This post has potentially manipulated dice roll results.
Glen will leave the cave waving to the others and head to the cart, when he arrives he’ll search for any potions to heal himself also anything that could be helpful with the goblin situation (investigation 5)
This post has potentially manipulated dice roll results.
Not wanting to be shot at as he scaled the wall to get to the bridge he crosses the water to start heading up the steep passage since it looks like it would connect to the bridge. Moving up the passage as careful as he possibly in case he was wrong about the connection.
Bron moves into the passage to the west. There is no light source in the tunnel and Bron is effectively blind. He manages to feel his way along the wall for about 15 feet, progress is slow due to the dark and the loose stone that makes up the floor of the passage. Bron detects a slight hint of smoke in the air as he moves into this passage.
an entire round IE: each player's turn taking place simultaneously, is roughly 6 seconds long. I can say with some confidence that you will not be able to walk 5 miles before this combat is over no matter how it plays out. Glen would be smart to wait just outside the cave rather than walk the entire 5 miles alone.
I promise I am not just trying to kill you guys. I was mistaken in thinking the bard would make a good replacement for a cleric, I have a couple ideas to remedy that situation but I was waiting for a good chance implement them. I will say something is about to happen that could be very bad for some of you, but something very good for the party will come of it.
(Nah it’s fine I thought that would take less time, so I could steal some stuff from our cart. But since I can’t get there in time I’ll go sit by a rock near the entrance just to wait if I still can. Sorry for changing my mind)
That's ok. Lets try to keep this sort of mechanics discussions and other stuff that is OOC in the chat thread that way we keep the game play thread clean. If you have a quick question directly related to what you are doing go ahead and put it in a spoiler box like this in that post.
This post has potentially manipulated dice roll results.
Vandar tries to climb the wall to get onto the bridge to face the goblin. Strength check: 10 (scratch that, acrobatics for a +6 instead of athletics).
He scrambles and slips a couple times on the way, but is able to make it to the bridge, where he immediately steps over next to the goblin and swings a fist at him, followed quickly by a kick to the knee.
A little voice in Vandar's head tells him to use his acrobatics abilities instead of raw strength, which just barely makes it with a 15.
(Works for me. You'd just said strength check originally :P. I'll go edit)
Edit: Actually, as much as I don't wanna say it, it still doesn't make it. I have +2 str, so using acrobatics instead only makes it a 13 instead of a 15.
Vandar leaps up using small protrusions in the rock wall to propel himself up to the bridge.
The goblin manages to dodge out of the way of the punch only to have his knee buckle backwards as Vandar's kick shatters the bones of the goblin's leg. The goblin passes out from pain and falls to the ground bleeding out, it will never wake up again.
As the goblin falls the noise of rushing water becomes deafening. The tunnel under the bridge is suddenly filled with a deluge of water coming from further up in the cave.
Tibern and Lothar are temporarily engulfed in water as the flood fills the tunnel and flushes them down the tunnel back out of the mouth of the cave.
As Tibern is flushed back down the passage he desperately grasps for a handhold on the streambed. Though he fails stop his expulsion from the cave he dose manage to grip something, something dropped there in the cave long ago, something that lay hidden waiting for the right person to come along.
Both Lothar and Tibern manage to escape injury in the flood but they find themselves sitting in the stream, about 15 ft outside the cave mouth, soaking wet. Tibern looks down at the item that almost seemed to find him and sees that he is holding a wooden staff covered in intricate carvings. He feels a magic power flowing between himself and the staff as the item seems to attune itself to him as though it was made specifically for him.
Tibern is now in possession of a staff of healing and it is attuned to him.
The stream is only ankle deep, and can be easily walked through.
I forgot to mark the goblin's position, he is on the bridge in the middle.
Glen will leave the cave waving to the others and head to the cart, when he arrives he’ll search for any potions to heal himself also anything that could be helpful with the goblin situation (investigation 5)
I believe we are waiting on Brom?
