Heli sees everyone get in on the action and just can't resist following suite. She gets in melee with the serpent swinging her blade swiftly thrice and aiming to slice its frame.
(Couple questions: 1. Is the vehicle currently stopped while we're fighting? 2. Are there actually weapons equipped to the vehicle, and if so can we get a statblock?)
(Up to delta, you got three ballistae, two light, one heavy. The light balistae have an effective range of 75 feet and deals 3d12 damage while the heavy has an effective range of 270 and deals 7d12. However, the heavy balistae has only ten shots per day and takes longer to load.)
(I believe Kai left the Dunewrecker, so I'll assume we're no longer moving)
Carcan will hop out of the vehicle and on his way toward the creature he begins moving in a fluid, acrobatic fashion that looks choreographed (BA: starting Bladesong). Once he gets up to the creature he'll draw his Serpent's Fang and take his attacks.
1st attack (Booming Blade): 15 Damage: 6 slashing, 9 poison, 5 thunder; if that hits and the creature moves it takes an additional 7 thunder
2nd attack: 23 Damage: 8 slashing, 5 poison
After his attacks, Carcan springs backward out of the creature's reach where his mechanical companion is waiting for him. (no opportunity attack - Mobile feat)
(The steel defender takes the dodge action, and will use her reaction for "Deflect Attack" to impose disadvantage if anything next to her tries to attack Carcan.)
((toll the dead WIS save vs DC 16 or take 9 necrotic damage))
Agar looked at the creature the others were fighting and debated simply casting a cantrip at it or spending a bit of the magic he had stored for the day. Since it was hurt already, though, he settled on the former options. A short incantation and the requisite gestures later, he pointed his finger at it and the sound of a bell tolling briefly filled the air as his power rushed to tear at its wounds.
This post has potentially manipulated dice roll results.
The first snake has died, collapsing slowly onto the Wrecker, you think you’ve won and feel relieved for all of thirteen seconds, until two more shapes burst out of the sand;
Attack: 7 Damage: 16
Attack: 22 Damage: 17
The first, paler serpent connects with the Dunewrecker, wrapping around it, while the second, smaller rattler, only smashes against it
((Agar is pretty low on the initiative but I'll post this here with the understanding that the other will have gone before this happens. Twinned Spell dissonant whispers. Both of them must make a Wis save vs DC 19 or take 9 psychic damage and use their reactions to move away as far as their movement allows, provoking attacks of opportunity.))
When the other two snakes came out and attacked, Agar decided the situation was more serious than he first thought and warranted some resource expenditure. He whispered, though none of the others could make out what he said, his magic carrying the enchanted words to the two snakes and assailing their minds, driving them to flee.
(Question, in this scenario, does the dunewrecker count as an ally?)
Quinn exhales through his nose, closing his eyes once again. The same golden glow from his eyes surrounds the fallen snake, which rears up and strikes at its former allies before falling to the ground. (Blood curse of the fallen puppet)
Attack: 15 Damage: 14
Then Quinn lashes out at the snake wrapped around the vehicle, seemingly trying to cleave it in two
This post has potentially manipulated dice roll results.
Seeing the snake wrapped around the Dunewrecker, Victorin draws two daggers, one a wicked looking dragon’s tooth, and attacks the creature alongside Quinn.
((Agar is pretty low on the initiative but I'll post this here with the understanding that the other will have gone before this happens. Twinned Spell dissonant whispers. Both of them must make a Wis save vs DC 19 or take 9 psychic damage and use their reactions to move away as far as their movement allows, provoking attacks of opportunity.))
When the other two snakes came out and attacked, Agar decided the situation was more serious than he first thought and warranted some resource expenditure. He whispered, though none of the others could make out what he said, his magic carrying the enchanted words to the two snakes and assailing their minds, driving them to flee.
Save one: 16
Save two: 14
The Serpent holding the Wrecker hisses at you, unaffected by your spell while the second slithers away, only to stop a about 50 feet away and turn back.
(Question, in this scenario, does the dunewrecker count as an ally?)
Quinn exhales through his nose, closing his eyes once again. The same golden glow from his eyes surrounds the fallen snake, which rears up and strikes at its former allies before falling to the ground. (Blood curse of the fallen puppet)
Attack: 11 Damage: 17
Then Quinn lashes out at the snake wrapped around the vehicle, seemingly trying to cleave it in two
Seeing the snake wrapped around the Dunewrecker, Victorin draws two daggers, one a wicked looking dragon’s tooth, and attacks the creature alongside Quinn.
Attack: 13 Damage: 9 plus 4 acid damage
Bonus Attack: 15 Damage: 2
Sneak attack damage 6
Your daggers simply bounce off the scales, doing practically no damage.
This post has potentially manipulated dice roll results.
Kai drops down onto the dunewrecker, scrambling over the hull to activate one of the light ballistae, targeting the one currently wrapped around the vehicle.
