Eladran arrives through the portal and prepares himself for what may be waiting by casting Barkskin from a scroll and drinking a potion of herosim. (Hellhounds)
Atherna, with a silvered rapier at her side, an owl on her shoulder, and a magical stone orbiting her head, reads a scroll of mage armor, drinks a potion of heroism, and casts protection from evil and good on herself. She then jumps into the portal before her, ready for anything that could come (specifically a merregon) with her initiative of 15 (12 + 3).
Rollback Post to RevisionRollBack
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
OOC: Thinking about for the T3 encounter. Initial idea was to do a Harengon Druid, but also kind of want to try going against the Merregon. (Probably give it a go anyways, although I expect it'll be tough trying a magic-focused class against something with defense against magic.)
Two questions first.
Question 1: IIRC silvering a weapon is 200 gold. (Or 100, I'd have to double-check.) Is it possible to silver one's teeth? (Thinking in terms of wildshape-fighting.) I'm guessing the answer is "No" but I wanted to double-check.
Question 2: My other idea is going for a Hadozee Rogue. (Thinking Soulknife.) Does the [magicitem]Sword of Dancing[/spell] count as an ally for the criteria to get Sneak Attack bonus-damage?
OOC: Thinking about for the T3 encounter. Initial idea was to do a Harengon Druid, but also kind of want to try going against the Merregon. (Probably give it a go anyways, although I expect it'll be tough trying a magic-focused class against something with defense against magic.)
That's why we are here, to find out.
Two questions first.
Question 1: IIRC silvering a weapon is 200 gold. (Or 100, I'd have to double-check.) Is it possible to silver one's teeth? (Thinking in terms of wildshape-fighting.) I'm guessing the answer is "No" but I wanted to double-check.
I'm going to have to rule against silvering natural weapons. I could be convinced, but I would need a reliable source to confirm this ruling. For now, let's say only weapons can be silvered.
Question 2: My other idea is going for a Hadozee Rogue. (Thinking Soulknife.) Does the [magicitem]Sword of Dancing[/spell] count as an ally for the criteria to get Sneak Attack bonus-damage?
My understanding is that a Dancing Sword does not count as an ally for sneak attack. I'm leaning towards allowing a Bag of Tricks (Gray) for 1000 gp, if you really need a buddy.
Atherna, with a silvered rapier at her side, an owl on her shoulder, and a magical stone orbiting her head, reads a scroll of mage armor, drinks a potion of heroism, and casts protection from evil and good on herself. She then jumps into the portal before her, ready for anything that could come (specifically a merregon) with her initiative of 15 (12 + 3).
After searching the Laboratory and finding the clues, you were able to activate an unidentified planar portal. Either on purpose or by accident, the portal is now open and surges of arcane energy taunts you to enter. You may decide to report back to the Wardens with a full report and then return the next day to explore the portal. Either way, you are here now and your decision to jump is final.
As you enter the portal, you feel nauseous in a way that is consistent with all teleportation effects. As the jump ends, you find yourself on the edge of a hellscape. looking upon a vast wasteland of lava rivers and fires. Rocky cliffs and burning red sky, dotted with winged fiends, is all you can see from your vantage point, on the edge of a mountain.
In front of you is a horrific fiend about 50 feet away. [combat]
For simplicity, there is a sheer cliff behind the fiend and an 80 foot drop. Behind you is rocky and difficult terrain for 100 feet. In front of you, is an 80 foot semi-circular area of no difficult terrain. Beyond the level area is only sheer cliff. The portal is deactivated.
Atherna, with a silvered rapier at her side, an owl on her shoulder, and a magical stone orbiting her head, reads a scroll of mage armor, drinks a potion of heroism, and casts protection from evil and good on herself. She then jumps into the portal before her, ready for anything that could come (specifically a merregon) with her initiative of 15 (12 + 3).
The Merregon (45/45) rolls initiative 21
The Merregon will double move into melee with Halberd drawn.
Eladran arrives through the portal and prepares himself for what may be waiting by casting Barkskin from a scroll and drinking a potion of herosim. (Hellhounds)
Initiative: 11
After searching the Laboratory and finding the clues, you were able to activate an unidentified planar portal. Either on purpose or by accident, the portal is now open and surges of arcane energy taunts you to enter. You may decide to report back to the Wardens with a full report and then return the next day to explore the portal. Either way, you are here now and your decision to jump is final.
As you enter the portal, you feel nauseous in a way that is consistent with all teleportation effects. As the jump ends, you find yourself on the edge of a hellscape. looking upon a vast wasteland of lava rivers and fires. Rocky cliffs and burning red sky, dotted with winged fiends, is all you can see from your vantage point, on the edge of a mountain.
