This post has potentially manipulated dice roll results.
As Hun finally came within a fair distance of the fight, he spares only a brief moment glancing around for any other great nibblers. A moment far too short to glean much at all, and ultimately he's forced to either which way to dismiss further concern to better direct Mr. Thicc's assault upon the creature. A nice left jab for its left most head after a bit of underwater maneuvering for the construct.
As for the kobold himself, he utters another command prompting Mr. Thicc to deploy one of his infamous frostfire bombs from its cavity like a short range torpedo.
Movement(Hun): To HQ-63.
Action(Hun): Cast Frost Fire Ball on the one focused on Kairus. Con Save(DC 14) or take 3 Cold Damage.
Bonus Action(Hun): Command Mr. Thicc to strike at the creature.
Movement(Mr. Thicc): To HG-64.
Action(Mr. Thicc): Strike with Disruptor Fist upon Twin-Head's Left Noggin! (Melee)Force Rend - Attack: 24 Damage: 3 of Force.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
This post has potentially manipulated dice roll results.
Having avoided all of its follow up attacks, and with the plesiosaur now glowing so much that he couldn't fail to miss it, Yulmiath starts to feel more than a little invincible in this fight.
Swinging his greataxe again, he puts a little something extra into the attack but is careful enough not to leave himself exposed by the followthrough swing.
Attack: 20 Damage: 35
(Using GWM but not reckless attack as Yully is gaining advantage from the glow of the plesiosaur. Here's 6 to add to the hit roll from BI if needed.)
Again, a jolt of electricity searchs out the tender skin of the plesiosaur's underbelly.
(DC13 dex save or 6 lightning damage, half on a save.)
Son of a shark! The beast was too stupid to understand a perfectly understandable insult! Kairus stopped his attempts to get through with the lizard and simply shot the glowing beast:
Attack: 21 Damage: 12
He was still keeping an eye on the monster hoping to interfere in time if one of the heads succeeds in biting someone (Cutting words (for 1) are on the ready in case of a successful attack of the dinosaur.)
This post has potentially manipulated dice roll results.
DM's Screen:
DEX save {DC 13}: 10
CON save {DC 14}: 4
(@MB: Your attack should have disadvantage because you are wielding a greataxe underwater, offsetting the advantage from Faerie Fire. So, I'll go with the first of your two rolls. It also looks like you forgot to add the attack modifier, so your final attack roll should be 3 + 5 + 6 = 14, including the Bardic Inspiration die.)
(@Ori: For similar reasons, we are going with an attack roll of 17 for Mr. Thicc, as you specified in the OOC Chat.)
Rhogal sees no reason to change strategies. The druid summons another cluster of rot spores to hinder one of the creature's flippers. (Plesiosaurus takes 9 necrotic damage.)
Adjusting his swing to account for the water drag, Yulmiath attacks the dino one more time. He delivers another gash to the creature's sleek skin, chiefly thanks to Kairus's earlier encouraging words. (Plesiosaurus takes 27 slashing and lightning damage.)
Hun and Mr. Thicc finally join the party. The artificer launches one of the new versions of his Frost Fires but sees it splash on the water surface harmlessly for the most part. A shard of ice still manages to nick the enemy. Luckily, the construct is more successful with his attack. (Plesiosaurus takes 11 cold and force damage.)
Frustrated with the mental capabilities of the wet reptile, Kairus resorts to a more traditional means of dealing damage. The crossbow bolt is an accurate one, sinking in deep into the creature's flesh. (Plesiosaurus takes 12 piercing damage.)
The Two-headed Plesiosaurus was the top predator in these waters. Running away was never necessary, so the creature simply did not have that tactic in its limited repertoire. It now pays the price for it. Kairus's bolt must have hit something vital in the creature's set of organs. After crying loudly for a second or two, it begins to sink to the bottom of these shallow waters. Yulmiath has to quickly readjust his location as to not be squashed, but his cloak grants him the needed watery nimbleness. (Two-headed Plesiosaurus is DEFEATED.)
WE ARE NOW OUT OF INITIATIVE. YOU MAY DO AS YOU WILL.
Seeing the monster go down, he will quickly try to retrieve his harpoon (I mean javelin). "Well that was easier than expected! Whad'ya reckon about butchering that beast...might be harder than all the rest combined so far."
