Despite all desire to keep peppering from afar, Droop's latest glance around the bend (after some hustling over of course), left him looking doubtfully back over his shoulder. "Big Man there and... hrmm... hmmm.... Flum it!"Without missing another beat, Droop rushed out from around the bend, dropping his bow along the way in favor of drawing upon both Cane and Sword for a manic assault upon the closest ghoul!
Movement: Full 30ft to get to south of closest ghoul.
Action: Unleashing a Citizen Cane upon southern-most ghoul. (Melee, Lethal)Cane Sword - Attack #1: 18to hit, for 5 non-magical piercing. (Melee, Lethal)Cane Sword - Attack #2: 24to hit, for 6 non-magical piercing. (Rolled from CS)
Bonus Action: Off-Hand Stabbing on same target(if still up). (Melee, Lethal)Shortsword - Attack #1: 18to hit, for 5non-magical piercing.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Droop in his Top hat brandishing both his weapons, moves as fast as he can, sliding on some ichor bouncing off of Margaret (forced movement, via DM) while stabbing the creature prone on the ground, destroying it, then finding himself ontop of it with a flash of his blades, in a whirlwind, attacks the creature to the northwest of him three times dealing some major damage
Caught off guard as he was, Droop was soon smile devilishly as he threw himself into another grey monster with a lot shot for the family jewels(or whatever was left of them!).
Action"Other": Breaking the Horde, Breaking the Horde~ (Melee, Lethal)Shortsword - Attack #1: 17to hit, for 9non-magical piercing.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Rabbit again steps forward to look to where the creatures are fighting Krull, Margret, and Droop. She motions to cast Chaos Bolt (at 2nd lvl) at the creature furthest south. (Spell Attack: 10, Damage: 16lightning)
Rabbits, ball of lightning, bounces further into the cavern, missing the creatures, the northern most grey creature, moves within five foot of Margaret's reach, to attack, it looks severely singed....
As the ugly creature moves into Margrets reach, she takes advantage of the situation, expertly swinging her blade: (Reaction: Brace: 17 to hit, Damage: 17 magical slashing.)
Seeing her friend attacked, Margret attacks the biting Ghoul with her trusty sword Talon, again summoning her opponent in booming energy: To hit: 20, Damage with booming blade: 8magic, 6 thunder slashing, (additional damage if target willingly moves)
The ghoul Margret attacks receives a deep slash, the one northwest of Margret attacks her missing, Droop being behind Margret, see's a space he can occupy, directly in front, of Margret to use the best, of his abilities
(@Storm: He does not have any special reactions, alas!)
"Oi! Y-you no eat Big Man live! Big Man only eaten if dead! And he no dead yet!"Claims Droop before with a somewhat flourish of weapons, he readies them once more before proceeding to stab the mess out of the nearest ghoul's torso and legs until the thing collapses on the stairs. And should it do so, then in true "heroic" fashion, he scampers atop the two ghoul corpse pile and somehow maintain his balance... at least long enough to get in one more cheeky strike at its head with the shortsword!
Action: Unleashing a Citizen Cane upon northwest ghoul. (Melee, Lethal)Cane Sword - Attack #1: 12to hit, for 7 magical piercing. (Melee, Lethal)Cane Sword - Attack #2: 18to hit, for 8 magical piercing. (Rolled from CS)
Bonus Action: Off-Hand Stabbing on same target(if still up). (Off-Hand,Melee, Lethal)Shortsword - Attack #1: 22to hit, for 9non-magical piercing.
Movement(If possible): 5ft northwest, occupying fallen ghoul's former position.
Action"Other": Breaking the Horde, Breaking the Horde~(if possible). (Melee, Lethal)Shortsword- Attack #2: 22to hit, for 8 magical piercing.
This post has potentially manipulated dice roll results.
(wow) Droop moves thru Margaret's space stopping right in front of her, (sorry I had the invisible barrier still up) He downs the weakest looking grey creature with one hit, and with the speed, flash of the rapier and scimitar He hits the uninjured grey creature three times, destroying the undead! You are out of combat.
