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Calner searches the old townhouse that the companions now find themselves in. Hoping to find clues that lead to the where the red wizard necromancer might of gone, or where more treasure could be hidden.
Investigation: 9
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"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
This post has potentially manipulated dice roll results.
Investigation: 17
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"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
This post has potentially manipulated dice roll results.
Weneon gathers a bit of the gloom in the doorway and rubs it into her eyes and as she opens them her eyes have taken on an anime owl like appearance. (Using shadow arts to cast darkvision on herself)
"No lights just yet, those mirrors give me an eerie feeling."
She'll head down trying to be as quiet as possible
This post has potentially manipulated dice roll results.
Not to be out-rogued by the halfling, Tabaqui will also head down the hallway, but he will take care to duck under the mirrors he can, and not look directly at his reflection.
An abandoned wizard house in my hometown, who knew? he thinks. After all this is over, this might be a good place to lay low until all that business with the city guard blows over.
Weneon nods to Tabaqui "Together?" She whispers as she points beyond.
(Any way to discern what the mirrors are for? The player in me is screaming things, but Weneon doesn't concern herself much with it other than they seem out of place)
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Marlyth glares at the mirrors while drawing out the Scimitar with her right hand, and with the left one she will pull out her Light Hammer. Whirling the sharp blade with a whooshing sound she will use her movement to reach out to the closest Mirror and attack it with her Scimitar to deal Slashing Damage.
"Magic mirrors on the wall, I commence your downfall.."
She will aim for another Mirror within the range of the second weapon in order to smash it with the Light Hammer to cause Bludgeoning Damage.
<ouch. so is Tabaqui able to sprint down the hall and avoid more attacks? I don't understand exactly the situation. He entered the hall, and has been attacked twice now, I would think maybe he reached the other end by now?>
Tabaqui uses his Uncanny dodge (total damaged reduced to 18) on both the attacks, and attempts to make it through to the iron archway on the far side.
(Given they are mirrors I bet they attack per reflection, but I have no clue beyond that. Don't mean to metagame, just concerned because this is a lot of damage)
<The mirrors attack, at the end of a creature's turn, all creatures in the hallway. If you're in the next hallway, ie greater than 40ft of movement, let me know and I'll treat it as such and you can choose to do something besides dodge if you want. I just didn't see any indication that anyone had passed through the arch to the perpendicular corridor.
And can I confirm who has a medallion of protection from the barrow? There are three and its been 8 hours or more so they might not be with the people I thought.
I'll execute Weneon's action now, I think the group will be ok with it>
Angus will suggest that those with medallions cross the hallway, carrying one end of a rope with them. upon reaching the other side, they can tie all the medallions to the rope, and we will pull it back to our side, put them on, cross, repeat, rinse, etc.
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Calner searches the old townhouse that the companions now find themselves in. Hoping to find clues that lead to the where the red wizard necromancer might of gone, or where more treasure could be hidden.
Investigation: 9
Investigation: 17
Yup. Found a secret door. Let's see who's going in.
High to low:
1. Vrah 42
2.Angus 44
3.Tabaqui 7
4.Marlyth 89
5.Calner 99
6. Safeguard 11
Weneon 84
So its Weneon Marlyrh Safeguard Tabaquie Vrah Calner and Angus.
Weneon sees the hall described previously. It's 30ft long and 15 ft wide, ending in the open archway with another wall 10ft beyond that.
Weneon gathers a bit of the gloom in the doorway and rubs it into her eyes and as she opens them her eyes have taken on an anime owl like appearance. (Using shadow arts to cast darkvision on herself)
"No lights just yet, those mirrors give me an eerie feeling."
She'll head down trying to be as quiet as possible
Stealth: 17
Not to be out-rogued by the halfling, Tabaqui will also head down the hallway, but he will take care to duck under the mirrors he can, and not look directly at his reflection.
