Pricing. Gets interesting. Better mats make for lower DC success. Subcomponentnt bonuses stack.
With no modifier, 4sp (this thing should weigh NO more than 2 or 3 lbs total!)
Base: meteoric iron -2 (1lb = 1000gp), elemental iron -4 (free, with successful acquisition DC25, RP)
Steel (4sp per pound)
Hinge: adamantine -2 (100gp per lb)
Tip: ruby -4 (200gp, 1 carat)
Articulation: monster part. Supply your own. Ex. Crocodile jaw (0 modifier). Prices and harvesting DCs vary.
Reducing crafting DC is a fine thing because it goes up as you reduce crafting time.
<incidentally, this was a bit hard because A. Its armor. B. It does bonus damage. All considered, gave us a chance to kick the tires on this system. >
If all you want to do is swap armor, you can just buy some. I really do like 3rd party content. So anything you bring me, I csn price. Thats like 80% of why crafting
You've got from now through tonight and tomorrow. You could enter in the day or night, basically giving you now, tonight tomorrow or tomorrow night. Not really any means I'm aware of to postpone the thing. Folks in Thay are expecting it. Ambassador is loyal to Tam and preparing to send it.
(Only the Cathedral armor would improve Angus' AC, everything else would be the same or worse. unknown AC for the Northern armor.)
(@rob88scps2, Cathedral Knight Armor base cost is either plate armor or 1500gp + 25% Mulmaster premium)
(Ok then I don't see the point of letting Gravity modify Angus' chainmail into something inferior. I'm sure that plain chainmail is not that unusual in Mulmaster.)
Angus, seeing no other volunteers, will go in search of one of the former monks. First, he will visit the nearby Temple of Tymora. If he sees no likely candidates, he will approach one of the acolytes and ask about anyone who might be one of the former monks.
If the temple visit is unfruitful, the paladin will visit the ruins of the Black Altar, and if that fails, he will return to the market district where he bought the frostrose, asking around about the order of monks from Old Mulmaster.
Investigation 14 (second roll if anyone helps): 14
We were toying with mechanics of crafting. I gave her an example armor I rolled from a table and then we tried to reverse engineering it into the craft engine. This is relating AC to rarity and expense and time to craft etc.
I want to stress that adding AC is specifically the opposite of what I hope to achieve. Situational, creative, bespoke. These are things a static modifier is not.
We were toying with mechanics of crafting. I gave her an example armor I rolled from a table and then we tried to reverse engineering it into the craft engine. This is relating AC to rarity and expense and time to craft etc.
I want to stress that adding AC is specifically the opposite of what I hope to achieve. Situational, creative, bespoke. These are things a static modifier is not.
(OK, it's your world. Personally, I would think that artisan-crafted, customized armor would offer more protection due to the higher quality compared to off-the-shelf mass-produced armor. I realize that AC is a soulless stat, but at the end of the day, a knight has to stay alive. Pretty armor doesn't do much good if one is bleeding out on the ground. Role-play wise, a more-than-a-little crazy teammate offers to modify Angus' chainmail armor by ripping off the metal rings and making it less protective? And the only advantage it grants is if he abandons his longsword for a different weapon? Clearly, the armor would be nice for a rogue or a bard. But for a paladin, I don't see how that is an attractive offer by any means.)
(@rob88scps2, Gravity certainly knows how to craft/enchant the 'Cathedral Knight Armor' and she doesn't need a plate or any other armor as a base, because she has something 'marvelous' in her backpack. She's just teasing Angus, even the payment she demanded was moot. Perhaps, Angus could've rolled for insight to know all of these, he might have persuaded her. But, time's up.)
(Sorry, I missed the post 19 hours ago. Catching up now.)
The Temple of Tymora is a jovial gambling hall. The lush interior is filled with statues if an ever smiling goddess and rhe floors are lined with thick fur carpets. A wheel of fate, tables for Dragon Dice and card games are soread throughout the temple. Most of the crowd are from parts removed from the city, judging by their fashion, accents and general company. A few locals of limited means place small bets and have none of the good cheer of the visitors.
A door in the back leads to another area.
As Angus moves about the dour faces filling the Gate of Good Fortune (Temple of Tymora) he sees well-dressed men and women with stern expressions mingling with a few priests. Some speak seriously of politics and it gradually becomes clear, some are placing bets. Fixed odds bets about the politics of the city. Which noble family's daughter will next marry, the fate of a certain blade and even a bet that High Blade Selfaril won't live another moon.
