Bran holds the feather over the well with an outstretched arm as Hildi sparks the flint into his tinderbox. The little piece of fluff in the box starts to smolder. Hildi cups his hand around the box while he blows into the little piece of fluff, causing smoke to puff out. After three or four breaths a little flame emerges from behind Hildi's cupped hand. Hildi gently pinches the base of the burning kindling, looking at everyone for approval as he holds the small flame to the black feather. The feather ignites with bright green flames that illuminate the dim cellar in a verdant hue. Bran tilts the feather downward, allowing the green flame to grow up around the rest of it's edges. Bran drops the feather in the well as he starts to speak the incantation aloud, joined in unison by the rest of the group. The feather floats down and away into the darkness, turning into a green dot against the black bottom of the dried up well.
As soon as the last word of the incantation is uttered, the green dot is sucked away into the bottom of the well, leaving behind a swirling blackness that can only be described as the absence of all color and light. A ferocious and unnatural wind rips through the cellar, whipping everyone's hair to and fro while sending the papers from Alandell's desk spinning in a vortex centered around the well.
Despite the raging winds, it is very quiet in the cellar. You can still hear the whooshing sounds from the torrent of air, but only very softly. You can hear each other's voices as you yell at one another across the room, but your speech seems muffled. It sounds almost as if all of the noises in this room are coming from within a tightly corked bottle. Your vision starts to grow dim as if you are about to pass out. All of the candles and the torches in the room seem to no longer give off light, though their flames still burn, dancing in the magical winds. The shadows in the cellar grow longer, as if trying to consume the room whole and you along with it.
[DM] Everyone make a Wisdom or Charismasaving throw please!
Barrel approaches the well cautiously holding an arm out in front of his eyes to block them from the debris whipping about the room. The dwarf peeks down the well, looks back at the party, shrugs, and then places one hand on the bricks, vaulting himself into the black depths below.
Barrel feels himself being pulled and stretched as he falls downward for what seems like 5 minutes. The dwarf feels the darkness pulling him deeper and deeper into the nothingness, forcing his body to it's physical limits. Barrel feels his skin pulling, stretching, and squishing in every direction. The falling soon turns into a sliding sensation. The stress on Barrel's body lessens as he now slides through a dark tunnel, headfirst on his back. Barrel almost laughs at the rollercoaster like sensation. Soon the dwarf slides to a stop in the dusty darkness of the tunnel.
Barrel looks up seeing the tunnel turn skyward ahead of him. A very dim, grayish light seems to come from an opening at the top of the cobweb-ridden tunnel. This shaft is quite narrow, making it hard to find the leverage to pull oneself up by the ancient cobble-stone lined walls. Barrel starts wedging himself against two walls of the tunnel, slowly hoisting himself upward. The more he climbs, the more he realizes he is ascending another well shaft. This well, though, is choked with ancient, undisturbed cobwebs.
As Barrel reaches the top of the shaft and starts to pull himself up to the low stone wall of the well, he can hear his teammates emerging beneath him. Barrel, now completely caked with dust and cobwebs pulls himself out of the well and lands in an exhausted pile, panting on the decaying stone floor.
The room that stretches out before Barrel is extremely dark and seemingly devoid of color. It is almost pitch black accept for some blades of bluish-gray light piercing through the dark of this underground room from the slats of planks overhead. The layout seems to be the mirror opposite of the cellar in the Bowels of the Earth, with the well in the same respective corner, except it does not appear to be a cellar used by a tavern. There does seem to be some good stored in sacks and broken old crates around the room, but they are decaying from age and covered in a thick layer of dust.
The stones of this room seem older and more dried out than the cellar in the Bowels of the Earth. Ancient decaying carpets of a brownish gray hue run the length of the thoroughfares in this room, fraying into dust on the floor. Where Alandell's desk stood, a large, carved marble basin extends from the wall. It appears to be an intricately carved fountain with a relief of an expressionless face fixed above the basin. Tears drip down from the eyes of the face and drop into the basin of dark water below. A skeletal arm protrudes over the basin from beneath the face, clutching a golden scale. It's quite a grim sculpture, though the craftsmanship is quite beautiful.
Barrel can see around the corned into the recessed alcove the once held the Bowels' wine cellar. This alcove now houses rows of dust-covered pews, splintered and sagging in uneven rows, leading toward a raised stone pulpit, crumbling away at the back of the alcove. It appears to be a disused temple.
