Angus would prefer that the tuning fork retain its ability to destroy Tyreus' stone. It seems like this would be important. I think that while Angus is properly awed by the dragon, he would also realize that dragons, even good ones, often manipulate 'lesser' races to achieve their own ends. However, he will not oppose the will of the majority of the party.
Dragon hardly knows anything about rhe tuning fork. It is an entity born or if magic snd senses the destructive potential innate to the objects attuned to be potential implements of magical destruction, but she's not really aware ths tha tuning forknis a spell component for any oarticular spell. She can certainly make one out if metal though, she's pretty decent at working with stone and metal.
The headpiece worn by the statue bears a symbol associated with the Church of Tiamat. I leave it to @InkedBee to say of Marlyth recognizes it. The roll is high enough and it's probably uncommon knowledge, but not a secret, as such.
(ooc: Calner took the bloodwell vial when it was offered, not sure if I can get anything else with the gold but happy enough with this item... let me know?)
Per the ooc thread, check your gold, but probably not.
Angus would prefer that the tuning fork retain its ability to destroy Tyreus' stone. It seems like this would be important. I think that while Angus is properly awed by the dragon, he would also realize that dragons, even good ones, often manipulate 'lesser' races to achieve their own ends. However, he will not oppose the will of the majority of the party.
My understanding is that the party possesses one tuning fork and wants ro craft a second one out if the bell,/chime (whichever word we used). There is, in practice, no reason not rondo this, though the benefits are situational.
.....The headpiece worn by the statue bears a symbol associated with the Church of Tiamat. I leave it to @InkedBee to say if Marlyth recognizes it. The roll is high enough and it's probably uncommon knowledge, but not a secret, as such.
(@Wile_E_Coyote, Marlyth does not have any knowledge regarding the 'Church of Tiamat'. But, it's an interesting plot point.)
In the morning (or what you presume to be morning, as the light in the tunnel is all candles and evebuning torches) Carynnallerastis greets the ensemble. "Spleep well?" She asks, rhen taking the chime, she withdraws deep into her lair, opening another wall to access an unseen cavern. When she emerges again, nearly an hour later. She holds a tuning fork, made if the same material and presents it.
"Here you are. Have you decided to leave the stone here then?"
<... in either case she will respond:>
"A wise decision, I'm sure. Well, I bid you good luck. Allow me to see you out."
She lears the way to the same entrance (it's the one nearest yiur destination, the othe ones would be deeper in the serpent hills, away from Highstar Lake.
"If you don't dawdle, you should arrive at the lake by midday without fear."
Marlyth will appreciate the fine craftsmanship of the dragon and offer the golden disk collected from the 'Hidden Page' to the dragon as a token of gratitude and friendship. "I know, it's really an insignificant item. But I think that you can turn it into something extraordinary and keep it as a memento. Wish us luck, great Carynnallerastis!"
The dragon thanks Marlyth for the gift, then withdraws back into her lair.
You find the area at the base of the hill still overgrown with weeds, but the hobgoblins have all left. The morning sun burns brightly to the east, causing the Serpent Hills to cast long shadows on the overgrown battlefield below. Hamish points northwest, "that's the lake, off in the distance."
<assuming you would all like to just arrive at the castle, you can get there easily by just walking.>
As you approach the lake, you see from a distance a castle with several turrets built at the very edge of the lake. As you draw near, you see the general shape of the structure: a central turret, flanked by walls that connect it to a pair of mismatched towers to the north and south. These towers are connected via sweeping arches stretching over the shore out above the water, meeting a grand tower rising from the waters of the lake itself. The entirety of the structure circumscribes a triangle with sides of at least 50 yards. There is no coherence in architectural styles among the towers, and while some appear spartan, others are ornate. Some are well fortified, replete with barred windows and arrow slits, others with high arched windows and heraldry depicting various geometries and patterns, (none of which look familiar to anyone in the group). The archways spanning the north and south walls seem to offer no defense to anyone on the waters of the lake, clearly a statement of style over substance.
<Decide what you plan to do, how you'd like to approach and roll initiatives and perception (vision) checks. These can also include checks made by familiars, etc. You can start from however far away you'd like - you can see the structure from quite a distance.>
Marlyth removes a cork from an empty vial of potion and dips it into the water of the lake, then she uses her fingers to draw markings on the surface of the water. It will take her about ten minutes to complete the ritual casting of Water Walk on her companions.
"Hamish, you don't have to do that. This is our last stand and let us face it all by ourselves. We don't want you to risk your life."
"Sylvene is gone. Waltern is gone. All I ever wanted was to protect my friends, and find a link to my heritage. I joined their party looking for my family, for my legacy. They became my family and we forged our own legacy. I failed them, in the end. For all my strength, I could not endure and they paid the ultimate price. I wasn't there for them at the end, but I am here now." With that, he follows along.
<I'm uncertain, but I think Tabaqui is heading to the main gate and Marlyth around the side. The north and south sides are both open walled over the water, so if approaching one, indicate which as they are materially different. Below is what you see as you approach both.>
Lakeshore gate:
It’s an impressive wooden gate with ornate iron fixtures. The door itself is etched deep with depictions of a sprawling castle beneath a starry sky and a fiery meteor rocketing in from above. The castle is filled with armored soldiers, and atop its highest tower stands a male human figure in a long coat, either welcoming or summoning the meteor.
An earth elemental plods along the perimeter of the castle, heading north, past the gate like a walking hill, club-like arms of jagged stone swinging at its sides. Its head and body consist of dirt and stone, set with chunks of metal and bright minerals.
On the water, a cresting wave that rolls across the surface of Highstar lake, becoming nearly invisible as it courses through the large body of water. It looks somehow out of place, even on the choppy windblown waters
This post has potentially manipulated dice roll results.
(Tauzan Perception: 25) (Tauzan Initiative: 15)
As the group approaches, Tauzan takes a look at the hodgepodge of a fortress in the distance. It certainly seems very strange in his mind. Unsure as to the plan of action, he speaks to the others. "We should stick together. And not go running off far ahead of everyone." He looks pointedly at Calner when he says this. He then turns to Marlyth. "You clearly suggest we approach over the water?"
"Yes, I'm going to take the northern passage. Are you afraid of water?"- Marlyth replies to Tauzan while tip-toeing gradually near the baseline and places the sole of her sandals on the surface of the river. "Come with me"- she beckons by waving her hands and using the telepathic link.
"Not at all. Merely hoping we would stick together." He follows after Marlyth and the rest as they approach the north side. He glances over to where Tabaqui is evidently taking a separate path.
To clarify, the sides are open over the water, so a boat or something could come or go unhindered. The two solid walls nearly parallel to the shore have a single gate allowing entry. It's on the north door.
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(Is it possible to extract further knowledge from the dragon regarding the tuning fork? Also, did Tyreus use a stone of creation to build the castle?)
Does Marlyth recognize the ornate crown of blue and gold or the bracer?
Investigation 23
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
(I think we believe the dragon, so we have her make the tuning fork)
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
Angus would prefer that the tuning fork retain its ability to destroy Tyreus' stone. It seems like this would be important. I think that while Angus is properly awed by the dragon, he would also realize that dragons, even good ones, often manipulate 'lesser' races to achieve their own ends. However, he will not oppose the will of the majority of the party.
Dragon hardly knows anything about rhe tuning fork. It is an entity born or if magic snd senses the destructive potential innate to the objects attuned to be potential implements of magical destruction, but she's not really aware ths tha tuning forknis a spell component for any oarticular spell. She can certainly make one out if metal though, she's pretty decent at working with stone and metal.
The headpiece worn by the statue bears a symbol associated with the Church of Tiamat. I leave it to @InkedBee to say of Marlyth recognizes it. The roll is high enough and it's probably uncommon knowledge, but not a secret, as such.
Per the ooc thread, check your gold, but probably not.
My understanding is that the party possesses one tuning fork and wants ro craft a second one out if the bell,/chime (whichever word we used). There is, in practice, no reason not rondo this, though the benefits are situational.
My understanding was that the dragon took the fork we had and promised to make it non-magical
(@Wile_E_Coyote, Marlyth does not have any knowledge regarding the 'Church of Tiamat'. But, it's an interesting plot point.)
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
In the morning (or what you presume to be morning, as the light in the tunnel is all candles and evebuning torches) Carynnallerastis greets the ensemble. "Spleep well?" She asks, rhen taking the chime, she withdraws deep into her lair, opening another wall to access an unseen cavern. When she emerges again, nearly an hour later. She holds a tuning fork, made if the same material and presents it.
"Here you are. Have you decided to leave the stone here then?"
<... in either case she will respond:>
"A wise decision, I'm sure. Well, I bid you good luck. Allow me to see you out."
She lears the way to the same entrance (it's the one nearest yiur destination, the othe ones would be deeper in the serpent hills, away from Highstar Lake.
"If you don't dawdle, you should arrive at the lake by midday without fear."
