Jasper - Bounding off of the wall you inhale noxious fumes.
The group hurries through the tunnel in this final segment. Everyone make one last check (base DC 20). Miesha, Crannoc, and Maggwyn do so with a -1 penalty.
Miesha takes it upon herself to be the strength of the party - She makes a point of being in front and hacking and tearing at the vines, carrying Jasper along when he needs help, and pushing through all obstacles. Miesha is there with spear to cut or shield to block vines and allow others to pass unmolested...
Seeing the vines attack Jasper with poisonous fumes, Maggwyn recoils, not having realized how bad these things can be. While Miesha takes the strength of the party and is loud and hacking at the cursed vines, Maggwyn attempts to be quiet.. not wanting to draw any attention to herself.
Stealth 21
(-1 factored in as well)
weird, it was 21, now it says dice not registering or whatever
This post has potentially manipulated dice roll results.
Jasper inhales the fumes and immediately starts retching and wailing like a big baby, er kitten, as his companions have to help him keep moving. Soon he is spooked by another vine, however, and begins his routine of tumbling, dodging, etc. once again.
Acrobatics with a -4 for using it twice already: 12
Crannoc begins to flag a bit, despite it not being the first time he's seen a big cat vomit.
The best he can do is to look for pathways through the tangle of vines as Miesha tears them asunder, Maggwyn sneaks and Jasper dances by them. He starts to sense a pattern to them and is able to point out the gaps one by one until at the last minute, the inherent chaos in the mass of unnatural plant growth gets the better of him and he misses one that he should have seen out of the corner of his eye.
CrannocPerception: 20 - 1 from penalty = 19 (or 17 if -2 applies since Maggwyn already used Perception).
You all race to the end, seeing a light ahead. You break through the last of the vines, stumbling into a larger open chamber. There are multiple levels to it, with a makeshift stone table in the center. At the table is the hag cramming items into a bag. She turns to see your crew barrel through the entrance.
Bleeding from the unnaturally-placed brambles, Crannoc tries to steady himself. Desperately he reaches for Temuth's grace and finds it, casting and concentrating on Bless at the third level, which can affect five people but he only needs it for the foursome. (He is out of second level slots).
(All of us can add 1d4 to all attack rolls and saving throws as long as Crannoc keeps concentration for the next minute).
He closes to within 30' of the hag and as a bonus action, uses his aasimar father's magic: a Telekinetic Shove. DC 16 STR Save or the Hag is moved away from her bag, 5' closer to Crannoc and the party.
(If it works, he calls out weakly: "Someone take that bag away from her. I... I don't know what it is but she cannot be allowed to succeed.")
(I'm not sure how far Maggwyn is from the hag's bag? I'm assuming she is further than 30'? If not, let me know and I'll change her action)
Seeing Crannoc's shove work, Maggwyn dashes to the bag and scoops it up, taking a cursory glance at what all is in there. And using the remaining motion of her dash to get as far from the hag as possible (what distance would that be?)
Jasper flicks a claw against his blade to make it sing and activate his blade song as he rushes forward to take on the hag once again. He tries to flank with Maggwyn on the opposite side. (I gather from the last fight that we are using Flanking rules? Couldn't remember otherwise. He will use his Feline Agility to move up to 80ft in total to get to her if needed.)
Booming Blade Attack: 14 Weapon Damage: 10 Sneak Attack: 3 Thunder Damage: 1 Thunder Damage if the enemy moves: 10
((Unsure how close Hag is but seems far enough that Miesha cannot close distance and attack so...))
Seeing their quarry, Miesha's eyes narrow and focus. She springs towards the Hag and closes the distance between them, but not so quickly that she cannot mutter a prayer and sketch out a pattern with the tip of her spear in order to cast Guiding Bolt at the dark figure - Suddenly a flash of light form around the tip of Miesha's spear and then flashes out, covering the distance between it and the hag in a blink of an eye!
This post has potentially manipulated dice roll results.
As the hag was drawn 5' away from Maggwyn, she is still within 10' of her polearm. Flanking with Crannoc, she stabs it towards the old woman, and then moves 25' away from her.
Attack: 28 Damage: 7
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Jasper - Bounding off of the wall you inhale noxious fumes.
The group hurries through the tunnel in this final segment. Everyone make one last check (base DC 20). Miesha, Crannoc, and Maggwyn do so with a -1 penalty.
Miesha takes it upon herself to be the strength of the party - She makes a point of being in front and hacking and tearing at the vines, carrying Jasper along when he needs help, and pushing through all obstacles. Miesha is there with spear to cut or shield to block vines and allow others to pass unmolested...
Athletics: 24
(-1 factored in already to the above roll)
Seeing the vines attack Jasper with poisonous fumes, Maggwyn recoils, not having realized how bad these things can be. While Miesha takes the strength of the party and is loud and hacking at the cursed vines, Maggwyn attempts to be quiet.. not wanting to draw any attention to herself.
Stealth 21
(-1 factored in as well)
weird, it was 21, now it says dice not registering or whatever
Jasper inhales the fumes and immediately starts retching and wailing like a big baby, er kitten, as his companions have to help him keep moving. Soon he is spooked by another vine, however, and begins his routine of tumbling, dodging, etc. once again.
Acrobatics with a -4 for using it twice already: 12
Crannoc begins to flag a bit, despite it not being the first time he's seen a big cat vomit.
The best he can do is to look for pathways through the tangle of vines as Miesha tears them asunder, Maggwyn sneaks and Jasper dances by them. He starts to sense a pattern to them and is able to point out the gaps one by one until at the last minute, the inherent chaos in the mass of unnatural plant growth gets the better of him and he misses one that he should have seen out of the corner of his eye.
Crannoc Perception: 20 - 1 from penalty = 19 (or 17 if -2 applies since Maggwyn already used Perception).
Tanis(Ranger1): Shiverquill's Tempest City | Xarian(Fighter2): NioNSwiper's Tyranny of Dragons
Dyson/Eleo(TwilightCleric4): Vos' Beyond the Veil | Soren(ShepherdDruid5): Bartjeebus' Ravenloft | Ophelia(WildMagicSorcerer4): Ashen_Age's Risen from the Sands
Joren(EchoKnightFighter6): NotDrizzt's Simple Request | Sabetha(MercyMonk3): Bedlymn's Murder Court | Seri(NatureCleric3/DivineSoulSorcerer1): Bartjeebus' Greyhawk
Crannoc's Penalty Roll: 7
Your group races through the tunnels, Crannoc keeping his eyes far ahead and stumbling into some brambles. (Crannoc takes 10 )
You all race to the end, seeing a light ahead. You break through the last of the vines, stumbling into a larger open chamber. There are multiple levels to it, with a makeshift stone table in the center. At the table is the hag cramming items into a bag. She turns to see your crew barrel through the entrance.
Initiative:
- Crannoc: 14
- Miesha: 6
- Maggwyn: 6
-Jasper: 14
- Enemy: 17
Order: Crannoc, Maggwyn, Jasper, Hag, Miesha
Bleeding from the unnaturally-placed brambles, Crannoc tries to steady himself. Desperately he reaches for Temuth's grace and finds it, casting and concentrating on Bless at the third level, which can affect five people but he only needs it for the foursome. (He is out of second level slots).
(All of us can add 1d4 to all attack rolls and saving throws as long as Crannoc keeps concentration for the next minute).
He closes to within 30' of the hag and as a bonus action, uses his aasimar father's magic: a Telekinetic Shove.
DC 16 STR Save or the Hag is moved away from her bag, 5' closer to Crannoc and the party.
(If it works, he calls out weakly: "Someone take that bag away from her. I... I don't know what it is but she cannot be allowed to succeed.")
Tanis(Ranger1): Shiverquill's Tempest City | Xarian(Fighter2): NioNSwiper's Tyranny of Dragons
Dyson/Eleo(TwilightCleric4): Vos' Beyond the Veil | Soren(ShepherdDruid5): Bartjeebus' Ravenloft | Ophelia(WildMagicSorcerer4): Ashen_Age's Risen from the Sands
Joren(EchoKnightFighter6): NotDrizzt's Simple Request | Sabetha(MercyMonk3): Bedlymn's Murder Court | Seri(NatureCleric3/DivineSoulSorcerer1): Bartjeebus' Greyhawk
Strength Save - 24
(For me that said 5 before it said 15, but it fails either way)
The hag is drawn towards your group, her back landing on the floor five feet from her.
(I'm not sure how far Maggwyn is from the hag's bag? I'm assuming she is further than 30'? If not, let me know and I'll change her action)
Seeing Crannoc's shove work, Maggwyn dashes to the bag and scoops it up, taking a cursory glance at what all is in there. And using the remaining motion of her dash to get as far from the hag as possible (what distance would that be?)
Maggwyn dashes forward and reaches the hag, who snarls at her proximity.
Jasper flicks a claw against his blade to make it sing and activate his blade song as he rushes forward to take on the hag once again. He tries to flank with Maggwyn on the opposite side. (I gather from the last fight that we are using Flanking rules? Couldn't remember otherwise. He will use his Feline Agility to move up to 80ft in total to get to her if needed.)
Booming Blade Attack: 14
Weapon Damage: 10
Sneak Attack: 3
Thunder Damage: 1
Thunder Damage if the enemy moves: 10
Bless from Crannoc: 1
The hag winces as she is struck. She lashes out with her claws against Jasper.
Attack against Jasper - Attack: 22 Damage: Unable to parse dice roll.
((Unsure how close Hag is but seems far enough that Miesha cannot close distance and attack so...))
Seeing their quarry, Miesha's eyes narrow and focus. She springs towards the Hag and closes the distance between them, but not so quickly that she cannot mutter a prayer and sketch out a pattern with the tip of her spear in order to cast Guiding Bolt at the dark figure - Suddenly a flash of light form around the tip of Miesha's spear and then flashes out, covering the distance between it and the hag in a blink of an eye!
Guiding Bolt Attack: 20 plus 4 from Bless
Guiding Bolt Damage: 7 Radiant Damage
The sycamore seedling moves ahead of Crannoc, leading him like a lodestone despite his myriad wounds.
He attacks with his Thorn Whip as an action and his Telekinetic Shove as a bonus action, pulling the hag towards him and closing to melee.
Thorn Whip to hit: 15 + 2 from [spell[Bless[/spell] = 17
On hit: 5 magical piercing damage and hag is pulled closer by 10'
Telekinetic Shove: DC 16 STR Save or hag pulled 5' closer still.
(Crannoc uses his remaining movement to close to melee so others can flank the hag.)
"Who is your king? Or are you too afraid to identify him, cowering down here in the darkness?"
Tanis(Ranger1): Shiverquill's Tempest City | Xarian(Fighter2): NioNSwiper's Tyranny of Dragons
Dyson/Eleo(TwilightCleric4): Vos' Beyond the Veil | Soren(ShepherdDruid5): Bartjeebus' Ravenloft | Ophelia(WildMagicSorcerer4): Ashen_Age's Risen from the Sands
Joren(EchoKnightFighter6): NotDrizzt's Simple Request | Sabetha(MercyMonk3): Bedlymn's Murder Court | Seri(NatureCleric3/DivineSoulSorcerer1): Bartjeebus' Greyhawk
As the hag was drawn 5' away from Maggwyn, she is still within 10' of her polearm. Flanking with Crannoc, she stabs it towards the old woman, and then moves 25' away from her.
Attack: 28 Damage: 7