(Retrospective stuff is perfectly fine unless it overturns the entire plot.)
Folki, you return to the cart at 6 and see Skiirod, Elsara, Gym and Gendan discuss whether to keep moving or set up camp. You are also able to hunt a bunch of edible birds as wells as some edible fruit. It is enough to feed everyone for tonight. The river is really far though and you don't get anywhere near it.
(OOC: Sorry, not yet used to how large my flying range/how fast i am)
Folki swoops down over the cart, dropping his catches on top of their supplies, before coming round again and landing next to Gymgiel at the front.
"So, what are we all talking about?..... It's getting quite late...... reckon we should pull off the road? .... don't want bandits to walk into us ........"
He then fades into soft mumbling, you can catch the odd bit; "...... last time..... ... . .... .. teeny .... .. ... ....... showed them ........."
Sura of the Shaltari - Level 2 Human Barbarian - Lost Mine of Phandelver Tarhun Delmirev - Level 1 Dragonborn Paladin - Out of the Abyss Gymgier Morigak - Level 2 Dwarf Cleric - The Guild DM - Storm King's Thunder
Valwarin will sniff out the coming air of the night, will run across the forest and will look for a suitable place to make a camp during the night. Once he had found one ( if he does ) he will return to the party in wolf form and lead them to it.
Folki nods his agreement, though it's hard to tell apart from the head bobs he always does, and then swivels around so that he's facing Elsara.
"Yeah it's really fun ..... I do miss racing with my nest mates ...... not the same when you're by yourself...... makes everything look really small..... i like that"
(OOC: for clarity, Folki's speech pattern is fastish short sentences with small pauses ( the .........'s ) as he moves his head (think of a bird looking around, not all the time but moves very quickly when he does move))
Val, does that mean you'd like to camp instead of moving forward? If so then you find a pretty nice place near the trail (The forest is a day away. It looks close on the map but it's not. Your position is top row, 5th block from the left). If you also want to move forward, then I assume you will do your action when everyone stops. You still find a pretty sweet camping spot though.
You guys decide to move along the trail for a few more hours before setting up camp. The wind continues to blow and seems to pick up more speed. Gym, knows it's nothing unusual for the summer. You often get sudden burst of winds this time of year. Soon you enter a place where there are trees can be seen on the right side of the road. These trees are not connected to the main forest itself.
The wind picks up even more speed and rustles the leaves of the trees. A small hard nut gets dislodged from the a tree and hits a horse which causes it to get spooked. Like a chain reaction, it's neighs spook the other horse and they are ready to bolt. Gym, roll Animal Handling.
This post has potentially manipulated dice roll results.
Animal Handling: 19
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Sura of the Shaltari - Level 2 Human Barbarian - Lost Mine of Phandelver Tarhun Delmirev - Level 1 Dragonborn Paladin - Out of the Abyss Gymgier Morigak - Level 2 Dwarf Cleric - The Guild DM - Storm King's Thunder
"Excellent work, druid! This looks like a fine spot to make camp for the night."
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Sura of the Shaltari - Level 2 Human Barbarian - Lost Mine of Phandelver Tarhun Delmirev - Level 1 Dragonborn Paladin - Out of the Abyss Gymgier Morigak - Level 2 Dwarf Cleric - The Guild DM - Storm King's Thunder
"Oh dear, poor Twinkle Snow."Elsara will look after the horse after the incident, keeping an eye on the beast of burden and trying to feed it some grass she plucks from the ground to keep it happy. After that she will help the others get their bedding out and then start going around the outer skirts of the encampment. She has retrieved a small metallic book with thin sheets of steel for paper, and is muttering words to herself as she traces imaginary lines around the camp.
Val, does that mean you'd like to camp instead of moving forward? If so then you find a pretty nice place near the trail (The forest is a day away. It looks close on the map but it's not. Your position is top row, 5th block from the left). If you also want to move forward, then I assume you will do your action when everyone stops. You still find a pretty sweet camping spot though.
That was exactly my idea, to llok for it once we decide to stop thanks
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PbP Character: A few ;)
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(My bad, misread the lighting as lightning)
(Retrospective stuff is perfectly fine unless it overturns the entire plot.)
Folki, you return to the cart at 6 and see Skiirod, Elsara, Gym and Gendan discuss whether to keep moving or set up camp. You are also able to hunt a bunch of edible birds as wells as some edible fruit. It is enough to feed everyone for tonight. The river is really far though and you don't get anywhere near it.