Marlyth will appreciate the fine craftsmanship of the dragon and offer the golden disk collected from the 'Hidden Page' to the dragon as a token of gratitude and friendship. "I know, it's really an insignificant item. But I think that you can turn it into something extraordinary and keep it as a memento. Wish us luck, great Carynnallerastis!"
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
The dragon thanks Marlyth for the gift, then withdraws back into her lair.
You find the area at the base of the hill still overgrown with weeds, but the hobgoblins have all left. The morning sun burns brightly to the east, causing the Serpent Hills to cast long shadows on the overgrown battlefield below. Hamish points northwest, "that's the lake, off in the distance."
<assuming you would all like to just arrive at the castle, you can get there easily by just walking.>
As you approach the lake, you see from a distance a castle with several turrets built at the very edge of the lake. As you draw near, you see the general shape of the structure: a central turret, flanked by walls that connect it to a pair of mismatched towers to the north and south. These towers are connected via sweeping arches stretching over the shore out above the water, meeting a grand tower rising from the waters of the lake itself. The entirety of the structure circumscribes a triangle with sides of at least 50 yards. There is no coherence in architectural styles among the towers, and while some appear spartan, others are ornate. Some are well fortified, replete with barred windows and arrow slits, others with high arched windows and heraldry depicting various geometries and patterns, (none of which look familiar to anyone in the group). The archways spanning the north and south walls seem to offer no defense to anyone on the waters of the lake, clearly a statement of style over substance.
<Decide what you plan to do, how you'd like to approach and roll initiatives and perception (vision) checks. These can also include checks made by familiars, etc. You can start from however far away you'd like - you can see the structure from quite a distance.>
Tabaqui will attempt to approach stealthily, utilizing whatever cover is available (should we wait until dusk or dark to approach?)
Stealth 21
Perception (vision) passive 17, active 20
Initiative 16
(Rolled in gamelog)
Marlyth removes a cork from an empty vial of potion and dips it into the water of the lake, then she uses her fingers to draw markings on the surface of the water. It will take her about ten minutes to complete the ritual casting of Water Walk on her companions.
"Hamish, you don't have to do that. This is our last stand and let us face it all by ourselves. We don't want you to risk your life."
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
"Sylvene is gone. Waltern is gone. All I ever wanted was to protect my friends, and find a link to my heritage. I joined their party looking for my family, for my legacy. They became my family and we forged our own legacy. I failed them, in the end. For all my strength, I could not endure and they paid the ultimate price. I wasn't there for them at the end, but I am here now." With that, he follows along.
<I'm uncertain, but I think Tabaqui is heading to the main gate and Marlyth around the side. The north and south sides are both open walled over the water, so if approaching one, indicate which as they are materially different. Below is what you see as you approach both.>
Lakeshore gate:
It’s an impressive wooden gate with ornate iron fixtures. The door itself is etched deep with depictions of a sprawling castle beneath a starry sky and a fiery meteor rocketing in from above. The castle is filled with armored soldiers, and atop its highest tower stands a male human figure in a long coat, either welcoming or summoning the meteor.
An earth elemental plods along the perimeter of the castle, heading north, past the gate like a walking hill, club-like arms of jagged stone swinging at its sides. Its head and body consist of dirt and stone, set with chunks of metal and bright minerals.
On the water, a cresting wave that rolls across the surface of Highstar lake, becoming nearly invisible as it courses through the large body of water. It looks somehow out of place, even on the choppy windblown waters
(Tauzan Perception: 25)
(Tauzan Initiative: 15)
As the group approaches, Tauzan takes a look at the hodgepodge of a fortress in the distance. It certainly seems very strange in his mind. Unsure as to the plan of action, he speaks to the others. "We should stick together. And not go running off far ahead of everyone." He looks pointedly at Calner when he says this. He then turns to Marlyth. "You clearly suggest we approach over the water?"
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
Walks Perception 14
Walks Initiative 13
Walks will also stay near Calner and Marlyth.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
"Yes, I'm going to take the northern passage. Are you afraid of water?"- Marlyth replies to Tauzan while tip-toeing gradually near the baseline and places the sole of her sandals on the surface of the river. "Come with me"- she beckons by waving her hands and using the telepathic link.
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
"Not at all. Merely hoping we would stick together." He follows after Marlyth and the rest as they approach the north side. He glances over to where Tabaqui is evidently taking a separate path.
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
(If we are approaching from the south, why are we walking all the way around to the north gate?)
To clarify, the sides are open over the water, so a boat or something could come or go unhindered. The two solid walls nearly parallel to the shore have a single gate allowing entry. It's on the north door.