Less, than a minute slips by and Krull comes back out of his stupor, noting how numb he is, meanwhile Calithor, uses his staff of healing 1charge 7 2 charge 10
Krull finds a playing card size wooden box, that must of came from the dwarven ghouls, disintegrates, in his hands, into dust revealing two cards and a neckless, turning the star cards over in his hands, they magically disappear into a mist of light absorbing into Krull's body,
Krull somehow, feels quicker.
(I'm gonna let you guys figure out the neckless, and who best benefits, from it.)
As you move forward, into this Cave it opens up into a Great Cavern
You first note many dining tables the area probably served as the banquet room, meeting area, and mead hall for the miners, who once worked wave echo cave, now long dead but still here.
Steep escarpments divide this large cavern into three sections—high ledges at either end, and a lower section in the middle. Carved stone stairs climb up to the ledges. Two large tables stand in the middle section, along with a pair of old braziers. A smaller table stands on the eastern ledge. The skeletal remains of dozens of dead warriors—dwarves, gnomes, orcs, and ogres—attest to the fierceness of the fighting that took place here long ago.
Krull comes back to normal bleeding profoundly.A absolutely Nasty way to die watching yourself being eaten alive or cut to pieces unable to do anything is his main thought. Calithor using his staff makes his cuts and bites go away and says with Gratitude "Thanks all of you!! probably that would be the end of me..not an ideal death for someone who loves dying by the blade"
He holds the cards and thinks that's not time for a game but as he realises something magical happened and as he feels his reflex heightened thinks about destiny..perhaps it's his brother that guided him from beyond the veil.He hands over the necklace to Droop as a gesture of appreciation "You have proven yourself one more time my friend..one day you might be a great chieftain"
Rabbit watches as Droop dispatches the rest of the foul creatures. "Nice job Droop!" she says as she moves forward. She is glad to see Calithor healing Krull and checks to make sure he's ok. But then when he turns the two cards over and the light goes into the big guy, she gets a bit concerned. "Krull! You ok? What in the world was that?"
With the necklace that Krull had found, she glances over to Margret. "Can you see if this might be magical or something? I'd say give it to Droop after all he did, but I suppose we should see who might most effectively use it." She pauses a moment, "I guess with this book I found I could cast spell to detect magic. But that probably won't fully help. May give it a try though. Why don't we take a bit of a rest here and recuperate."
With the downtime, she will spend the time to cast Detect Magic as a ritual using the book they had found. It's kind of a new experience as she'd never tried casting from a book like that before. it feels... well... cumbersome. With the spell finally active, she will glance at the necklace for what it's worth, even if Margrey has already figure it out. She will also scan the rest of the large chamber to see if there are any other traces of magic present.
Finally settling down, she decides to glance a bit more at the book she acquired. "Hmm, this one sounds kind of like how Margret got Marco," she says to herself. She sees the braziers in the room, then looks back to the book at the components needed. "Where am I gonna get charcoal, incense, and herbs? Probably not here. Guess that'll have to wait." The floating disk seems intriguing, but she decides to give that a try some other time too.
After sitting for a while, she stands, again looking about. "Ugh! There must be some way to get rid of this stink!" She's of course referring to herself as the incident with the griffon still has her garments soiled. "Isn't there water somewhere here? Wolfe used to be able to magic himself clean. Geesh, can't believe I'm saying this, but wish he could magic me clean now! Damn stupid man, running off..." Rabbit is clearly in a foul mood at the moment.
(OOC: Margret can cast the level 1 spell detect magic, but I believe with a short rest, we can determine if something has a property?)
"Hum, we still have the passage that leads to the water (is there stairs on the east side of the corridor going to water?), and Marco found a few other passages nearby that we could investigate. I can cast a spell to see if things are magic but not sure we want to do that right now."
Margret searches the room further, pushing the bones around with her sword, looking at the tables, any things that would open, will look inside, finally, will look for a hidden/ secret passage on the east side (where she things there are stairs and eventually the pool of water.
"We can take a brief rest before proceeding if that makes sense. I thought that illusion of myself was kinda a nice touch. It worked well against those undead."
