When Keldon moves the monument, he finds a beautifully decorated hilt but it has no blade.
Amelia your attacks against two of the undead hit and break them off from the top. As that happens, the two corpses explode and disgorge swarms of snakes.
The group can either take the hilt and leave or they can stay and fight.
Rollback Post to RevisionRollBack
I have an intelligence of six, I know what I'm doing.
(As undead in general are not immune to charmed, I.E. Zombies are not, I assume these undead are immune to charmed, but Robin would not have known that. She would still cast the spell; it just wouldn't do anything.) Seeing the undead unaffected by her spell, Robin steps back. "Grab that and let's go." She instructs the others, if they have not grabbed the hilt already. "I don't see any reason to stay and fight if we have what we came for."
Baudric moves to within 30 feet of all four remaining and brandishes his new holy symbol, "Begone, trouble us no more! I really hope this works."
Turn Undead:
As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.
A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.
Destroy Undead:
Starting at 5th level, when an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is at or below a certain threshold, as shown in the Destroy Undead table.
Two of the walking corpses burst as the holy light hits them, but like before swarm of snakes bursts from each one. Those swarms, along with the other two, see this tasty creature and prepare to attack.
The other corpses two are still moving toward Baudric.
And I think we'll roll Initiative - Take your action if your Initiative is higher than 16
Keldon grabs the hilt and makes it back to the wagon.
The walking corpses will use their dash action to get up to Baudric so they can't attack. The four swarms of snakes move in. One of them reaches Baudric and gets in his space. This provokes an attack of opportunity from Baudric.
Attack: 17 Damage: 6 piercing. Also need a CON Save DC 10 or take 8 poison damage.
The other three swarms are going to dash.
One moves up to Bral. One moves up to Amelia. One moves up to Robin. They can't attack.
Bral, Amelia, Baudric, and Robin take your actions.
Rollback Post to RevisionRollBack
I have an intelligence of six, I know what I'm doing.
Robin disappears in a puff of mist, reappearing 30 feet away, closer to the wagons. She then sends a blast of fire back at the snakes that had gotten close to her. misty stepfire bolt To hit is 18, damage is 16.
She continues her movement, heading on to the wagon.
This post has potentially manipulated dice roll results.
Baudric AoO: Attack: 18 Damage: 3
Baudric starts moving back towards the wagon, attempting to dodge any attacks. As he does, he summons a spiritual scythe and has it swipe at nearest swarm of snakes.
This post has potentially manipulated dice roll results.
Robin's firebolt connects, as does Baudric's AOO and spiritual weapon sending dead snakes flying everywhere. Bral lands two of his three attacks and Amelia lands her second psychic attack.
Ez jumps from the wagon and runs to the swarm that Baudric attacked and attacks with her rapier and handaxe.
Attack: 13 Damage: 13
Attack: 14 Damage: 11
Attack: 17 Damage: 8
Ez takes out one of the swarms as Petra runs to the spot next to Bral and attack the swarm going after him.
Attack: 12 Damage: 4
Attack: 11 Damage: 4
Flurry of Blows
Attack: 12 Damage: 4
Attack: 7 Damage: 5
Petra moves her shoulders in a rolling formation, landing four quick jabs that scatter and destroy the swarm.
When Keldon moves the monument, he finds a beautifully decorated hilt but it has no blade.
Amelia your attacks against two of the undead hit and break them off from the top. As that happens, the two corpses explode and disgorge swarms of snakes.
The group can either take the hilt and leave or they can stay and fight.
I have an intelligence of six, I know what I'm doing.
(As undead in general are not immune to charmed, I.E. Zombies are not, I assume these undead are immune to charmed, but Robin would not have known that. She would still cast the spell; it just wouldn't do anything.)
Seeing the undead unaffected by her spell, Robin steps back. "Grab that and let's go." She instructs the others, if they have not grabbed the hilt already. "I don't see any reason to stay and fight if we have what we came for."
Baudric moves to within 30 feet of all four remaining and brandishes his new holy symbol, "Begone, trouble us no more! I really hope this works."
Turn Undead:
As an action, you present your holy symbol and speak a prayer censuring the undead. Each undead that can see or hear you within 30 feet of you must make a Wisdom saving throw. If the creature fails its saving throw, it is turned for 1 minute or until it takes any damage.
A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action.
