Randall leaps the table with relative ease and seems to barely lose a stride as he flys by the flat footed skeletons.
It takes another turn of running away from the skellies, which isn't a problem...yet. I'll get a map up in a bit.
Group, as they enter the second cavern:
The second cave gets very narrow as you run single file down it. As the tunnel opens up into a room, several things become clear:
There is a large hooded Goliath dead on the floor, the corpse of your companion Frail, covered in a tonne of rock. Looking up, you see a peep hole where someone clearly must have set this trap on your friend.
You then realize the next bit of bad news; this tunnel doesn't connect to the other room. The necromancer couldn't have come this way. Which means Randall, who you last saw running like a madman past some skeletons is not running toward you, but away from you.
Oh, and there's two iron chests, unopened.
The claws arent where the image says, obviously. they are in the room you just came from
((Is there any way to make it through that small opening to the stairs depicted to the west? Or is that just the peephole? If possible, will run through there back into the other room. If not, reverse course and dash back the way we came to make it back to Randall.))
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
Unfortunately just a peep hole lol. A really large use of force might blast the hole open. It's solid rock, about one foot thick. The hole is wide enough for an arm, about 2 feet tall
Olaerys keeps moving quickly, shouts through the hole "Randall, we are blocked off, run back to us!" He then takes a dash action to run back the way he came, trying to get to Randall. If he comes upon a crawling hand, he will attempt to leap over it.
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
(OOC: Going to be busy later, so getting my next action down now - I don’t think it’s dependent on anyone else)
Melchor, hearing Olaerys’ shouts, and having travelled more slowly, reverses course until he is within 120feet (or line of sight if less) of the claws, at which point he starts to tackle them spectral hand to undead claw….
Then Randall continues to pursue the necromancer, confident the villain will soon run headlong into his allies as they cut off his retreat. This monstrous threat lurking just outside his village must be put to an end!
(I don't want to get too far ahead of the turn order, but for now Randall continues to dash after the necromancer unless/until something gives him a reason to stop)
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Then Randall continues to pursue the necromancer, confident the villain will soon run headlong into his allies as they cut off his retreat. This monstrous threat lurking just outside his village must be put to an end!
(I don't want to get too far ahead of the turn order, but for now Randall continues to dash after the necromancer unless/until something gives him a reason to stop)
An oval cavern opens here, forty feet wide and sixty feet long. Dark purple tapestries hang on the walls. At the center stands a pedestal fashioned of severed arms arranged to clutch one another in a cone. Cradled in the uppermost hands is a glowing crystal sphere. A dark sigil with an eyelike slit floats above the sphere. You can see feet sticking out the bottom of the tapestry.
You have a small window to act before the skellies charge in behind you
He realizes the plan has gone belly up and he is on his own, at least for now. He spots the necromancer hiding 60 feet away. He hears the skeletons rattling their way down the corridor just behind him. He sees the strange crystal and its floating sigil in front of him. No time to think....
How smart are skeletons? he wonders. Hopefully, not very. Taking a page from the from the bad guy's playbook, Randall moves as quickly and quietly as he can to the nearest purple tapestry, ducks behind it, and attempts to hide. Stealth w/disadvantage (heavy armor): 18
Rollback Post to RevisionRollBack
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM -(Homebrew) Heroes of Bardstown *Red Dead Annihilation: ToA *Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
He realizes the plan has gone belly up and he is on his own, at least for now. He spots the necromancer hiding 60 feet away. He hears the skeletons rattling their way down the corridor just behind him. He sees the strange crystal and its floating sigil in front of him. No time to think....
How smart are skeletons? he wonders. Hopefully, not very. Taking a page from the from the bad guy's playbook, Randall moves as quickly and quietly as he can to the nearest purple tapestry, ducks behind it, and attempts to hide. Stealth w/disadvantage (heavy armor): 18
Randall quickly gets behind one of the draperies and discovers all sorts of little cubby holes storing food and such.
