This post has potentially manipulated dice roll results.
Hun approaches Mr. Thicc. But just before taking up his customary position riding the back of the construct, he puts a hand to the worse of his wounds and focuses for a moment, channeling in that instance the power and feeling felt in what he thought at least to be a divine blessing from Gond. For within moments, the rapid "reconstruction" of tissue, nicked bone, and more saw to him breathing a little easier, prior to somewhat grudgingly making an order. "Mr. Thicc... *sigh*... to the hallway. Double time it too, least they manage to get themselves in trouble. And keep away from any urns on the way if you can."
The construct in turns salutes with his octopus wielding hand, and after a bit of balance adjustments for his new passenger, rushed for the hallway.
Action(Hun): Cast (1st level)Divine Touch on self using Artificer Initiate feat, regaining 8(11) HP.
Movement(Hun): To move to LY-71 and board Mr. Thicc.
Movement/Action(Mr. Thicc): To Dash to LM-72. (or as close as possible)
"Stubborn son of a squid! Mollusks have more brains to know when to quit!" Kairus made sure the monster understood his tirade (Wis save 15), made a small step aside and adjusted the direction a bit to blow the stubborn thing away once again.
(OOC: I'll play a bit loose with initiative order this round to make better sense of the posts.)
Suddenly facing the Xorn up close, Rhogal reacts by cracking his enhancedstaff at the enemy. Finally landing a hit, the druid discharges the staff's magic on his foe. However, the Xorn's strong constitution allows it to resist the worst of the staff's effects. (Xorn takes 19 magical bludgeoning and necrotic damage.)
Catching up to his compatriot's plan, Krodhen extends his palm toward the Xorn and commands it to flee. The one eye that moves to look at the paladin seems to go lazy.
Not waiting for the creature to make a move, Kairus steps to the side and redirects his gust of wind to catch the Xorn and the hole on the wall in a straight line. The bard also adds an insult to the mix. (Xorn takes 1 psychic damage.)
IN THE TEMPLE LOUNGE & CORRIDOR
Calmer, Yulmiath approaches the hallway with care and begins to traverse it in search of his friends' voices. Hearing Rhogal's response and having gotten a general direction from the perceptive Mr. Thicc, Yulmiath soon reaches the set of large double doors on the southern wall of the sparkly-orb corridor.
Hun hangs back a bit, using the carved time to heal himself. He then hops on his construct and orders is to try to catch up to Yulmiath. (Hun recovers 11 HP.)
IN THE TREASURE ROOM & THE DAMP CAVES
Unable to keep his footing once more, the Xorn is pushed back by the powerful bardic winds swishing in the treasure room. Once he comes to a stop, the Xorn feels compelled to keep moving away from the fight, at least for now.
"Calvary?"Hun raises a brow ridge. "What is that dragonborn even on about?" He further questions quietly and further proving just how not sharp his particular "ears" were this day, if nothing else. Yet for all the kobold's confusion he still wound up bidding Mr. Thicc to double time it to the dragonborn's side while again given any urns along the way a fairly wide berth.
Once there construct opened or tried to open the nearest set of doors for at least a peek inside the next room.
Movement/Action(Mr. Thicc): Rush along to LN-81 and open southern doors(if possible), then use any remaining movement to step at least 5ft into the room.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
"In here!" Joined Kairus the calls to the rest of the group adding more quietly. "Who is panicking? Certainly not us!"
For the moment, all he could do is to wait for the monster to return, keeping the wind blowing into the giant face's mouth. "I wonder if we can close that mouth, would the toothy bastard be able to return?"
Yulmiath points to himself, to Hun, and then to Mr. Thicc. What started as a heroic call to action starts to lose momentum.
"We're the cavalry. Us. We are. Cavalry. You're riding an automaton... Cavalry."
Looking to Mr. Thicc for some kind of support and drawing a blank. Yulmiath shakes his head. Slightly dejected, he heads into the room, glad to see the rest of the Packers on their feet.
"My spell won't keep the enemy away for too long,"Krodhen admits. The paladin then picks up his enchanted flail and assumes a ready position. He then clarifies: "I may not be able to deliver a blow if I am caught in Kairus's wind storm, but I'll be ready should the monster make its way out of it."Krodhen then moves to a position next to the wall opening that is not yet being hit by the magical wind {LU-88}.
Kairus joins Rhogal in calling for the other half of the Snackers, making sure they know where to go based on audible clues. Multitasking, the bard keep his gust of wind focused on Umberlee's mouth and begins to wonder if it can be closed just as easily as it was opened.
Rhogal nods along with both Krodhen's and Kairus's words before also getting ready to wack the monster in the eye should it return. Being already at the edge of the gust of wind, the druid does not move an inch more.
Despite some confusion on what their arrival represents, Hun continues to shorten the distance between him and Yulmiath, albeit from the back of Mr. Thicc. While the construct walks, the artificer keeps an eye out for danger.
After Mr. Thicc opens the door and tiptoes into the room, Yulmiath overtakes the automaton, stomping through dried blood and humanoid remains on the floor to reach the larger part of the treasure room. Speaking of treasure, this is the first glimpse the scaly Snackers have of the piles or golden coins and many closed chests, crates, and barrels in this storage room. They also see well-worked columns and a darkened hallway shooting off the treasure room's southern wall. Finally, the new arrivals also spot the softskin Packers in battle positions, though it looks like they are fighting a bas-relief sculpture on the wall.
The sight of treasure seemingly makes Yulmiath feel a bit better. He no longer feels poisoned.
(OOC: We ended up not needing the DEX save I mentioned in the OOC Chat, so all's good.)
IN THE DAMP CAVES
Somewhere in the pool-filled caves, the Xorn moves in an unseen manner. For now, the monster is not back at the hole on the wall.
This post has potentially manipulated dice roll results.
"So what was it we just trod through and what is it that is going to come through that gap?"
Yulmiath moves forward, flanking Krodhen's position at the mouth of the opening (LU,87) and prepares to deliver a greataxe strike of his own should anything pop out.
"I think you will be fine if the thing returns."Assured Kairus the paladin. "But just in case, let us change positions a bit. Rhogal will get closer to you, and I'll keep the wind blowing a bit to the right (my right). Then you will be free to pummel the thing down safely. Agreed?"Kairus waited for the druid to take position near Krodhen and moved himself to keep the wind blowing straight into the mouth of the giant face.
(Moving to LW-85 after Rhogan clears the path and keeping the wind while trying not to catch others into it)
"Oh, you came!"If Kairus did not have to manipulate the wind current he would definitely wave to the cavalry. "Remember that toothy stomp we fought in the caves? Xarn? Xern? Anyway, there is one here too. Very stubborn one."
Hun scoffed at Yulmiath's reaffirmation; but, even he looked a touch concern once attention could be given the trio. Most of which dried up fairly quickly once Kairus explained the situation, leaving him scowling as he ushered his construct mount onward into the room and miss for the moment the gore conspicuously near the entryway. "It's called a Xorn, which considering the amount of treasure here, I'm not too surprised. Nor am I by its stubbornness."He looks about the room. "Foolish thing was probably driving itself half mad trying to get into this place... before you kindly opened the door for it no doubt." Hun sighed.
"Unless you got some bright idea for sealing the door, we're gonna have deal with it -- BUT NOONE. Touch. Anything! At random."He suddenly barks while fetching a vial from his satchel. "'cause it'a just be our luck that a freaking mimic or booby trap is in this room." Hun comments, still seeming blissfully unaware of again the gore at the construct's feet. With all that said, Hun readies some flinging and bid Mr. Thicc to do much the same.
Action(Hun): Ready (Cantrip)Frost Fire Bomb at Topi damaged by Mr. Thicc. Con Save(DC 14) or take 3(5) Cold damage and additional debilitation.
Bonus Action(Hun): Command Mr. Thicc to ready to paw-nch!
Action(Mr. Thicc): Ready to strike visible threat. When Triggered - Attack: 7 Damage: 4 of Force.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
(Everyone, that is, Krodhen, Kairus, Rhogal, Hun, and Yulmiath, can all take their turns.)
Hun approaches Mr. Thicc. But just before taking up his customary position riding the back of the construct, he puts a hand to the worse of his wounds and focuses for a moment, channeling in that instance the power and feeling felt in what he thought at least to be a divine blessing from Gond. For within moments, the rapid "reconstruction" of tissue, nicked bone, and more saw to him breathing a little easier, prior to somewhat grudgingly making an order. "Mr. Thicc... *sigh*... to the hallway. Double time it too, least they manage to get themselves in trouble. And keep away from any urns on the way if you can."
The construct in turns salutes with his octopus wielding hand, and after a bit of balance adjustments for his new passenger, rushed for the hallway.
Action(Hun): Cast (1st level)Divine Touch on self using Artificer Initiate feat, regaining 8(11) HP.
Movement(Hun): To move to LY-71 and board Mr. Thicc.
Movement/Action(Mr. Thicc): To Dash to LM-72. (or as close as possible)
When you realize you're doing too much: Signature.
"Stubborn son of a squid! Mollusks have more brains to know when to quit!" Kairus made sure the monster understood his tirade (Wis save 15), made a small step aside and adjusted the direction a bit to blow the stubborn thing away once again.
Meili Liang Lvl 5 Monk
Dice
Roll for Vicious Mockery: 1
Meili Liang Lvl 5 Monk
Dice
Putting himself at the end of the corridor, Yulmiath yells out for the other Packers.
"CAVALRY IS COMING! WHERE YOU AT? HOLLER AT YA BOYS!"
Pacing down the corridor, he keeps an ear out for a response.
(OOC Think rage dropped last turn, and definitely dropped this turn if not.)
Rhogal winds up for a strike with his staff of withering. Hopefully, this time a strike will find purchase (Using DM inspiration).
withered shroomstaff Attack: 20 Damage: 8
1 charge of staff of withering if it hits: 11
Once he hears Yulmiath's call from somewhere, he yells back "Just follow th' panicked screams an' you'll make it!"
Extended Signature
DM's Screen:
WIS save {DC 15}: 2 (4)
WIS save {DC 12}: 9 (5)
CON save {DC 15}: 11 (17)
STR save {DC 15}: 8
IN THE TREASURE ROOM
(OOC: I'll play a bit loose with initiative order this round to make better sense of the posts.)
Suddenly facing the Xorn up close, Rhogal reacts by cracking his enhanced staff at the enemy. Finally landing a hit, the druid discharges the staff's magic on his foe. However, the Xorn's strong constitution allows it to resist the worst of the staff's effects. (Xorn takes 19 magical bludgeoning and necrotic damage.)
Catching up to his compatriot's plan, Krodhen extends his palm toward the Xorn and commands it to flee. The one eye that moves to look at the paladin seems to go lazy.
Not waiting for the creature to make a move, Kairus steps to the side and redirects his gust of wind to catch the Xorn and the hole on the wall in a straight line. The bard also adds an insult to the mix. (Xorn takes 1 psychic damage.)
IN THE TEMPLE LOUNGE & CORRIDOR
Calmer, Yulmiath approaches the hallway with care and begins to traverse it in search of his friends' voices. Hearing Rhogal's response and having gotten a general direction from the perceptive Mr. Thicc, Yulmiath soon reaches the set of large double doors on the southern wall of the sparkly-orb corridor.
Hun hangs back a bit, using the carved time to heal himself. He then hops on his construct and orders is to try to catch up to Yulmiath. (Hun recovers 11 HP.)
IN THE TREASURE ROOM & THE DAMP CAVES
Unable to keep his footing once more, the Xorn is pushed back by the powerful bardic winds swishing in the treasure room. Once he comes to a stop, the Xorn feels compelled to keep moving away from the fight, at least for now.
END OF INITIATIVE ROUND 9
(Everyone, that is, Krodhen, Kairus, Rhogal, Hun, and Yulmiath, can all take their turns.)
"Calvary?" Hun raises a brow ridge. "What is that dragonborn even on about?" He further questions quietly and further proving just how not sharp his particular "ears" were this day, if nothing else. Yet for all the kobold's confusion he still wound up bidding Mr. Thicc to double time it to the dragonborn's side while again given any urns along the way a fairly wide berth.
Once there construct opened or tried to open the nearest set of doors for at least a peek inside the next room.
Action(Hun): Staying On his Toes.
Movement/Action(Mr. Thicc): Rush along to LN-81 and open southern doors(if possible), then use any remaining movement to step at least 5ft into the room.
When you realize you're doing too much: Signature.
"In here!" Joined Kairus the calls to the rest of the group adding more quietly. "Who is panicking? Certainly not us!"
For the moment, all he could do is to wait for the monster to return, keeping the wind blowing into the giant face's mouth. "I wonder if we can close that mouth, would the toothy bastard be able to return?"
Meili Liang Lvl 5 Monk
Dice
Yulmiath points to himself, to Hun, and then to Mr. Thicc. What started as a heroic call to action starts to lose momentum.
"We're the cavalry. Us. We are. Cavalry. You're riding an automaton... Cavalry."
Looking to Mr. Thicc for some kind of support and drawing a blank. Yulmiath shakes his head. Slightly dejected, he heads into the room, glad to see the rest of the Packers on their feet.
Move: LT,83
Action: Dodge
Expecting the creature to return soon, he raises his weapon again to prepare for when it does.
Readied withered shroomstaff Attack: 8 Damage: 5
IF it hits, 1 more charge from the staff: 12
Extended Signature
IN THE TREASURE ROOM
"My spell won't keep the enemy away for too long," Krodhen admits. The paladin then picks up his enchanted flail and assumes a ready position. He then clarifies: "I may not be able to deliver a blow if I am caught in Kairus's wind storm, but I'll be ready should the monster make its way out of it." Krodhen then moves to a position next to the wall opening that is not yet being hit by the magical wind {LU-88}.
Kairus joins Rhogal in calling for the other half of the Snackers, making sure they know where to go based on audible clues. Multitasking, the bard keep his gust of wind focused on Umberlee's mouth and begins to wonder if it can be closed just as easily as it was opened.
Rhogal nods along with both Krodhen's and Kairus's words before also getting ready to wack the monster in the eye should it return. Being already at the edge of the gust of wind, the druid does not move an inch more.
IN THE GLOWING ORB CORRIDOR
Despite some confusion on what their arrival represents, Hun continues to shorten the distance between him and Yulmiath, albeit from the back of Mr. Thicc. While the construct walks, the artificer keeps an eye out for danger.
After Mr. Thicc opens the door and tiptoes into the room, Yulmiath overtakes the automaton, stomping through dried blood and humanoid remains on the floor to reach the larger part of the treasure room. Speaking of treasure, this is the first glimpse the scaly Snackers have of the piles or golden coins and many closed chests, crates, and barrels in this storage room. They also see well-worked columns and a darkened hallway shooting off the treasure room's southern wall. Finally, the new arrivals also spot the softskin Packers in battle positions, though it looks like they are fighting a bas-relief sculpture on the wall.
The sight of treasure seemingly makes Yulmiath feel a bit better. He no longer feels poisoned.
(OOC: We ended up not needing the DEX save I mentioned in the OOC Chat, so all's good.)
IN THE DAMP CAVES
Somewhere in the pool-filled caves, the Xorn moves in an unseen manner. For now, the monster is not back at the hole on the wall.
END OF INITIATIVE ROUND 10
(Everyone, that is, Krodhen, Kairus, Rhogal, Hun, and Yulmiath, can all take their turns.)
"So what was it we just trod through and what is it that is going to come through that gap?"
Yulmiath moves forward, flanking Krodhen's position at the mouth of the opening (LU,87) and prepares to deliver a greataxe strike of his own should anything pop out.
Readied Attack: 9 Damage: 7
"I think you will be fine if the thing returns."Assured Kairus the paladin. "But just in case, let us change positions a bit. Rhogal will get closer to you, and I'll keep the wind blowing a bit to the right (my right). Then you will be free to pummel the thing down safely. Agreed?" Kairus waited for the druid to take position near Krodhen and moved himself to keep the wind blowing straight into the mouth of the giant face.
(Moving to LW-85 after Rhogan clears the path and keeping the wind while trying not to catch others into it)
"Oh, you came!" If Kairus did not have to manipulate the wind current he would definitely wave to the cavalry. "Remember that toothy stomp we fought in the caves? Xarn? Xern? Anyway, there is one here too. Very stubborn one."
Meili Liang Lvl 5 Monk
Dice
Hun scoffed at Yulmiath's reaffirmation; but, even he looked a touch concern once attention could be given the trio. Most of which dried up fairly quickly once Kairus explained the situation, leaving him scowling as he ushered his construct mount onward into the room and miss for the moment the gore conspicuously near the entryway. "It's called a Xorn, which considering the amount of treasure here, I'm not too surprised. Nor am I by its stubbornness." He looks about the room. "Foolish thing was probably driving itself half mad trying to get into this place... before you kindly opened the door for it no doubt." Hun sighed.
"Unless you got some bright idea for sealing the door, we're gonna have deal with it -- BUT NOONE. Touch. Anything! At random." He suddenly barks while fetching a vial from his satchel. "'cause it'a just be our luck that a freaking mimic or booby trap is in this room." Hun comments, still seeming blissfully unaware of again the gore at the construct's feet. With all that said, Hun readies some flinging and bid Mr. Thicc to do much the same.
Action(Hun): Ready (Cantrip)Frost Fire Bomb at Topi damaged by Mr. Thicc. Con Save(DC 14) or take 3(5) Cold damage and additional debilitation.
Bonus Action(Hun): Command Mr. Thicc to ready to paw-nch!
Action(Mr. Thicc): Ready to strike visible threat.
When Triggered - Attack: 7 Damage: 4 of Force.
When you realize you're doing too much: Signature.
Rhogal backs up from his position and prepares a handful of necrotizing fungal spores to lob at the Xorn whenever it rears it face(?).
Readied dead man's fingers Attack: 11 Damage: 1
Extended Signature