Both Oreus and Tyris can tell the tracks in the mud a goblin, but after following them for the couple of hundred feet, the tracks disappear. You both realize that tackling them in the city, with the hard packed ground will be almost impossible.
(Sorry I haven't posted in a couple of days. I've been pretty busy. I'm going to post the results of the goblin writing now, and hopefully post more tomorrow or Thursday.)
The urchin leads you to the first building (#52) Irena can read the goblin scribbles, and in reads from across one side of the building around a corner (--->). "Hey, Cage Makers! This is our ---> town, too!" There are no signs of tracks here.
When you are finished the girl pulls you towards the next building (#47). This time Tyris gets a good look and reads "Hail, Drakthar, lord of rats." Not sure what to make of that you let the girl lead you to the first vacation building.
This time Irena take a stab a reading the goblin script. Who builds town in volcano? Stupid humans." Well it is a little bit stupid, but the volcano has been dormant for centuries.
Finally the urchin leads you to the final vacant building and Tyris reads "Drakthar is the fog!"
Unless someone posts to the contrary, the next time I post I'm going to assume that you have retired for the day. And you are returning around dusk the set up a surveillance in the area
This post has potentially manipulated dice roll results.
Neither Vuntuk nor Oreus has ever heard of Drakthar.
The party rests for the day and returns to the area of Maavu's Main Warehouse for surveillance.
I'm going to break the night into three periods.
1st period 23 nothing happens.
2nd period 9. A pair of city guards notice you and question what you are doing here in the middle of the night. Upon hearing that Terseon Skellerang has hired you to get rid of the goblin menace, they say that there have been some reports of a disturbance in the area of Gurnezarn's Smithy (#24 on the map). Then they leave.
Shadow leads the party along Magna Avenue to the Smithy you don't see any immediate signs of foul play, but you again settle down to wait and watch. 4 You must have missed them because soon it it dawn.
Giving up for the night, do you want to do anything during the day, before trying again?
Vuntuk will give the Urgrosh a blessing of the forge ((if you let me do that, I think we never settled this issue, and he will keep doing it every time they finish a long rest))
Vuntuk will give the Urgrosh a blessing of the forge ((if you let me do that, I think we never settled this issue, and he will keep doing it every time they finish a long rest))
Yeah I don't see why you wouldn't be able to. Do you have a default bonus? Attack and Damage (the damage from the Masterwork won't stack), or AC.
Oh allright, then he'll put it on his shield for a 1+ on armor for now.
Everyone who is around will see Vuntuk mix a sprinkle of holy water with ash and paint a couple of glyphs on his shield. He then takes a draw from his pipe, turns the red glowing head over and slams it onto his shield. The moment the glowing tobacco from the pipe hit the glyphs on the shield, they butst aflame for a second leaving the glyphs burned into the shield all around the hammer and anvil symbol.
"That should hold for ahnother day. Guess ah bit of additional divine protection won't hurt us. "
During the day, Rellahne remembers something. She takes her finely well-made backpack to pull out two wands at the first moment she can talk with Irena. "Here. I received these two from the group recently. I deem it unnecessary for me to carry both. I won't use them at the same time. This one has healing capabilities." She held out her Wand of Cure Wounds. "I heard you already had those skills innately. It is outside the realms of my studies, though, so perhaps you may agree I could make more use of it. The other one could be yours. If you find my explanation agreeable, take it. Use it as you wish." The wizard delivers the Wand of Sleep to Irena.
(You won't find them on D&D Beyond, but with the DM's content sharing, you should be able to, hopefully, access it and add it to your character sheet.)
"I'm quite adept at healing, yes, but adding a non-lethal combat option would be fantastic. Thanks for entrusting me with this."
[[OOC for DM: 1. Is this the "Wand of Sleep" I see available to add on D&D beyond? If so, is it 2 charges per spell and casting level, or just 1? I see two versions. 2. What pantheon are we using? Golarion's? I'm a DIvine Soul sorcerer and would like to pick a god. ]]
Rollback Post to RevisionRollBack
Coriana - Company of the Grey Chain Wagner - Dragon Heist: Bards. DM - The Old Keep
"I'm quite adept at healing, yes, but adding a non-lethal combat option would be fantastic. Thanks for entrusting me with this."
[[OOC for DM: 1. Is this the "Wand of Sleep" I see available to add on D&D beyond? If so, is it 2 charges per spell and casting level, or just 1? I see two versions. 2. What pantheon are we using? Golarion's? I'm a DIvine Soul sorcerer and would like to pick a god. ]]
Choose the Wond of Sleep* it is set so it automatically adds the spell to your sheet. The other one (without the *) doesn't.
As far as your diety goes I will post on the OoC thread
After rest and preparing for the night, you head out again to see if you can find any signs of the goblins. You once again shakeout the area around Maavu's Main Warehouse.
1st period 64 nothing happens
2nd period 87 you see a pair of town guards, but they don't see you.
3rd period 10 you don't see anything, soon the dawn comes and you reluctantly give up for the day
(Not sure what went wrong, and I can't seem to fix it. The first 2 rolls are right, the 3rd roll should read 72. I had written more but with the tag I am going to make a now post for the rest.)
Survival 11
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
Survival
12
Rellahne's Survival Check: 8
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
Survival: 22
First d100: 21
Second d100: 48
Both Oreus and Tyris can tell the tracks in the mud a goblin, but after following them for the couple of hundred feet, the tracks disappear. You both realize that tackling them in the city, with the hard packed ground will be almost impossible.
Waiting for Irena to post her d100 rolls
First d100: 77
Second d100: 52
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
(Sorry I haven't posted in a couple of days. I've been pretty busy. I'm going to post the results of the goblin writing now, and hopefully post more tomorrow or Thursday.)
The urchin leads you to the first building (#52) Irena can read the goblin scribbles, and in reads from across one side of the building around a corner (--->). "Hey, Cage Makers! This is our ---> town, too!" There are no signs of tracks here.
When you are finished the girl pulls you towards the next building (#47). This time Tyris gets a good look and reads "Hail, Drakthar, lord of rats." Not sure what to make of that you let the girl lead you to the first vacation building.
This time Irena take a stab a reading the goblin script. Who builds town in volcano? Stupid humans." Well it is a little bit stupid, but the volcano has been dormant for centuries.
Finally the urchin leads you to the final vacant building and Tyris reads "Drakthar is the fog!"
Unless someone posts to the contrary, the next time I post I'm going to assume that you have retired for the day. And you are returning around dusk the set up a surveillance in the area
Assuming the meaning of the text is relayed, does Vuntuk know something about Drakthar?
Religion check (I'm assuming it's either their god or their leader): 13
Ok for getting rest before patrolling during the night
Same as Vunduk, Oreus thinks if he knows something about the messages, related to Caldera history 5
If being a native gives him some advtange 22
Neither Vuntuk nor Oreus has ever heard of Drakthar.
The party rests for the day and returns to the area of Maavu's Main Warehouse for surveillance.
I'm going to break the night into three periods.
1st period 23 nothing happens.
2nd period 9. A pair of city guards notice you and question what you are doing here in the middle of the night. Upon hearing that Terseon Skellerang has hired you to get rid of the goblin menace, they say that there have been some reports of a disturbance in the area of Gurnezarn's Smithy (#24 on the map). Then they leave.
Do you want to stay here or check out the Smithy?
If there are reports of a disturbance let's check it out, even if they are gone the trail might be fresh. Shadow tells the group
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
Shadow leads the party along Magna Avenue to the Smithy you don't see any immediate signs of foul play, but you again settle down to wait and watch. 4 You must have missed them because soon it it dawn.
Giving up for the night, do you want to do anything during the day, before trying again?
Vuntuk will give the Urgrosh a blessing of the forge ((if you let me do that, I think we never settled this issue, and he will keep doing it every time they finish a long rest))
Yeah I don't see why you wouldn't be able to. Do you have a default bonus? Attack
and Damage(the damage from the Masterwork won't stack), or AC.Oh allright, then he'll put it on his shield for a 1+ on armor for now.
Everyone who is around will see Vuntuk mix a sprinkle of holy water with ash and paint a couple of glyphs on his shield. He then takes a draw from his pipe, turns the red glowing head over and slams it onto his shield. The moment the glowing tobacco from the pipe hit the glyphs on the shield, they butst aflame for a second leaving the glyphs burned into the shield all around the hammer and anvil symbol.
"That should hold for ahnother day. Guess ah bit of additional divine protection won't hurt us. "
Shadow doesn't have anything to do during the day
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
During the day, Rellahne remembers something. She takes her finely well-made backpack to pull out two wands at the first moment she can talk with Irena. "Here. I received these two from the group recently. I deem it unnecessary for me to carry both. I won't use them at the same time. This one has healing capabilities." She held out her Wand of Cure Wounds. "I heard you already had those skills innately. It is outside the realms of my studies, though, so perhaps you may agree I could make more use of it. The other one could be yours. If you find my explanation agreeable, take it. Use it as you wish." The wizard delivers the Wand of Sleep to Irena.
(You won't find them on D&D Beyond, but with the DM's content sharing, you should be able to, hopefully, access it and add it to your character sheet.)
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
"I'm quite adept at healing, yes, but adding a non-lethal combat option would be fantastic. Thanks for entrusting me with this."
[[OOC for DM:
1. Is this the "Wand of Sleep" I see available to add on D&D beyond? If so, is it 2 charges per spell and casting level, or just 1? I see two versions.
2. What pantheon are we using? Golarion's? I'm a DIvine Soul sorcerer and would like to pick a god. ]]
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
Choose the Wond of Sleep* it is set so it automatically adds the spell to your sheet. The other one (without the *) doesn't.
As far as your diety goes I will post on the OoC thread
After rest and preparing for the night, you head out again to see if you can find any signs of the goblins. You once again shakeout the area around Maavu's Main Warehouse.
1st period 64 nothing happens
2nd period 87 you see a pair of town guards, but they don't see you.
3rd period 10 you don't see anything, soon the dawn comes and you reluctantly give up for the day
(Not sure what went wrong, and I can't seem to fix it. The first 2 rolls are right, the 3rd roll should read 72. I had written more but with the tag I am going to make a now post for the rest.)