(I'm really not concerned with exact initiatives among pcs, i just want players to have an opportunityto act, but long delays in posts make it ut harder for me to keep track of what's going on with Initiative. My fear is that we'll miss players' turns in any given round, so if you see a blue icon with a triangle by your character, please post as soon as you can. If you've already posted this round, correct me or I'll still be waiting for you to post. TY)
With Tabaqui freed, Tauzan will attempt to run towards Tyreus. (Not sure of distance, but I'm presuming it's some distance. He will use DASH to make his total movement 100 ft. for his turn.)
With Tabaqui freed, Tauzan will attempt to run towards Tyreus. (Not sure of distance, but I'm presuming it's some distance. He will use DASH to make his total movement 100 ft. for his turn.)
I called it 50ft from the wall of the room with the hole in the roof. I'm just hand-waving the 10ft vertical feom floor to thst hole. Maybe you guys all help eachother up and out or something. It's all good. So Tauzen us now standing beside a time elemental, a trio of eagles a star spawns and a grappled flying illusionist. Check.
Walks' javelin misses its target. Angus strikes the water elemental grappling home, sending its armor falling to the ground. The elemental dissolves into the rising waters of the lake.
<Actually, that fail was only 6 damage, no LA expended there. Magical damage question is moot, just curious, still waiting on crit rolls for psychic damage.>
This post has potentially manipulated dice roll results.
Struck by the elf's arrow, the mage falls still. The remaining pair if mercenaries are fleeing and are out of sight. There are orese tly two time elementals, one near Tyreus (who is not dead, but mechanically incapacitated, but I'm not plot armoring him, just leaving him there for your improvisation)
The other time elemental teleports to be beside its other manifeststion and Tabaqui, bringing Tyreus, the Star Spawn and Tauzen(?) Word him unless they succeed on a DC15 Wus saving throw.
The time elemental that advanced to the lake uses time stop for 1d4+4 turns.
When the effect ends, there are 3 more time elementals present. One attacks Angus, one attacks Tabaqui 18 for 10, one attacks Tauzen 16 for 8 one attacks one of the three Eaglyths 26 for 11.
(One of those PCs was lronably under Sanctuary, so here is a roll for that: Wis 21)
<These things are immune to psychic damage or they'd have been rolling a lot of saves from that starspawn, stating each turn near it. Which might effect some of the PCs, though, dependong on theor saves to be moved near it.>
A large fish swimming through the lake begins to grow to vast proportions. In an instant, she appears as an [monster]adult amethyst dragon[/roll].
In a severe tone, she speaks: "What have you fools wrought?!"
Please roll to prevent being moved from the location near the mage to Tabaqui, and if applicable, the number of psychic saves needed for the star spawn for 8 rounds (rerolling due to error in previous post)
Please roll to prevent being moved from the location near the mage to Tabaqui, and if applicable, the number of psychic saves needed for the star spawn for 7 rounds (rerolling due to error in previous post)
OOC: Everybody does this?
Rollback Post to RevisionRollBack
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
These are the PCs that should roll saves against the time jaunt: "The other time elemental teleports to be beside its other manifestation and Tabaqui, bringing Tyreus, the Star Spawn and Tauzen with him unless they succeed on a DC15 Wis saving throw."
(edited for typographical errors)
<Tyreus automatically fails the save, Star spawn and Tauzen should make the save or be transported to be beside Tabaqui. Seven rounds elapse, during which time someone will have to save each round vs psychic damage from the star spawn, depending on who ends up where. If the star spawn stays put (success), then he is near eagle-Marlyths and zhe'll have to save vs psychic. If the star spawn fails the save, it is moved near Tabaqui and he will have to save vs psychic damage. Tauzen's own save decides if he winds up near the star spawn or not and whether or not he'll have to save vs psychic damage. If anyone else feels they are very close to either Tabaqui or Tyreus, then the range for that damage would also apply to them, but I leave that for players to manage - the range is only 5ft. I think Brian should roll the damage for those - it's Wis save vs his spell save DC>
The psychic damage is a passive effect and takes place without moving, the time elementals are not directly effecting other creatures during the time jaunt.>
<Feel free to engage with the dragon, dialogue is always open - no need to wait for saves etc. She is present only after the time jump, though. Just assume everyone will be conscious after these saves for this purpose.>
Marlyth's Turn
Eaglyth triplets fly towards Tyreus to block his path by attacking him multiple times using their beaks and talons.
Action: Multiattack
Beak: Attack: 12 Damage: 5
Talons: Attack: 15 Damage: 12
Giant Constrictor Snake's Turn
Having received no verbal commands, the snake defends itself from upcoming attacks.
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
Eaglyth's attacks fail to find their mark amid the tangke of limbs
Humans 20 ✅
Angus Initiative 16 ✅️
elementals: 14 ✅️
Marlyth: Initiative 10 ✅️
Walks Initiative 10 ✅️
Tauzan Initiative: 9 ✅️
Tabaqui Initiative 6 ▶️
Calner's (&star spawn) Initiative: 6 ✅️
(I'm really not concerned with exact initiatives among pcs, i just want players to have an opportunityto act, but long delays in posts make it ut harder for me to keep track of what's going on with Initiative. My fear is that we'll miss players' turns in any given round, so if you see a blue icon with a triangle by your character, please post as soon as you can. If you've already posted this round, correct me or I'll still be waiting for you to post. TY)
With Tabaqui freed, Tauzan will attempt to run towards Tyreus. (Not sure of distance, but I'm presuming it's some distance. He will use DASH to make his total movement 100 ft. for his turn.)
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
Walks moves in order to see Tyreus and flings a javelin at him
Attack: 11 Damage: 6
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Fearing his own strength is outmatched by the elementals', Angus will revert to attacking the foe that has him grappled.
First longsword Attack: 20 Damage: 13
Second longsword Attack: 16 Damage: 9
I called it 50ft from the wall of the room with the hole in the roof. I'm just hand-waving the 10ft vertical feom floor to thst hole. Maybe you guys all help eachother up and out or something. It's all good. So Tauzen us now standing beside a time elemental, a trio of eagles a star spawns and a grappled flying illusionist. Check.
Walks' javelin misses its target. Angus strikes the water elemental grappling home, sending its armor falling to the ground. The elemental dissolves into the rising waters of the lake.
I think there's crit damage on those starspawn attacks
Tyreus Dex save 16
Tyreus Wis save 13
3 Legendary resistance, will use as needed to succeed on rolls in this post.
Resistant to damage from spells, resistant to nonmagical bludgeoning slashing and piercing. (Are starspawn attacks considered magical?)
<Actually, that fail was only 6 damage, no LA expended there. Magical damage question is moot, just curious, still waiting on crit rolls for psychic damage.>
(Tyreus' loses Concentration on fly)
Tabaqui is up
Tabaqui will run after Tauzen, stopping when he has a clear shot at the illusionist. Once again he will let fly an arrow at the Cobalt mage.
Attack: 13 Damage: 10 piercing
Oh forgot sneak attack add 15 damage.
Struck by the elf's arrow, the mage falls still. The remaining pair if mercenaries are fleeing and are out of sight. There are orese tly two time elementals, one near Tyreus (who is not dead, but mechanically incapacitated, but I'm not plot armoring him, just leaving him there for your improvisation)
The other time elemental teleports to be beside its other manifeststion and Tabaqui, bringing Tyreus, the Star Spawn and Tauzen(?) Word him unless they succeed on a DC15 Wus saving throw.
The time elemental that advanced to the lake uses time stop for 1d4+4 turns.
When the effect ends, there are 3 more time elementals present. One attacks Angus, one attacks Tabaqui 18 for 10, one attacks Tauzen 16 for 8 one attacks one of the three Eaglyths 26 for 11.
That's when the dragon shows up.
(One of those PCs was lronably under Sanctuary, so here is a roll for that: Wis 21)
<These things are immune to psychic damage or they'd have been rolling a lot of saves from that starspawn, stating each turn near it. Which might effect some of the PCs, though, dependong on theor saves to be moved near it.>
A large fish swimming through the lake begins to grow to vast proportions. In an instant, she appears as an [monster]adult amethyst dragon[/roll].
In a severe tone, she speaks: "What have you fools wrought?!"
Please roll to prevent being moved from the location near the mage to Tabaqui, and if applicable, the number of psychic saves needed for the star spawn for 8 rounds (rerolling due to error in previous post)
Whoops: adult amethyst dragon
OOC: Everybody does this?
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
These are the PCs that should roll saves against the time jaunt: "The other time elemental teleports to be beside its other manifestation and Tabaqui, bringing Tyreus, the Star Spawn and Tauzen with him unless they succeed on a DC15 Wis saving throw."
(edited for typographical errors)
<Tyreus automatically fails the save, Star spawn and Tauzen should make the save or be transported to be beside Tabaqui. Seven rounds elapse, during which time someone will have to save each round vs psychic damage from the star spawn, depending on who ends up where. If the star spawn stays put (success), then he is near eagle-Marlyths and zhe'll have to save vs psychic. If the star spawn fails the save, it is moved near Tabaqui and he will have to save vs psychic damage. Tauzen's own save decides if he winds up near the star spawn or not and whether or not he'll have to save vs psychic damage. If anyone else feels they are very close to either Tabaqui or Tyreus, then the range for that damage would also apply to them, but I leave that for players to manage - the range is only 5ft. I think Brian should roll the damage for those - it's Wis save vs his spell save DC>
The psychic damage is a passive effect and takes place without moving, the time elementals are not directly effecting other creatures during the time jaunt.>
<Feel free to engage with the dragon, dialogue is always open - no need to wait for saves etc. She is present only after the time jump, though. Just assume everyone will be conscious after these saves for this purpose.>