The skeletons charge into the room not long after Randall, coming to a halt when they see their quarry has disappeared.
Confused, they look around the room for him 12 but can't seem to find him. Under orders to protect their master, they turn around and form a line by the entrance to the room.
Olaerys is running around the passageway, trying to make it back to Randall and the necromancer, when he sees the claws chittering and scrabbling toward him. He leaps over them and tries to keep running.
Acrobatics : 6
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
Olaerys is running around the passageway, trying to make it back to Randall and the necromancer, when he sees the claws chittering and scrabbling toward him. He leaps over them and tries to keep running.
Acrobatics : 6
Olaerys tries to majestically leap over the claws but just as he is about jump, he trips over his own feet and tumbles spectacularly right into them
Olaerys is running around the passageway, trying to make it back to Randall and the necromancer, when he sees the claws chittering and scrabbling toward him. He leaps over them and tries to keep running.
Acrobatics : 6
Olaerys tries to majestically leap over the claws but just as he is about jump, he trips over his own feet and tumbles spectacularly right into them
1
20
7
18
11
One is crushed in the process, but the other 4 attack him;
Olaerys gasps as he stumbles and the claws are all over him, scratching him. Before, the picture of a proud, confident warrior rushing to the aid of his comrade is nearly undone by clawing undead claws. He nearly faints, on death’s door, stands and dodges, moving and additional 15 feet toward Randall.
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
This post has potentially manipulated dice roll results.
Fr'reona stands there a moment with her eyes wide open as she see's her companions be engulfed by these undead creatures. She follows suit going after Olaery but stands before the claws yelling at them.
"You want something to claw then come at me!" she says as she reaches back as her weapon materializes in her hand as she strikes the first claw she comes into range of.
Olaerys continues to dash around the other way, trying to cut off the escape of the necromancer.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Randall:
Randall leaps the table with relative ease and seems to barely lose a stride as he flys by the flat footed skeletons.
It takes another turn of running away from the skellies, which isn't a problem...yet. I'll get a map up in a bit.
Group, as they enter the second cavern:
The second cave gets very narrow as you run single file down it. As the tunnel opens up into a room, several things become clear:
There is a large hooded Goliath dead on the floor, the corpse of your companion Frail, covered in a tonne of rock. Looking up, you see a peep hole where someone clearly must have set this trap on your friend.
You then realize the next bit of bad news; this tunnel doesn't connect to the other room. The necromancer couldn't have come this way. Which means Randall, who you last saw running like a madman past some skeletons is not running toward you, but away from you.
Oh, and there's two iron chests, unopened.
The claws arent where the image says, obviously. they are in the room you just came from
((Is there any way to make it through that small opening to the stairs depicted to the west? Or is that just the peephole? If possible, will run through there back into the other room. If not, reverse course and dash back the way we came to make it back to Randall.))
A wizard is never late, nor is he early, he arrives precisely when he means to.
Unfortunately just a peep hole lol. A really large use of force might blast the hole open. It's solid rock, about one foot thick. The hole is wide enough for an arm, about 2 feet tall
Olaerys keeps moving quickly, shouts through the hole "Randall, we are blocked off, run back to us!" He then takes a dash action to run back the way he came, trying to get to Randall. If he comes upon a crawling hand, he will attempt to leap over it.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Can Randall hear Olaerys? Perception 4
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
(OOC: Going to be busy later, so getting my next action down now - I don’t think it’s dependent on anyone else)
Melchor, hearing Olaerys’ shouts, and having travelled more slowly, reverses course until he is within 120feet (or line of sight if less) of the claws, at which point he starts to tackle them spectral hand to undead claw….
Chill Touch Attack: 9 Damage: 8
I was about to ask for this :)
Randall hears nothing over the jangling skeletons, muttering necromancer, and really loud heart beat
(Sigh)
Then Randall continues to pursue the necromancer, confident the villain will soon run headlong into his allies as they cut off his retreat. This monstrous threat lurking just outside his village must be put to an end!
(I don't want to get too far ahead of the turn order, but for now Randall continues to dash after the necromancer unless/until something gives him a reason to stop)
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
An oval cavern opens here, forty feet wide and sixty feet long. Dark purple tapestries hang on the walls. At the center stands a pedestal fashioned of severed arms arranged to clutch one another in a cone. Cradled in the uppermost hands is a glowing crystal sphere. A dark sigil with an eyelike slit floats above the sphere. You can see feet sticking out the bottom of the tapestry.
You have a small window to act before the skellies charge in behind you
Randall sprints into the room...
Uh oh
He realizes the plan has gone belly up and he is on his own, at least for now. He spots the necromancer hiding 60 feet away. He hears the skeletons rattling their way down the corridor just behind him. He sees the strange crystal and its floating sigil in front of him. No time to think....
How smart are skeletons? he wonders. Hopefully, not very. Taking a page from the from the bad guy's playbook, Randall moves as quickly and quietly as he can to the nearest purple tapestry, ducks behind it, and attempts to hide. Stealth w/disadvantage (heavy armor): 18
PC - Ethel - Human - Lvl 4 Necromancer - Undying Dragons * Serge Marshblade - Human - Lvl 5 Eldritch Knight - Hoard of the Dragon Queen
DM - (Homebrew) Heroes of Bardstown * Red Dead Annihilation: ToA * Where the Cold Winds Blow : DoIP * Covetous, Dragonish Thoughts: HotDQ * Red Wine, Black Rose: CoS * Greyhawk: Tides of War
Randall quickly gets behind one of the draperies and discovers all sorts of little cubby holes storing food and such.
The skeletons charge into the room not long after Randall, coming to a halt when they see their quarry has disappeared.
Confused, they look around the room for him 12 but can't seem to find him. Under orders to protect their master, they turn around and form a line by the entrance to the room.
Rest of group: Randall is sorted for now. Olaerys needs an acrobatics roll to jump the claws. Need actions from Panga and Fr'reona
Olaerys is running around the passageway, trying to make it back to Randall and the necromancer, when he sees the claws chittering and scrabbling toward him. He leaps over them and tries to keep running.
Acrobatics : 6
A wizard is never late, nor is he early, he arrives precisely when he means to.
Olaerys tries to majestically leap over the claws but just as he is about jump, he trips over his own feet and tumbles spectacularly right into them
8
10
17
3
1
Olaerys tries to majestically leap over the claws but just as he is about jump, he trips over his own feet and tumbles spectacularly right into them
1
20
7
18
11
One is crushed in the process, but the other 4 attack him;
Attack: 23 Damage: 5
Attack: 22 Damage: 3
Attack: 22 Damage: 2
Attack: 5 Damage: 5
Olaerys gasps as he stumbles and the claws are all over him, scratching him. Before, the picture of a proud, confident warrior rushing to the aid of his comrade is nearly undone by clawing undead claws. He nearly faints, on death’s door, stands and dodges, moving and additional 15 feet toward Randall.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Panga slowly realizes that she won't be able to meet up with the other this direction, so she heads towards them.
(If after normal movement I am within range of claws again I will shoot at them. If not I will dash to continue trying to find the others.)
Attack: 19 Damage: 10
Fr'reona stands there a moment with her eyes wide open as she see's her companions be engulfed by these undead creatures. She follows suit going after Olaery but stands before the claws yelling at them.
"You want something to claw then come at me!" she says as she reaches back as her weapon materializes in her hand as she strikes the first claw she comes into range of.
attack 21
damage 4
Panga's arrow sails errantly down the corridor, but Fr'reona smashes one of the claws into a pulpy mess.
There are 3 left , Melchor and Olaerys are up. (Turns that Randall is alone: 1)