This post has potentially manipulated dice roll results.
Ghorbash
Seeing the monstrosities, Ghorbash is oddly calm. These are no natural goblins, yet the seem to approach as they are. Regardless, he prepares to destroy them and put them out of their perceived misery. "Strike them down!", he says as the bloodlust fills every sinew in his muscles.
This post has potentially manipulated dice roll results.
(Since Kathleen is hidden, does she get an extra turn? I'm not really well-versed in stealth mechanics)
Initiative: 20
If Kathleen gets an extra turn, she will do the following. If not, she will do it on her turn.
If the goblins are withing 5ft of her, she will draw her rapier and strike with it. Otherwise she will fire an arrow at a goblin. (most damaged, if there is no extra turn)
To hit:4 (add +7 for rapier or +9 for longbow). Damage: 8
The chamber you are located in is roughly a 20 foot by 20 foot square. The tunnels are much narrower, in some places only five feet wide. The ceiling of the chamber is about ten feet up, and sufficient light filters through the pit opening that you can see and function fully. The floor is composed of packed dirt and sharp pieces of metal and rock litter the ground.
Ayoola's bolt blasts "Chains" across the chamber and into the far wall. It never even saw the person that killed it before it's neck snaps and it closes it's eyes forever.
Kathleen hits the next goblin, the one wearing armor, with a well-aimed arrow, but it merely bounces off one of it's many implanted plates.
Surprise round is over, Ayoola is up first in the normal round.
Dwinkle attempts to hide in the shadows, but this is impossible with pants as luminescent as his.
The four-armed goblin shrieks and falls to the floor, clutching at it's throat, but it yet breathes.
The goblin embedded with metal plates charge across the floor, hurdles it's fallen comrade, and swings a rusty blade at the head of Ghorbash, who takes up the center of the floor.
Attack: 13 Damage: 8
The fallen goblin has since regained it's feet, and though still shaken from the skeletal attack, it punches out with two iron fists, one at Ennis and one at Ayoola.
The two remaining goblins, the four-armed one and the goblin with a blade sticking out of it's head, now eye you nervously but do not yet make the trademark retreat that goblins are so aptly known for.
Ghorbash
Seeing the monstrosities, Ghorbash is oddly calm. These are no natural goblins, yet the seem to approach as they are. Regardless, he prepares to destroy them and put them out of their perceived misery. "Strike them down!", he says as the bloodlust fills every sinew in his muscles.
Initiative: 7
Edit: OOC: and he's oddly slow, too!
Adoy
Initiative: 23
(Since Kathleen is hidden, does she get an extra turn? I'm not really well-versed in stealth mechanics)
Initiative: 20
If Kathleen gets an extra turn, she will do the following. If not, she will do it on her turn.
If the goblins are withing 5ft of her, she will draw her rapier and strike with it. Otherwise she will fire an arrow at a goblin. (most damaged, if there is no extra turn)
To hit:4 (add +7 for rapier or +9 for longbow). Damage: 8
EDIT: Forgot to roll advantage: 9
Ennis Initiative: 10
Ayoola Initiative: 6
Surprise Round: Ayoola will cast Chaos Bolt at the one with the spinning chains. Attack: 24 Damage: 16
EDIT: That would be Force damage, then. And I forgot to roll for Wild Magic Surge: 4
Goblin Perception check:
3
Ayoola and Kathleen have surprise. (These are remarkably oblivious goblins)
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
(How wide is this tunnel?)
The Battleground:
The chamber you are located in is roughly a 20 foot by 20 foot square. The tunnels are much narrower, in some places only five feet wide. The ceiling of the chamber is about ten feet up, and sufficient light filters through the pit opening that you can see and function fully. The floor is composed of packed dirt and sharp pieces of metal and rock litter the ground.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Ayoola's bolt blasts "Chains" across the chamber and into the far wall. It never even saw the person that killed it before it's neck snaps and it closes it's eyes forever.
Kathleen hits the next goblin, the one wearing armor, with a well-aimed arrow, but it merely bounces off one of it's many implanted plates.
Surprise round is over, Ayoola is up first in the normal round.
Dwinkle attempts to hide in the shadows, but this is impossible with pants as luminescent as his.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
After finishing one goblin, Ayoola turns towards the one with the extra "arms" and creates a skeletal hand around it's neck.
Casting Chill Touch, using Tides of Chaos to give myself advantage on the attack roll:Attack: 20 Damage: 6
The four-armed goblin shrieks and falls to the floor, clutching at it's throat, but it yet breathes.
The goblin embedded with metal plates charge across the floor, hurdles it's fallen comrade, and swings a rusty blade at the head of Ghorbash, who takes up the center of the floor.
Attack: 13 Damage: 8
The fallen goblin has since regained it's feet, and though still shaken from the skeletal attack, it punches out with two iron fists, one at Ennis and one at Ayoola.
Ennis: Attack: 10 Damage: 1
Ayoola: Attack: 15 Damage: 4
Gris, you are up!
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
So! Gris will attack the "heavy armor" goblin:
As he stands wide on his legs he pushes (almost throwes) his spear with both hands 15 for 3
For a bonus action he front kick the same goblin
21 for 3
The goblin goes down after the first attack, and the bonus kick merely strikes a corpse.
And now Ennis.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
The two remaining goblins, the four-armed one and the goblin with a blade sticking out of it's head, now eye you nervously but do not yet make the trademark retreat that goblins are so aptly known for.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Ennis attempts to maneuver behind one of the goblins and get his blade up to its throat.
"Hold your attacks!" he shouts as menacingly as he can, hoping at least one of the two remaining goblins understands Common.
Acrobatics (if it's needed for positioning): 9
Intimidation: 5
Second roll for Disadvantage on Intimidation if neither goblin speaks Common: 13
The goblins eye him fearfully but do not reply.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Do they put down their weapons or at least stop attacking?
The goblins make no hostile moves, but they hold their weapons at the ready. One of them mutters to the other, speaking in Goblin.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Adoy speaks goblin. What are they saying?
Glory, Praise, and Hallelujah! Thank you, Adoy!