Others, though, seem to be betting on some sort of sporting event. It quickly occurs to Angus that they are betting on events thst will be held at the Meatgrinder.
"That's him, the cur who set loose thst scsly devil at the Grinder. He changed his clothes, but I'd recognize him anywhere." Shouts an enraged nobleman "I'm out forty-eight platinum glories by that knave's hand!"
"Seize him and inform Lord Priest Burral. All hands, stop that man! Four hundred glories, alive. Four hundred tarenth, whole!" calls a priest, loudly, pointing a finger toward Angus.
Angus do not get a magically enchanted armor and a kite shield.
Gravity spends two working hours to forge a spear and a dagger for Samogri. (Did Sam addWand of Missilesto his inventory?)
Chadderlay and Tetrevess are unable to enchant non-magical items since they do not have particular tool proficiency.
Actually, Sam's lizardfolk racial feature (before WotC removed it) made a big deal of them crafting things like weapons and armor from natural materials. I think he was planning to do this himself. If he doesn't explicitly have proficiency with the tools thanks to the updates, he should add them. I'd say the non-traditional nature of the work, from a humanoid-centric perspective, (I realize lizardfolk are now humanoid, but they weren't when this lore was developed) a general set of tools and skills encompassing the making of simple weapons and natural armor would make sense. Martial weapons, probably not. I think maybe a bow (not sure which category off the top of my head). "Natural" armor including his own black dragon scale armor or any other leather or hide or bone armor, etc.
Tetrevess and Chadderlay can enchant. If they use an arcane source, they can add their proficiency bonus for Arcana. Angus could use a divine source and religion skill. For natural enchantments, Sam could add his nature skill proficiency bonus, but it usually involves sacrificing something - this is actually something you've seen in Kwalish's lab and in the chapel to Vecna (this was befkre Stranger things, BTW) in Tomb of Annihilation. (I'm not looking at character sheets, I just assume the PCs have these proficiencies). Blood magic. For what it's worth, I could go any way, natural, divine or arcane. Ask three mulman, get three different answers, but the crafter should decide it once and stick with it.
If no proficiency applies, enchantments, but not crafting or alchemy can be attempted without the proficiency bonus. Crafting and alchemy require tools by definition. It's like making a riding check without a mount. OK bad example, but like if you've never been on a horse, disadvantage isn't strong enough, it's a total fluke if you accidentally make something with the delicate attribute. I suppose minor imperfection items could still be crafted, just with disadvantage and extra time. (In case it wasn't COMPLETELY obvious, I am smoothing these corners as they come up.
I also re-read my comment from earlier. I'm not against raising your stats. PCs should feel stronger as they level up, so monsters will have a harder time hitting them and will fall faster. But jte.s thst do those things should just be off-the-shelf things you either buy or acquire. There's no crafting game to adding 1 2 or 3 magic. If you want to find something truly magic in mulmaster, shop at a specialty (pawn) shop, for Marvelous (magic adjacent) stuff, just find the best quality (and let me know you're looking to boost a base stat).
(@DM, Gravity made the 'Wand of Missiles' as a part of artificer infusion, originally meant for Tetrevess but later delivered to Sam. You've approved the homebrewed infusion/magic item a few weeks ago. So, it's automatic acquisition for Sam, but as long as Gravity remains alive.)
I'm also fond of exotic materials. Often the lore makes them very hard to come by but they tend to play nicely with the nonmagical item damage, so you're less likely to lose your fancy toy than a normal item if it's made of, say, Hizagkuur or Zardazik. (See Volo's Guide to all things Magical, 1996 Greenwood & Boyd).
(@DM, Gravity made the 'Wand of Missiles' as a part of artificer infusion, originally meant for Tetrevess but later delivered to Sam. You've approved the homebrewed infusion/magic item a few weeks ago. So, it's automatic acquisition for Sam, but as long as Gravity remains alive.)
Yup. I made no comment on this because I agreed in principle.
Edit: I was saying he could craft the weapons mentioned
There is a time and place for crafting. And that's wherever and whenever you decide! I personally would not decide to try my hand at crafting among the most complex things on the rare occasion when an Occult artifact is being removed from interception tomorrow.
