“Right. We should get a bit closer to our forward scouts,” Tessa agrees. She advances to the spot where the others crossed the stream. She keeps low and tries see and hear if theres any sign of Maris and Duncan or perhaps some goblins.
“Right. We should get a bit closer to our forward scouts,” Tessa agrees. She advances to the spot where the others crossed the stream. She keeps low and tries see and hear if theres any sign of Maris and Duncan or perhaps some goblins.
Perception 26
Tessa gets closer to the spot where Duncan and Maris crossed the stream and takes a focused look around her. She can see Maris waiting by the dark passage on the western side of the cavern, but, looking around, she also sees a goblin guard standing on the bridge above them. He does not seem to have spotted any of you just yet, as he looks unbothered and calm.
Seeing the 5 goblins resting, Duncan will head back towards the bridge giving a 5 symbol on my hand and gesturing toward the passage I just left to Maris as I pass by him
Lillian whispers "Do you think we can make it across the stream unnoticed or do we need to do something about the guard on the bridge? I would prefer to try the river because it seems like that guard is standing just about where Duncan and Maris said the others were looking when they climbed up the shaft on this side of the river."
Once the group is rejoined, Tessa motions everyone to gather for a whispered conversation. “Did you say there’s five goblins? I could work Yondalla’s magic on them and put them into enchanted slumber. That way we could get away with less fighting.”
The party gathers on the left path and hides behind the cave walls. You can see the 5 goblins sitting around the fire. Tessa may release her magic if she wishes to do so.
(apologies for the quality; when I zoom out so much it tends to get a bit blurry)
This post has potentially manipulated dice roll results.
“All right, get ready!” Tessa whispers, cracks her knuckles and grabs her holy symbol. The Yondalla’s symbol in hand, she start softly singing a lullaby. Gentle wind carries the song towards the goblins who start yawning.
“All right, get ready!” Tessa whispers, cracks her knuckles and grabs her holy symbol. The Yondalla’s symbol in hand, she start softly singing a lullaby. Gentle wind carries the song towards the goblins who start yawning.
(OOC: @GM, what software you use for the maps? They look great!)
Tessa's magic begins to work on the goblins, but only 2 of them fall asleep. (Goblins 3 and 4; check the map again)
The others see this happening, but they don't necessarily suspect anything just yet, as it seemed to be nothing more than a natural occurrence. If anyone wishes to launch a surprise attack, they may still do so.
(Most maps I use are made in Dungeondraft; I either make them myself or find them on the internet. I then track PC's and enemies on FoundryVTT.)
Bonus Action: Martial Arts Unarmed Strike: Attack: 17 Damage: Unable to parse dice roll.
8
8
Because we are not yet in proper combat, I would say you can only attempt one attack, since it gives out your position right after. (also, you would be in goblin's 5 field of view when you approach his ally, but I'll let it pass because it's relatively dark and you're probably moving swiftly through the shadows)
Maris quickly snaps the goblin's neck and the other two, who are still awake, get up quickly from their spots of rest.
Whoa! I was going for not-lethal on the surprise attack!
I'll head to K27 and attempt to knock out, not kill goblin 2.
Action: Unarmed Strike: Attack: 24 Damage: 6
Bonus Action: Martial Arts Unarmed Strike: Attack: 9 Damage: 6
(Oh, sorry. I rewrote my message so much I forgot about the non-lethal part. We can retcon it if you wish and he shall be unconscious instead. Just let me know)
The goblin just crumbles under the wealth of attacks and falls on the ground. He's unconscious.
(Goblin 4 and 3 are asleep. Lillian, Tessa, Duncan and Teslyn to go in any order)
“Right. We should get a bit closer to our forward scouts,” Tessa agrees. She advances to the spot where the others crossed the stream. She keeps low and tries see and hear if theres any sign of Maris and Duncan or perhaps some goblins.
Perception 26
Hobbs: Bugbear Ranger (1) - Xhorhas
Tessa Tealeaf: Halfling Cleric (1) - Lost Mines of Phandelver
Tessa gets closer to the spot where Duncan and Maris crossed the stream and takes a focused look around her. She can see Maris waiting by the dark passage on the western side of the cavern, but, looking around, she also sees a goblin guard standing on the bridge above them. He does not seem to have spotted any of you just yet, as he looks unbothered and calm.
Seeing the 5 goblins resting, Duncan will head back towards the bridge giving a 5 symbol on my hand and gesturing toward the passage I just left to Maris as I pass by him
Teslyn advances to where the others crossed the stream but does not yet advance further.
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
Maris will wave his hands, beckoning to Teslyn. He whispers, "This way. Come here."
and Maris will scale the wall? incline? Acrobatics: 10
Eubraxa Rising: DM
Astray in the Stars: DM
Teslyn also tries to scamper up the incline. Acrobatics: 19
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
Lillian whispers "Do you think we can make it across the stream unnoticed or do we need to do something about the guard on the bridge? I would prefer to try the river because it seems like that guard is standing just about where Duncan and Maris said the others were looking when they climbed up the shaft on this side of the river."
”I think we best stick together, now”, Tessa whispers back. “So let’s join the others, and deal with that guard later.”
Having said that, she crosses the stream and starts climbing the path.
Acrobatics 19
Hobbs: Bugbear Ranger (1) - Xhorhas
Tessa Tealeaf: Halfling Cleric (1) - Lost Mines of Phandelver
He scales up the steep incline of gravel with his tools and reaches the top unscathed.
She reaches the others without much trouble.
I assume Lillian will follow? Staying close to Tessa would be a good idea, since she has been moving quite silently for this whole time.
Tessa scales the incline and reaches the others.
Lillian's Acrobatics: 12
Once the group is rejoined, Tessa motions everyone to gather for a whispered conversation. “Did you say there’s five goblins? I could work Yondalla’s magic on them and put them into enchanted slumber. That way we could get away with less fighting.”
Hobbs: Bugbear Ranger (1) - Xhorhas
Tessa Tealeaf: Halfling Cleric (1) - Lost Mines of Phandelver
"Sounds like a plan."
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
"Are we trying to take the upper hand quickly? Lucky that I'm warmed up from all the goblin wrestling earlier."
Eubraxa Rising: DM
Astray in the Stars: DM
"I will be happy to try and swat at any that manage to escape Yondalla."
The party gathers on the left path and hides behind the cave walls. You can see the 5 goblins sitting around the fire. Tessa may release her magic if she wishes to do so.
(apologies for the quality; when I zoom out so much it tends to get a bit blurry)
“All right, get ready!” Tessa whispers, cracks her knuckles and grabs her holy symbol. The Yondalla’s symbol in hand, she start softly singing a lullaby. Gentle wind carries the song towards the goblins who start yawning.
Cast Sleep. Affects 26 hp worth of creatures.
(OOC: @GM, what software you use for the maps? They look great!)
Hobbs: Bugbear Ranger (1) - Xhorhas
Tessa Tealeaf: Halfling Cleric (1) - Lost Mines of Phandelver
Tessa's magic begins to work on the goblins, but only 2 of them fall asleep. (Goblins 3 and 4; check the map again)
The others see this happening, but they don't necessarily suspect anything just yet, as it seemed to be nothing more than a natural occurrence. If anyone wishes to launch a surprise attack, they may still do so.
(Most maps I use are made in Dungeondraft; I either make them myself or find them on the internet. I then track PC's and enemies on FoundryVTT.)
Maris will run up behind Goblin #1 and attack to knock him out, not kill.
Action: Unarmed Strike: Attack: 15 Damage: Unable to parse dice roll.
Bonus Action: Martial Arts Unarmed Strike: Attack: 13 Damage: Unable to parse dice roll.
8
5
Eubraxa Rising: DM
Astray in the Stars: DM
Because we are not yet in proper combat, I would say you can only attempt one attack, since it gives out your position right after. (also, you would be in goblin's 5 field of view when you approach his ally, but I'll let it pass because it's relatively dark and you're probably moving swiftly through the shadows)
Maris quickly snaps the goblin's neck and the other two, who are still awake, get up quickly from their spots of rest.
Initiative:
Duncan: 12
Tessa: 18
Lillian: 10
Teslyn: 9
Maris: 7
Goblin 2: 20
Goblin 3: 9
Goblin 4: 20
Goblin 5: 9
Maris: 18
Goblin 2: 18
Goblin 4 (Unconscious): 17
Goblin 3 (Unconscious): 13
Lillian: 9
Tessa, Duncan: 7
Teslyn: 6
Goblin 5: 4
(Round 1)
(Maris, you may do your normal turn now if you wish, since you got better Dexterity)
Whoa! I was going for not-lethal on the surprise attack!
I'll head to K27 and attempt to knock out, not kill goblin 2.
Action: Unarmed Strike: Attack: 15 Damage: 8
Bonus Action: Martial Arts Unarmed Strike: Attack: 13 Damage: 7
Eubraxa Rising: DM
Astray in the Stars: DM
(Oh, sorry. I rewrote my message so much I forgot about the non-lethal part. We can retcon it if you wish and he shall be unconscious instead. Just let me know)
The goblin just crumbles under the wealth of attacks and falls on the ground. He's unconscious.
(Goblin 4 and 3 are asleep. Lillian, Tessa, Duncan and Teslyn to go in any order)