Destroy Undead:
Starting at 5th level, when an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is at or below a certain threshold, as shown in the Destroy Undead table.
Destroy Undead Table
Cleric Level
Destroys Undead of CR ...
5th
1/2 or lower
Walking corpses WIS save - 17
Walking corpses WIS save - 16
Walking corpses WIS save - 3
Walking corpses WIS save - 11
Two of the walking corpses burst as the holy light hits them, but like before swarm of snakes bursts from each one. Those swarms, along with the other two, see this tasty creature and prepare to attack.
The other corpses two are still moving toward Baudric.
And I think we'll roll Initiative - Take your action if your Initiative is higher than 16
I have an intelligence of six, I know what I'm doing.
Amelia initiative: 11
(Initiative: 6)
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Keldon initiative 19
Paladin - warforged - orange
Keldon grabs the hilt and runs
Paladin - warforged - orange
Robin initiative is 10 plus 2 from gift of alacrity.
Baudric initiative: 15
Keldon grabs the hilt and makes it back to the wagon.
The walking corpses will use their dash action to get up to Baudric so they can't attack. The four swarms of snakes move in. One of them reaches Baudric and gets in his space. This provokes an attack of opportunity from Baudric.
Attack: 17 Damage: 6 piercing. Also need a CON Save DC 10 or take 8 poison damage.
The other three swarms are going to dash.
One moves up to Bral. One moves up to Amelia. One moves up to Robin. They can't attack.
Bral, Amelia, Baudric, and Robin take your actions.
I have an intelligence of six, I know what I'm doing.
Robin disappears in a puff of mist, reappearing 30 feet away, closer to the wagons. She then sends a blast of fire back at the snakes that had gotten close to her.
misty step fire bolt
To hit is 18, damage is 16.
She continues her movement, heading on to the wagon.
Baudric AoO: Attack: 18 Damage: 3
Baudric starts moving back towards the wagon, attempting to dodge any attacks. As he does, he summons a spiritual scythe and has it swipe at nearest swarm of snakes.
Spiritual Weapon: Attack: 15 Damage: 12
Seeing the swarm dash up to him, Bral slashes at it with his longsword twice before firing a bolt from his crossbow.
(Attack 1: 19 Damage: 11 slashing damage
Attack 2: 22 Damage: 7 slashing damage
Attack 3: 8 Damage: 7 piercing damage)
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Amelia summons her blades and slashes at the swarms.
Attack: 17 Damage: 7 psychic
Attack: 26 Damage: 6 psychic
Robin's firebolt connects, as does Baudric's AOO and spiritual weapon sending dead snakes flying everywhere. Bral lands two of his three attacks and Amelia lands her second psychic attack.
Ez jumps from the wagon and runs to the swarm that Baudric attacked and attacks with her rapier and handaxe.
Attack: 13 Damage: 13
Attack: 14 Damage: 11
Attack: 17 Damage: 8
Ez takes out one of the swarms as Petra runs to the spot next to Bral and attack the swarm going after him.
Attack: 12 Damage: 4
Attack: 11 Damage: 4
Flurry of Blows
Attack: 12 Damage: 4
Attack: 7 Damage: 5
Petra moves her shoulders in a rolling formation, landing four quick jabs that scatter and destroy the swarm.
I have an intelligence of six, I know what I'm doing.
Top of the round. It's Keldon's action.
There are two swarms. One is on Amelia and another is in the spot where Robin was. There are also two walking corpses next to Ez.
I have an intelligence of six, I know what I'm doing.
Keldon tries to get the wagon moving, but not so much as to outrun his allies
Paladin - warforged - orange
The swarm that went after Robin goes after one of the corpses.
Attack: 7 Damage: 3
The other walking corpse tries to attack Ez.
Attack: 12 Damage: 2
The other swarm goes after Amelia
Attack: 17 Damage: 6 CON Save DC 10 or take 16 Poison Damage
It's now Bral, Baudric, Robin and Amelia's turn.
I have an intelligence of six, I know what I'm doing.
Bral turns his attention to one of the corpses and moves in close. Putting his crossbow away as he moves.
(Walking speed: 50ft.)
He then unleashes a barrage of attacks upon the undead creature, swinging his longsword twice.
(Attack 1: 12 Damage: 5
Attack 2: 27 Damage: 13)
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax