Hun's hesitates at first. But with at least Yulmiath keeping to plan B, the Kobold snapped back to full gear and barked a sharp command for Mr. Thicc to follow after Yulmiath! In the meantime, Hun reached into his bag of holding, and with a half-muttered "Engage De-straining Gell", pulled up a hand coated in some green slime that he immediately slapped onto the back of Krodhen's armor.
The mess only lingers for a second before spreading itself and solidifying into intricate runes that in effect lessened the burden on Krodhen's armor. "There you go! A little pick me up. Now fly like the wind, Tusker!" He further encouraged alongside an attempt to slap a butt check. Afterwards, he pulled out the collar he made of brace originally added to Yulmiath's greataxe and clapped it onto himself... that hadn't appeared to do anything for the moment. Once Hun dived into the water however, an almost imperceivable shield of force had sprung up around his head, creating a little pocket of air for the Kobold.
Action(Hun): Cast De-Straining Gel on Krodhen, increasing base movement by 10ft.
Bonus Action(Hun): Command Mr. Thicc to Dash after Yulmiath.
Movement(Hun): Swimming 15ft closer to the action.
Movement/Action(Mr. Thicc): Swimming 40ft closer to ze Action!
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Seeing the big lizard coming their way, Rhogal holds his nose as he jumps in the water. Once submerged, his form morphs into a much more streamlined mid-sized shark making a beeline to the much larger monster (40 feet of movement if full movement possible. Rest of movement, if any was used up to shark swimming speed).
(@MB: "Pulling the hood up or down requires an action." I am afraid you cannot dash this turn.)
Rhogal is eager to put a new ability to the test. He jumps into the water and transforms into a reef shark, granting himself a newfound ease when it comes to swimming.
Yulmiath pulls the hood of his cloak of the manta ray over his head and dives into the water. He flashes through the water like the animal after which the cloak is named.
Hun judges that the paladin in the group could make the best use of a speed boost, so the kobold spends a few seconds focusing on that spell. He then gives Mr. Thicc free rein to dash forward and places his own head inside a newly fashioned Breathing Bubble. Finally, the artificer jumps on the water himself to begin a slow swim to his destination.
Meanwhile, Kairus continues to swim toward the rest of the party as swiftly as he can. He emerges from the water for an instant, hoping that his message is understood by all.
Krodhen has a slower stat than his companions, but the artificer's boon should help him more than catch up. The half-orc simply steps into the water surface and begins to run on it as if it was solid ground, thanks to his ring of water walking.
The plesiosaurus continues to chase Kairus, also swimming with impressive speed.
Without much more to add without expending precious resources, Hun continued putting those years of practice swimming out after the others, and calling out to Mr. Thicc to do the same. Though never far from the forefront of his mind is a looming concern of having neglected one other potential snag to his plan...
Action/Movement(Hun): Continue Rushing after the others. [30ft closer/135ft away - Prior to Kairus' Turn].
Bonus Action(Hun): Command Mr. Thicc to Dash.
Action/Movement(Mr. Thicc): Continue Rushing after the others. [40ft closer/100 ft away - Prior to Kairus' Turn].
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
(OOC - @MB: "Pulling the hood up or down requires an action." I am afraid you cannot dash this turn. OH NO! I'm not sure I've used the cloak in combat before so totally forgot about the action necessary to raise it. Apologies.)
Powering on through the water, Yulmiath aims his body towards where he assumes Kairus might be given the direction of travel of the plesiosaur. Pulling his arms through the water and thrashing his legs, he double times it to close the gap.
This post has potentially manipulated dice roll results.
Needing to get closer to both Kairus and the beast to be of much use, Krodhen fights the urge to book it in the opposite direction and sprints forward across the water to close 40 feet (HS63) pulling a javelin and tossing it as soon as it is in range (<120 feet) yelling to Kairus "I'm gonna cast something on it when it gets close - help if you can - I don't wanna take a bite from that thing!!"
Krodhen breaks the pattern. While he is still running forward, he takes the time to pull a javelin from his back and launch it at an almost impossibly far-away target. Luckily, Kairus has maintained his pursuer close to the water surface for now. The javelin travels about 100ft in horizontal distance and sinks into the Plesiosaurus as if the Paladin was harpoon-hunting a whale. (Plesiosaurus takes 9 piercing damage.)
(@MuggsHill: After you turn, the Sea Mare is about 190ft north of you and the Virago is about 110ft south of you.)
(Kairus's turn is still up. At of the beginning of his turn, Kairus is just 10ft away from Yulmiath, 60ft away from Shargal, and 70ft away from Krodhen. Meanwhile, Mr. Thicc and Hun are 100ft and 135ft away from the triton. The Plesiosaurus is 30ft behind Kairus.)
Kairus did not plan to be bitten either, not if he could help it. He swam past Yulmiath, then turned around and cursed the stubborn creature for its stubbornness! Literally.
"Low tides and dry fish to you ever, useless reptile!" With every word, Kairus was getting more and more visible (not that invisibility was giving him any advantage anyway).
"Let's take that overgrown tadpole, Yulmiath! I am right here with you!"Now, with the dragonborn reassured of his support, Kairus paid full attention to animal attacks.
This post has potentially manipulated dice roll results.
Before swimming past Yulmiath, Kairus turns to face his enemy, foregoes his [Tooltip Not Found], and curses the beast to a life of dry fish (no Silvery Barbs needed.)
The bard then encourages the barbarian to take the beast down (Bardic Inspiration)!
The creature easily notices a new prey, one that does not seem to be swimming away. While it still give chase to Kairus, it won't pass on the opportunity to snack on Yulmiath.
(OOC: I can't see the d4 roll embedded in the first attack roll but, even if it was a four, the reroll would come out to be 16, which still hits Yulmiath.)
Kairus sees that one of the heads is about to crunch down on Yulmiath and quickly weaves a distracting spell. Although the distraction does not prevent the creature from claiming a chunk of the dragonborn, at least Yulmiath feels a bit more encouraged (advantage on the next d20 roll.)
Yulmiath's blood quickly dissolves on the salty water. (Yulmiath takes 15 piercing damage.)
NOTES: There is a submerged ship is to the north (Sea Mare) and a partially submerged ship to the south (Virago). Unless you have a swimming speed or another solution for it, swimming counts as difficult terrain.
(Rhogal, Yulmiath, Hun, Kairus, and Krodhen can all take their turns.)
His skin stinging from the touch of the salt water on his wounds, Yulmiath opts to tickle the tummy of the plesiosaur, maybe force it upwards. Diving down below the beast, Yulmiath focuses on the blood in the water. His blood. He begins to RAGE!
Attack: 19 Damage: 8
Again, his body emits a kind of energy, it searches out the soft underbelly of the plesiosaur, jumping from the dragonborn to the reptile.
(DC13 Dex save or 4 lightning damage. Half damage on a save.)
Still having quite a ways to go, Hun and Mr. Thicc continue to double time it closer to the action. All the while the kobolds worry continues to grow by the moment. Less for any of the speedsters that managed to close the distance for a proper scrap with the creature, but more so for an unspoken dread gnawing at the back of his conscious..
Action/Movement(Hun): Continue Rushing after the others to HZ-65.
Bonus Action(Hun): Command Mr. Thicc to Dash.
Action/Movement(Mr. Thicc): Continue Rushing after the others to HQ-66.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
With Yul's arrival on the scene, Krodhen is relieved that Kairus is out of immediate danger.
As he contemplates his choices, he thinks back to the trial and error with the Ring of Jumping and decides to see what the ring can do in this situation. Pulling the flail from his hip, Krodhen takes off toward the creature again, activating the ring he runs forward 10 feet then leaps at the creature a massive smile spreading over his face and he travels an incredible distance (Dash to give him extra range - 54feet - 3 x 18 STR), landing in a flanking position to Yul (HF64)
Shargal moves up next to Kairus before turning back into his usual dwarven self (bonus action to end Wild shape after moving to HK-63). At which point he wills the currents of the sea to kick up some bio-luminescent seabound fungus to attach itself to the large two-headed monster (DEX save DC14).
Krodhen activates the ring of water walking and jumps off the ship and begins dashing toward Kairus (60 foot dash direct line)
"Bubbles the Barbarian" (Locathah - Lvl 9) - Locathah Rising; Shai'ere Delatete (Githyanki Monk - Lvl 9) Rrakkma (deceased - MindFlayer); Saros Rockfoot (Deep Gnome Diviner - Lvl 5) - The Lost Kenku & One Grung Above; Tagret (Goliath Barbarian - Lvl 2) - Tales of Faerun;
Hun's hesitates at first. But with at least Yulmiath keeping to plan B, the Kobold snapped back to full gear and barked a sharp command for Mr. Thicc to follow after Yulmiath! In the meantime, Hun reached into his bag of holding, and with a half-muttered "Engage De-straining Gell", pulled up a hand coated in some green slime that he immediately slapped onto the back of Krodhen's armor.
The mess only lingers for a second before spreading itself and solidifying into intricate runes that in effect lessened the burden on Krodhen's armor. "There you go! A little pick me up. Now fly like the wind, Tusker!" He further encouraged alongside an attempt to slap a butt check. Afterwards, he pulled out the collar he made of brace originally added to Yulmiath's greataxe and clapped it onto himself... that hadn't appeared to do anything for the moment. Once Hun dived into the water however, an almost imperceivable shield of force had sprung up around his head, creating a little pocket of air for the Kobold.
Action(Hun): Cast De-Straining Gel on Krodhen, increasing base movement by 10ft.
Bonus Action(Hun): Command Mr. Thicc to Dash after Yulmiath.
Movement(Hun): Swimming 15ft closer to the action.
Movement/Action(Mr. Thicc): Swimming 40ft closer to ze Action!
When you realize you're doing too much: Signature.
Seeing the big lizard coming their way, Rhogal holds his nose as he jumps in the water. Once submerged, his form morphs into a much more streamlined mid-sized shark making a beeline to the much larger monster (40 feet of movement if full movement possible. Rest of movement, if any was used up to shark swimming speed).
Extended Signature
(@MB: "Pulling the hood up or down requires an action." I am afraid you cannot dash this turn.)
Rhogal is eager to put a new ability to the test. He jumps into the water and transforms into a reef shark, granting himself a newfound ease when it comes to swimming.
Yulmiath pulls the hood of his cloak of the manta ray over his head and dives into the water. He flashes through the water like the animal after which the cloak is named.
Hun judges that the paladin in the group could make the best use of a speed boost, so the kobold spends a few seconds focusing on that spell. He then gives Mr. Thicc free rein to dash forward and places his own head inside a newly fashioned Breathing Bubble. Finally, the artificer jumps on the water himself to begin a slow swim to his destination.
Meanwhile, Kairus continues to swim toward the rest of the party as swiftly as he can. He emerges from the water for an instant, hoping that his message is understood by all.
Krodhen has a slower stat than his companions, but the artificer's boon should help him more than catch up. The half-orc simply steps into the water surface and begins to run on it as if it was solid ground, thanks to his ring of water walking.
The plesiosaurus continues to chase Kairus, also swimming with impressive speed.
END OF INITIATIVE ROUND 1
(Rhogal, Yulmiath, Hun, Kairus, and Krodhen can all take their turns.)
Shargal massively picks up the speed.
Extended Signature
Without much more to add without expending precious resources, Hun continued putting those years of practice swimming out after the others, and calling out to Mr. Thicc to do the same. Though never far from the forefront of his mind is a looming concern of having neglected one other potential snag to his plan...
Action/Movement(Hun): Continue Rushing after the others. [30ft closer/135ft away - Prior to Kairus' Turn].
Bonus Action(Hun): Command Mr. Thicc to Dash.
Action/Movement(Mr. Thicc): Continue Rushing after the others. [40ft closer/100 ft away - Prior to Kairus' Turn].
When you realize you're doing too much: Signature.
(OOC - @MB: "Pulling the hood up or down requires an action." I am afraid you cannot dash this turn. OH NO! I'm not sure I've used the cloak in combat before so totally forgot about the action necessary to raise it. Apologies.)
Powering on through the water, Yulmiath aims his body towards where he assumes Kairus might be given the direction of travel of the plesiosaur. Pulling his arms through the water and thrashing his legs, he double times it to close the gap.
Action: dash
Needing to get closer to both Kairus and the beast to be of much use, Krodhen fights the urge to book it in the opposite direction and sprints forward across the water to close 40 feet (HS63) pulling a javelin and tossing it as soon as it is in range (<120 feet) yelling to Kairus "I'm gonna cast something on it when it gets close - help if you can - I don't wanna take a bite from that thing!!"
Javelin (disadvantage) Attack: 7 Damage: 9
OOC: Where is the nearest wreck from where Krodhen ends his turn?
"Bubbles the Barbarian" (Locathah - Lvl 9) - Locathah Rising; Shai'ere Delatete (Githyanki Monk - Lvl 9) Rrakkma (deceased - MindFlayer); Saros Rockfoot (Deep Gnome Diviner - Lvl 5) - The Lost Kenku & One Grung Above; Tagret (Goliath Barbarian - Lvl 2) - Tales of Faerun;
Shargal picks up speed, putting his new form's hydrodynamic shape to effective use.
Yulmiath also accelerates in the water, showing it poises no hindrance to his manta ray-like covering.
Hun also increases his pace, while Mr. Thicc maintains his already brisk swim.
Krodhen breaks the pattern. While he is still running forward, he takes the time to pull a javelin from his back and launch it at an almost impossibly far-away target. Luckily, Kairus has maintained his pursuer close to the water surface for now. The javelin travels about 100ft in horizontal distance and sinks into the Plesiosaurus as if the Paladin was harpoon-hunting a whale. (Plesiosaurus takes 9 piercing damage.)
(@MuggsHill: After you turn, the Sea Mare is about 190ft north of you and the Virago is about 110ft south of you.)