As the group comes together, he makes his way over to Yul and puts his hand on the barbarians shoulder "You took the brunt of that...you okay?" and proceeds to Lay on Hands for 15HP to recharge the warrior
Having escaped being dragged down to the depths by the body of the plesiosaur, Yulmaith watches it slowly disappear into the darkness of the depths. Pulling his eyes away, he looks over to the other Packers, to first check they're alright and second to gesture his intent to surface.
Swimming up to the surface, he wipes the water from his face then looks around, doing a headcount. "We all here? How we all fairing?"
"Looks like we are all fine." Kairus looked around assessing everyone's condition. "Glad you too now." The triton looked back at the drowning carcass of the dinosaur contemplating saving the bolt. Then shook his head - not worth it now - and returned to the problems at hand.
"We might want to check the undead sailor first, before cutting that thing open. To keep momentum, if you wish, but mostly in case, some particularly hungry shark appears. If it happens, the dead lizard might distract the sharks long enough for us to deal with the dead." Kairus pointed towards the ship with undead. "It's this way. Shall we?"
Arriving eventually around the time Kairus starts talking about the undead, Hun yet needed a lengthy moment to wade and catch his breath prior to finding the strength to speak. Though in-between breathes he still motions and uttered a few words in draconic that spurs Mr. Thicc onward into trying to harvest a few teeth from one of the heads.
"Ah boi. That... Okay... Next time I suggest a plan that requires /that/ much swimming, somebody go upside my head!"He grouses and groans and shakes his head. "Whew... Right, uh... yea. Let's get to the ship and right quick at that. If you wanna snatch up a quick souvenir, be by my guest. But the sooner we're away from the carcass the better, least we join a feeding frenzy." He said, further backing Kairus play.
"Young Blue, you're gonna be taking point on chatting up the spook. With any luck, he might think yer one of the sea *****es minions come to parlay or some nonsense. Either way, we need to find out if we can what's up with it. And if not, send him on his way, if you catch my drift!" He further asserts, then glances sharply over to Krodhen. "As for you, we gonna be going pretty deep. So if you started to get tired swimming in all that, signal me, and you can borrow my helmet. Now! Let's get going!"
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
After recovering his javelin, Krodhen slips into habit and proposes the butchering of yet another reptile. Kairus proposes a different use for the fresh carcass, one that would distract any would-be predators nearby and throw them off the Packers' scent. Perhaps still thinking of sharks, Hun agrees. In fact, the kobold goes one step further and suggests that Kairus should lead the pack away from the dead animal and towards a parlay session with the submerged undead some 200 or so feet away from the party.
Before they can do any of that, Krodhen heals Yulmiath's wounds and Mr.Thicc dives after the beast to recover half-a-dozen fangs from either plesiosaurus' head. There should be enough for others to claim trophies if desired. Yulmiath is also sure to check that the others are fine. (Yulmiath recovers 15 HP.)
On the way to the Sea Mare, Hun hints that Krodhen's ring of water walking might be less useful in the encounter ahead, given that this next wreck is fully submerged. Instead, he offers up his Breathing Bubble.
Meanwhile, Kairus ponders if he would indeed like to parlay with the sarcophagus' eternal guard.
It's not like Kairus was against the idea of talking first, but undead were not his usual audience and he had some doubts about their ability to be reasonable. Nevertheless, he slowly nodded to Hun's suggestion. "I will try... But do not keep your hopes up too high. Let's get closer to the skeleton and be ready to attack the moment it turns on us. It might be bound to that sarcophagus and not follow us if we keep our distance. But yet again, it might not."
Once everyone was ready for the deep dive, Kairus led the group to the remnants of the ship and once they stopped at a reasonable distance (that by Kairus's calculations was something within 30ft range), he swam to the biggest hole in this side of the cargo hold and waved at the undead (remaining outside for now).
"Ahoy, Captain!" Kairus began with Common here. "That's some nasty holes you got here. Seems like the crew left in time, though. Mind to tell what keeps you still inside?"
Nodding his thanks to Krodhen as the saltwater sting on his skin finally stops. The tingle as his skin reknits quickly passes.
"I'll be right behind you Kairus. Krodhen and me will get in its face if it tries anything. With Hun and Rhogal backing us up, we'll be ok."
When Kairus dives below the waves, Yulmiath checks the hood of his cloak, and satisfied it's still up, follows the Triton down to the wreck. Keeping to Kairus' left he doesn't let the Triton get more than 20ft away from him.
