(Ignore the bottom line in that first post. It would not for the life of me allow to edit it. Working on solutions that don't involve a hard restart of the thread)
(If it's just showing you a blank white post even though there's text there, hit post history and then cancel. Then move your cursor and undo to make sure it didn't do anything weird. That's what works for me.)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(I think I’m going to retire Elspeth. She’s my third Coliseum character that mostly just uses the attack action on every turn, so I want to try something a little bit different. Luckily, having retainers means it’s easy to introduce a new character! I like Elspeth as a character though, so she’ll probably show up in some other campaign.)
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Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Sha'kar makes his way back to the bar, then disappears to his room with an armful of ritual components. When he returns later, Oh once again rides on his shoulder.
On the outskirts of town the remains of an aged hot air balloon and shop, what amounts to the skeleton of what once was, still remains. Dreadwood has stumbled on the old wheel of chance and it's game has begun again.
Dreadwood stands there staring at the dreaded game of chance, unerringly staring until he can again sink more blessed coin down its gullet. While he knows not whether something will come of this, his faith in the Red Knight demands patience. And so, the newly avowed construct would wait.... and wait... and wait...
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Blank slips into the bar, his bruised and battered face split with a wide grin. A glint of bronze shines in his fist. He raises an arm overhead as if revelling in victory before he slumps into a stool by the bar.
Outside of town, where contestants gathered to try the game of chance, his victory there was witnessed. The Mystery Tour has granted its first token in a very long time .
Roondra's Magical Mystery Tour has returned!
On the outskirts of town, the contestants of the former Coliseum stumble on the, once magnificent, Magical Mystery Tour, the bare bones of Roondra's Shop. Recognizing it for what it is, contestants set aside their coin for a spin on the wheel...
coins roll down a narrow chute and fall into a deep pit below the remains of the old balloon... When the wheel slows to a stop, clacking into place on the winning peg, a single medallion falls from the folds of faded fabric above. A small disc, like a coin, with a winking gnome's face on it. It's a prize token, and it can be traded for a prize as one might trade a magic item they had won.
Searching the shack has revealed no sign of life...
(Posting this here so everyone gets the same answer.)
(When are prise tokens normally awarded? (Outside of Roondra’s.) Is it every time someone advances a level on a loss? I have a vague memory of it being only when advancing to an odd numbered level on a loss, but that could be nonsense.)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Eldin wakes up and preys to Hades. "So... things are pretty bad down here. I lost everything but I'm slowly making my way up. I'm not entirely sure why you've decided to give me a different set of powers but it is probably for the better. I have a feeling the new set of abilities would prove to be more powerful later down the line. So... I guess the only thing I really want is to get back up to like 30,000 GP or something so that I can re-build the bar and get a house and then ask my girlfriend to move in with me. Damn what a bad time for the meteor or whatever. Anyway, I'll keep praying."
With that said, a more powerful Eldin hops off the treatment beds and walks into the new bar. He waits for Grianne there.
King T strides in towards the.. bar?... Unsure wether he's in the right place.. requests an mug of ale, "much has happened here in my 2 year absence in seems"
(I'm going to have to update this thread with a description of what the tavern looks like at its new location. Anyone want to grant me some details before I overhaul the OP?)
(New characters start at level 3. Choose a non-magical set of armour and a weapon, as well as an uncommon magic item to add to your starting equipment.)
(Might be a good idea to have character creation rules at the beginning of this thread for newcomers.)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
(I'm going to have to update this thread with a description of what the tavern looks like at its new location. Anyone want to grant me some details before I overhaul the OP?)
Got no suggestions unfortunately boss man. :(
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
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The cat seems to give Eldin a a knowing look before scampering off towards the ruins of the old Coliseum.
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
(If it's just showing you a blank white post even though there's text there, hit post history and then cancel. Then move your cursor and undo to make sure it didn't do anything weird. That's what works for me.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Eldin stands up and placing 1 gold for his drink, slowly makes his way to the next arena.
