This post has potentially manipulated dice roll results.
Athletics roll to avoid being prone: 20
Note: I will narrate that the werewolf is going to be on the ground due to the impact before knowing the result of the roll to not make two posts. But the mechanical effects of prone would only apply in case it is a failed roll. He has to beat a 14 rolled by Logan if I am not mistaken.
The impact of Logan's shield throws the werewolf a couple of feet away and he loses his balance. The fighter doesn't hesitates and cuts upward with his sword, making a grieviuos wound on the creature's chest. Growling from the ground, he uses his four limbs to jump back into the fight and tries to get Logan in retribution.
The female werewolf reappears and throws a spear towards Thandril, trying to get the elf off balance before jumping the feet between them and growling menacingly to him.
Meanwhile Dr. A spiritual weapon tries to impart knowledge to the remaining wolf by hitting him in the head, but the wolf shakes his head, a little bit confused, but still with energy to fight.
Terwyn attacks on Logan. If he is prone he will stand up with half his movement and then attack:
Bite: 21 Damage: 10 On a hit CON save dif 12 Claw; Attack: 21 Damage: 10
Do not forget to substract 3 from every roll of damage if any.
Gorm focuses on Fang first, wanting to cut down on the number of foes attacking them. Once they are taken care of then Gorm will move down the line and attack Terwyn...
Scimitar Attack: 14 to hit for 9 slashing damage BA Scimitar Attack: Nat 1...
Having cleanly knocked the werewolf down with his shield (Logan’s 22 athletics check versus Terwyn’s 14 athletics check), Logan tries to defend himself as the werewolf stands and attacks!
Though his armor protects him somewhat 7 damage reduced to 4), Logan still feels the fangs of his enemy pierce his right formarm, drawing blood and possibly leaving some kind of infection behind…
Constitution Save: 12
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Dr A sees there werewolf draw blood from Logan (Medicine check - 8) and wonders if it could have a greater impact than just the drawing of blood. He therefore sends a Guiding Bolt at the werewolf (Attack: 8 Damage: 17) whilst the puppy training tome slams into the wolf (Attack: 20 Damage: 6)
This post has potentially manipulated dice roll results.
The second attack from Gorm fails, but only because her first sword not only cut the neck of the wolf, but her momentum threw it away.
But they have little time to catch some breath, for the spot freed by the desert warrior is quickly filled by a charging werewolf with a great axe that tries to sever both Logan's and Gorm's heads.
Remy's turn
Greataxe vs Logan:
Attack: 15 Damage: 8
Greataxe vs Gorm:
Attack: 18 Damage: 7
Thandril tries to stop Tina's ferocius attacks. His blade covered in the running silver flames, they jump in all directions when he hits. Somehow, maybe for the way he is moving and spinning, or by his skill in the Art, but the jumping flames doesn't fall upon Gorm, but only on the werewolves.
The werewolf attack with the axe is dangerous, but Logan uses his shield to deflect it and the angle is too wide now to even threaten Gorm.
Thandril is in fact too weak to make his attacks effective. He yells in frustration and tries to keep it up.
Logan hopes that there are no more members of the pack coming, they have enough with this three to add more to it. He knows that they must end this fight as quickly as possible.
Initiative Tracker:
After Logan's turn we will take Dr. A's turn with the guiding bolt and the tome smashing attack. Since Fang has finally learnt his lesson and now stays still on the floor, who is going to be next to receive this important lesson in manners? And who amongst the werewolves is the target of the guiding bolt?
After Logan's turn and resolving the effects of Dr. A's attacks I will take Tina and Terwyn turns,
This post has potentially manipulated dice roll results.
Logan:
”Focus on the one in the middle—we need to improve our odds,” says Logan. Striking out with his shield again, he tries to knock the werewolf down, then follows up with two vicious sword attacks!
Shield Master Bonus Action Athletics to knock down Terwyn: 14
Mithril Longsword Attack on Terwyn: Attack: 18 Damage: 12
Action Surge Attack on Terwyn: Attack: 22 Damage: 14
Advantage rolls for attacks if shove is successful: 1526
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Cursing as she lets her scimitar slip from her hand, Gorm quickly grabs a handaxe instead, wanting that second blade at the ready... (Mostly posting to remind myself to use the other weapon on my next turn...)
This post has potentially manipulated dice roll results.
(( my bad... I meant to say that the wolf was thrown away by the impact and that's why she failed the second attack, Gorm still has her two scimitars on her hands if you want to change that ;) ))
( Athletcis: 22
Roll from the Tome of Puppy Training in case it has advantage: 8 looking for the Nat 20 against Terwyn. In order not to roll the guiding bolt with disadvantage let's say that Dr A aim that towards Tina to help Thandril find his mark. If the athletics roll is sucessful the guiding bolt will go to Terwyn and I will adjust HP in the next post )
Despite the strong impact against the werewolf, this time he was prepared and the beast doesn't fall. But it gives Dr. A enough space to impact him both with the Tome of Puppy Training and with a radiant light that surrounds him, making Terwyn even a better target.
Ignoring the fact that, due to the wounds of Logan¡'s sword, he should be dead, he continues his assault, this time on Gorm, trying to get revenge for Broken Fang, while the female keeps trying to get the elusive elf.
Cursing as Terwyn is able to get past her defenses and rake her with a claw, Gorm hopes that this is the one Logan wants them to attack, because it is most definitely the one she is going to attack! (Half damage from claw taken due to rage...). Gorm attacks recklessly thus giving herself advantage on attacks... but giving foes advantage on attacks against her until her next round.
Scimitar Attack vs Terwyn: 18 or 1 for 26to hit and 12silvered slashing damage Bonus Action Scimitar Attack vs Terwyn: 2 or 6 for 14to hit and 5slashing damage...
Gorm ends the life of the werewolf with a fast slash that cuts the throat of the beast, who falls on his back and begins to transform into a naked human. Seeing the troubles that his elf friend is having she tries to get the attention of the female werewolf, but she doubt that the enraged beast has even notice it.
But the nomad isn't the only one who comes to the aid of the elf. The eagle descends upon Tina and makes her cover her eyes, giving Thandril the chance to hit her.
Chance that this time he doesn't waste and cuts the abdomen of the werewolf, but it seems that it only serves to enrage her even more.
Logan strategy had worked, but now they have a gap between their enemies and put to work the same strategy could open a hole in their line and give one of the werewolves a chance to get to Dr. A.
”Keep focusing on the wounded one! I’ll try and hold off this one so we can hold the line,” says Logan, unable to reach the wounded werewolf without moving out of the protective line for Doctor A.
Logan maintains engagement with Remy, trying to bait him into a wild but off-target attack. Holding a defensive stance, Logan focuses on blocking any incoming attacks while his allies team up on the wounded werewolf.
Dodge to give Remy disadvantage on attacks against him.
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Rolls from spiritual weapon = Attack: 24 Damage: 8
DM - Stopping a god in his tracks
Athletics roll to avoid being prone: 20
Note: I will narrate that the werewolf is going to be on the ground due to the impact before knowing the result of the roll to not make two posts. But the mechanical effects of prone would only apply in case it is a failed roll. He has to beat a 14 rolled by Logan if I am not mistaken.
The impact of Logan's shield throws the werewolf a couple of feet away and he loses his balance. The fighter doesn't hesitates and cuts upward with his sword, making a grieviuos wound on the creature's chest. Growling from the ground, he uses his four limbs to jump back into the fight and tries to get Logan in retribution.
The female werewolf reappears and throws a spear towards Thandril, trying to get the elf off balance before jumping the feet between them and growling menacingly to him.
Meanwhile Dr. A spiritual weapon tries to impart knowledge to the remaining wolf by hitting him in the head, but the wolf shakes his head, a little bit confused, but still with energy to fight.
Terwyn attacks on Logan. If he is prone he will stand up with half his movement and then attack:
Bite: 21 Damage: 10
On a hit CON save dif 12
Claw; Attack: 21 Damage: 10
Do not forget to substract 3 from every roll of damage if any.
Tina's attack on Thandril
Spear:20 Damage: 4
Gorm's turn
Initiative Tracker:
Dr. A. 17
Tina : 16 HP 58/58 AC12
Terwyn 16 HP 45/58 AC12
Gorm: 14
Remy 14 HP 58/58 AC12
Thandril: 8
Broken Fang: 5 HP 3/11 AC13
Logan: 5
Map is here!
PbP Character: A few ;)
Gorm focuses on Fang first, wanting to cut down on the number of foes attacking them. Once they are taken care of then Gorm will move down the line and attack Terwyn...
Scimitar Attack: 14 to hit for 9 slashing damage
BA Scimitar Attack: Nat 1...
Logan:
Having cleanly knocked the werewolf down with his shield (Logan’s 22 athletics check versus Terwyn’s 14 athletics check), Logan tries to defend himself as the werewolf stands and attacks!
Though his armor protects him somewhat 7 damage reduced to 4), Logan still feels the fangs of his enemy pierce his right formarm, drawing blood and possibly leaving some kind of infection behind…
Constitution Save: 12
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Dr A sees there werewolf draw blood from Logan (Medicine check - 8) and wonders if it could have a greater impact than just the drawing of blood. He therefore sends a Guiding Bolt at the werewolf (Attack: 8 Damage: 17) whilst the puppy training tome slams into the wolf (Attack: 20 Damage: 6)
DM - Stopping a god in his tracks
The second attack from Gorm fails, but only because her first sword not only cut the neck of the wolf, but her momentum threw it away.
But they have little time to catch some breath, for the spot freed by the desert warrior is quickly filled by a charging werewolf with a great axe that tries to sever both Logan's and Gorm's heads.
Remy's turn
Greataxe vs Logan:
Attack: 15 Damage: 8
Greataxe vs Gorm:
Attack: 18 Damage: 7
Thandril tries to stop Tina's ferocius attacks. His blade covered in the running silver flames, they jump in all directions when he hits. Somehow, maybe for the way he is moving and spinning, or by his skill in the Art, but the jumping flames doesn't fall upon Gorm, but only on the werewolves.
Thandril attacks vs Tina:
Attack: 27 Damage: 29
On a hit Terwyn takes: 9
PbP Character: A few ;)
The werewolf attack with the axe is dangerous, but Logan uses his shield to deflect it and the angle is too wide now to even threaten Gorm.
Thandril is in fact too weak to make his attacks effective. He yells in frustration and tries to keep it up.
Logan hopes that there are no more members of the pack coming, they have enough with this three to add more to it. He knows that they must end this fight as quickly as possible.
Initiative Tracker:
After Logan's turn we will take Dr. A's turn with the guiding bolt and the tome smashing attack. Since Fang has finally learnt his lesson and now stays still on the floor, who is going to be next to receive this important lesson in manners? And who amongst the werewolves is the target of the guiding bolt?
After Logan's turn and resolving the effects of Dr. A's attacks I will take Tina and Terwyn turns,
Dr. A. 17
Tina : 16 HP 58/58 AC12
Terwyn 16 HP 45/58 AC12
Gorm: 14
Remy 14 HP 58/58 AC12
Thandril: 8
Logan: 5
Map is here!
PbP Character: A few ;)
Logan:
”Focus on the one in the middle—we need to improve our odds,” says Logan. Striking out with his shield again, he tries to knock the werewolf down, then follows up with two vicious sword attacks!
Shield Master Bonus Action Athletics to knock down Terwyn: 14
Mithril Longsword Attack on Terwyn: Attack: 18 Damage: 12
Action Surge Attack on Terwyn: Attack: 22 Damage: 14
Advantage rolls for attacks if shove is successful: 15 26
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Cursing as she lets her scimitar slip from her hand, Gorm quickly grabs a handaxe instead, wanting that second blade at the ready...(Mostly posting to remind myself to use the other weapon on my next turn...)(( my bad... I meant to say that the wolf was thrown away by the impact and that's why she failed the second attack, Gorm still has her two scimitars on her hands if you want to change that ;) ))
( Athletcis: 22
Roll from the Tome of Puppy Training in case it has advantage: 8 looking for the Nat 20 against Terwyn.
In order not to roll the guiding bolt with disadvantage let's say that Dr A aim that towards Tina to help Thandril find his mark. If the athletics roll is sucessful the guiding bolt will go to Terwyn and I will adjust HP in the next post )
PbP Character: A few ;)
Despite the strong impact against the werewolf, this time he was prepared and the beast doesn't fall. But it gives Dr. A enough space to impact him both with the Tome of Puppy Training and with a radiant light that surrounds him, making Terwyn even a better target.
Ignoring the fact that, due to the wounds of Logan¡'s sword, he should be dead, he continues his assault, this time on Gorm, trying to get revenge for Broken Fang, while the female keeps trying to get the elusive elf.
Werewolves attacks:
Terwyn vs Gorm
Bite: Attack: 12 Damage: 6
Claw Attack: 7 Damage: 5
Tina vs Thandril
Bite: Attack: 10 Damage: 8
Claw Attack: 15 Damage: 9
Initiative Tracker
Dr. A. 17
Tina : 16 HP 58/58 AC12
Terwyn 16 HP 1/58 AC12
Gorm: 14
Remy 14 HP 58/58 AC12
Thandril: 8
Logan: 5
Map is here!
PbP Character: A few ;)
Cursing as Terwyn is able to get past her defenses and rake her with a claw, Gorm hopes that this is the one Logan wants them to attack, because it is most definitely the one she is going to attack! (Half damage from claw taken due to rage...). Gorm attacks recklessly thus giving herself advantage on attacks... but giving foes advantage on attacks against her until her next round.
Scimitar Attack vs Terwyn: 18 or 1 for 26 to hit and 12 silvered slashing damage
Bonus Action Scimitar Attack vs Terwyn: 2 or 6 for 14 to hit and 5 slashing damage...
(Terwyn is done with the first attack, who do you want to target with the second?)
PbP Character: A few ;)
((Whoever is closest to Thandril, since I think they are the worst off?))
(Tina)
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Gorm ends the life of the werewolf with a fast slash that cuts the throat of the beast, who falls on his back and begins to transform into a naked human. Seeing the troubles that his elf friend is having she tries to get the attention of the female werewolf, but she doubt that the enraged beast has even notice it.
But the nomad isn't the only one who comes to the aid of the elf. The eagle descends upon Tina and makes her cover her eyes, giving Thandril the chance to hit her.
Chance that this time he doesn't waste and cuts the abdomen of the werewolf, but it seems that it only serves to enrage her even more.
Logan strategy had worked, but now they have a gap between their enemies and put to work the same strategy could open a hole in their line and give one of the werewolves a chance to get to Dr. A.
Initiative Tracker
Dr. A. 17
Tina : 16 HP 35/58 AC12
Gorm: 14
Remy 14 HP 58/58 AC12
Thandril: 8
Logan: 5
PbP Character: A few ;)
Logan:
”Keep focusing on the wounded one! I’ll try and hold off this one so we can hold the line,” says Logan, unable to reach the wounded werewolf without moving out of the protective line for Doctor A.
Logan maintains engagement with Remy, trying to bait him into a wild but off-target attack. Holding a defensive stance, Logan focuses on blocking any incoming attacks while his allies team up on the wounded werewolf.
Dodge to give Remy disadvantage on attacks against him.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
(Dr, A turn)
PbP Character: A few ;)
Dr A casts Bane on the Three remaining creatures (Cha - DC14) as well as hitting the wolf again with the training tome
DM - Stopping a god in his tracks
Hit & damage for puppy training tomeAttack: 10 Damage: Unable to parse dice roll.
DM - Stopping a god in his tracks