This post has potentially manipulated dice roll results.
Initiative: 15
Seeing the vermin flood from the ground, Pops causes a box of mud to surround Rockcrusher using Minor Illusion. Dolomite Jones flies over to the swarm bothering Maythias to see if he can Help him on his next attack against the creatures.
(Good call on the mud. Technically I'm not sure it'd actually work since the you discover the illusion and can see thorugh it as soon as you interact with it, which you would be doing immediately if it's cast around you, but I'm fine letting it last through their round to give Rock advantage and them disadvantage on their first attack and let that dispell it. Dawn, I'd let you make a ranged attack with disadvantage since you're shooting past allies in a narrow space.)
(Good call on the mud. Technically I'm not sure it'd actually work since the you discover the illusion and can see thorugh it as soon as you interact with it, which you would be doing immediately if it's cast around you, but I'm fine letting it last through their round to give Rock advantage and them disadvantage on their first attack and let that dispell it. Dawn, I'd let you make a ranged attack with disadvantage since you're shooting past allies in a narrow space.)
Dawn sees no additional rats behind the party.
You are right. I did not think they were surrounded by rats. I guess I wont be able to do that trick next round.
(Yah, the rats came out of the nest and swarmed around the 2 in the front. I'll let it work this round unless you wanna change it, then you can come up with something else to do next round).
(Not sure about a blinding flash of light - seems to be getting to close to using the illusion to actually do something directly detrimental to the target. Could maybe attempt something like the sound of a predator or something though. For something like that I'd probably give them a fright check or something to see if it causes them to change their behavior or not).
Dawn shoots at the swarm around Rockcrusher and sticks 2 of the rats together with an arrow. Rockcrusher follows the arrow up with a swing from his warhammer, crushing several more of the creatures. The remaining rats around his feet scatter and flee out the grate.
(Deekin, you need to fix your post to get the right results back. What did you do when you edited? If you added a rol that wasn't there before, you can pull it out and move it to the end to get rid of the flag. If you changed a modifier or something on a roll, put it back to what it was and just leave a comment what the correct modifier is. Basically, you can't edit any existing rolls when you edit a post, and you can't put new rolls before ones that were already there. So whatever you changed, if you put it back to what it was originally it should get rid of the flag, then move the new roll or comment what it should be or whatever)
(Need 1 more attack roll from you deekin. Shooting at the swarm around Rock would have had disadvantage (if it hadn't already fled) due to having to shoot past maythus in the narrow space. Since it's gone, you can shoot the swarm around maythus, but it's in melee range, which imposes disadvantage against ranged attacks)
I will attack the one that is closest to one of the party members, so I can use Pack Tactics - "You have advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn’t incapacitated."
Attack: 8
Damage: 7
I forgot to roll initiative on my last post but I did roll pretty high on the attack and damage rolls (like a 16 to hit and 6 damage I believe) and when I went back in to edit in a new roll for initiative it changed all of the rest of the rolls. I wasn't able to revert it so I just deleted the post.
Rollback Post to RevisionRollBack
Deekin, Kobold Bard (2) in Hoard of the Dragon Queen
(I meant just the attack roll itself, not damage, for the disadvantage. Since Pack Tactics - which I had forgotten about - gives you advantage, the two actually count each other out, so the 22 to hit would be right.)
(lol. [ action]Dash[ /action], [ spell] Cure Wounds[/spell], etc. Drop the spaces to show the links. There's no tags for class features like sneak attack.)
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Initiative: 19
(See if you'd ogtten those rolls for perception you could have tried to avoid the rats in the first place! Feel free to take your turns)
Initiative: 15
Seeing the vermin flood from the ground, Pops causes a box of mud to surround Rockcrusher using Minor Illusion. Dolomite Jones flies over to the swarm bothering Maythias to see if he can Help him on his next attack against the creatures.
I got alot a doods
Initiative 6
Dawn smells a little treat, but being in the back can't do much he makes a perception roll 24 to make sure there are no more rats behind the party
(Good call on the mud. Technically I'm not sure it'd actually work since the you discover the illusion and can see thorugh it as soon as you interact with it, which you would be doing immediately if it's cast around you, but I'm fine letting it last through their round to give Rock advantage and them disadvantage on their first attack and let that dispell it. Dawn, I'd let you make a ranged attack with disadvantage since you're shooting past allies in a narrow space.)
Dawn sees no additional rats behind the party.
Dawn shoots at the swarm attacking Rockcrusher Attack: 16 Damage: 8
I got alot a doods
(Yah, the rats came out of the nest and swarmed around the 2 in the front. I'll let it work this round unless you wanna change it, then you can come up with something else to do next round).
(sure thing. Could I create a blinding flash of light with minor illusion to help someone attack the rats?)
I got alot a doods
(Not sure about a blinding flash of light - seems to be getting to close to using the illusion to actually do something directly detrimental to the target. Could maybe attempt something like the sound of a predator or something though. For something like that I'd probably give them a fright check or something to see if it causes them to change their behavior or not).
Attack: 22 Damage: 11
vermin!
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
Deekin attempts to fling a bullet at the rat-pile that has already taken some damage.
Initiative: 14
Attack: 22
Damage: 6
Deekin, Kobold Bard (2) in Hoard of the Dragon Queen
Ix'altha, Kobold Rogue (1) in Shackled City
Dawn shoots at the swarm around Rockcrusher and sticks 2 of the rats together with an arrow. Rockcrusher follows the arrow up with a swing from his warhammer, crushing several more of the creatures. The remaining rats around his feet scatter and flee out the grate.
(Deekin, you need to fix your post to get the right results back. What did you do when you edited? If you added a rol that wasn't there before, you can pull it out and move it to the end to get rid of the flag. If you changed a modifier or something on a roll, put it back to what it was and just leave a comment what the correct modifier is. Basically, you can't edit any existing rolls when you edit a post, and you can't put new rolls before ones that were already there. So whatever you changed, if you put it back to what it was originally it should get rid of the flag, then move the new roll or comment what it should be or whatever)
(Need 1 more attack roll from you deekin. Shooting at the swarm around Rock would have had disadvantage (if it hadn't already fled) due to having to shoot past maythus in the narrow space. Since it's gone, you can shoot the swarm around maythus, but it's in melee range, which imposes disadvantage against ranged attacks)
I will attack the one that is closest to one of the party members, so I can use Pack Tactics - "You have advantage on an attack roll against a creature if at least one of your allies is within 5 feet of the creature and the ally isn’t incapacitated."
Attack: 8
Damage: 7
I forgot to roll initiative on my last post but I did roll pretty high on the attack and damage rolls (like a 16 to hit and 6 damage I believe) and when I went back in to edit in a new roll for initiative it changed all of the rest of the rolls. I wasn't able to revert it so I just deleted the post.
Deekin, Kobold Bard (2) in Hoard of the Dragon Queen
Ix'altha, Kobold Rogue (1) in Shackled City
Attack?: 18
Deekin, Kobold Bard (2) in Hoard of the Dragon Queen
Ix'altha, Kobold Rogue (1) in Shackled City
(I meant just the attack roll itself, not damage, for the disadvantage. Since Pack Tactics - which I had forgotten about - gives you advantage, the two actually count each other out, so the 22 to hit would be right.)
Damage: 6
[Deekin picks up a dead rat and proceeds to munch it down]
Deekin, Kobold Bard (2) in Hoard of the Dragon Queen
Ix'altha, Kobold Rogue (1) in Shackled City
[Sneak attack]
[Sneak attack][/sneak attack]
[tag][/sneak attack]
[sneakattack][/sneakattack]
[sneakattack][/ sneakattack]
[dash][/dash]
dash
(lol. [ action]Dash[ /action], [ spell] Cure Wounds[/spell], etc. Drop the spaces to show the links. There's no tags for class features like sneak attack.)