A shelf in a corner near the stairs is full of bottles of various shapes and sizes, though they all seem to be empty -- dried up from decades passed. The other corners of this cellar seem to be filled with rubble and boxes of rubbish, stone, and wood scraps.
The appearance of this room is one of a long-abandoned place. Nothing has stirred here in a long time.
Barrel notices that as his vision slips into the infrared spectrum, he still has a hard time making out the details of the shadows in this room. The darkness here seems to be deeper than that which he is used to.
XP: You each gain 100xp for reaching a milestone
[DM] I use a mix of xp and milestones. I will always give you all equal XP just to keep things simple.
The rest of the party hoists themselves out of the well behind Barrel. Panting from the arduous climb and choking on the dense amounts of dust permeating their clothes and the air all around them.
[DM] Everyone make a perception check. Those without darkvision make their check with disadvantage.
This post has potentially manipulated dice roll results.
Hildigrim climbs out of the well and stumbles forward, squinting. "Can't see a —" Bran's wand suddenly becomes a beacon of light. Hildigrim recoils from the surprise, then looks around slowly, taking in the strange, yet somehow familiar surroundings. "Thanks, Bran," the Halfling says distractedly.
Perception: 3
If Bran's spell doesn't remove the disadvantage, perception (second roll): 8
“A stitch in time saves nine,” he whispers, flipping it over.
"We have seven more of these left after this one,"Flow says after a moment of calculating.
He holds his trident ready as he looks around.
Perception check: 16.
The sand starts slowly pouring through the hourglass. Flow flips it upside just to check, and the sand continues to flow, upward now, into the empty chamber.
OOC: Hmm ... the posts after Klaus's post weren't there when I posted. I don't *think* it took me over 10 minutes to post. Anyway, my first roll was lower than my second anyway.
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Hildigrim reaches into his pack and pulls out a small container. "I have this tinderbox. Shall I?"
OOC: I think we're all ready.
"Dark shadow, black gate, open now this hour late," Flow repeats.
He grips his trident firmly.
And that's all I have to say about that.
OOC: Do we get a cinematic description, Charlie?
Bran holds the feather over the well with an outstretched arm as Hildi sparks the flint into his tinderbox. The little piece of fluff in the box starts to smolder. Hildi cups his hand around the box while he blows into the little piece of fluff, causing smoke to puff out. After three or four breaths a little flame emerges from behind Hildi's cupped hand. Hildi gently pinches the base of the burning kindling, looking at everyone for approval as he holds the small flame to the black feather. The feather ignites with bright green flames that illuminate the dim cellar in a verdant hue. Bran tilts the feather downward, allowing the green flame to grow up around the rest of it's edges. Bran drops the feather in the well as he starts to speak the incantation aloud, joined in unison by the rest of the group. The feather floats down and away into the darkness, turning into a green dot against the black bottom of the dried up well.
As soon as the last word of the incantation is uttered, the green dot is sucked away into the bottom of the well, leaving behind a swirling blackness that can only be described as the absence of all color and light. A ferocious and unnatural wind rips through the cellar, whipping everyone's hair to and fro while sending the papers from Alandell's desk spinning in a vortex centered around the well.
Despite the raging winds, it is very quiet in the cellar. You can still hear the whooshing sounds from the torrent of air, but only very softly. You can hear each other's voices as you yell at one another across the room, but your speech seems muffled. It sounds almost as if all of the noises in this room are coming from within a tightly corked bottle. Your vision starts to grow dim as if you are about to pass out. All of the candles and the torches in the room seem to no longer give off light, though their flames still burn, dancing in the magical winds. The shadows in the cellar grow longer, as if trying to consume the room whole and you along with it.
[DM] Everyone make a Wisdom or Charisma saving throw please!
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Wisdom save: 17
And that's all I have to say about that.
Wisdom Save: 8
Ryndar Shadowsbane - Lvl 3 Eldarin Fighter | Kassar - Lvl 2 Lizardfolk Druid (Circle of Stars) | Finnegan (Finn) Taggert - Lvl 1 Human Cleric (Peace Domain) |
Verdan Schmidt - Lvl 2 Half-Elf Bard | Grithik - Lvl 5 Deep Gnome Warlock (Celestial)
23 Charisma Save
ooc: If I live through the save I will be the first to jump into the well with a See you on the other side quip.