In front of you is a horrific fiend about 50 feet away. [combat]
For simplicity, there is a sheer cliff behind the fiend and an 80 foot drop. Behind you is rocky and difficult terrain for 100 feet. In front of you, is an 80 foot semi-circular area of no difficult terrain. Beyond the level area is only sheer cliff. The portal is deactivated.
Eladran arrives through the portal and prepares himself for what may be waiting by casting Barkskin from a scroll and drinking a potion of herosim. (Hellhounds)
Initiative: 11
The Hellhound (45/45) rolls initiative 15
The Hellhound will move up 50 and use Fire Breath, Dexterity Save DC 12 to take half of 19 fire damage.
Atherna, with a silvered rapier at her side, an owl on her shoulder, and a magical stone orbiting her head, reads a scroll of mage armor, drinks a potion of heroism, and casts protection from evil and good on herself. She then jumps into the portal before her, ready for anything that could come (specifically a merregon) with her initiative of 15 (12 + 3).
The Merregon (45/45) rolls initiative 21
The Merregon will double move into melee with Halberd drawn.
(Owl's initiative because I forgot to roll it again: 13 [12 + 1])
Reacting quickly to the fiend's advance, Atherna begins to move around the merregon with grace and precision. With a word, a strike of psychic energy lashes toward it, and the bugbear tries to take the distraction it gives to escape. Slower to act, the owl on Atherna's shoulder takes flight, making sure to distract the devil as it flies above the reach of its halberd.
Atherna's Turn: Bonus Action: Bladesong Action: Tasha's mind whip: DC 14 Int save or 12 psychic damage, no reaction, and limited options next turn, or just half damage on successful save. Movement: If spell works, 40 feet diagonally to be 35 feet away from the merregon. Otherwise, nothing.
Owl's Turn: Action: Help, next attack against merregon has advantage Movement: Fly 15 feet up
Rollback Post to RevisionRollBack
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Atherna, with a silvered rapier at her side, an owl on her shoulder, and a magical stone orbiting her head, reads a scroll of mage armor, drinks a potion of heroism, and casts protection from evil and good on herself. She then jumps into the portal before her, ready for anything that could come (specifically a merregon) with her initiative of 15 (12 + 3).
The Merregon (45/45) rolls initiative 21
The Merregon will double move into melee with Halberd drawn.
(Owl's initiative because I forgot to roll it again: 13 [12 + 1])
Reacting quickly to the fiend's advance, Atherna begins to move around the merregon with grace and precision. With a word, a strike of psychic energy lashes toward it, and the bugbear tries to take the distraction it gives to escape. Slower to act, the owl on Atherna's shoulder takes flight, making sure to distract the devil as it flies above the reach of its halberd.
Owl's Turn: Action: Help, next attack against merregon has advantage Movement: Fly 15 feet up
Atherna's Turn: Bonus Action: Bladesong Action: Tasha's mind whip: DC 14 Int save or 12 psychic damage, no reaction, and limited options next turn, or just half damage on successful save. Movement: If spell works, 40 feet diagonally to be 35 feet away from the merregon. Otherwise, nothing.
The Merregon (45/45), using Magic Resistance rolls an Intelligence save with Advantage DC 14 vs 14
Atherna, with a silvered rapier at her side, an owl on her shoulder, and a magical stone orbiting her head, reads a scroll of mage armor, drinks a potion of heroism, and casts protection from evil and good on herself. She then jumps into the portal before her, ready for anything that could come (specifically a merregon) with her initiative of 15 (12 + 3).
The Merregon (45/45) rolls initiative 21
The Merregon will double move into melee with Halberd drawn.
(Owl's initiative because I forgot to roll it again: 13 [12 + 1])
Reacting quickly to the fiend's advance, Atherna begins to move around the merregon with grace and precision. With a word, a strike of psychic energy lashes toward it, and the bugbear tries to take the distraction it gives to escape. Slower to act, the owl on Atherna's shoulder takes flight, making sure to distract the devil as it flies above the reach of its halberd.
Owl's Turn: Action: Help, next attack against merregon has advantage Movement: Fly 15 feet up
Atherna's Turn: Bonus Action: Bladesong Action: Tasha's mind whip: DC 14 Int save or 12 psychic damage, no reaction, and limited options next turn, or just half damage on successful save. Movement: If spell works, 40 feet diagonally to be 35 feet away from the merregon. Otherwise, nothing.
The Merregon (45/45), using Magic Resistance rolls an Intelligence save with Advantage DC 14 vs 17
Taking half damage from Tasha's Mind Whip, The Merregon (36/45), attacks twice with its Halberd,
Eladran arrives through the portal and prepares himself for what may be waiting by casting Barkskin from a scroll and drinking a potion of herosim. (Hellhounds)
Initiative: 11
The Hellhound (45/45) rolls initiative 15
The Hellhound will move up 50 and use Fire Breath, Dexterity Save DC 12 to take half of 11 fire damage.
