Ariana takes mental notes as the man describes the limited map of the area. She then says, "Thank you for your time, Mr....?"
When she learns his name, she smiles joylessly and nods once, then returns to the bar with Elwyn.
She tells him quietly: "He's been to the mansion. He saw a room or two, heard some blood curdling screams, and ran. We should head over when you're ready."
Elwyn had been staying with Hanna, sitting and trying to comfort her, telling her how the team would soon have Cal back at the Snapping line.
"We should be going now Hanna, take care of youself, we will be back soon, you have my word." Elwyn says sincerely. "Alright, let's get to that mansion, any ghosts still lingering there will be sorry and any slavers found well be duly delivered to Captain Fireborn." He says to the others, trying to encourage Hanna before they leave. Elwyn is then ready to leave for the haunted mansion.
Kulogall sends to everyone in turn, pointing to them under his cloak and sends a message, "I worry about Cal and Corrine. We had better head to this mansion and see what is going on. Ready everyone?"
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A wizard is never late, nor is he early, he arrives precisely when he means to.
Wake’s ready to get underway. When the party is within sight of the mansion, he will don his shield and give himself Vigilant Blessing. He will also be praying for guidance to be perceptive and not trigger any stray traps.
As they approach the mansion, Ariana reminds the group that Terry said there was an unlocked door around back and other details about the rooms and stairs. "Let's try that way first. Ruby, do you want to sneak up to a window and take a peek, and maybe check that door for any danger?"
All - The road to the house winds through the rocky coastal terrain, often offering a view of the sea below. Low clouds press upon you; occasional patches of sunlight appear out over the water. A stiff wind blows in off the waves, carrying the briny stink of churning salt water. The decrepit house sits on the highest ground in the area. Around it, a stone wall has crumbled in many places, exposing the interior grounds. An ornate metal gate lies open at the end of the road, swaying slightly in the wind. Wild flora grows throughout the inner yard, but all the years cannot hide the evidence of a well-tended garden that once sat here. Near the house, the rotted wooden roof of a water well rises out of the tall grass.
The windows are all either too dusty or boarded over and you can't get a good look inside.
All - You watch as Ruby approaches the house and attempts to peer into one of the windows. She looks back to you all and shakes her head, before continuing onto the next window. She repeats the process for all of the windows in the front of the house, giving you the same shake of her head. You follow as she heads along an overgrown gravel path that seems to lead around the side of the house. The path takes you to a partially enclosed garden. Overgrown rosebushes line a crumbling wall to your left. In front of the rosebushes are the remains of a garden, with a few rusted gardening tools lying between the rows of weed choked soil. A large leafless tree looms over the area. Next to the tree is a vine covered stone well. You watch as Ruby heads up to the door and begins inspecting it. What are the rest of you doing as Ruby is checking the door?
Wake -
With your Passive Perception of 15, you notice a few of the traps that Terry mentioned in the grass near the rosebushes. They don't appear to be a threat to you or the rest as they're small and work by trapping an animal inside without harming it.
Ariana makes contact with her nearest friend, here Kulogall, and nods to the well. She creeps to it and peers in with her 60ft dark vision. If she sees nothing, she wants to drop something to listen for the well's depth. She finds some stale bread, but that won't cause enough noise, so she grabs a dart. She drops it in and listens intently.
Elwyn scans the surroundings for threats such as the traps that were mentioned, ready with his crossbow should it be needed. Perception:15 "Do we knock or just kick in the door?" Elwyn then asks the others, realizing this is the first time he will enter unknown territory as an adventurer.
You peer over the edge of the well and see that it descends about twenty feet into the earth. You watch as the dart is swallowed by the shadows and makes a small splash at the bottom. The water sounds shallow, probably no more than one foot deep.
Elwyn -
You notice a few of the traps that Terry mentioned in the grass near the rosebushes. They don't appear to be a threat to you or the rest as they're small and work by trapping an animal inside without harming it.
Elwyn points out Terry's traps to the others. "We should perhaps try to get them with us on the way back as he asked." He says to the others, returning his focus to the front door.
All - The door handle is not locked but the door seems to be stuck fast. A few progressively stronger nudges frees the swollen wooden door from the warped frame. The door swings inward, releasing a dank, musty smell and revealing a hallway. The hallway is fifteen feet long and appears to branch to the left at the end. There is a doorway facing the branch on the right side of the hallway. The floorboards appear water damaged and moldy in spots. The plastered walls are chipped and rotted away, revealing splintering wood beneath.
Ariana takes mental notes as the man describes the limited map of the area. She then says, "Thank you for your time, Mr....?"
When she learns his name, she smiles joylessly and nods once, then returns to the bar with Elwyn.
She tells him quietly: "He's been to the mansion. He saw a room or two, heard some blood curdling screams, and ran. We should head over when you're ready."
Ariana - The man nods and raises his mug to you as he says, "Folks 'round town call me Terry." Terry then downs the rest of his ale and heads out.
Elwyn had been staying with Hanna, sitting and trying to comfort her, telling her how the team would soon have Cal back at the Snapping line.
"We should be going now Hanna, take care of youself, we will be back soon, you have my word." Elwyn says sincerely.
"Alright, let's get to that mansion, any ghosts still lingering there will be sorry and any slavers found well be duly delivered to Captain Fireborn." He says to the others, trying to encourage Hanna before they leave. Elwyn is then ready to leave for the haunted mansion.