<Incidentally, if someone were to sell their amor (maybe not a Knight of a lost city) and buy 'worse' armor in Mulmaster, depending on their selling ability, they could potentially buy similar armor to what they had befire elsewhere at a profit. Not saying you should, it's just a thing that you could do.>
Anyhow, what's everyone doing? I got Sam scoping the Embassy. He's not getting much good intel, beyond what you had already. Maybe if he tried another location? Each roll is 8 hours, so you can still watch in the night, get a long rest and a late start in the morning of the last day the artifact is in town, including some time for crafting.
Tetrevess: I don't know. He's with the Cloaks, so unless I hear otherwise, doing Cloak things. Out and about in the city.
Chadderly offered to help with crafting, which we've established he can. But there's not much crafting happening.
I'd like to advance time to nightfall. Intel says the object is here all night (and I wouldn't screw everything up by just deciding it was bad intel and really it leaves tonight, though if I were the Thayan ambassador (or Gary Gygax), that's exactly what I would do).
So: Last call for actions before nightfall!
(I am still planning to resolve what happens to Angus, but we can do that simultaneously. If there are no actions, you'll notice if he's not back, or he will be and he can tell you himself what happened at the Gate)
Gravity will snuff out the makeshift campfire. Since Sam has been with Gravity and Angus when both of them have been gathering intelligence from the shady thief-guy, she will provide him with necessary advice about reconnaissance system.
"Sam, try to search for a weak point in the embassy wall. Then you might want to look for the carriage that's supposed to carry the Thayan knights. You pay special attention to the design of the carriage and see if there's enough hollow area at the bottom of the vehicle. You might notice me wandering around the place, but pretend that you don't know me."
After ending the conversation, she will start following Angus to the Temple of Tymora and observe the general situation.
Gravity sees Angus enter the sanctified gambling hall. Another pair if men walk jn a few minutes later, one sullen drunk stumbles out. Next the muffled shouts of Tymoran priests and Velvet hands are drown in a did of screaming and yelling as tables topple and crash to the floor. Angus Vaulting over the dragin dice table sends it toppling back behind him, impeding his pursuers. Knocking over the wheel of fate as he zips past, shoving Velvet hands to find his way to the entrance, he bursts forth onto the street and starts running for cover, with several Velvet Hand agents in pursuit.
It would appear Gravity has a fortunate diversion to work with.
Rollback Post to RevisionRollBack
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Pricing. Gets interesting. Better mats make for lower DC success. Subcomponentnt bonuses stack.
With no modifier, 4sp (this thing should weigh NO more than 2 or 3 lbs total!)
Base: meteoric iron -2 (1lb = 1000gp), elemental iron -4 (free, with successful acquisition DC25, RP)
Steel (4sp per pound)
Hinge: adamantine -2 (100gp per lb)
Tip: ruby -4 (200gp, 1 carat)
Articulation: monster part. Supply your own. Ex. Crocodile jaw (0 modifier). Prices and harvesting DCs vary.
Reducing crafting DC is a fine thing because it goes up as you reduce crafting time.
<incidentally, this was a bit hard because A. Its armor. B. It does bonus damage. All considered, gave us a chance to kick the tires on this system. >
If all you want to do is swap armor, you can just buy some. I really do like 3rd party content. So anything you bring me, I csn price. Thats like 80% of why crafting
You've got from now through tonight and tomorrow. You could enter in the day or night, basically giving you now, tonight tomorrow or tomorrow night. Not really any means I'm aware of to postpone the thing. Folks in Thay are expecting it. Ambassador is loyal to Tam and preparing to send it.
(Ok then I don't see the point of letting Gravity modify Angus' chainmail into something inferior. I'm sure that plain chainmail is not that unusual in Mulmaster.)
Angus, seeing no other volunteers, will go in search of one of the former monks. First, he will visit the nearby Temple of Tymora. If he sees no likely candidates, he will approach one of the acolytes and ask about anyone who might be one of the former monks.
If the temple visit is unfruitful, the paladin will visit the ruins of the Black Altar, and if that fails, he will return to the market district where he bought the frostrose, asking around about the order of monks from Old Mulmaster.
Investigation 14 (second roll if anyone helps): 14
We were toying with mechanics of crafting. I gave her an example armor I rolled from a table and then we tried to reverse engineering it into the craft engine. This is relating AC to rarity and expense and time to craft etc.