(Kairus's turn is still up. At of the beginning of his turn, Kairus is just 10ft away from Yulmiath, 60ft away from Shargal, and 70ft away from Krodhen. Meanwhile, Mr. Thicc and Hun are 100ft and 135ft away from the triton. The Plesiosaurus is 30ft behind Kairus.)
Kairus did not plan to be bitten either, not if he could help it. He swam past Yulmiath, then turned around and cursed the stubborn creature for its stubbornness! Literally.
"Low tides and dry fish to you ever, useless reptile!" With every word, Kairus was getting more and more visible (not that invisibility was giving him any advantage anyway).
"Let's take that overgrown tadpole, Yulmiath! I am right here with you!" Now, with the dragonborn reassured of his support, Kairus paid full attention to animal attacks.
Bane on plesiosausrus.
Bardic Inspiration to Yulmiath.
Silvery Barbs on the ready in case the lizard lands a successful attack or resists Bane. (Advantage goes to Yulmiath)
Meili Liang Lvl 5 Monk
Dice
DM's Screen:
CHA save {DC 15}: 17
If resisted, Silvery Barbs reroll: 10
Before swimming past Yulmiath, Kairus turns to face his enemy, foregoes his [Tooltip Not Found], and curses the beast to a life of dry fish (no Silvery Barbs needed.)
The bard then encourages the barbarian to take the beast down (Bardic Inspiration)!
The creature easily notices a new prey, one that does not seem to be swimming away. While it still give chase to Kairus, it won't pass on the opportunity to snack on Yulmiath.
-> Bite vs. Yulmiath: Attack: 13 Damage: 20
-> Bite vs. Yulmiath: Attack: 4 Damage: 16
-> If successful, the first attack to hit id forced to reroll (Silvery Barbs: 13, using the same d4 penalty as above.)
(OOC: I can't see the d4 roll embedded in the first attack roll but, even if it was a four, the reroll would come out to be 16, which still hits Yulmiath.)
Kairus sees that one of the heads is about to crunch down on Yulmiath and quickly weaves a distracting spell. Although the distraction does not prevent the creature from claiming a chunk of the dragonborn, at least Yulmiath feels a bit more encouraged (advantage on the next d20 roll.)
Yulmiath's blood quickly dissolves on the salty water. (Yulmiath takes 15 piercing damage.)
END OF INITIATIVE ROUND 2
(Rhogal, Yulmiath, Hun, Kairus, and Krodhen can all take their turns.)
His skin stinging from the touch of the salt water on his wounds, Yulmiath opts to tickle the tummy of the plesiosaur, maybe force it upwards. Diving down below the beast, Yulmiath focuses on the blood in the water. His blood. He begins to RAGE!
Attack: 19 Damage: 8
Again, his body emits a kind of energy, it searches out the soft underbelly of the plesiosaur, jumping from the dragonborn to the reptile.
(DC13 Dex save or 4 lightning damage. Half damage on a save.)
Still having quite a ways to go, Hun and Mr. Thicc continue to double time it closer to the action. All the while the kobolds worry continues to grow by the moment. Less for any of the speedsters that managed to close the distance for a proper scrap with the creature, but more so for an unspoken dread gnawing at the back of his conscious..
Action/Movement(Hun): Continue Rushing after the others to HZ-65.
Bonus Action(Hun): Command Mr. Thicc to Dash.
Action/Movement(Mr. Thicc): Continue Rushing after the others to HQ-66.
When you realize you're doing too much: Signature.
With Yul's arrival on the scene, Krodhen is relieved that Kairus is out of immediate danger.
As he contemplates his choices, he thinks back to the trial and error with the Ring of Jumping and decides to see what the ring can do in this situation. Pulling the flail from his hip, Krodhen takes off toward the creature again, activating the ring he runs forward 10 feet then leaps at the creature a massive smile spreading over his face and he travels an incredible distance (Dash to give him extra range - 54feet - 3 x 18 STR), landing in a flanking position to Yul (HF64)
"Bubbles the Barbarian" (Locathah - Lvl 9) - Locathah Rising; Shai'ere Delatete (Githyanki Monk - Lvl 9) Rrakkma (deceased - MindFlayer); Saros Rockfoot (Deep Gnome Diviner - Lvl 5) - The Lost Kenku & One Grung Above; Tagret (Goliath Barbarian - Lvl 2) - Tales of Faerun;
Shargal moves up next to Kairus before turning back into his usual dwarven self (bonus action to end Wild shape after moving to HK-63). At which point he wills the currents of the sea to kick up some bio-luminescent seabound fungus to attach itself to the large two-headed monster (DEX save DC14).
Extended Signature
DM's Screen:
DEX save {DC 14}: 17 (11)
DEX save {DC 13}: 4 (13)