((Mirabel, Feather Fall only affects five targets and there are six of you. Also, nobody is currently falling, though since the spell lasts a full minute, that will inform any falling anyone may do in the near future.))
Gavin kneels by the ledge and allows everyone else to go first. As each person starts heading down the rope he does his best to cast guidance on each person each prayer taking 6 seconds. ((Not sure if I can get everyone. If not, I prioritize in this order-Maribel, Kathra, Thont, Rhudall, myself))
”I ask you Tempus to grant (name) your blessing for his/her heroism shown in battle today” as each person passes me to head down the rope.
As I go last, Athletics check is 10, plus 1d4 3 on DMs discretion if I was able to cast on myself
((Meta let me know if that’s not how you meant. One roll per round, for 5 rounds. our choice what skill, but perception max of 3x))
((Guidance takes one action to cast. So for the first round, you can cast Guidance on one person as your action. The second round you can cast Guidance on a second person, and so forth, but won't do much to count towards needed successes for the round, apart from making more and more people better at rolling over all five rounds. Anyway, your choice is to use a skill or cast a spell. Over the course of the five rounds, the party can use the Perception skill a total of three times.))
Rollback Post to RevisionRollBack
"The mongoose blew out its candle and was asleep in bed before the room went dark." —Llanowar fable
This post has potentially manipulated dice roll results.
Round one wrap-up:
With Peren almost to the bottom looking out for falling debris, and Gavin and Mirabel up top spreading magics and blessing as best they can, things seem to be going well enough as Kathra, Thont, and Rhudall begin their decent. As each of you work your way from somewhat safe sheets of ice to the next, you hear the telltale sound of metal slipping from the ice. The upper piton slips free of its moorings, almost causing the three of you to fall, if not for Mirabel's magics allowing you to land gently on the next safest level of ice. Thont, who was not enchanted, takes 3 points of bludgeoning damage.
Update for round two: The Climbing Kit has been undone. Anyone making Athletics or Acrobatics checks will be doing so at disadvantage. Everyone but Thont still has active Feather Fall. Mirabel has active Guidance.
((Guidance takes one action to cast. So for the first round, you can cast Guidance on one person as your action. The second round you can cast Guidance on a second person, and so forth, but won't do much to count towards needed successes for the round, apart from making more and more people better at rolling over all five rounds. Anyway, your choice is to use a skill or cast a spell. Over the course of the five rounds, the party can use the Perception skill a total of three times.))
((Ok if I read this correctly, I can cast guidance or use a bonus for a skill. Out of self preservation let’s say I cast it on Maribel, as stated above, for round one as everyone is heading down. I will use my skill bonuses after that))
((Guidance takes one action to cast. So for the first round, you can cast Guidance on one person as your action. The second round you can cast Guidance on a second person, and so forth, but won't do much to count towards needed successes for the round, apart from making more and more people better at rolling over all five rounds. Anyway, your choice is to use a skill or cast a spell. Over the course of the five rounds, the party can use the Perception skill a total of three times.))
((Ok if I read this correctly, I can roll or use a bonus for a skill. Out of self preservation let’s say I cast it on Maribel, as stated above, for round one as everyone is heading down. I will use my skill bonuses after that))
((Right....I think. During your "turn" you can do one of two things; roll a skill or cast a spell. Most skills will contribute to the successes or failures for the round. Some spells will either contribute as a success, help mitigate the effects of some failures (like Feather Fall), or buff a party members rolls (like Guidance). At the end of each round I will tally successes and see if the party accumulated enough to meet the success threshold for the round. If you did, great! If not, I will see how many failures you got and assign a problem. Some spells mitigate problems. Does that make more sense?))
((I think I understand. Mirabel and I didn’t start climbing down because we chose to cast spells. If we cast, we do not progress to the next round of climbing, since we didn’t move that round))
Gavin keeps a lookout for falling chunks of ice as he tells Mirabel to descend first and then he quickly follows. “Go, go, go! We can do this!” he yells.
Perception check: 17
((Curious, How far is the descent from where we started?))
((Not too far, probably about 60 feet. The problem is that you can't move very far in a 6-second round due to conditions. I mean, I guess with Feather Fall you could just fling yourselves off the side and land at the bottom, but that doesn't help Thont. For the most part, it's going to take you guys 30 seconds, or five rounds, to get from where you are to the bottom. It is assumed that even if you don't make a roll to climb, that you are sort of trying to get down each round as a team. How well the team does influences how things shake out each round so that everyone doesn't have to make a bunch of different rolls each round.))
((As an aside, since it was unclear above; you only get to roll one skill per round. I'll be taking Thont's Athletics roll since it was first.))
Mirabel takes one look at the hastily constructed descent and casts Feather Fall on the entire party.
((Mirabel, Feather Fall only affects five targets and there are six of you. Also, nobody is currently falling, though since the spell lasts a full minute, that will inform any falling anyone may do in the near future.))
Gavin kneels by the ledge and allows everyone else to go first. As each person starts heading down the rope he does his best to cast guidance on each person each prayer taking 6 seconds. ((Not sure if I can get everyone. If not, I prioritize in this order-Maribel, Kathra, Thont, Rhudall, myself))
”I ask you Tempus to grant (name) your blessing for his/her heroism shown in battle today” as each person passes me to head down the rope.
As I go last, Athletics check is 10, plus 1d4 3 on DMs discretion if I was able to cast on myself
((Meta let me know if that’s not how you meant. One roll per round, for 5 rounds. our choice what skill, but perception max of 3x))
Thont encourages you to use it on the others, he'll manage and is willing to sacrifice if he falls.
((Guidance takes one action to cast. So for the first round, you can cast Guidance on one person as your action. The second round you can cast Guidance on a second person, and so forth, but won't do much to count towards needed successes for the round, apart from making more and more people better at rolling over all five rounds. Anyway, your choice is to use a skill or cast a spell. Over the course of the five rounds, the party can use the Perception skill a total of three times.))
Peren yells up “use the spell on everyone but me, I am at the bottom now”
Grabbing hold of the rope, Rhudall will begin his decent down the glacier.
Athletics: 21
((Round one wrap-up to follow.))
Peren will yell up to everyone “Don’t worry the rope will hold”
Persuasion = 14
((I guess no one will believe that))
Round one wrap-up:
With Peren almost to the bottom looking out for falling debris, and Gavin and Mirabel up top spreading magics and blessing as best they can, things seem to be going well enough as Kathra, Thont, and Rhudall begin their decent. As each of you work your way from somewhat safe sheets of ice to the next, you hear the telltale sound of metal slipping from the ice. The upper piton slips free of its moorings, almost causing the three of you to fall, if not for Mirabel's magics allowing you to land gently on the next safest level of ice. Thont, who was not enchanted, takes 3 points of bludgeoning damage.
Update for round two: The Climbing Kit has been undone. Anyone making Athletics or Acrobatics checks will be doing so at disadvantage. Everyone but Thont still has active Feather Fall. Mirabel has active Guidance.
We now begin round two of the climb.
Kathra frowns. "I prefer fighting over climbing."
Athletics: 6
((SHIIIIIIIIIIIIIIIIT))
((I posted to quick should I post again?))
((OK I guess that is why it failed the piton had already failed))
Peren will use a strength check to help hold on to the rope after he reaches the bottom
Strength = 6
((I think I understand. Mirabel and I didn’t start climbing down because we chose to cast spells. If we cast, we do not progress to the next round of climbing, since we didn’t move that round))
Gavin keeps a lookout for falling chunks of ice as he tells Mirabel to descend first and then he quickly follows. “Go, go, go! We can do this!” he yells.
Perception check: 17
((Curious, How far is the descent from where we started?))
((Yeah I am really uncertain of how much farther we have - I was under the impression Peren was at the bottom already?))
Athletics (Disadvantage): 6
((Not too far, probably about 60 feet. The problem is that you can't move very far in a 6-second round due to conditions. I mean, I guess with Feather Fall you could just fling yourselves off the side and land at the bottom, but that doesn't help Thont. For the most part, it's going to take you guys 30 seconds, or five rounds, to get from where you are to the bottom. It is assumed that even if you don't make a roll to climb, that you are sort of trying to get down each round as a team. How well the team does influences how things shake out each round so that everyone doesn't have to make a bunch of different rolls each round.))
Mirabel jumps, hopefully to float down.
Acrobatics: 12