I want to stress that adding AC is specifically the opposite of what I hope to achieve. Situational, creative, bespoke. These are things a static modifier is not.
To sum up,
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
(OK, it's your world. Personally, I would think that artisan-crafted, customized armor would offer more protection due to the higher quality compared to off-the-shelf mass-produced armor. I realize that AC is a soulless stat, but at the end of the day, a knight has to stay alive. Pretty armor doesn't do much good if one is bleeding out on the ground. Role-play wise, a more-than-a-little crazy teammate offers to modify Angus' chainmail armor by ripping off the metal rings and making it less protective? And the only advantage it grants is if he abandons his longsword for a different weapon? Clearly, the armor would be nice for a rogue or a bard. But for a paladin, I don't see how that is an attractive offer by any means.)
(@rob88scps2, Gravity certainly knows how to craft/enchant the 'Cathedral Knight Armor' and she doesn't need a plate or any other armor as a base, because she has something 'marvelous' in her backpack. She's just teasing Angus, even the payment she demanded was moot. Perhaps, Angus could've rolled for insight to know all of these, he might have persuaded her. But, time's up.)
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
(Sorry, I missed the post 19 hours ago. Catching up now.)
The Temple of Tymora is a jovial gambling hall. The lush interior is filled with statues if an ever smiling goddess and rhe floors are lined with thick fur carpets. A wheel of fate, tables for Dragon Dice and card games are soread throughout the temple. Most of the crowd are from parts removed from the city, judging by their fashion, accents and general company. A few locals of limited means place small bets and have none of the good cheer of the visitors.
A door in the back leads to another area.
As Angus moves about the dour faces filling the Gate of Good Fortune (Temple of Tymora) he sees well-dressed men and women with stern expressions mingling with a few priests. Some speak seriously of politics and it gradually becomes clear, some are placing bets. Fixed odds bets about the politics of the city. Which noble family's daughter will next marry, the fate of a certain blade and even a bet that High Blade Selfaril won't live another moon.
Others, though, seem to be betting on some sort of sporting event. It quickly occurs to Angus that they are betting on events thst will be held at the Meatgrinder.
"That's him, the cur who set loose thst scsly devil at the Grinder. He changed his clothes, but I'd recognize him anywhere." Shouts an enraged nobleman "I'm out forty-eight platinum glories by that knave's hand!"
"Seize him and inform Lord Priest Burral. All hands, stop that man! Four hundred glories, alive. Four hundred tarenth, whole!" calls a priest, loudly, pointing a finger toward Angus.
<Angus: what do you do?>
Actually, Sam's lizardfolk racial feature (before WotC removed it) made a big deal of them crafting things like weapons and armor from natural materials. I think he was planning to do this himself. If he doesn't explicitly have proficiency with the tools thanks to the updates, he should add them. I'd say the non-traditional nature of the work, from a humanoid-centric perspective, (I realize lizardfolk are now humanoid, but they weren't when this lore was developed) a general set of tools and skills encompassing the making of simple weapons and natural armor would make sense. Martial weapons, probably not. I think maybe a bow (not sure which category off the top of my head). "Natural" armor including his own black dragon scale armor or any other leather or hide or bone armor, etc.
Tetrevess and Chadderlay can enchant. If they use an arcane source, they can add their proficiency bonus for Arcana. Angus could use a divine source and religion skill. For natural enchantments, Sam could add his nature skill proficiency bonus, but it usually involves sacrificing something - this is actually something you've seen in Kwalish's lab and in the chapel to Vecna (this was befkre Stranger things, BTW) in Tomb of Annihilation. (I'm not looking at character sheets, I just assume the PCs have these proficiencies). Blood magic. For what it's worth, I could go any way, natural, divine or arcane. Ask three mulman, get three different answers, but the crafter should decide it once and stick with it.
If no proficiency applies, enchantments, but not crafting or alchemy can be attempted without the proficiency bonus. Crafting and alchemy require tools by definition. It's like making a riding check without a mount. OK bad example, but like if you've never been on a horse, disadvantage isn't strong enough, it's a total fluke if you accidentally make something with the delicate attribute. I suppose minor imperfection items could still be crafted, just with disadvantage and extra time. (In case it wasn't COMPLETELY obvious, I am smoothing these corners as they come up.
I also re-read my comment from earlier. I'm not against raising your stats. PCs should feel stronger as they level up, so monsters will have a harder time hitting them and will fall faster. But jte.s thst do those things should just be off-the-shelf things you either buy or acquire. There's no crafting game to adding 1 2 or 3 magic. If you want to find something truly magic in mulmaster, shop at a specialty (pawn) shop, for Marvelous (magic adjacent) stuff, just find the best quality (and let me know you're looking to boost a base stat).
(@DM, Gravity made the 'Wand of Missiles' as a part of artificer infusion, originally meant for Tetrevess but later delivered to Sam. You've approved the homebrewed infusion/magic item a few weeks ago. So, it's automatic acquisition for Sam, but as long as Gravity remains alive.)
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
I'm also fond of exotic materials. Often the lore makes them very hard to come by but they tend to play nicely with the nonmagical item damage, so you're less likely to lose your fancy toy than a normal item if it's made of, say, Hizagkuur or Zardazik. (See Volo's Guide to all things Magical, 1996 Greenwood & Boyd).
Yup. I made no comment on this because I agreed in principle.
Edit: I was saying he could craft the weapons mentioned
There is a time and place for crafting. And that's wherever and whenever you decide! I personally would not decide to try my hand at crafting among the most complex things on the rare occasion when an Occult artifact is being removed from interception tomorrow.
<Incidentally, if someone were to sell their amor (maybe not a Knight of a lost city) and buy 'worse' armor in Mulmaster, depending on their selling ability, they could potentially buy similar armor to what they had befire elsewhere at a profit. Not saying you should, it's just a thing that you could do.>
Anyhow, what's everyone doing? I got Sam scoping the Embassy. He's not getting much good intel, beyond what you had already. Maybe if he tried another location? Each roll is 8 hours, so you can still watch in the night, get a long rest and a late start in the morning of the last day the artifact is in town, including some time for crafting.
Tetrevess: I don't know. He's with the Cloaks, so unless I hear otherwise, doing Cloak things. Out and about in the city.
Chadderly offered to help with crafting, which we've established he can. But there's not much crafting happening.
I'd like to advance time to nightfall. Intel says the object is here all night (and I wouldn't screw everything up by just deciding it was bad intel and really it leaves tonight, though if I were the Thayan ambassador (or Gary Gygax), that's exactly what I would do).
So: Last call for actions before nightfall!
(I am still planning to resolve what happens to Angus, but we can do that simultaneously. If there are no actions, you'll notice if he's not back, or he will be and he can tell you himself what happened at the Gate)
Angus will beat a hasty retreat out the door if possible. (Should I roll something?)
Angus: roll an acrobatics check to try and avoid the grabbing hands of a dozen shadow breeze (and a few belligerent betters) as yoi flee. DC 18.
Angus Acrobatics 13
Cryptic Gravity
Gravity will snuff out the makeshift campfire. Since Sam has been with Gravity and Angus when both of them have been gathering intelligence from the shady thief-guy, she will provide him with necessary advice about reconnaissance system.
"Sam, try to search for a weak point in the embassy wall. Then you might want to look for the carriage that's supposed to carry the Thayan knights. You pay special attention to the design of the carriage and see if there's enough hollow area at the bottom of the vehicle. You might notice me wandering around the place, but pretend that you don't know me."
After ending the conversation, she will start following Angus to the Temple of Tymora and observe the general situation.
InkedBee (Undead_Analyst)
Covetous, Dragonish Thoughts - Jenviel Tsumara: Fallen Aasimar- Monk|Crimson Sands of Time - Navarra Iltazyara: Human- Druid/Warlock| Bleak Prospect - Ermasnietsz: Reborn- Clockwork Soul Sorcerer
Gravity sees Angus enter the sanctified gambling hall. Another pair if men walk jn a few minutes later, one sullen drunk stumbles out. Next the muffled shouts of Tymoran priests and Velvet hands are drown in a did of screaming and yelling as tables topple and crash to the floor. Angus Vaulting over the dragin dice table sends it toppling back behind him, impeding his pursuers. Knocking over the wheel of fate as he zips past, shoving Velvet hands to find his way to the entrance, he bursts forth onto the street and starts running for cover, with several Velvet Hand agents in pursuit.
It would appear Gravity has a fortunate diversion to work with.