Kairus sort of agrees with Hun's proposal. He doesn't think it will work but figures it is worth a try. Similarly, Krodhen leaves the kobold's offer on standby for now.
With Rhogal and the others' agreement, the triton leads the rest of the Snackers back to the Sea Mare, with Yulmiath swimming the closest to the bard. The dragonborn also offers a way to engage in this potential battle to the rest of the group, though he recognizes the offered tactic sounds a lot like to party's modus operandi in any case.
As they approach the wreck, Krodhen attunes his senses to all that is foul or divine (Divine Sense) and confirms that there seems to be no other undead on the portion of the ship he can scan with this particular blessing from Tyr.
Kairus stops about 30ft away from the undead guard, while still making sure he is not within the boundaries of the sunken ship. This is as close as the triton has been to the creature and the sarcophagus. The latter seems airtight and made of stone carved in the likeness of a demon with folded wings. The former is a squalid humanoid figure who wanders around the cargo hold as if guarding what is left inside. What is left of its skin, muscles, and bones is partially hidden by some armor and the undeniable attire of a ship captain, feathered tricorn and all. From this close distance, Kairus is able to note two additional details. First, he guesses this undead was likely a female when she still alive. Second, the fact she doesn't seem to carry a weapon does not mean she is unarmed: a gnarly tentacle wraps around her waist like a belt and sharp-looking bones jut out of her broken and twisted arms.
Kairus waves at the captain and tries to break the ice, but the creature barely reacts. All he gets is a turn of the head, which serves as an acknowledgement of the party's presence. Soon after, the captain's head turns back and she resumes her eternal guarding and wandering duty.
Hm... Not unexpected, of course, but as an eternal optimist deep down Kairus did hope for some communication. He sighed and turned to others, not leaving his observation post. "No luck. The Lady Captain here sure noticed our presence but does not want to talk. Did not attack yet either, though. I don't know... She does not harm anyone sitting inside the dead ship. But leaving a fellow sailor forever guard some... god's know what does not seem right either. Shall we attack? I can try to provoke her to do it first."
He waved his hand allowing a it's duplicate to appear near him and then moved that double closer to the sarcophagus, but not touching it yet.
Yulmiath watches a stream of bubbles leave Kairus' mouth. He looks over to Krodhen before exaggeratedly shrugging.
Waiting for the Triton to take the lead, Yulmiath focuses on the undead sailor, their clothing and the sarcophagus. Surely some detail he's overheard on a rum soaked night in a dockside tavern might still be rattling around in ol' melon. Given the group's adventures on the island thus far something might have shaken loose, Gods know he's taken enough blows to the noggin.
This post has potentially manipulated dice roll results.
Seeing the lack of response from the undead, and seeing Yul look intently inward, Krodhen starts to look around and search his sea-faring memory for any recollection he may have of stories that might give him insight into what they are looking at
With some difficulty, Hun at least seemed to understand Kairus, though mentally cursed himself for never taking up lessons on Aquan from an old hermit sea elf back in Waterdeep. But such thoughts aside, his only response really is a nod of agreement, before then fishing out from his bag holding another orb of energy that seemed to almost begin freezing the water about his hands.
Though ready to propel at the first signs of hostility, a lack thereof would prompt the kobold to dismiss the magic altogether in favor of fiddling and activating his goggles to start scanning both the creature, the sarcophagus, and by then the perimeter itself for any signs of latent magic.
Edit: Making slight adjustment due to previous error in reference a 'necklace' but putting in the wrong spell.
As Hun finally came within a fair distance of the fight, he spares only a brief moment glancing around for any other great nibblers. A moment far too short to glean much at all, and ultimately he's forced to either which way to dismiss further concern to better direct Mr. Thicc's assault upon the creature. A nice left jab for its left most head after a bit of underwater maneuvering for the construct.
As for the kobold himself, he utters another command prompting Mr. Thicc to deploy one of his infamous frostfire bombs from its cavity like a short range torpedo.
Movement(Hun): To HQ-63.
Action(Hun): Cast Frost Fire Ball on the one focused on Kairus. Con Save(DC 14) or take 3 Cold Damage.
Bonus Action(Hun): Command Mr. Thicc to strike at the creature.
Movement(Mr. Thicc): To HG-64.
Action(Mr. Thicc): Strike with Disruptor Fist upon Twin-Head's Left Noggin!
(Melee)Force Rend - Attack: 24 Damage: 3 of Force.
When you realize you're doing too much: Signature.
