Okay. Among the orcs, you find twenty great axes, fourteen useable javelins and six burnt ones, twenty suits of burnt hide armor in various states of disrepair, and coins equaling 130 gp. Grugnar asks if the bugbears can have the javelins.
Prim sheathes her umbrella when the last orc falls and uses better preserved gauntlets (if any) to help drag dead orc carcasses out of the way. Then leaves the gauntlets with them.
"Phew!", she gasps. "If 'Animate Dead' is good for anything, it's having them walk their own dead posteriors out of the way."
(Did the orcs have spare firewood that isn't charcoal now?
Is the cave big enough to shelter horses too? If so, Prim leads Beauty in & takes care of her before her own dinner & sleeping arrangements. She finds a way to hang wet clothes to dry, without exposing herself)
Yes. A pile of firewood and kindling sits just inside the large entrance of the cave and is relatively untouched. The cave is big enough for the horses, too.
You all get a short rest, time enough to feed your mounts and yourselves, but as you relax around the fire discussing who will stand watch, Orion, Oskar and Alora all hear something in the distance. A few minutes later, you see shadowy figures marching through the rain-soaked hills past your cave. Where is your campfire? At the mouth of the cave or further inside? Is it near the back or side walls, or in the middle of the cave?
Orion would have built the fire in the alcove section towards the back, 25 feet from the firewood stacks. This would be well shielded from the wind, and would create a warm area . Orion would no doubt have investigated the closed gate on the right side of the map. He fed and curry combed Braveheart, and found him a dry place towards the back of the cave.
The gate at the back of the cave is securely shut. No unintelligent creature is going to get through it without making a lot of noise. An intelligent one might be able to figure out how to open the gate by unfastening the heavy leather loops tying it to the rock wall. Either way, you feel it would be a good idea to post a watch on the gate as well as at the entrance to the cave.
This post has potentially manipulated dice roll results.
Orion sneaks to the space between the wood piles and the entrance of the cave, and hides in the shadows, peering out at the approaching figures to try to see what they are and whether or not they are dangerous. Stealth check (in case needed) 15
As they approach, it looks like another group of goblinoid stragglers (goblins and hobgoblins) seeking shelter from the rain. Alora? Oskar? Tax? What are you doing as you see Prim and Orion hiding?
Taxidea whispers “Why are we hiding? We can take these chumps too. Lots of juice left if you know what i mean…” Then he’ll just back away from the entrance in a half-hearted effort to stay out of sight.
"...at worst if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat."
"They might show more of their strength if they think they're only facing a few fighters. I was thinking I'll cast web & you can fireball the ones I miss."
(OOC: I pushed the wrong button trying to cast mage armor, so there are several miscasts & erasure on the character sheet)
Alora and Taxidea, the hobgoblin leader approaches you. Prim and Orion are hidden, but the hobgoblin looks over to see Oskar trying to hide. Alora, Roll a DEX or STR check as the leader pulls out its longsword and tries to grapple you.
"...at worst if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat."
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Taxidea's firebolt hits the fleeing orc in the back, knocking him to the ground. He does not move.
The mouth of a large cave awaits you. The bodies of charred orcs litter the ground. What do you do?
Orion enters the cave, surveys the area, and searches the bodies of the dead orcs.
Okay. Among the orcs, you find twenty great axes, fourteen useable javelins and six burnt ones, twenty suits of burnt hide armor in various states of disrepair, and coins equaling 130 gp. Grugnar asks if the bugbears can have the javelins.
Orion agrees that the bugbears can have the javelins. He divides the gp between the party members, including bugbears.
Prim sheathes her umbrella when the last orc falls and uses better preserved gauntlets (if any) to help drag dead orc carcasses out of the way. Then leaves the gauntlets with them.
"Phew!", she gasps. "If 'Animate Dead' is good for anything, it's having them walk their own dead posteriors out of the way."
(Did the orcs have spare firewood that isn't charcoal now?
Is the cave big enough to shelter horses too? If so, Prim leads Beauty in & takes care of her before her own dinner & sleeping arrangements. She finds a way to hang wet clothes to dry, without exposing herself)
Yes. A pile of firewood and kindling sits just inside the large entrance of the cave and is relatively untouched. The cave is big enough for the horses, too.
You all get a short rest, time enough to feed your mounts and yourselves, but as you relax around the fire discussing who will stand watch, Orion, Oskar and Alora all hear something in the distance. A few minutes later, you see shadowy figures marching through the rain-soaked hills past your cave. Where is your campfire? At the mouth of the cave or further inside? Is it near the back or side walls, or in the middle of the cave?
If it helps, here is a sketch of the cave: https://inkarnate.com/m/gmGj6r-pigeni-cave/
Orion would have built the fire in the alcove section towards the back, 25 feet from the firewood stacks. This would be well shielded from the wind, and would create a warm area . Orion would no doubt have investigated the closed gate on the right side of the map. He fed and curry combed Braveheart, and found him a dry place towards the back of the cave.
The gate at the back of the cave is securely shut. No unintelligent creature is going to get through it without making a lot of noise. An intelligent one might be able to figure out how to open the gate by unfastening the heavy leather loops tying it to the rock wall. Either way, you feel it would be a good idea to post a watch on the gate as well as at the entrance to the cave.
Seeing how wide the cave mouth is, Prim will suggest we pitch tents, if we have any, and stable the horses in a way to obscure the firelight.
Okay. What about the figures approaching the cave?
Orion sneaks to the space between the wood piles and the entrance of the cave, and hides in the shadows, peering out at the approaching figures to try to see what they are and whether or not they are dangerous. Stealth check (in case needed) 15
Prem casts mage armor and blade Ward if time for both and tries to hide
17 stealth
As they approach, it looks like another group of goblinoid stragglers (goblins and hobgoblins) seeking shelter from the rain. Alora? Oskar? Tax? What are you doing as you see Prim and Orion hiding?
Taxidea whispers “Why are we hiding? We can take these chumps too. Lots of juice left if you know what i mean…” Then he’ll just back away from the entrance in a half-hearted effort to stay out of sight.
"...at worst if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat."
"They might show more of their strength if they think they're only facing a few fighters. I was thinking I'll cast web & you can fireball the ones I miss."
(OOC: I pushed the wrong button trying to cast mage armor, so there are several miscasts & erasure on the character sheet)
Oskar sees the others start to find cover. He does as well.
Stealth: 16
Okay. Everyone is attempting to hide. Alora, what are you doing as the goblinoids approach?
(Are blade ward & mage armor both up by now? Are we able to move, then act?)
Yes, Prim. Blade Ward and Mage Armor are both up.
Alora and Taxidea, the hobgoblin leader approaches you. Prim and Orion are hidden, but the hobgoblin looks over to see Oskar trying to hide. Alora, Roll a DEX or STR check as the leader pulls out its longsword and tries to grapple you.
Roll initiatives.
Taxidea initiative: 4
"...at worst if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat."