was the target of freedom of movement. Disengage and move did prevent an attack the warlock would have made with a spear as a reaction, though. If I did miss some means of movement for Tabaqui, we can fix it, just let remind me what it is.
Intimidate was directed at Tabaqui. The captain is trying to keep his warlock alive and trusts his ranged fighters with the aerial threat while he tries to control opposing forces in close range on the ground. >
Hamish, still under the effects of fear continues 20ft south
Angus engages the lion crested warrior, but she proves too nimble. She counters with her shadow blade (16 for 6 , 23 for 9) and a kick to the chest (24 for 7), which propels her into a backflip. Midair she vanishes and reappears 20ft northeast, finding Walks battling her ally beside the giant. She tries to toss a Dart at the leporine cleric (Wis save vs Sanctuary: 12, on fail, switch to Marlyth) 22 for 7 (Advantage 25 and add 16 if the dart targets Walks, due to sneak attack by ally proximity)
Ignore rhe grey circle in the South and the yellow triangle. Owlbear doesn't handle layers terribly well and I'd have to redraw that huge plant growth circle in order to remove them.
Tauzen, who continues to be frightened of the warchanter, again DASHes away moving as far as he can to the south. (100 ft movement, so about 25 ft.)
(Just curious, I have to be out of line-of-sight to make a Save. Given the flat terrain, how far do I have to go before I might not be able to see the warchanter?)
Marlyth assumes the form of a Giant Toad using the wildshape feature, and pulls her cheeks backward into a tight smile while staring at the lioness, then she will leap forward to smash her under the heavy weight (10 feet high jump).
The Elite captain reacts to the rogues attacks by swinging his greatsword at him 17 for 9. After Calner attacks the warlock again, he attempts to intimidate the rogue, defending his henchmen from the fatal blow kf his nearby attacker. Indtimidate: DC13 Wis vs Frightened until end of captain's next turn. He slashes with his greatsword the elf (tabaquie) twice more 16 for 926 for 10
(So after attacking the captain, Tabaqui performed disengage and moved 30 feet west. Did the captain follow him? Also, it wasn't clear if Tabaqui or Calner was the target of the Intimidate attack.)
WIS save vs. Intimidate 19
<I don't know how Tabaqui can move 30ft. Marlyth's plant growth spell should reduce it to ¼, or 7.5' rounded down to 5' which is what I moved the token, still in reach of the captain, who could himself move 30ft without issue, since he was the target of freedom of movement. Disengage and move did prevent an attack the warlock would have made with a spear as a reaction, though. If I did miss some means of movement for Tabaqui, we can fix it, just let remind me what it is.
(Ah, my bad. I thought Tab was outside the plant effect. OK, so he's back within melee of the War Captain.)
Tabaqui will repeat his earlier tactic of attack, disengage, flee west as far as able.
(Just curious, I have to be out of line-of-sight to make a Save. Given the flat terrain, how far do I have to go before I might not be able to see the warchanter?)
Two-thousand-six-hundred-forty feet.
<I started looking into this and it seems the RAW advice of 2 miles clear sight is based on real values of human visual acuity. This however actually refers to distinct points subtending no less than 1 arcminute. So, while they say you can see two miles, what it really means is if you held two candles arm's lengths apart at that distance, they'd look rather like 1 candle. It seems reasonable to me that at half that distance in broad daylight you could try to hide, and to try to hide you'd need to be heavily obscured. This is already dim light, so half that distance again seems appropriate. This is still pretty far: 2640ft. I've been debating if I should nerf this or handwave it in some way, but ultimately, I think not. I definitely wouldn't do this in reverse, and the problem solves itself if the war chanter loses concentration or gets knocked prone, so I'm leaving it as 2640ft>
@Calner, i think it will work. assets expired, so i need my phone to refresh the map (on laptop right now) I'm just calling it effective.
The beholderkin strikes the Sharpshooter once. He and the warlocks jump as a lightning bolt comes hurtling toward them. They all dodge, being merely singed by the arcane electric jolt
warlock 11 , if captain within 30ft, add 3 ; if between 7 and 17 add 8 (Dark one's own luck)
sharpshooter 16 , if captain within 30ft, add 3
warlock 10 ; if between 7 and 17 add 2 (Dark one's own luck)
Angus will move northward towards Hamish as far as he is able. He will cast dispel magic on Tauzen (range 120ft), attempting to overcome the fear gripping his comrade. (If this is not a magical effect, I will change this action).
The warlock cannot maintain concentration on the stinking cloud and it dissipates.
The war chanter rides ahead 15ft through the thick vegetation and resumes the chant if cunning. She casts Dispel Magic on the aberration 6 (DC14)
The Elite captain reacts to the rogues attacks by swinging his greatsword at him 21 for 6. After Calner attacks the warlock again, he attempts to intimidate the rogue, defending his henchmen from the fatal blow kf his nearby attacker. Indtimidate: DC13 Wis vs [condition]Frightened[condition] until end of captain's next turn. He slashes with his greatsword the elf (tabaquie) twice more 20 for 13 26 for 5
Warlock 1 casts false life , gaining 22 temporary hit points and falls prone, attempting to HIDE (action) in the tall grass and overgrowth 18.
Warlock 2 casts 2 boots of Eldritch Blast at Calner while he is visible above the fray. 11 for 5 11 for 13
Both sharpshooters targwt Calner as well
1 21 for 10 23 for 6
2 15 for 11 16 for 7
Hibgoblin 5 drops from Hamish's shoulders to attack Walks (Wis 1) (switching to Hamish on a failed save) 13 for 5.
*Hg5 should be between Walks and Hamish, just south of Walks.
1 blast and 1 arrow appear to hit Calner. If he fails a Con save and falls, 1 fall damage (he's riding thus thing as a mount, yes?)
<i think he csm back yesterday, so I'm ok waiting on Angus' player, but if anyone wants to bot it, per his directives in the ooc, id say first come first serve.>
Angus will slash at the Lioness twice with his longsword, adding Divine strikes with any hits.
First Longsword Attack: 21 Damage: 7 + 6 radiant damage (divine strike)
Second Longsword Attack: 23 Damage: 9 + 8 radiant damage (divine strike)
(Wow. Two critical fails. The gods do not smile upon me.)
(So after attacking the captain, Tabaqui performed disengage and moved 30 feet west. Did the captain follow him? Also, it wasn't clear if Tabaqui or Calner was the target of the Intimidate attack.)
WIS save vs. Intimidate 19
<I don't know how Tabaqui can move 30ft. Marlyth's plant growth spell should reduce it to ¼, or 7.5' rounded down to 5' which is what I moved the token, still in reach of the captain, who could himself move 30ft without issue, since he was the target of freedom of movement. Disengage and move did prevent an attack the warlock would have made with a spear as a reaction, though. If I did miss some means of movement for Tabaqui, we can fix it, just let remind me what it is.
Intimidate was directed at Tabaqui. The captain is trying to keep his warlock alive and trusts his ranged fighters with the aerial threat while he tries to control opposing forces in close range on the ground. >
Hamish, still under the effects of fear continues 20ft south
Angus engages the lion crested warrior, but she proves too nimble. She counters with her shadow blade (16 for 6 , 23 for 9) and a kick to the chest (24 for 7), which propels her into a backflip. Midair she vanishes and reappears 20ft northeast, finding Walks battling her ally beside the giant. She tries to toss a Dart at the leporine cleric (Wis save vs Sanctuary: 12, on fail, switch to Marlyth) 22 for 7 (Advantage 25 and add 16 if the dart targets Walks, due to sneak attack by ally proximity)
Round 6
Tabaqui 24▶️
Walks 22 ▶️
Tauzen 19▶️
Marlyth 16 ▶️
Calner 14 ▶️
Hobgoblins 14⏸
Angus 11⏸
Hamish 10⏸
Lioness 10⏸
Tabaqui is up
Ignore rhe grey circle in the South and the yellow triangle. Owlbear doesn't handle layers terribly well and I'd have to redraw that huge plant growth circle in order to remove them.
https://www.owlbear.rodeo/game/_FYSgAoF2
Concentration check 18
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Round 6
Tabaqui 24▶️
Walks 22 ▶️
Tauzen 19▶️
Marlyth 16 ▶️
Calner 14 ▶️
Hobgoblins 14⏸
Angus 11⏸
Hamish 10⏸
Lioness 10⏸
Tabaqui, Walks, Marlyth and Calner are up
(Assuming Tauzen might be up, though not listed.)
Tauzen, who continues to be frightened of the warchanter, again DASHes away moving as far as he can to the south. (100 ft movement, so about 25 ft.)
(Just curious, I have to be out of line-of-sight to make a Save. Given the flat terrain, how far do I have to go before I might not be able to see the warchanter?)
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
Walks sighs with agitation, "Your choices are not always good ones." she says to the hobgoblin before her.
Swinging her great club she tries to smash it in the nuggets Attack: 16 Damage: 6 plus 7 Radiant damage.
She will then cast Healing Word on Tabaqui for 9
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Sanctuary ends
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Marlyth assumes the form of a Giant Toad using the wildshape feature, and pulls her cheeks backward into a tight smile while staring at the lioness, then she will leap forward to smash her under the heavy weight (10 feet high jump).
"Croak!"
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
(Ah, my bad. I thought Tab was outside the plant effect. OK, so he's back within melee of the War Captain.)
Tabaqui will repeat his earlier tactic of attack, disengage, flee west as far as able.
Attack: 27 Damage: 6
Two-thousand-six-hundred-forty feet.
<I started looking into this and it seems the RAW advice of 2 miles clear sight is based on real values of human visual acuity. This however actually refers to distinct points subtending no less than 1 arcminute. So, while they say you can see two miles, what it really means is if you held two candles arm's lengths apart at that distance, they'd look rather like 1 candle. It seems reasonable to me that at half that distance in broad daylight you could try to hide, and to try to hide you'd need to be heavily obscured. This is already dim light, so half that distance again seems appropriate. This is still pretty far: 2640ft. I've been debating if I should nerf this or handwave it in some way, but ultimately, I think not. I definitely wouldn't do this in reverse, and the problem solves itself if the war chanter loses concentration or gets knocked prone, so I'm leaving it as 2640ft>
Walks swings at the hobgoblin and misses.
@Inkedbee, the rules here will be used to resolve: https://www.reddit.com/r/DnD/comments/972gt3/alternate_5e_damage_rules_for_creatures_falling/ . at 10ft, this deals no damage, but the lioness gets a Dex save or knocked prone. It follows a DA passive perception check vs toad's stealth. The lioness perception is 10.
Rolling stealth for the toad: 2. If she sees it, Dex save 8.
The lioness is knocked prone under a toad.
Tabaqui hits the captain and moves away 5ft.
@Calner, i think it will work. assets expired, so i need my phone to refresh the map (on laptop right now) I'm just calling it effective.
The beholderkin strikes the Sharpshooter once. He and the warlocks jump as a lightning bolt comes hurtling toward them. They all dodge, being merely singed by the arcane electric jolt
warlock 11 , if captain within 30ft, add 3 ; if between 7 and 17 add 8 (Dark one's own luck)
sharpshooter 16 , if captain within 30ft, add 3
warlock 10 ; if between 7 and 17 add 2 (Dark one's own luck)
Angus will move northward towards Hamish as far as he is able. He will cast dispel magic on Tauzen (range 120ft), attempting to overcome the fear gripping his comrade. (If this is not a magical effect, I will change this action).
At what level does Angus cast dispel magic?
<sorry, been busy - snow day here. Hobgoblins are still up, then Hamish and the squished lion fighter>