Glen leaves the cave, and sets out on the 5 mile hike back to the cart alone, in the wilderness, with one hit point.
Yes, Bron is next.
Not wanting to be shot at as he scaled the wall to get to the bridge he crosses the water to start heading up the steep passage since it looks like it would connect to the bridge. Moving up the passage as careful as he possibly in case he was wrong about the connection.
Stealth: 5
Bron moves into the passage to the west. There is no light source in the tunnel and Bron is effectively blind. He manages to feel his way along the wall for about 15 feet, progress is slow due to the dark and the loose stone that makes up the floor of the passage. Bron detects a slight hint of smoke in the air as he moves into this passage.
(How many moves to treck the whole five miles?)
(Considering at best you can move sixty feet a turn it would be a while.)
an entire round IE: each player's turn taking place simultaneously, is roughly 6 seconds long. I can say with some confidence that you will not be able to walk 5 miles before this combat is over no matter how it plays out. Glen would be smart to wait just outside the cave rather than walk the entire 5 miles alone.
I promise I am not just trying to kill you guys. I was mistaken in thinking the bard would make a good replacement for a cleric, I have a couple ideas to remedy that situation but I was waiting for a good chance implement them. I will say something is about to happen that could be very bad for some of you, but something very good for the party will come of it.
(Nah it’s fine I thought that would take less time, so I could steal some stuff from our cart. But since I can’t get there in time I’ll go sit by a rock near the entrance just to wait if I still can. Sorry for changing my mind)
That's ok. Lets try to keep this sort of mechanics discussions and other stuff that is OOC in the chat thread that way we keep the game play thread clean. If you have a quick question directly related to what you are doing go ahead and put it in a spoiler box like this in that post.
Vandar tries to climb the wall to get onto the bridge to face the goblin. Strength check: 10 (scratch that, acrobatics for a +6 instead of athletics).
He scrambles and slips a couple times on the way, but is able to make it to the bridge, where he immediately steps over next to the goblin and swings a fist at him, followed quickly by a kick to the knee.
Unarmed strike: Attack: 23 Damage: 6
Bonus action unarmed strike: 21 Damage: 5
A little voice in Vandar's head tells him to use his acrobatics abilities instead of raw strength, which just barely makes it with a 15.
I am open to substitutions if it makes sense, the book says athletics, but I can see acrobatics working as well.
(edited the rest of my turn assuming I can reach the goblin. If I can't, replace the first unarmed strike with a dart and ignore the second)
Vandar leaps up using small protrusions in the rock wall to propel himself up to the bridge.
The goblin manages to dodge out of the way of the punch only to have his knee buckle backwards as Vandar's kick shatters the bones of the goblin's leg. The goblin passes out from pain and falls to the ground bleeding out, it will never wake up again.
As the goblin falls the noise of rushing water becomes deafening. The tunnel under the bridge is suddenly filled with a deluge of water coming from further up in the cave.
Tibern and Lothar are temporarily engulfed in water as the flood fills the tunnel and flushes them down the tunnel back out of the mouth of the cave.
As Tibern is flushed back down the passage he desperately grasps for a handhold on the streambed. Though he fails stop his expulsion from the cave he dose manage to grip something, something dropped there in the cave long ago, something that lay hidden waiting for the right person to come along.
Both Lothar and Tibern manage to escape injury in the flood but they find themselves sitting in the stream, about 15 ft outside the cave mouth, soaking wet. Tibern looks down at the item that almost seemed to find him and sees that he is holding a wooden staff covered in intricate carvings. He feels a magic power flowing between himself and the staff as the item seems to attune itself to him as though it was made specifically for him.
Tibern is now in possession of a staff of healing and it is attuned to him.
Tibern finds himself in possession of a staff of healing and it has attuned itself to him.
you are out of combat, at least for the moment. and the water level has returned to normal.