Despite what was ultimately a short close combat exchange for the goblin, Droop continued to look wild-eyed and twitchy as he looked about, searching for any more signs of ghoulish daniels waiting in the dark. With a start, the goblin hopped back a step at Krull's offering at first. But in finally recognizing the goliath and seeing him in better spirits, Droop let out a long, sigh of relief. "Droop n-no want be chief of anything! B-but, uhm.... uhh... i-is happy Big man and others happy with Droop."He admits before cracking a wary smile and accepting the gift. Or at least started to before Rabbit spoke up on it.
At which point he looked torn between the necklace and Rabbit several times while anxiously rubbing at the brim of his hat. But eventually, he motions for Krull to give Margret the necklace and say, "Droop not really hurt, so Droop make sure no sneaky sneaks aren't near. If silly one can see if magic, then silly one can in meantime." With that, in an act of bravery or thoughtlessness, Droop makes his way deeper into the dining chamber, and soon disappeared into the darkness for those without a light or means to see within it. That is, if noone stops him. In which case, he goes no further than the tables, cleans off enough space from it to pretend to keep an eye on things from there.
Either way, any searching along the way for actual threats is haphazard at best, and eventually concludes with him posting up near the base of another small set of stairs to the east, if had not been warned against/commanded to not get too far. At some point or another over the next hour of rest(if the group is successful), he finally takes the time to really examine the hat and cane sword acquired from the griffon's nest, curious to know he felt so drawn to them...
(OOC: Don't think I ever clarified it before, but officially attuning to the hat over this short rest.)
(Rabbit Arcana - she's got no skill at this btw: 6;
Rabbit will case Detect just for fun mostly. If Margret doesn't object, she can do the short rest thing to see what the amulet does. Rabbit then will search the rest of the chamber to see what she can detect.
If someone points out the water to her she would likely check that out too.)
(Correct)
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Despite all desire to keep peppering from afar, Droop's latest glance around the bend (after some hustling over of course), left him looking doubtfully back over his shoulder. "Big Man there and... hrmm... hmmm.... Flum it!" Without missing another beat, Droop rushed out from around the bend, dropping his bow along the way in favor of drawing upon both Cane and Sword for a manic assault upon the closest ghoul!
Movement: Full 30ft to get to south of closest ghoul.
Action: Unleashing a Citizen Cane upon southern-most ghoul.
(Melee, Lethal)Cane Sword - Attack #1: 18 to hit, for 5 non-magical piercing.
(Melee, Lethal)Cane Sword - Attack #2: 24 to hit, for 6 non-magical piercing.
(Rolled from CS)
Bonus Action: Off-Hand Stabbing on same target(if still up).
(Melee, Lethal)Shortsword - Attack #1: 18 to hit, for 5 non-magical piercing.
When you realize you're doing too much: Signature.
Droop in his Top hat brandishing both his weapons, moves as fast as he can, sliding on some ichor bouncing off of Margaret (forced movement, via DM) while stabbing the creature prone on the ground, destroying it, then finding himself ontop of it with a flash of his blades, in a whirlwind, attacks the creature to the northwest of him three times dealing some major damage
Give me one more attack Droop via hoard breaker!
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Caught off guard as he was, Droop was soon smile devilishly as he threw himself into another grey monster with a lot shot for the family jewels(or whatever was left of them!).
Action"Other": Breaking the Horde, Breaking the Horde~
(Melee, Lethal)Shortsword - Attack #1: 17 to hit, for 9 non-magical piercing.
When you realize you're doing too much: Signature.
Another grey undead is destroyed, meanwhile Krull is uncomfortably num.
Calithor walks to the beginning of the corridor and casts sacred flame
Grey creature Dex: 19
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Rabbit again steps forward to look to where the creatures are fighting Krull, Margret, and Droop. She motions to cast Chaos Bolt (at 2nd lvl) at the creature furthest south.
(Spell Attack: 10, Damage: 16 lightning)
She holds her position next to Calithor.
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
(that's a 3)
Rabbits, ball of lightning, bounces further into the cavern, missing the creatures, the northern most grey creature, moves within five foot of Margaret's reach, to attack, it looks severely singed....
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
As the ugly creature moves into Margrets reach, she takes advantage of the situation, expertly swinging her blade: (Reaction: Brace: 17 to hit, Damage: 17 magical slashing.)