(OOC: Sorry, not yet used to how large my flying range/how fast i am)
Folki swoops down over the cart, dropping his catches on top of their supplies, before coming round again and landing next to Gymgiel at the front.
"So, what are we all talking about?..... It's getting quite late...... reckon we should pull off the road? .... don't want bandits to walk into us ........"
He then fades into soft mumbling, you can catch the odd bit; "...... last time..... ... . .... .. teeny .... .. ... ....... showed them ........."
"Well we can push on for a few hours, until we get nearer the tree line, so we can set up a camp. Thank you for getting those supplies Folki."
Kres - Aarakocra Monk - Level 1 - Lost Mines of Phandelver
"Wow... Flying is so cool. Is it fun flying all the way up there?" Elsara asks the aarakocra, seeing him properly fly for the first time.
(So final decision is keep moving? Everyone on board?)
" I agree, we should push on."
Sura of the Shaltari - Level 2 Human Barbarian - Lost Mine of Phandelver
Tarhun Delmirev - Level 1 Dragonborn Paladin - Out of the Abyss
Gymgier Morigak - Level 2 Dwarf Cleric - The Guild
DM - Storm King's Thunder
(Gendan, Val, Elsara, Folki? What do you say?)
Valwarin will sniff out the coming air of the night, will run across the forest and will look for a suitable place to make a camp during the night. Once he had found one ( if he does ) he will return to the party in wolf form and lead them to it.
Survival: 21
PbP Character: A few ;)
"Whatever you guys want to do. I can keep walking further if we need to. A tree line would likely give us a little better shelter."
Check out my Extended Signature here
Folki nods his agreement, though it's hard to tell apart from the head bobs he always does, and then swivels around so that he's facing Elsara.
"Yeah it's really fun ..... I do miss racing with my nest mates ...... not the same when you're by yourself...... makes everything look really small..... i like that"
(OOC: for clarity, Folki's speech pattern is fastish short sentences with small pauses ( the .........'s ) as he moves his head (think of a bird looking around, not all the time but moves very quickly when he does move))
Val, does that mean you'd like to camp instead of moving forward? If so then you find a pretty nice place near the trail (The forest is a day away. It looks close on the map but it's not. Your position is top row, 5th block from the left). If you also want to move forward, then I assume you will do your action when everyone stops. You still find a pretty sweet camping spot though.
(Moving on)
You guys decide to move along the trail for a few more hours before setting up camp. The wind continues to blow and seems to pick up more speed. Gym, knows it's nothing unusual for the summer. You often get sudden burst of winds this time of year. Soon you enter a place where there are trees can be seen on the right side of the road. These trees are not connected to the main forest itself.
The wind picks up even more speed and rustles the leaves of the trees. A small hard nut gets dislodged from the a tree and hits a horse which causes it to get spooked. Like a chain reaction, it's neighs spook the other horse and they are ready to bolt. Gym, roll Animal Handling.
Animal Handling: 19
Sura of the Shaltari - Level 2 Human Barbarian - Lost Mine of Phandelver
Tarhun Delmirev - Level 1 Dragonborn Paladin - Out of the Abyss
Gymgier Morigak - Level 2 Dwarf Cleric - The Guild
DM - Storm King's Thunder
Gym, you manage to calm the horses and continue.
Summer-2 9:00 PM
You stop at a place on the trail which has a line of trees on both sides. Val finds you a pretty sweet camping spot.
You're location is: 2nd row from the top, 5th block from the left
You each gain 10 XP for Gym being able to calm the horses and solve the encounter.
[OOC]: *Flexes his mighty dwarf muscles*
"Excellent work, druid! This looks like a fine spot to make camp for the night."
Sura of the Shaltari - Level 2 Human Barbarian - Lost Mine of Phandelver
Tarhun Delmirev - Level 1 Dragonborn Paladin - Out of the Abyss
Gymgier Morigak - Level 2 Dwarf Cleric - The Guild
DM - Storm King's Thunder
RP time. You guys are free to RP among yourselves about passing the night. Let me know when you want me to progress.
Going to bed now. See you guys in 15-17 hours (School in the morning). Again, feel free to carry out RP among yourselves while I'm out.
"Oh dear, poor Twinkle Snow." Elsara will look after the horse after the incident, keeping an eye on the beast of burden and trying to feed it some grass she plucks from the ground to keep it happy. After that she will help the others get their bedding out and then start going around the outer skirts of the encampment. She has retrieved a small metallic book with thin sheets of steel for paper, and is muttering words to herself as she traces imaginary lines around the camp.
PbP Character: A few ;)