"Yes, we'll have to get the wolf out of it's den. Otherwise, we'll die in vain and my tribe won't remember me as a hero"-Marlyth speaks falteringly while disregarding the fact that Calner might be suggesting something of grave importance. She doesn't seem healthy when her body sways from one side to another. She's slowly moving towards the shanty situated inside the demiplane, then drops near the petrified statue of the gorgon's partner with a blunt noise.
"Perhaps, we can restore Kathikon to his former self and ask for assistance."
@Brian: You are all incapacitated by RAW, but I think it would be more interesting if you weren't. That said, I also feel justified saying no to things that I wouldn't otherwise - Demiplanes do come with some quirks.
edit: were you concerned I'd employ dimensional shackles? I'm not. I think it's cheesy
<The lock falls off the door prior to the end of this spell. If the summoner intent was to bring the door into the demiplane, it probably works, and if someone opened the door, Walks could heal them. The subjects of the banishment spell can enter the door, or not, as they choose. The door will open in the spot it was last summoned at the lake if it is used to return there, but this occurs independently of the 1 minute end of the banishment spell, but with only 1 round (6 seconds) between the trap falling off the door and banishment ending.
So, where are the door, Calner and Marlyth at the end of 1 minute? >
Um, yeah, I was totally going to bring the door into the banishment with us.... yeah.
So, If I understand you, if Angus brings the door to the gorgon's demiplane into the Hidden Page, then when the lock falls off, Marlyth and Calner will exit into the Hidden Page with the rest of us. But when the banishment ends, won't they remain behind while the rest of us are transported back to the lake? For Marlyth and Calner to get back to the lake, Angus has to leave the door at the lake, right?
I hadn't thought of it. Well, you can figure something out. Door calling rules are obscure to me. I'd have to investigate. How about we just say the door comes back to the prime material plane when the banishment ends, becasue that dimension (which is not actually rhe hidden page, just made to look like it) collapses?
As you reappear at the lake, you resume your positions prior to feeling rhe effects of Tyreus' spell. The arches are still beneath you, but the lake is now drained. Hamish's body lies on the soft lakebed. The unchanged bottom floor of the keep now sits on the lakebed, with the 4 former walls now radiating at 90°angles feom one another, but at steep angles relative to the ground. Gone are the floors and rafters. The walls have been curled upon themselves, making narrow parabolic chutes. The clouds have begone to pour rain onto their smooth stone surfaces. Those previously standing or lying upon them now find themselves sliding down to the the keep. The floor is open, now, though this was not the work of the wurm that once appeared there, a hole large enough to accommodate its girth gapes within the stone structure. A clean bronze brazier stands at one end of the room, near the doors, which were not seen from outside the keep previously.
<Everyone make a perception check. If any of you meets the DC, I'll let you know>
Tabaqui is 30ft above the ground, but right beneath him, there is a 5ft wide hole, 20ft deeper than the lakebed. (Barring shenanigans) he take 14 fall damage, prone. Awaiting him just beside the hole into which he was destined to fall, stands The Cobalt Mage. Beside him, a small, unusual creature flies a few feet above the ground. winged thrull
Tyreus holds up a dagger, a rag tied to its end, and sets the cloth alight. With a flick of the wrist, he throws the dagger into the side of the well, its gleaming blade easily finding purchase in the soft mud of the lakebed. He uses stone shape to seal the hole. From within, the fire lights Tabaqui's tomb with a warm glow, but it offers no comfort - only death. Fifteen feet above the elf, the fire is consuming whatever oxygen the rogue himself isn't, and in a manner of minutes there will be none left in the solitary catacomb.
Tauzen, Walks, Marlyth, Angus and calner: yoi fi d yourself in the cellar vault. This arched chamber of stone is stocked with barrels full of coins and precious gold and silver wares piled up carelessly in the corner. A large landscape painting of the lake rests atop the heap. Two mercenaries stand in the corners of the room, one wearing the sword of diamonds emblem, the other, a half elf woman, bears the symbol of the the iron lions.
(Calner has been free of his armor for some time.)
Two magical glyphs are hidden in the floor in the center of this room, right where you've all found d yourselves standing. They begin to illuminate a faint blue. The water elementals wait outside the keep on the dry lakebed.
(So are we not "incapacitated" as mentioned in the banishment description?)
If Angus has the ability to act, he will cast beacon of hope so that any healing spells performed do their maximum.
"Yes, we'll have to get the wolf out of it's den. Otherwise, we'll die in vain and my tribe won't remember me as a hero"- Marlyth speaks falteringly while disregarding the fact that Calner might be suggesting something of grave importance. She doesn't seem healthy when her body sways from one side to another. She's slowly moving towards the shanty situated inside the demiplane, then drops near the petrified statue of the gorgon's partner with a blunt noise.
"Perhaps, we can restore Kathikon to his former self and ask for assistance."