Having avoided all of its follow up attacks, and with the plesiosaur now glowing so much that he couldn't fail to miss it, Yulmiath starts to feel more than a little invincible in this fight.
Swinging his greataxe again, he puts a little something extra into the attack but is careful enough not to leave himself exposed by the followthrough swing.
Attack: 20 Damage: 35
(Using GWM but not reckless attack as Yully is gaining advantage from the glow of the plesiosaur. Here's 6 to add to the hit roll from BI if needed.)
Again, a jolt of electricity searchs out the tender skin of the plesiosaur's underbelly.
(DC13 dex save or 6 lightning damage, half on a save.)
Son of a shark! The beast was too stupid to understand a perfectly understandable insult! Kairus stopped his attempts to get through with the lizard and simply shot the glowing beast:
Attack: 21 Damage: 12
He was still keeping an eye on the monster hoping to interfere in time if one of the heads succeeds in biting someone (Cutting words (for 1) are on the ready in case of a successful attack of the dinosaur.)
Meili Liang Lvl 5 Monk
Dice
Rhogal keeps adding more insult to injury to the sea lizard's fins.
Flipper rot Attack: 14 Damage: 2
Extended Signature
DM's Screen:
DEX save {DC 13}: 10
CON save {DC 14}: 4
(@MB: Your attack should have disadvantage because you are wielding a greataxe underwater, offsetting the advantage from Faerie Fire. So, I'll go with the first of your two rolls. It also looks like you forgot to add the attack modifier, so your final attack roll should be 3 + 5 + 6 = 14, including the Bardic Inspiration die.)
(@Ori: For similar reasons, we are going with an attack roll of 17 for Mr. Thicc, as you specified in the OOC Chat.)
Rhogal sees no reason to change strategies. The druid summons another cluster of rot spores to hinder one of the creature's flippers. (Plesiosaurus takes 9 necrotic damage.)
Adjusting his swing to account for the water drag, Yulmiath attacks the dino one more time. He delivers another gash to the creature's sleek skin, chiefly thanks to Kairus's earlier encouraging words. (Plesiosaurus takes 27 slashing and lightning damage.)
Hun and Mr. Thicc finally join the party. The artificer launches one of the new versions of his Frost Fires but sees it splash on the water surface harmlessly for the most part. A shard of ice still manages to nick the enemy. Luckily, the construct is more successful with his attack. (Plesiosaurus takes 11 cold and force damage.)
Frustrated with the mental capabilities of the wet reptile, Kairus resorts to a more traditional means of dealing damage. The crossbow bolt is an accurate one, sinking in deep into the creature's flesh. (Plesiosaurus takes 12 piercing damage.)
The Two-headed Plesiosaurus was the top predator in these waters. Running away was never necessary, so the creature simply did not have that tactic in its limited repertoire. It now pays the price for it. Kairus's bolt must have hit something vital in the creature's set of organs. After crying loudly for a second or two, it begins to sink to the bottom of these shallow waters. Yulmiath has to quickly readjust his location as to not be squashed, but his cloak grants him the needed watery nimbleness. (Two-headed Plesiosaurus is DEFEATED.)
WE ARE NOW OUT OF INITIATIVE. YOU MAY DO AS YOU WILL.
Seeing the monster go down, he will quickly try to retrieve his harpoon (I mean javelin). "Well that was easier than expected! Whad'ya reckon about butchering that beast...might be harder than all the rest combined so far."
As the group comes together, he makes his way over to Yul and puts his hand on the barbarians shoulder "You took the brunt of that...you okay?" and proceeds to Lay on Hands for 15HP to recharge the warrior
"Bubbles the Barbarian" (Locathah - Lvl 9) - Locathah Rising; Shai'ere Delatete (Githyanki Monk - Lvl 9) Rrakkma (deceased - MindFlayer); Saros Rockfoot (Deep Gnome Diviner - Lvl 5) - The Lost Kenku & One Grung Above; Tagret (Goliath Barbarian - Lvl 2) - Tales of Faerun;
Having escaped being dragged down to the depths by the body of the plesiosaur, Yulmaith watches it slowly disappear into the darkness of the depths. Pulling his eyes away, he looks over to the other Packers, to first check they're alright and second to gesture his intent to surface.
Swimming up to the surface, he wipes the water from his face then looks around, doing a headcount. "We all here? How we all fairing?"