(Not sure what the to-hit for these ballistae are, so I'm using the +6 from the siege weapon ballista stat block)
Attack: 23 Damage: 24 piercing
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Both blasts strike true, hitting the serpent in it’s open maw. Plaque Inquisitor is up.
Farewell.
Heli sees everyone get in on the action and just can't resist following suite. She gets in melee with the serpent swinging her blade swiftly thrice and aiming to slice its frame.
Attack: 18 Damage: 10
Attack: 29 Damage: 7
Attack: 28 Damage: 9
Added divine smite and psychic blades: 10 radiant and 13 psychic
((Is it still up after all that?))
(Yeah?? And there’s two more?)
Farewell.
(oh sorry if there are two more then heli would have focused on one of the undamaged ones)
(You haven’t seen them yet, they’re still under the sand currently)
Farewell.
(yeah okay then just the visible one)
(Couple questions: 1. Is the vehicle currently stopped while we're fighting? 2. Are there actually weapons equipped to the vehicle, and if so can we get a statblock?)
(Up to delta, you got three ballistae, two light, one heavy. The light balistae have an effective range of 75 feet and deals 3d12 damage while the heavy has an effective range of 270 and deals 7d12. However, the heavy balistae has only ten shots per day and takes longer to load.)
Farewell.
(I believe Kai left the Dunewrecker, so I'll assume we're no longer moving)
Carcan will hop out of the vehicle and on his way toward the creature he begins moving in a fluid, acrobatic fashion that looks choreographed (BA: starting Bladesong). Once he gets up to the creature he'll draw his Serpent's Fang and take his attacks.
1st attack (Booming Blade): 15 Damage: 6 slashing, 9 poison, 5 thunder; if that hits and the creature moves it takes an additional 7 thunder
2nd attack: 23 Damage: 8 slashing, 5 poison
After his attacks, Carcan springs backward out of the creature's reach where his mechanical companion is waiting for him. (no opportunity attack - Mobile feat)
(The steel defender takes the dodge action, and will use her reaction for "Deflect Attack" to impose disadvantage if anything next to her tries to attack Carcan.)
((toll the dead WIS save vs DC 16 or take 9 necrotic damage))
Agar looked at the creature the others were fighting and debated simply casting a cantrip at it or spending a bit of the magic he had stored for the day. Since it was hurt already, though, he settled on the former options. A short incantation and the requisite gestures later, he pointed his finger at it and the sound of a bell tolling briefly filled the air as his power rushed to tear at its wounds.
The first snake has died, collapsing slowly onto the Wrecker, you think you’ve won and feel relieved for all of thirteen seconds, until two more shapes burst out of the sand;
Attack: 7 Damage: 16
Attack: 22 Damage: 17
The first, paler serpent connects with the Dunewrecker, wrapping around it, while the second, smaller rattler, only smashes against it
Farewell.
((Agar is pretty low on the initiative but I'll post this here with the understanding that the other will have gone before this happens. Twinned Spell dissonant whispers. Both of them must make a Wis save vs DC 19 or take 9 psychic damage and use their reactions to move away as far as their movement allows, provoking attacks of opportunity.))
When the other two snakes came out and attacked, Agar decided the situation was more serious than he first thought and warranted some resource expenditure. He whispered, though none of the others could make out what he said, his magic carrying the enchanted words to the two snakes and assailing their minds, driving them to flee.
(Question, in this scenario, does the dunewrecker count as an ally?)
Quinn exhales through his nose, closing his eyes once again. The same golden glow from his eyes surrounds the fallen snake, which rears up and strikes at its former allies before falling to the ground. (Blood curse of the fallen puppet)
Attack: 15 Damage: 14
Then Quinn lashes out at the snake wrapped around the vehicle, seemingly trying to cleave it in two
Attack: 14 Damage: 12
Attack: 10 Damage: 11
Attack (BA): 18 Damage: 13
(I used the attack that you used earlier for the snake)
“I will take responsibility for what I have done. [...] If must fall, I will rise each time a better man.” ― Brandon Sanderson, Oathbringer.
Seeing the snake wrapped around the Dunewrecker, Victorin draws two daggers, one a wicked looking dragon’s tooth, and attacks the creature alongside Quinn.
Attack: 20 Damage: 6 plus 6 acid damage
Bonus Attack: 26 Damage: 4
Sneak attack damage 5
Save one: 16
Save two: 14
The Serpent holding the Wrecker hisses at you, unaffected by your spell while the second slithers away, only to stop a about 50 feet away and turn back.
Farewell.
The lifeless body becomes animated once again, smacking loudly, ineffectively, against the first.
The sword buries deeper with every swing, but doesn’t seem to do much other than make it angry.
Farewell.
Your daggers simply bounce off the scales, doing practically no damage.
Farewell.
Kai drops down onto the dunewrecker, scrambling over the hull to activate one of the light ballistae, targeting the one currently wrapped around the vehicle.
(Not sure what the to-hit for these ballistae are, so I'm using the +6 from the siege weapon ballista stat block)
Attack: 23 Damage: 24 piercing