Kulogall sends to everyone in turn, pointing to them under his cloak and sends a message, "I worry about Cal and Corrine. We had better head to this mansion and see what is going on. Ready everyone?"
A wizard is never late, nor is he early, he arrives precisely when he means to.
Ruby nods, still a little startled by hearing Kulogalls voice in her head. "Yeah ready, let´s go."
Elwyn nods at Kulogall and gives him a thumbs up, ready to go ghost busting.
Wake’s ready to get underway. When the party is within sight of the mansion, he will don his shield and give himself Vigilant Blessing. He will also be praying for guidance to be perceptive and not trigger any stray traps.
Mana - Verdan Bard - Dragon Heist
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
As they approach the mansion, Ariana reminds the group that Terry said there was an unlocked door around back and other details about the rooms and stairs. "Let's try that way first. Ruby, do you want to sneak up to a window and take a peek, and maybe check that door for any danger?"
All - The road to the house winds through the rocky coastal terrain, often offering a view of the sea below. Low clouds press upon you; occasional patches of sunlight appear out over the water. A stiff wind blows in off the waves, carrying the briny stink of churning salt water. The decrepit house sits on the highest ground in the area. Around it, a stone wall has crumbled in many places, exposing the interior grounds. An ornate metal gate lies open at the end of the road, swaying slightly in the wind. Wild flora grows throughout the inner yard, but all the years cannot hide the evidence of a well-tended garden that once sat here. Near the house, the rotted wooden roof of a water well rises out of the tall grass.
"Sure!" Says Ruby and slowly and carefuly aproaches the window and peeks inside, checking the window and after that even the door for any traps.
Investigation: 11
Stealth:21
Ruby -
The windows are all either too dusty or boarded over and you can't get a good look inside.
All - You watch as Ruby approaches the house and attempts to peer into one of the windows. She looks back to you all and shakes her head, before continuing onto the next window. She repeats the process for all of the windows in the front of the house, giving you the same shake of her head. You follow as she heads along an overgrown gravel path that seems to lead around the side of the house. The path takes you to a partially enclosed garden. Overgrown rosebushes line a crumbling wall to your left. In front of the rosebushes are the remains of a garden, with a few rusted gardening tools lying between the rows of weed choked soil. A large leafless tree looms over the area. Next to the tree is a vine covered stone well. You watch as Ruby heads up to the door and begins inspecting it. What are the rest of you doing as Ruby is checking the door?
Wake -
With your Passive Perception of 15, you notice a few of the traps that Terry mentioned in the grass near the rosebushes. They don't appear to be a threat to you or the rest as they're small and work by trapping an animal inside without harming it.
Ariana makes contact with her nearest friend, here Kulogall, and nods to the well. She creeps to it and peers in with her 60ft dark vision. If she sees nothing, she wants to drop something to listen for the well's depth. She finds some stale bread, but that won't cause enough noise, so she grabs a dart. She drops it in and listens intently.
Stealth to get to the well 23
Perception peering into the well 3
Perception listening to dart 18
Elwyn scans the surroundings for threats such as the traps that were mentioned, ready with his crossbow should it be needed.
Perception:15
"Do we knock or just kick in the door?" Elwyn then asks the others, realizing this is the first time he will enter unknown territory as an adventurer.
Ariana -
You peer over the edge of the well and see that it descends about twenty feet into the earth. You watch as the dart is swallowed by the shadows and makes a small splash at the bottom. The water sounds shallow, probably no more than one foot deep.
Elwyn -
You notice a few of the traps that Terry mentioned in the grass near the rosebushes. They don't appear to be a threat to you or the rest as they're small and work by trapping an animal inside without harming it.
Wake will silently point to the overgrowth then whisper,
”Terry’s traps. Maybe we can grab them on our way back.”
Wake will advance somewhat behind Ruby to not spoil her stealthiness but to be close enough to aid her should a sneak attack opportunity arise.
Mana - Verdan Bard - Dragon Heist
”I love deadlines. I like the whooshing sound they make as they fly by.” - Douglas Adams
”I’ve suffered a great many catastrophes in my life. Most of them never happened.” - Mark Twain
”I am not young enough to know everything.” - Oscar Wilde
Elwyn points out Terry's traps to the others. "We should perhaps try to get them with us on the way back as he asked." He says to the others, returning his focus to the front door.
Kulogall scans the area, looking for movement or threats. He heads towards the step and door to back up Ruby. “Keep on your toes, everyone..”
Perception : 15
A wizard is never late, nor is he early, he arrives precisely when he means to.
All - Ruby completes her inspection of the side door and informs you that it seems safe and is unlocked.
Kulogall -
You see no movement other than those of your companions, nor threats.
"Ok, let's do this." Elwyn says, excitement in his voice.
Perception when needed: 19
All - The door handle is not locked but the door seems to be stuck fast. A few progressively stronger nudges frees the swollen wooden door from the warped frame. The door swings inward, releasing a dank, musty smell and revealing a hallway. The hallway is fifteen feet long and appears to branch to the left at the end. There is a doorway facing the branch on the right side of the hallway. The floorboards appear water damaged and moldy in spots. The plastered walls are chipped and rotted away, revealing splintering wood beneath.