Azaka turns to the group and checks if they are doing OK, everyone but Whistler where restrained by the thorns. So she quickly had to decide to take out to fleeing enemy or stay and make sure that everyone would be safe. The younger lizardfolk was limping after Azaka's attack of oportunity so she decided to end that right then and there.
Attack: 15 Damage: 9 Attack: 24 Damage: 9
The bloodied lizardfolk also fights off the magical thorns 10 and then continued attacking Aranea with the head and then tries to take a bite out of her.
"Ouch!" Aranea cries out as the lizard snaps at her, drawing blood from her arm. She stumbles backwards a bit. She couldn't believe her eyes when she saw the crocodile transform. This jungle was truly home to dangers she had never imagined.
Whistler grit his teeth as the axes struck; then he noticed the burly lizardfolk pocket one of his daggers!
Suppressing a roar, he focused and drew two more daggers, flinging them at his opponent (he'd just designated him such!) while barking, "Like that? Well here's couple mo' fo' ya' satchel!" Then in one smooth motion, he drew a third dagger from somewhere and added it to the volley, almost as if to accentuate the point.
ACTION: Throw dagger at lizardfolk (free draws from Thrown Weapon Fighting Style) * Dagger Throw - Attack: 24, Piercing Damage: 7 BONUS: Throw dagger at lizardfolk with off-hand * Dagger Throw - Attack: 6, Piercing Damage: 6 ACTION SURGE: Attack Action to throw third dagger at lizardfolk * Dagger Throw - Attack: 14, Piercing Damage: 8 EXTRA: Extra damage from Psionic Strike with the first dagger that hits - 8 Force Damage NOTE: If the first one or two daggers drops the burly lizardfolk, the remaining dagger(s) will instead go toward the slender lizardfolk, presuming he's not asleep, or if he is, then to the crocodile (unless he's asleep too!)
Whistler grit his teeth as the axes struck; then he noticed the burly lizardfolk pocket one of his daggers!
Suppressing a roar, he focused and drew two more daggers, flinging them at his opponent (he'd just designated him such!) while barking, "Like that? Well here's couple mo' fo' ya' satchel!" Then in one smooth motion, he drew a third dagger from somewhere and added it to the volley, almost as if to accentuate the point.
ACTION: Throw dagger at lizardfolk (free draws from Thrown Weapon Fighting Style) * Dagger Throw - Attack: 11, Piercing Damage: 8 BONUS: Throw dagger at lizardfolk with off-hand * Dagger Throw - Attack: 17, Piercing Damage: 4 ACTION SURGE: Attack Action to throw third dagger at lizardfolk * Dagger Throw - Attack: 9, Piercing Damage: 6 EXTRA: Extra damage from Psionic Strike with the first dagger that hits - 5 Force Damage NOTE: If the first one or two daggers drops the burly lizardfolk, the remaining dagger(s) will instead go toward the slender lizardfolk, presuming he's not asleep, or if he is, then to the crocodile (unless he's asleep too!)
No MOVE or REACTION.
Finished!
The second dagger manages to pierce enough the lizardfolk's skin to make some damage and then it pulses causing additional pain to the creature(total dmg: 14) . But the creature smiles and feels challenged to a "throwing match":
Seeing that the bolt missed its target, Case drops his crossbow and draws his longsword taking it with both hands. He then moves to his nearest foe and then swings his sword at his target, letting out a roar!
(Attack: 13 Damage: 4)
Rollback Post to RevisionRollBack
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Seeing that the bolt missed its target, Case drops his crossbow and draws his longsword taking it with both hands. He then moves to his nearest foe and then swings his sword at his target, letting out a roar!
(Attack: 13 Damage: 4)
Being restrained by the thorns you are not able to stand up, so the longsword would be from your sitting position (I believe that's how you were) with disadvantage. However, the attack you already missed so no need to re-roll.
Aranea struggles to free herself from the thorns. Realizing she won't be able to get free just yet, she uses her rapier to cut the vines entangling her.
Aranea struggles to free herself from the thorns. Realizing she won't be able to get free just yet, she uses her rapier to cut the vines entangling her.
((Can I do that for my turn?))
It's actually an athletics the way I imagine this is that the thorns and vines that are keeping you restrained won't allow you to swing freely in a way that would benefit you in that task. being restrained allows you to attack but with disadvantage so I guess we can simply use an action to try to break free with no disadvantage.
You manage to get out of the vines that where holding your arms.
Now only Gear and Case are restrained by the spell. However the former crocodile mumbles something unintelligible and then you notice how the plants that grew around you wither ane feel very rough and pointy. These are no longer restraining and fell to the ground around you. This doesn't
He then moves next to the Lizardfolk throwing handaxes for his protection. (around 30 ft. from you)
By now Azaka is the only one far from camp since she's been attacking ranged enemies from up close. The rest of you held the position from camp (except Aranea who moved but then returned to attack) So I'm considering you are all within a 20 ft radius circle.
Gear casts sleep in the direction of the noise of the bloodied lizard and Aranea. Worst case they both fall asleep, he thinks to himself.
27 hp of lethargy, creatures falling asleep in order from lowers hit points upward.
I was reviewing if I missed any damage on the enemies and noticed that I forgot to update how Sleep affected the area.
Just a couple of things - The slender Lizardfolk that attacked twice Aranea (failing one and hitting one attack should've attacked with disadavantage so the 3 DMG never happened. Since I screwed that turn I'm not rolling for the second attack I'll just assume both failed.
Sleep will take over Aranea's HP. Then the Slender lizardfolk and won't be enough to make Whistler fall sleep.
So nothing changed, except that Aranea is at 8HP and prone sleeping, the enemy in front of her is sleeping as well.
Azaka will move next to the Crocodile/lizardfolk and attack twice:
Attack: 19 Damage: 8 Attack: 14 Damage: 8
After her would be the lizardfolk next to Aranea but he is currently sleeping so it'll be
Gear's Turn again
Both attacks hit the enemy, the enemy turns to Azaka but can't do much about. He does turn to the group of Whistler and holds his hand up as if he was trying to grab or keep holding something invisible: 16 4
(Case's strength saving throw: 4)
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
((Aranea Saving throw: 6))
Azaka turns to the group and checks if they are doing OK, everyone but Whistler where restrained by the thorns. So she quickly had to decide to take out to fleeing enemy or stay and make sure that everyone would be safe. The younger lizardfolk was limping after Azaka's attack of oportunity so she decided to end that right then and there.
Attack: 15 Damage: 9
Attack: 24 Damage: 9
The bloodied lizardfolk also fights off the magical thorns 10 and then continued attacking Aranea with the head and then tries to take a bite out of her.
Attack: 16 Damage: 3
Attack: 11 Damage: 7
The fleeing lizardfolk falls after receiving both attacks.
Next Turn: Gear
20 - Slender Lizardfolk (Race identified by Azaka) holding a spear and a bag dripping something - 18 Dmg (Bloodied)
18 - Gear
16 - Whistler
16 - Case
12 - Older Lizardfolk carrying multiple javelins which are dragged leaving a line as he walks.7 - Burly Lizardfolk holding two hand axes and wearing several on a belt and across his chest - 5 Dmg
7 - Aranea - 14 - 6 (from protective field): 8 dmg
6 -🐊
3 - Smaller Iguana-ish Lizardfolk holding a heavy club and a spiked shield3 - Hunched Lizardfolk carrying daggers and a torch
2 - Azaka"Ouch!" Aranea cries out as the lizard snaps at her, drawing blood from her arm. She stumbles backwards a bit. She couldn't believe her eyes when she saw the crocodile transform. This jungle was truly home to dangers she had never imagined.
Extended Signature
Characters: Bryony Alderleaf (Phandelver and Below) ♦ Vesta Trevelyan (Vecna: Eve of Ruin) ♦ Ada Kendrick (Curse of Strahd) ♦ Gareth Blackwood (Dragon of Icespire Peak) ♦ Karys Velthune (Out of the Abyss) ♦ Surina Xarith (Simple, Heroic Adventure)
DM: Baldur's Gate: Descent Into Avernus
Gear casts sleep in the direction of the noise of the bloodied lizard and Aranea. Worst case they both fall asleep, he thinks to himself.
27 hp of lethargy, creatures falling asleep in order from lowers hit points upward.
Whistler grit his teeth as the axes struck; then he noticed the burly lizardfolk pocket one of his daggers!
Suppressing a roar, he focused and drew two more daggers, flinging them at his opponent (he'd just designated him such!) while barking, "Like that? Well here's couple mo' fo' ya' satchel!" Then in one smooth motion, he drew a third dagger from somewhere and added it to the volley, almost as if to accentuate the point.
Sterling - V. Human Bard 3 (College of Art) - [Pic] - [Traits] - in Bards: Dragon Heist (w/ Mansion) - Jasper's [Pic] - Sterling's [Sigil]
Tooltips Post (2024 PHB updates) - incl. General Rules
>> New FOW threat & treasure tables: fow-advanced-threat-tables.pdf fow-advanced-treasure-table.pdf
The second dagger manages to pierce enough the lizardfolk's skin to make some damage and then it pulses causing additional pain to the creature(total dmg: 14) . But the creature smiles and feels challenged to a "throwing match":
Next Turn: Case
After Cases's turn:
Attack: 15 Damage: 3
Attack: 24 Damage: 10
20 - Slender Lizardfolk (Race identified by Azaka) holding a spear and a bag dripping something - 18 Dmg (Bloodied)
18 - Gear
16 - Whistler
16 - Case
12 - Older Lizardfolk carrying multiple javelins which are dragged leaving a line as he walks.7 - Burly Lizardfolk holding two hand axes and wearing several on a belt and across his chest - 19 Dmg
7 - Aranea - 14 - 6 (from protective field): 5 dmg
6 -🐊
3 - Smaller Iguana-ish Lizardfolk holding a heavy club and a spiked shield3 - Hunched Lizardfolk carrying daggers and a torch
2 - AzakaSeeing that the bolt missed its target, Case drops his crossbow and draws his longsword taking it with both hands. He then moves to his nearest foe and then swings his sword at his target, letting out a roar!
(Attack: 13 Damage: 4)
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Being restrained by the thorns you are not able to stand up, so the longsword would be from your sitting position (I believe that's how you were) with disadvantage. However, the attack you already missed so no need to re-roll.
I believe only the second attack will hit Whistler for 3 dmg.
And it'll be Aranea's turn now.
Aranea struggles to free herself from the thorns. Realizing she won't be able to get free just yet, she uses her rapier to cut the vines entangling her.
((Can I do that for my turn?))
Extended Signature
Characters: Bryony Alderleaf (Phandelver and Below) ♦ Vesta Trevelyan (Vecna: Eve of Ruin) ♦ Ada Kendrick (Curse of Strahd) ♦ Gareth Blackwood (Dragon of Icespire Peak) ♦ Karys Velthune (Out of the Abyss) ♦ Surina Xarith (Simple, Heroic Adventure)
DM: Baldur's Gate: Descent Into Avernus
It's actually an athletics the way I imagine this is that the thorns and vines that are keeping you restrained won't allow you to swing freely in a way that would benefit you in that task. being restrained allows you to attack but with disadvantage so I guess we can simply use an action to try to break free with no disadvantage.
((I'll try to make the athletics check to break free.))
Athletics - 10
Extended Signature
Characters: Bryony Alderleaf (Phandelver and Below) ♦ Vesta Trevelyan (Vecna: Eve of Ruin) ♦ Ada Kendrick (Curse of Strahd) ♦ Gareth Blackwood (Dragon of Icespire Peak) ♦ Karys Velthune (Out of the Abyss) ♦ Surina Xarith (Simple, Heroic Adventure)
DM: Baldur's Gate: Descent Into Avernus
You manage to get out of the vines that where holding your arms.
Now only Gear and Case are restrained by the spell. However the former crocodile mumbles something unintelligible and then you notice how the plants that grew around you wither ane feel very rough and pointy. These are no longer restraining and fell to the ground around you. This doesn't
He then moves next to the Lizardfolk throwing handaxes for his protection. (around 30 ft. from you)
By now Azaka is the only one far from camp since she's been attacking ranged enemies from up close. The rest of you held the position from camp (except Aranea who moved but then returned to attack) So I'm considering you are all within a 20 ft radius circle.
I was reviewing if I missed any damage on the enemies and noticed that I forgot to update how Sleep affected the area.
Just a couple of things - The slender Lizardfolk that attacked twice Aranea (failing one and hitting one attack should've attacked with disadavantage so the 3 DMG never happened. Since I screwed that turn I'm not rolling for the second attack I'll just assume both failed.
Sleep will take over Aranea's HP. Then the Slender lizardfolk and won't be enough to make Whistler fall sleep.
So nothing changed, except that Aranea is at 8HP and prone sleeping, the enemy in front of her is sleeping as well.
Azaka will move next to the Crocodile/lizardfolk and attack twice:
Attack: 19 Damage: 5
Attack: 10 Damage: 4
After her would be the lizardfolk next to Aranea but he is currently sleeping so it'll be
Gear's Turn again
Both attacks hit the enemy, the enemy turns to Azaka but can't do much about. He does turn to the group of Whistler and holds his hand up as if he was trying to grab or keep holding something invisible:
16
4
Every piece of throns, dried vines that fall around Whistler's group turns to dust and dissapears.
The lizardfolk turns to Azaka with fear in his eyes.
Gear mechanically stressed the enemy closest to himself:
if he is able to move and reach them he will move up to melee range and use the help action to give advantage to the next attack against them.
barring that possibility, Gear will cast mind sliver, imposing a DC 14 Intelligence saving throw on the nearest target or take 5 psychic dmg.