Petyeras stands up and moves 15ft away from where he saw the claws went. He focusses on his Crystal and points his fingers at the worst hidden claw; shooting a Bolt of Force energy towards it:
Forge bolt: Attack: 5 Damage: 3
((Forgot you made your action already. Will use this + it is difficult terrain, so you will move 7ft after standing up))
As you hurl a bolt of force towards one of the hidden claws, the room lights up for a second with a blueish light. The bolt impacts the pile of bones, making some of them splinter under the energies force. Fragments of razorsharp bone shoot through the room.
((Everyone a dex save please, this means the claws aswell. DC10))
This post has potentially manipulated dice roll results.
dex save: 21
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
(ooc: yes. No hp modifiers and no deathsaves is a bit too much. Therefor are the linguring injuries. Everytime you go down, chances are it will get more difficult))
(I love how you guys are discussing Meagan’s fate, makes sense since she’s unconscious and now at 0 hit points. I’m not done though, right? Still get to do death saving throws?)
(exactly! btw all, I make the rolls for lingering injuries. If you want to do those rolls yourselves let me know. For now I rolled a 1 for meagan... which is not that good. I'll describe in a couple of minutes)
(exactly! btw all, I make the rolls for lingering injuries. If you want to do those rolls yourselves let me know. For now I rolled a 1 for meagan... which is not that good. I'll describe in a couple of minutes)
(Of course you did, that’s apparently her favorite number)
Most of you can dodge the bone splinters, except for Petyeras and Meagan.
Petyeras gets hit in his lower right arm, just a mere scratch, but still it hurts. (1dmg)
Meagan, laying unconscious on the ground, is an easy target. With the blast, the bone splinter shoots through the air and pierces her left eye. Meagan twitches for a second and then motionless as before. Her eye doesn't look good, nor does Meagan, as blood drips out. (You have disadvantage on Wisdom (Perception) checks that rely on sight and on ranged attack rolls. Magic such as the regenerate spell can restore the lost eye. If you have no eyes left after sustaining this injury, you're blinded. And you are down ofcourse)
(I keep rolling crits and you keep rolling nat 1's, this is not going great)
Terbac, one of the claws crawls via your legs, over your body, to your throat and slashes it open. You fall dead on the ground.
Petyeras, you got serioulsy injured again and go down after a fist hits you on your feet. (Severe bruising. You suffer severe bruising over an extensive portion of your anatomy. Anytime you suffer bludgeoning or force damage, you suffer an additional point of bludgeoning or force damage. The bruising heals if you receive magical healing. Alternately, it heals on its own in 2 week.)
(ooc: We have our first dead! and the honor goes to Terbac! You can roll for a new character if you like.)
(wow, I'm not sure I can follow. Why did Terbac die? wouldn't he go down and have death savings first? Then why do they attack with advantage still? I thought we see them after the bone splinters.)
(ooc: oh dear... the advantage was my mistake. But if I take the first roll, it still is a crit. So the damage stays as is. He dies, because he only has 2 hitpoints. When damage reduces you to 0 hit points and there is damage remaining, you die if the remaining damage equals or exceeds your hit point maximum.)
This post has potentially manipulated dice roll results.
Charisma save: 12
((When damage (that isn't radiant or from a critical hit) reduces you to 0 HP, you can make a CHA saving throw (DC 5 + the damage taken) On a success, you instead drop to 1 HP))
Rollback Post to RevisionRollBack
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war |Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
This post has potentially manipulated dice roll results.
Sarmaris stands once more utterly confused as to what’s going on, he doesn’t even remember how he fell down again.
”W, w, what’s going on?!” He stammers and shouts looking around the room. He clocks one of the skeletal hands and fires his bow at it (assuming that’s the weapon I found).
Attack: 26 Damage: 11
(If there is somewhere he could perceive as being safer he will misty step there, otherwise stay put)
((When damage (that isn't radiant or from a critical hit) reduces you to 0 HP, you can make a CHA saving throw (DC 5 + the damage taken) On a success, you instead drop to 1 HP))
(Ah yes. Thats right! Awesome. Back in business)
You draw your last strength from the grave and return to the living.
((Forgot you made your action already. Will use this + it is difficult terrain, so you will move 7ft after standing up))
As you hurl a bolt of force towards one of the hidden claws, the room lights up for a second with a blueish light. The bolt impacts the pile of bones, making some of them splinter under the energies force. Fragments of razorsharp bone shoot through the room.
((Everyone a dex save please, this means the claws aswell. DC10))
Balding as fists, the claws try to thighten their muscles to block off incoming splinters.
Claw 1: 14. Claw 2: 17. Claw 3: 21.
Two were able to block it off, one got pierced with a splinter, it lost a finger, but still stands. The blast also made them visible again.
(Everyone who fails the DC also takes 1 damage)
Sarmaris DEX save - 14
dex save: 21
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Dex save 19
D&D since 1984
((Ooc: 1hp is unforgiving. But other than that, everyone is having fun right?))
(ooc: yes. No hp modifiers and no deathsaves is a bit too much. Therefor are the linguring injuries. Everytime you go down, chances are it will get more difficult))
Dex save 22 (rolled in campaign, couldn’t do it here on phone. But Meagan still has to roll, no?)
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || b'Reh - Stig Cleric - Humblewood || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Zephirah - Demonic Bard - Sands || Merry - Gifted Surgeon - Short || Marasatra - Blood Mage - Avernus || Lan - Dwarf Dragon - Wuxian ||
(I love how you guys are discussing Meagan’s fate, makes sense since she’s unconscious and now at 0 hit points. I’m not done though, right? Still get to do death saving throws?)
(exactly! btw all, I make the rolls for lingering injuries. If you want to do those rolls yourselves let me know. For now I rolled a 1 for meagan... which is not that good. I'll describe in a couple of minutes)
(Of course you did, that’s apparently her favorite number)
Most of you can dodge the bone splinters, except for Petyeras and Meagan.
Petyeras gets hit in his lower right arm, just a mere scratch, but still it hurts. (1dmg)
Meagan, laying unconscious on the ground, is an easy target. With the blast, the bone splinter shoots through the air and pierces her left eye. Meagan twitches for a second and then motionless as before. Her eye doesn't look good, nor does Meagan, as blood drips out.
(You have disadvantage on Wisdom (Perception) checks that rely on sight and on ranged attack rolls. Magic such as the regenerate spell can restore the lost eye. If you have no eyes left after sustaining this injury, you're blinded. And you are down ofcourse)
The Undead Claws crawl back to their nearest targets.
(I keep rolling crits and you keep rolling nat 1's, this is not going great)
Terbac, one of the claws crawls via your legs, over your body, to your throat and slashes it open. You fall dead on the ground.
Petyeras, you got serioulsy injured again and go down after a fist hits you on your feet. (Severe bruising. You suffer severe bruising over an extensive portion of your anatomy. Anytime you suffer bludgeoning or force damage, you suffer an additional point of bludgeoning or force damage. The bruising heals if you receive magical healing. Alternately, it heals on its own in 2 week.)
(ooc: We have our first dead! and the honor goes to Terbac! You can roll for a new character if you like.)
(wow, I'm not sure I can follow. Why did Terbac die? wouldn't he go down and have death savings first? Then why do they attack with advantage still? I thought we see them after the bone splinters.)
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || b'Reh - Stig Cleric - Humblewood || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Zephirah - Demonic Bard - Sands || Merry - Gifted Surgeon - Short || Marasatra - Blood Mage - Avernus || Lan - Dwarf Dragon - Wuxian ||
(ooc: oh dear... the advantage was my mistake. But if I take the first roll, it still is a crit. So the damage stays as is. He dies, because he only has 2 hitpoints. When damage reduces you to 0 hit points and there is damage remaining, you die if the remaining damage equals or exceeds your hit point maximum.)
(ooc: yes Sarmaris it's turn! Thought I waited for Terbac, but he can react when he is back)
Everyone sees one hand between the bones, so you can easily target that. The other two are hidden, unless someone searches for them.
Charisma save: 12
((When damage (that isn't radiant or from a critical hit) reduces you to 0 HP, you can make a CHA saving throw (DC 5 + the damage taken) On a success, you instead drop to 1 HP))
"grandpa" Salkur, Gnome Arti/Sorc: Forged in Chaos | Pepin, Human Arti/Cleric: Goblin horde | Mixtli, Volc Genasi Arti: Champions of the Citadel | Erix Vadalitis, Human Druid: Rising from the last war | Smithy, Human Arti: Night Ravens: Black orchids for Biscotti | Tamphalic Aliprax, Dragonborn Wizard: Chronicles of the Accursed | Doc, Dwarven Cleric (2024): Adventure at Hope's End | Abathax, Tiefling Illriger: Hunt for the Balowang | Gorin Mestel, Human Arti: Descend into Avernus
Sarmaris stands once more utterly confused as to what’s going on, he doesn’t even remember how he fell down again.
”W, w, what’s going on?!” He stammers and shouts looking around the room. He clocks one of the skeletal hands and fires his bow at it (assuming that’s the weapon I found).
Attack: 26 Damage: 11
(If there is somewhere he could perceive as being safer he will misty step there, otherwise stay put)
(Ah yes. Thats right! Awesome. Back in business)
You draw your last strength from the grave and return to the living.