An abandoned wizard house in my hometown, who knew? he thinks. After all this is over, this might be a good place to lay low until all that business with the city guard blows over.
Stealth: 25
Weneon nods to Tabaqui "Together?" She whispers as she points beyond.
(Any way to discern what the mirrors are for? The player in me is screaming things, but Weneon doesn't concern herself much with it other than they seem out of place)
<I heard 'together'>
From each of the 12 mirrors, a dart of magical force flits through the air.
Weneon 27 for 16 force damage
Tabaqui 18 for 17 force damage
Marlyth up next, Safeguard on deck.
Marlyth glares at the mirrors while drawing out the Scimitar with her right hand, and with the left one she will pull out her Light Hammer. Whirling the sharp blade with a whooshing sound she will use her movement to reach out to the closest Mirror and attack it with her Scimitar to deal Slashing Damage.
"Magic mirrors on the wall, I commence your downfall.."
She will aim for another Mirror within the range of the second weapon in order to smash it with the Light Hammer to cause Bludgeoning Damage.
Two Weapon Fighting: Attack
Scimitar [Light] Attack: 25 Damage: 5
Light Hammer [Light] Attack: 6 Damage: 3
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
Vrah chuckles, "Should I just smash the mirrors?"
Marlyth will reply to the spiffing proposal by saying, "Please, do smash the mirrors. I only have two hands, not more than that."
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
Angus will assist in smashing mirrors with the pommel of his longsword. "As I said," he sighs, "Damnable wizards always causing mischief."
Weneon takes out her whip and begins lashing at the mirrors
Attack: 9 Damage: 5
Attack: 21 Damage: 6
And her feet for good measure
Martial Art Attack: 13 Damage: 5
Marlyrh's attacks fail to crack any mirrors.
Marlyth 17 for 23 force damage
Weneon 21 for 24 force damage
Tabaqui 24 for 29 force damage
Did anyone else wish to act before returning ro Weneon at the top if the order?
Also, could we see who has a medallion of safe passage worn or held. Just mention if you have it when you post actions. We found three in the barrow.
<ouch. so is Tabaqui able to sprint down the hall and avoid more attacks? I don't understand exactly the situation. He entered the hall, and has been attacked twice now, I would think maybe he reached the other end by now?>
Tabaqui uses his Uncanny dodge (total damaged reduced to 18) on both the attacks, and attempts to make it through to the iron archway on the far side.
Weneon has one still I believe
(Given they are mirrors I bet they attack per reflection, but I have no clue beyond that. Don't mean to metagame, just concerned because this is a lot of damage)
<The mirrors attack, at the end of a creature's turn, all creatures in the hallway. If you're in the next hallway, ie greater than 40ft of movement, let me know and I'll treat it as such and you can choose to do something besides dodge if you want. I just didn't see any indication that anyone had passed through the arch to the perpendicular corridor.
And can I confirm who has a medallion of protection from the barrow? There are three and its been 8 hours or more so they might not be with the people I thought.
I'll execute Weneon's action now, I think the group will be ok with it>
Weneon smashes two of the mirrors, but misplaces her kick, failing to crack a third.
The remaining mirrors reapo d with a new volley
(If you left the hallway, let me know and we'll change this, but otherwise:)
Marlyth 25 for 16 force damage
Weneon 10 for 27 force damage
Tabaqui 19 for 18 force damage
(As applicable. Moving forward, it might help to state where you end your turn, so I don't have to guess)
Actually, those 'to-hit' rolls should be -2. I won't reroll them, just do math.
<yes, sorry, i should have been more clear. after the first round of attacks, Tabaqui would have sprinted for the far arch on his turn.>
Tabaqui will use movement (35'), dash action and dash bonus action as needed to run to the far end of the tunnel through the arch.
Angus will suggest that those with medallions cross the hallway, carrying one end of a rope with them. upon reaching the other side, they can tie all the medallions to the rope, and we will pull it back to our side, put them on, cross, repeat, rinse, etc.