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
@Brian: You are all incapacitated by RAW, but I think it would be more interesting if you weren't. That said, I also feel justified saying no to things that I wouldn't otherwise - Demiplanes do come with some quirks.
edit: were you concerned I'd employ dimensional shackles? I'm not. I think it's cheesy
<anything else guys? Marlyths suggestion, etc.>
Walks will cast lvl 4 Mass Healing Word so everybody heals 18 hp. She still has some slots for those that need more than that.
Not sure where everybody's health is.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
(Tauzan is now 29/83 after the healing.)
EDITED -- wrong demiplanes, deleted comment
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
Angus is 44/94
Tabaqui 49/103
<The lock falls off the door prior to the end of this spell. If the summoner intent was to bring the door into the demiplane, it probably works, and if someone opened the door, Walks could heal them. The subjects of the banishment spell can enter the door, or not, as they choose. The door will open in the spot it was last summoned at the lake if it is used to return there, but this occurs independently of the 1 minute end of the banishment spell, but with only 1 round (6 seconds) between the trap falling off the door and banishment ending.
So, where are the door, Calner and Marlyth at the end of 1 minute? >
Um, yeah, I was totally going to bring the door into the banishment with us.... yeah.
So, If I understand you, if Angus brings the door to the gorgon's demiplane into the Hidden Page, then when the lock falls off, Marlyth and Calner will exit into the Hidden Page with the rest of us. But when the banishment ends, won't they remain behind while the rest of us are transported back to the lake? For Marlyth and Calner to get back to the lake, Angus has to leave the door at the lake, right?
I hadn't thought of it. Well, you can figure something out. Door calling rules are obscure to me. I'd have to investigate. How about we just say the door comes back to the prime material plane when the banishment ends, becasue that dimension (which is not actually rhe hidden page, just made to look like it) collapses?
Walks casts lvl 2 cure wounds on Tabaqui and Angus for 24 each and lvl 3 cure wounds for 33 on Tauzan.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
As you reappear at the lake, you resume your positions prior to feeling rhe effects of Tyreus' spell. The arches are still beneath you, but the lake is now drained. Hamish's body lies on the soft lakebed. The unchanged bottom floor of the keep now sits on the lakebed, with the 4 former walls now radiating at 90°angles feom one another, but at steep angles relative to the ground. Gone are the floors and rafters. The walls have been curled upon themselves, making narrow parabolic chutes. The clouds have begone to pour rain onto their smooth stone surfaces. Those previously standing or lying upon them now find themselves sliding down to the the keep. The floor is open, now, though this was not the work of the wurm that once appeared there, a hole large enough to accommodate its girth gapes within the stone structure. A clean bronze brazier stands at one end of the room, near the doors, which were not seen from outside the keep previously.
<Everyone make a perception check. If any of you meets the DC, I'll let you know>
Tabaqui is 30ft above the ground, but right beneath him, there is a 5ft wide hole, 20ft deeper than the lakebed. (Barring shenanigans) he take 14 fall damage, prone. Awaiting him just beside the hole into which he was destined to fall, stands The Cobalt Mage. Beside him, a small, unusual creature flies a few feet above the ground. winged thrull
Tyreus holds up a dagger, a rag tied to its end, and sets the cloth alight. With a flick of the wrist, he throws the dagger into the side of the well, its gleaming blade easily finding purchase in the soft mud of the lakebed. He uses stone shape to seal the hole. From within, the fire lights Tabaqui's tomb with a warm glow, but it offers no comfort - only death. Fifteen feet above the elf, the fire is consuming whatever oxygen the rogue himself isn't, and in a manner of minutes there will be none left in the solitary catacomb.
Tauzen, Walks, Marlyth, Angus and calner: yoi fi d yourself in the cellar vault. This arched chamber of stone is stocked with barrels full of coins and precious gold and silver wares piled up carelessly in the corner. A large landscape painting of the lake rests atop the heap. Two mercenaries stand in the corners of the room, one wearing the sword of diamonds emblem, the other, a half elf woman, bears the symbol of the the iron lions.
(Calner has been free of his armor for some time.)
Angus us up, but first let's resolve the group perception check
(Tauzan Perception: 18)
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
During the temporary stay inside Kyrilla's demiplane, Marlyth casts Cure Wounds on herself to regain 23 HP.
Marlyth: Wisdom: Perception 27
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
Perception 28
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Angus Perception check 21
Perception 27 (Tabaqui)
Finding himself in free-fall, Tabaqui will attempt to use his own daggers in the well-wall to slow his descent.
Acrobatics 11
Two magical glyphs are hidden in the floor in the center of this room, right where you've all found d yourselves standing. They begin to illuminate a faint blue. The water elementals wait outside the keep on the dry lakebed.
Angus or Marlyth or Walks, whoever moves first:
10ft from the center of the room, you bump into an invisible wall of force dome over the center of the room.
Anyone can post at this time.