(I think I’m going to retire Elspeth. She’s my third Coliseum character that mostly just uses the attack action on every turn, so I want to try something a little bit different. Luckily, having retainers means it’s easy to introduce a new character! I like Elspeth as a character though, so she’ll probably show up in some other campaign.)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Sha'kar makes his way back to the bar, then disappears to his room with an armful of ritual components. When he returns later, Oh once again rides on his shoulder.
On the outskirts of town the remains of an aged hot air balloon and shop, what amounts to the skeleton of what once was, still remains. Dreadwood has stumbled on the old wheel of chance and it's game has begun again.
(For anyone who hasn't noticed the popular mini-game is taking your money again. https://www.dndbeyond.com/forums/off-topic/forum-games/33786-roondras-magical-mystery-tour-coliseum-of-conquest ... I should update that OP with a description of what remains. I'll wait till someone wins before I make something up. Feel free to inject your own thoughts of what's there and I'll feed on that.)
Extended Signature
Dreadwood stands there staring at the dreaded game of chance, unerringly staring until he can again sink more blessed coin down its gullet. While he knows not whether something will come of this, his faith in the Red Knight demands patience. And so, the newly avowed construct would wait.... and wait... and wait...
When you realize you're doing too much: Signature.
Blank slips into the bar, his bruised and battered face split with a wide grin. A glint of bronze shines in his fist. He raises an arm overhead as if revelling in victory before he slumps into a stool by the bar.
Outside of town, where contestants gathered to try the game of chance, his victory there was witnessed. The Mystery Tour has granted its first token in a very long time .
Roondra's Magical Mystery Tour has returned!
On the outskirts of town, the contestants of the former Coliseum stumble on the, once magnificent, Magical Mystery Tour, the bare bones of Roondra's Shop. Recognizing it for what it is, contestants set aside their coin for a spin on the wheel...
coins roll down a narrow chute and fall into a deep pit below the remains of the old balloon... When the wheel slows to a stop, clacking into place on the winning peg, a single medallion falls from the folds of faded fabric above. A small disc, like a coin, with a winking gnome's face on it. It's a prize token, and it can be traded for a prize as one might trade a magic item they had won.
Searching the shack has revealed no sign of life...
Extended Signature
(Posting this here so everyone gets the same answer.)
(When are prise tokens normally awarded? (Outside of Roondra’s.) Is it every time someone advances a level on a loss? I have a vague memory of it being only when advancing to an odd numbered level on a loss, but that could be nonsense.)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Eldin wakes up and preys to Hades. "So... things are pretty bad down here. I lost everything but I'm slowly making my way up. I'm not entirely sure why you've decided to give me a different set of powers but it is probably for the better. I have a feeling the new set of abilities would prove to be more powerful later down the line. So... I guess the only thing I really want is to get back up to like 30,000 GP or something so that I can re-build the bar and get a house and then ask my girlfriend to move in with me. Damn what a bad time for the meteor or whatever. Anyway, I'll keep praying."
With that said, a more powerful Eldin hops off the treatment beds and walks into the new bar. He waits for Grianne there.
(@Futuristickf I did only give prize tokens when advancing to an odd level on a loss)
Extended Signature
(@Bdiddly: So, 3, 5, 7, etc? I take back token thens? Or considering everyone starts at three, shall it be advance on a lost for even levels? :|a
When you realize you're doing too much: Signature.
(I'm not in charge here! =P I'd just let this one slide.)
Extended Signature
(Bah humbug. In anycase, now to go back to debating whether to do those hunts for coin...)
When you realize you're doing too much: Signature.
King T strides in towards the.. bar?... Unsure wether he's in the right place.. requests an mug of ale, "much has happened here in my 2 year absence in seems"
(I'm going to have to update this thread with a description of what the tavern looks like at its new location. Anyone want to grant me some details before I overhaul the OP?)
Extended Signature
(OOG is there a specific level we need to start as?)
edit: I was thinking of joining
It should be level 3
(New characters start at level 3. Choose a non-magical set of armour and a weapon, as well as an uncommon magic item to add to your starting equipment.)
(Might be a good idea to have character creation rules at the beginning of this thread for newcomers.)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Got no suggestions unfortunately boss man. :(
When you realize you're doing too much: Signature.