DM Tomb of Annihilation X2
DM Curse of Strahd
Redleaf Moutain Dwarf Circle of land(Moutain) Druid
Wisdom: 19
Wisdom: 23
If Gnome Cunning applies to this: 21
Barrel approaches the well cautiously holding an arm out in front of his eyes to block them from the debris whipping about the room. The dwarf peeks down the well, looks back at the party, shrugs, and then places one hand on the bricks, vaulting himself into the black depths below.
Barrel feels himself being pulled and stretched as he falls downward for what seems like 5 minutes. The dwarf feels the darkness pulling him deeper and deeper into the nothingness, forcing his body to it's physical limits. Barrel feels his skin pulling, stretching, and squishing in every direction. The falling soon turns into a sliding sensation. The stress on Barrel's body lessens as he now slides through a dark tunnel, headfirst on his back. Barrel almost laughs at the rollercoaster like sensation. Soon the dwarf slides to a stop in the dusty darkness of the tunnel.
Barrel looks up seeing the tunnel turn skyward ahead of him. A very dim, grayish light seems to come from an opening at the top of the cobweb-ridden tunnel. This shaft is quite narrow, making it hard to find the leverage to pull oneself up by the ancient cobble-stone lined walls. Barrel starts wedging himself against two walls of the tunnel, slowly hoisting himself upward. The more he climbs, the more he realizes he is ascending another well shaft. This well, though, is choked with ancient, undisturbed cobwebs.
As Barrel reaches the top of the shaft and starts to pull himself up to the low stone wall of the well, he can hear his teammates emerging beneath him. Barrel, now completely caked with dust and cobwebs pulls himself out of the well and lands in an exhausted pile, panting on the decaying stone floor.
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Dungeon Master - Chopshop PbP - ToA
Dungeon Master - Dungeon Squad Live (HotDQ Live Stream)
Magnus Munch - Level 4 Gnome Necromancer - Shadowguard D&D Stream
XP: You each gain 100xp for reaching a milestone
[DM] I use a mix of xp and milestones. I will always give you all equal XP just to keep things simple.
Dungeon Master - Princes of the Apocalypse PbP
Dungeon Master - Chopshop PbP - ToA
Dungeon Master - Dungeon Squad Live (HotDQ Live Stream)
Magnus Munch - Level 4 Gnome Necromancer - Shadowguard D&D Stream
The rest of the party hoists themselves out of the well behind Barrel. Panting from the arduous climb and choking on the dense amounts of dust permeating their clothes and the air all around them.
[DM] Everyone make a perception check. Those without darkvision make their check with disadvantage.
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Dungeon Master - Chopshop PbP - ToA
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Magnus Munch - Level 4 Gnome Necromancer - Shadowguard D&D Stream
Squinting in the darkness Bran pulls out his wand, mutters something under his breath, and casts Light, affixing it to his wand, for now.
"Ah, that should do the trick. Now let's see what we have 'ere."
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Flow immediately pulls out the hourglass.
“A stitch in time saves nine,” he whispers, flipping it over.
"We have seven more of these left after this one," Flow says after a moment of calculating.
He holds his trident ready as he looks around.
Perception check: 8.
EDIT: Forgot disadvantage. Here's another roll, use whichever one is lower.
24
And that's all I have to say about that.
Hildigrim climbs out of the well and stumbles forward, squinting. "Can't see a —" Bran's wand suddenly becomes a beacon of light. Hildigrim recoils from the surprise, then looks around slowly, taking in the strange, yet somehow familiar surroundings. "Thanks, Bran," the Halfling says distractedly.
Perception: 3
If Bran's spell doesn't remove the disadvantage, perception (second roll): 8
Dungeon Master - Princes of the Apocalypse PbP
Dungeon Master - Chopshop PbP - ToA
Dungeon Master - Dungeon Squad Live (HotDQ Live Stream)
Magnus Munch - Level 4 Gnome Necromancer - Shadowguard D&D Stream
OOC: Hmm ... the posts after Klaus's post weren't there when I posted. I don't *think* it took me over 10 minutes to post. Anyway, my first roll was lower than my second anyway.