Nice! The ghoul is sliced in halve, the next inline smells blood in the water, attacks Krull with a bite, who simply stands there drooling.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Seeing her friend attacked, Margret attacks the biting Ghoul with her trusty sword Talon, again summoning her opponent in booming energy: To hit: 20, Damage with booming blade: 8magic, 6 thunder slashing, (additional damage if target willingly moves)
The ghoul Margret attacks receives a deep slash, the one northwest of Margret attacks her missing, Droop being behind Margret, see's a space he can occupy, directly in front, of Margret to use the best, of his abilities
Droop
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
(@Storm: He does not have any special reactions, alas!)
"Oi! Y-you no eat Big Man live! Big Man only eaten if dead! And he no dead yet!" Claims Droop before with a somewhat flourish of weapons, he readies them once more before proceeding to stab the mess out of the nearest ghoul's torso and legs until the thing collapses on the stairs. And should it do so, then in true "heroic" fashion, he scampers atop the two ghoul corpse pile and somehow maintain his balance... at least long enough to get in one more cheeky strike at its head with the shortsword!
Action: Unleashing a Citizen Cane upon northwest ghoul.
(Melee, Lethal)Cane Sword - Attack #1: 12 to hit, for 7 magical piercing.
(Melee, Lethal)Cane Sword - Attack #2: 18 to hit, for 8 magical piercing.
(Rolled from CS)
Bonus Action: Off-Hand Stabbing on same target(if still up).
(Off-Hand,Melee, Lethal)Shortsword - Attack #1: 22 to hit, for 9 non-magical piercing.
Movement(If possible): 5ft northwest, occupying fallen ghoul's former position.
Action"Other": Breaking the Horde, Breaking the Horde~(if possible).
(Melee, Lethal)Shortsword- Attack #2: 22 to hit, for 8 magical piercing.
When you realize you're doing too much: Signature.
(wow) Droop moves thru Margaret's space stopping right in front of her, (sorry I had the invisible barrier still up) He downs the weakest looking grey creature with one hit, and with the speed, flash of the rapier and scimitar He hits the uninjured grey creature three times, destroying the undead! You are out of combat.
Less, than a minute slips by and Krull comes back out of his stupor, noting how numb he is, meanwhile Calithor, uses his staff of healing 1charge 7 2 charge 10
Krull finds a playing card size wooden box, that must of came from the dwarven ghouls, disintegrates, in his hands, into dust revealing two cards and a neckless,
turning the star cards over in his hands, they magically disappear into a mist of light absorbing into Krull's body,
Krull somehow, feels quicker.
(I'm gonna let you guys figure out the neckless, and who best benefits, from it.)
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Group
As you move forward, into this Cave it opens up into a Great Cavern
You first note many dining tables the area probably served as the banquet room, meeting area, and mead hall for the miners, who once worked wave echo cave, now long dead but still here.
Steep escarpments divide this large cavern into three sections—high ledges at either end, and a lower section in the middle. Carved stone stairs climb up to the ledges. Two large tables stand in the middle section, along with a pair of old braziers. A smaller table stands on the eastern ledge. The skeletal remains of dozens of dead warriors—dwarves, gnomes, orcs, and ogres—attest to the fierceness of the fighting that took place here long ago.
It seems, you might, can take a short rest here.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Krull comes back to normal bleeding profoundly.A absolutely Nasty way to die watching yourself being eaten alive or cut to pieces unable to do anything is his main thought. Calithor using his staff makes his cuts and bites go away and says with Gratitude "Thanks all of you!! probably that would be the end of me..not an ideal death for someone who loves dying by the blade"
He holds the cards and thinks that's not time for a game but as he realises something magical happened and as he feels his reflex heightened thinks about destiny..perhaps it's his brother that guided him from beyond the veil.He hands over the necklace to Droop as a gesture of appreciation "You have proven yourself one more time my friend..one day you might be a great chieftain"
Rabbit watches as Droop dispatches the rest of the foul creatures. "Nice job Droop!" she says as she moves forward. She is glad to see Calithor healing Krull and checks to make sure he's ok. But then when he turns the two cards over and the light goes into the big guy, she gets a bit concerned. "Krull! You ok? What in the world was that?"
