Ma follows quietly. He’s not a huge fan of this place. Something about it feels off and has him a bit jittery. He clings to his instrument and walks on with the group.
(Ooc: birthday weekend over will try and get back into a good rhythm)
Everyone hits sneak attack applies wis save fails.
The ooze gets wamped and devolved. Looking around the area looks clear tge party starts across the area. Getting a funny feeling Marley looks up to see a ooze cube drop from the roof.
Maz your insults seem to fall on deaf ears. (Ooc van this thing hear? Mechanics yes but really... lol)
Marley you follow suit and cut out more ooze.
Crunchface your shock seems to work as a smell of frying jelly fills everyone's nose... gross.
The cube surges foward attempting to engulf Sam then it shifts and atemps to engulf Marley.
DC 12 dex save please
Rules for engulf
Engulf. The cube moves up to its speed. While doing so, it can enter Large or smaller creatures' spaces. Whenever the cube enters a creature's space, the creature must make a DC 12 Dexterity saving throw.
On a successful save, the creature can choose to be pushed 5 feet back or to the side of the cube. A creature that chooses not to be pushed suffers the consequences of a failed saving throw.
On a failed save, the cube enters the creature's space, and the creature takes 10 (3d6) acid damage and is engulfed. The engulfed creature can't breathe, is restrained, and takes 21 (6d6) acid damage at the start of each of the cube's turns. When the cube moves, the engulfed creature moves with it.
Yall are up
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Crunchface will follow, remaining wary.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Sam Perception 5
D&D since 1984
Marley also looks around the cavern for anything noteworthy.
Perception: 22
Ma follows quietly. He’s not a huge fan of this place. Something about it feels off and has him a bit jittery. He clings to his instrument and walks on with the group.
https://youtu.be/P2dCzFZ9qcM?si=M_NiwbLQm4k6Amd8
D&D since 1984
Glad to know that you’re also a Viva fan)
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
(LOL! And of course the obligatory Dorkness Rising references in the comments)
Ooc: that's a good one.
With a 12 Sam you see the Slime is moving in an unnatural way.
With a 22 Marley you see it's all moving to a single point in the center of the room.
The ooze speeds up and starts to combine into a blob. Roll Initiative and you get a surprise round since you passed the DC 20 check.
Sam Init: 6
Bonus Action - Giants Might
Action - Attack ooze with Halberd Attack: 19 Damage: 7
if it hits add 2 damage
D&D since 1984
Crunch init 9 and a firebolt
Attack: 18 Damage: 5
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Marley initiative: 16
Marley moves in towards the ooze, drawing his rapier as he advances.
Shortsword: Attack: 22 Damage: 6
Rapier: Attack: 20 Damage: 6
(Not sure if you can Sneak Attack an ooze in 5E?)
(As long as the regular conditions of either having advantage on the attack or an ally being within 5 ft of him are met, you should be good.)
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
(Sam is before Marley in initiative so Marley would move up next to him to try to get a Sneak Attack in. Including the roll here if Bushawk agrees.)
Sneak Attack: 11
Init: 17
Maz will snap out of his day dreaming confusion and start to hurl insults at this odd blob of ooze.
Vicious mockery: Wis save 14 or take 3 damage
(Ooc: birthday weekend over will try and get back into a good rhythm)
Everyone hits sneak attack applies wis save fails.
The ooze gets wamped and devolved. Looking around the area looks clear tge party starts across the area. Getting a funny feeling Marley looks up to see a ooze cube drop from the roof.
Shouting Marley pushes the others out of the way.
Order:Sam, Maz, Marley, Crunch, Cube.
Yall are up.
Maz will spin around following the push and look at the blob. He will once again begin to hurl insults.
“you nasty good for nothin blobs!”
vicious mockery: 1
(Gonna be busy so I’ll do mine now, stick it in when my turn comes around?)
Crunchface charges forward and slaps the blob, lighting emanating from his finger in a Shocking Grasp. Attack: 8 Damage: 5
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Marley spins around from pushing folks out of way and pivots, moving in nimbly to attack the cube.
Shortsword: Attack: 18 Damage: 8
Rapier: Attack: 23 Damage: 5
Sneak: 12
Sam attacks
Attack: 17 Damage: 12
Bonus Action Attack: 13 Damage: 7
If either hit then add this damage: 3
D&D since 1984
Order:Sam, Maz, Marley, Crunch, Cube
Sam you cut two chunks out of the oozy cube.
Maz your insults seem to fall on deaf ears. (Ooc van this thing hear? Mechanics yes but really... lol)
Marley you follow suit and cut out more ooze.
Crunchface your shock seems to work as a smell of frying jelly fills everyone's nose... gross.
The cube surges foward attempting to engulf Sam then it shifts and atemps to engulf Marley.
DC 12 dex save please
Rules for engulf
Engulf. The cube moves up to its speed. While doing so, it can enter Large or smaller creatures' spaces. Whenever the cube enters a creature's space, the creature must make a DC 12 Dexterity saving throw.
On a successful save, the creature can choose to be pushed 5 feet back or to the side of the cube. A creature that chooses not to be pushed suffers the consequences of a failed saving throw.
On a failed save, the cube enters the creature's space, and the creature takes 10 (3d6) acid damage and is engulfed. The engulfed creature can't breathe, is restrained, and takes 21 (6d6) acid damage at the start of each of the cube's turns. When the cube moves, the engulfed creature moves with it.
Yall are up