"Looks like we are all fine." Kairus looked around assessing everyone's condition. "Glad you too now." The triton looked back at the drowning carcass of the dinosaur contemplating saving the bolt. Then shook his head - not worth it now - and returned to the problems at hand.
"We might want to check the undead sailor first, before cutting that thing open. To keep momentum, if you wish, but mostly in case, some particularly hungry shark appears. If it happens, the dead lizard might distract the sharks long enough for us to deal with the dead." Kairus pointed towards the ship with undead. "It's this way. Shall we?"
Meili Liang Lvl 5 Monk
Dice
Arriving eventually around the time Kairus starts talking about the undead, Hun yet needed a lengthy moment to wade and catch his breath prior to finding the strength to speak. Though in-between breathes he still motions and uttered a few words in draconic that spurs Mr. Thicc onward into trying to harvest a few teeth from one of the heads.
"Ah boi. That... Okay... Next time I suggest a plan that requires /that/ much swimming, somebody go upside my head!" He grouses and groans and shakes his head. "Whew... Right, uh... yea. Let's get to the ship and right quick at that. If you wanna snatch up a quick souvenir, be by my guest. But the sooner we're away from the carcass the better, least we join a feeding frenzy." He said, further backing Kairus play.
"Young Blue, you're gonna be taking point on chatting up the spook. With any luck, he might think yer one of the sea *****es minions come to parlay or some nonsense. Either way, we need to find out if we can what's up with it. And if not, send him on his way, if you catch my drift!" He further asserts, then glances sharply over to Krodhen. "As for you, we gonna be going pretty deep. So if you started to get tired swimming in all that, signal me, and you can borrow my helmet. Now! Let's get going!"
When you realize you're doing too much: Signature.
After recovering his javelin, Krodhen slips into habit and proposes the butchering of yet another reptile. Kairus proposes a different use for the fresh carcass, one that would distract any would-be predators nearby and throw them off the Packers' scent. Perhaps still thinking of sharks, Hun agrees. In fact, the kobold goes one step further and suggests that Kairus should lead the pack away from the dead animal and towards a parlay session with the submerged undead some 200 or so feet away from the party.
Before they can do any of that, Krodhen heals Yulmiath's wounds and Mr. Thicc dives after the beast to recover half-a-dozen fangs from either plesiosaurus' head. There should be enough for others to claim trophies if desired. Yulmiath is also sure to check that the others are fine. (Yulmiath recovers 15 HP.)
On the way to the Sea Mare, Hun hints that Krodhen's ring of water walking might be less useful in the encounter ahead, given that this next wreck is fully submerged. Instead, he offers up his Breathing Bubble.
Meanwhile, Kairus ponders if he would indeed like to parlay with the sarcophagus' eternal guard.
(OOC: What is the plan of approach?)
It's not like Kairus was against the idea of talking first, but undead were not his usual audience and he had some doubts about their ability to be reasonable. Nevertheless, he slowly nodded to Hun's suggestion. "I will try... But do not keep your hopes up too high. Let's get closer to the skeleton and be ready to attack the moment it turns on us. It might be bound to that sarcophagus and not follow us if we keep our distance. But yet again, it might not."
Once everyone was ready for the deep dive, Kairus led the group to the remnants of the ship and once they stopped at a reasonable distance (that by Kairus's calculations was something within 30ft range), he swam to the biggest hole in this side of the cargo hold and waved at the undead (remaining outside for now).
"Ahoy, Captain!" Kairus began with Common here. "That's some nasty holes you got here. Seems like the crew left in time, though. Mind to tell what keeps you still inside?"
Meili Liang Lvl 5 Monk
Dice
As Hun speaks to Krodhen, he nods his head "Agreed, almost time to get more than my feet wet. And as for the offer, lets see how it goes shall we"
As the group approaches the hull Krodhen is going to reach out with his Divine Sense and see whether he can locate anything undead on the ship
"Bubbles the Barbarian" (Locathah - Lvl 9) - Locathah Rising; Shai'ere Delatete (Githyanki Monk - Lvl 9) Rrakkma (deceased - MindFlayer); Saros Rockfoot (Deep Gnome Diviner - Lvl 5) - The Lost Kenku & One Grung Above; Tagret (Goliath Barbarian - Lvl 2) - Tales of Faerun;
Nodding his thanks to Krodhen as the saltwater sting on his skin finally stops. The tingle as his skin reknits quickly passes.
"I'll be right behind you Kairus. Krodhen and me will get in its face if it tries anything. With Hun and Rhogal backing us up, we'll be ok."
When Kairus dives below the waves, Yulmiath checks the hood of his cloak, and satisfied it's still up, follows the Triton down to the wreck. Keeping to Kairus' left he doesn't let the Triton get more than 20ft away from him.
"Ready when you all are. Give us the word and we'll unleash Hells on whatever the this creepy turns out ta be!"
Extended Signature
Kairus sort of agrees with Hun's proposal. He doesn't think it will work but figures it is worth a try. Similarly, Krodhen leaves the kobold's offer on standby for now.
With Rhogal and the others' agreement, the triton leads the rest of the Snackers back to the Sea Mare, with Yulmiath swimming the closest to the bard. The dragonborn also offers a way to engage in this potential battle to the rest of the group, though he recognizes the offered tactic sounds a lot like to party's modus operandi in any case.
As they approach the wreck, Krodhen attunes his senses to all that is foul or divine (Divine Sense) and confirms that there seems to be no other undead on the portion of the ship he can scan with this particular blessing from Tyr.
Kairus stops about 30ft away from the undead guard, while still making sure he is not within the boundaries of the sunken ship. This is as close as the triton has been to the creature and the sarcophagus. The latter seems airtight and made of stone carved in the likeness of a demon with folded wings. The former is a squalid humanoid figure who wanders around the cargo hold as if guarding what is left inside. What is left of its skin, muscles, and bones is partially hidden by some armor and the undeniable attire of a ship captain, feathered tricorn and all. From this close distance, Kairus is able to note two additional details. First, he guesses this undead was likely a female when she still alive. Second, the fact she doesn't seem to carry a weapon does not mean she is unarmed: a gnarly tentacle wraps around her waist like a belt and sharp-looking bones jut out of her broken and twisted arms.
Kairus waves at the captain and tries to break the ice, but the creature barely reacts. All he gets is a turn of the head, which serves as an acknowledgement of the party's presence. Soon after, the captain's head turns back and she resumes her eternal guarding and wandering duty.
Hm... Not unexpected, of course, but as an eternal optimist deep down Kairus did hope for some communication. He sighed and turned to others, not leaving his observation post. "No luck. The Lady Captain here sure noticed our presence but does not want to talk. Did not attack yet either, though. I don't know... She does not harm anyone sitting inside the dead ship. But leaving a fellow sailor forever guard some... god's know what does not seem right either. Shall we attack? I can try to provoke her to do it first."
He waved his hand allowing a it's duplicate to appear near him and then moved that double closer to the sarcophagus, but not touching it yet.
Meili Liang Lvl 5 Monk
Dice
Yulmiath watches a stream of bubbles leave Kairus' mouth. He looks over to Krodhen before exaggeratedly shrugging.
Waiting for the Triton to take the lead, Yulmiath focuses on the undead sailor, their clothing and the sarcophagus. Surely some detail he's overheard on a rum soaked night in a dockside tavern might still be rattling around in ol' melon. Given the group's adventures on the island thus far something might have shaken loose, Gods know he's taken enough blows to the noggin.
History - 12
Seeing the lack of response from the undead, and seeing Yul look intently inward, Krodhen starts to look around and search his sea-faring memory for any recollection he may have of stories that might give him insight into what they are looking at
History: 16
"Bubbles the Barbarian" (Locathah - Lvl 9) - Locathah Rising; Shai'ere Delatete (Githyanki Monk - Lvl 9) Rrakkma (deceased - MindFlayer); Saros Rockfoot (Deep Gnome Diviner - Lvl 5) - The Lost Kenku & One Grung Above; Tagret (Goliath Barbarian - Lvl 2) - Tales of Faerun;
With some difficulty, Hun at least seemed to understand Kairus, though mentally cursed himself for never taking up lessons on Aquan from an old hermit sea elf back in Waterdeep. But such thoughts aside, his only response really is a nod of agreement, before then fishing out from his bag holding another orb of energy that seemed to almost begin freezing the water about his hands.
Though ready to propel at the first signs of hostility, a lack thereof would prompt the kobold to dismiss the magic altogether in favor of fiddling and activating his goggles to start scanning both the creature, the sarcophagus, and by then the perimeter itself for any signs of latent magic.
Edit: Making slight adjustment due to previous error in reference a 'necklace' but putting in the wrong spell.
When you realize you're doing too much: Signature.