With the necklace that Krull had found, she glances over to Margret. "Can you see if this might be magical or something? I'd say give it to Droop after all he did, but I suppose we should see who might most effectively use it." She pauses a moment, "I guess with this book I found I could cast spell to detect magic. But that probably won't fully help. May give it a try though. Why don't we take a bit of a rest here and recuperate."
With the downtime, she will spend the time to cast Detect Magic as a ritual using the book they had found. It's kind of a new experience as she'd never tried casting from a book like that before. it feels... well... cumbersome. With the spell finally active, she will glance at the necklace for what it's worth, even if Margrey has already figure it out. She will also scan the rest of the large chamber to see if there are any other traces of magic present.
Finally settling down, she decides to glance a bit more at the book she acquired. "Hmm, this one sounds kind of like how Margret got Marco," she says to herself. She sees the braziers in the room, then looks back to the book at the components needed. "Where am I gonna get charcoal, incense, and herbs? Probably not here. Guess that'll have to wait." The floating disk seems intriguing, but she decides to give that a try some other time too.
After sitting for a while, she stands, again looking about. "Ugh! There must be some way to get rid of this stink!" She's of course referring to herself as the incident with the griffon still has her garments soiled. "Isn't there water somewhere here? Wolfe used to be able to magic himself clean. Geesh, can't believe I'm saying this, but wish he could magic me clean now! Damn stupid man, running off..." Rabbit is clearly in a foul mood at the moment.
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
(OOC: Margret can cast the level 1 spell detect magic, but I believe with a short rest, we can determine if something has a property?)
"Hum, we still have the passage that leads to the water (is there stairs on the east side of the corridor going to water?), and Marco found a few other passages nearby that we could investigate. I can cast a spell to see if things are magic but not sure we want to do that right now."
Margret searches the room further, pushing the bones around with her sword, looking at the tables, any things that would open, will look inside, finally, will look for a hidden/ secret passage on the east side (where she things there are stairs and eventually the pool of water.
"We can take a brief rest before proceeding if that makes sense. I thought that illusion of myself was kinda a nice touch. It worked well against those undead."
Despite what was ultimately a short close combat exchange for the goblin, Droop continued to look wild-eyed and twitchy as he looked about, searching for any more signs of ghoulish daniels waiting in the dark. With a start, the goblin hopped back a step at Krull's offering at first. But in finally recognizing the goliath and seeing him in better spirits, Droop let out a long, sigh of relief. "Droop n-no want be chief of anything! B-but, uhm.... uhh... i-is happy Big man and others happy with Droop." He admits before cracking a wary smile and accepting the gift. Or at least started to before Rabbit spoke up on it.
At which point he looked torn between the necklace and Rabbit several times while anxiously rubbing at the brim of his hat. But eventually, he motions for Krull to give Margret the necklace and say, "Droop not really hurt, so Droop make sure no sneaky sneaks aren't near. If silly one can see if magic, then silly one can in meantime." With that, in an act of bravery or thoughtlessness, Droop makes his way deeper into the dining chamber, and soon disappeared into the darkness for those without a light or means to see within it. That is, if noone stops him. In which case, he goes no further than the tables, cleans off enough space from it to pretend to keep an eye on things from there.
Either way, any searching along the way for actual threats is haphazard at best, and eventually concludes with him posting up near the base of another small set of stairs to the east, if had not been warned against/commanded to not get too far. At some point or another over the next hour of rest(if the group is successful), he finally takes the time to really examine the hat and cane sword acquired from the griffon's nest, curious to know he felt so drawn to them...
(OOC: Don't think I ever clarified it before, but officially attuning to the hat over this short rest.)
When you realize you're doing too much: Signature.
So who is helping who, in the dueling detect magics? And it takes ten minutes, to cast via ritual, but doesn't take a spell slot,
When you look at the Amulet it seems to have a helpful aura about it, roll arcana
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
(Rabbit Arcana - she's got no skill at this btw: 6;
Rabbit will case Detect just for fun mostly. If Margret doesn't object, she can do the short rest thing to see what the amulet does. Rabbit then will search the rest of the chamber to see what she can detect.
If someone points out the water to her she would likely check that out too.)
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer