This post has potentially manipulated dice roll results.
Titus' arrow thocks into the tree just above the goblins head.
The Goblins facing Kargan both raise their shields and attack with crude but sharp curved swords, yelling "Die you bloated beard bag!" in crude common.
Goblin #1 Attack 16 damage 5 a miss!
Goblin #2 Attack 8 damage 6 the sword thunks off of his shield!
The Goblins on the other side of the trail fire at Kriynor on the cart and at Titus in the woods edge.
Goblin #3 Attack 20 damage 5 [Kriynor] a hit!
Gbolin #4 Attack 13 damage 8 [Titus] 2nd roll for disadvantage for cover 14 a hit!
OOC: For initiative from now on please just post when you can. We will do players and Monsters/NPCs in a group. At the beginning of each combat I will nominate a PC to roll for initiative for the whole party. You can then act in any order when party initiative comes up.
Just let the other players have a turn after you have posted your actions. Any roll playing can of course continue in any order, just combat and actions we need to keep track of :)
Kargan's razor sharp dwarf wrought axe sticks full into the back of the retreating goblin. It twitches a few times and then lies still, unconscious for now.
I'll go and retrieve my arrows if they are salvageable and see what the little runt has. After that I might take a look at the scene on the road. "we shouldn't hang around here, they always come back in numbers, best we get further down the rod before nightfall"
You make a quick search of the area and are confident that there are no more Goblins nearby, for the moment.
One of the goblins, the last that Kargan struck is still breathing, though unconscious, he looks in a very bad way.
You move up to look at the horses on the trail. They are dead. You recognise them as Gudren ans Sildars mounts. The saddle bags have been looted and thrown about, you also find an empty map case.
Eedimkuzz notices some drag marks that indicate two bodies, larger than a goblin, were dragged off toward the greater woods on the left side of the trail.
OOC: If anyone is unclear about how to use the built in dice roller here are the details :) How to roll dice on DnD Beyond :) <----------Link
OOC: Initiative order - Titus, Goblins, Kargan & Kriynor, Eedim.
Fire away Titus!
One broad arrow at a green scum on the opposite side of the road. To hit 12 dam 8
Titus' arrow thocks into the tree just above the goblins head.
The Goblins facing Kargan both raise their shields and attack with crude but sharp curved swords, yelling "Die you bloated beard bag!" in crude common.
Goblin #1 Attack 16 damage 5 a miss!
Goblin #2 Attack 8 damage 6 the sword thunks off of his shield!
The Goblins on the other side of the trail fire at Kriynor on the cart and at Titus in the woods edge.
Goblin #3 Attack 20 damage 5 [Kriynor] a hit!
Gbolin #4 Attack 13 damage 8 [Titus] 2nd roll for disadvantage for cover 14 a hit!
Happy now? Ye have my FULL attention! ye clot nosed rat spawned clump O' compost !
Attack: 15 Damage: 9
OOC: For initiative from now on please just post when you can. We will do players and Monsters/NPCs in a group. At the beginning of each combat I will nominate a PC to roll for initiative for the whole party. You can then act in any order when party initiative comes up.
Just let the other players have a turn after you have posted your actions. Any roll playing can of course continue in any order, just combat and actions we need to keep track of :)
Arrgh!! You will pay for that!
I hurdle one of the pebbles at the goblin that fired at me
Attack: 9 Damage: 2
(OOC: I stuffed the roll thing, both those numbers are below the minimum i could have gotten, but i dont think a +5 to hit would have helped)
when i can see goblins on bottom of map I shoot em in the head
5
you green skinned scum will pay for that 18 to hit 9 dam
Kargan deftly parries the goblin swords and returns a vicious strike that cuts one of the evil little green buggers in two!
Eedim and Kriynor fire bolt and stone at them but both whizz over their little green heads.
Titus' second shot skewers the Goblin archer and leaves it hanging lifeless from the trunk with the first arrow still in the trunk overhead.
The two remaining goblins screech in unison and turn tail to run. Both attempt to flee into the nearest trees!
OOC: Kargan gets an opportunity attack for a reaction if he wants it.
Kargan's razor sharp dwarf wrought axe sticks full into the back of the retreating goblin. It twitches a few times and then lies still, unconscious for now.
I shout at the other fleeing goblin
Go home and pose in front o' the mirror some more ye green skinned butt scratchin' turnip !
I'll go and retrieve my arrows if they are salvageable and see what the little runt has. After that I might take a look at the scene on the road. "we shouldn't hang around here, they always come back in numbers, best we get further down the rod before nightfall"
Bring ye whole army back, ye can surrender after I kill yer sorry asses ye nauseatin' bladder suckin' bile bag !
I lead the oxen and cart to the horses to see if either of the horses are still alive.
‘Is everyone okay?’
'I do seem to have collected a coat hook' (looking at the arrow sticking out of my leg).
I'll call yer Maw to git tha' splinta from yer leg laddie
You make a quick search of the area and are confident that there are no more Goblins nearby, for the moment.
One of the goblins, the last that Kargan struck is still breathing, though unconscious, he looks in a very bad way.
You move up to look at the horses on the trail. They are dead. You recognise them as Gudren ans Sildars mounts. The saddle bags have been looted and thrown about, you also find an empty map case.
Eedimkuzz notices some drag marks that indicate two bodies, larger than a goblin, were dragged off toward the greater woods on the left side of the trail.
ARRRGHH, the Grobi bassa have taken Gundren?!? They'll rue the day they were even born whe' i'm done wi' 'em.
I reload cross bow look up and scan for target