Without warning the fiery beast is upon Eladan and he takes the brunt off it's with breath. Wasting no time, he shifts into a brown bear and attacks:
Atherna, with a silvered rapier at her side, an owl on her shoulder, and a magical stone orbiting her head, reads a scroll of mage armor, drinks a potion of heroism, and casts protection from evil and good on herself. She then jumps into the portal before her, ready for anything that could come (specifically a merregon) with her initiative of 15 (12 + 3).
The Merregon (45/45) rolls initiative 21
The Merregon will double move into melee with Halberd drawn.
(Owl's initiative because I forgot to roll it again: 13 [12 + 1])
Reacting quickly to the fiend's advance, Atherna begins to move around the merregon with grace and precision. With a word, a strike of psychic energy lashes toward it, and the bugbear tries to take the distraction it gives to escape. Slower to act, the owl on Atherna's shoulder takes flight, making sure to distract the devil as it flies above the reach of its halberd.
Owl's Turn: Action: Help, next attack against merregon has advantage Movement: Fly 15 feet up
Atherna's Turn: Bonus Action: Bladesong Action: Tasha's mind whip: DC 14 Int save or 12 psychic damage, no reaction, and limited options next turn, or just half damage on successful save. Movement: If spell works, 40 feet diagonally to be 35 feet away from the merregon. Otherwise, nothing.
The Merregon (45/45), using Magic Resistance rolls an Intelligence save with Advantage DC 14 vs 17
Taking half damage from Tasha's Mind Whip, The Merregon (36/45), attacks twice with its Halberd,
(It doesn't make a difference in this case, but the merregon should have disadvantage on attacks against Atherna for as long as she concentrates on protection from evil and good. Also, shouldn't it be at 39 HP, since it only took half of the 12 psychic damage?)
Atherna swiftly moves out of the way of both attacks, unscathed from the merregon's attempts at wounding her. Once again, she tries to make an opportunity to get some distance, saying a word and lashing out at the mind of her enemy.
Atherna's Turn: Action: Tasha's mind whip: DC 14 Int save or 14 psychic damage, no reaction, and limited options next turn, or just half damage on successful save. Movement: If spell works, 40 feet diagonally to be 35 feet away from the merregon. Otherwise, nothing.
Owl's Turn: Movement: Fly 10 feet down, to 5 feet above ground Action: Help, next attack against merregon has advantage Movement: Fly 10 feet up, to 15 feet above ground
Rollback Post to RevisionRollBack
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Atherna, with a silvered rapier at her side, an owl on her shoulder, and a magical stone orbiting her head, reads a scroll of mage armor, drinks a potion of heroism, and casts protection from evil and good on herself. She then jumps into the portal before her, ready for anything that could come (specifically a merregon) with her initiative of 15 (12 + 3).
The Merregon (45/45) rolls initiative 21
The Merregon will double move into melee with Halberd drawn.
(Owl's initiative because I forgot to roll it again: 13 [12 + 1])
Reacting quickly to the fiend's advance, Atherna begins to move around the merregon with grace and precision. With a word, a strike of psychic energy lashes toward it, and the bugbear tries to take the distraction it gives to escape. Slower to act, the owl on Atherna's shoulder takes flight, making sure to distract the devil as it flies above the reach of its halberd.
Owl's Turn: Action: Help, next attack against merregon has advantage Movement: Fly 15 feet up
Atherna's Turn: Bonus Action: Bladesong Action: Tasha's mind whip: DC 14 Int save or 12 psychic damage, no reaction, and limited options next turn, or just half damage on successful save. Movement: If spell works, 40 feet diagonally to be 35 feet away from the merregon. Otherwise, nothing.
The Merregon (45/45), using Magic Resistance rolls an Intelligence save with Advantage DC 14 vs 17
Taking half damage from Tasha's Mind Whip, The Merregon (36/45), attacks twice with its Halberd,
Owl's Turn: Movement: Fly 10 feet down, to 5 feet above ground Action: Help, next attack against merregon has advantage Movement: Fly 10 feet up, to 15 feet above ground
(It doesn't make a difference in this case, but the merregon should have disadvantage on attacks against Atherna for as long as she concentrates on protection from evil and good. Also, shouldn't it be at 39 HP, since it only took half of the 12 psychic damage?)
Atherna swiftly moves out of the way of both attacks, unscathed from the merregon's attempts at wounding her. Once again, she tries to make an opportunity to get some distance, saying a word and lashing out at the mind of her enemy.
Atherna's Turn: Action: Tasha's mind whip: DC 14 Int save or 14 psychic damage, no reaction, and limited options next turn, or just half damage on successful save. Movement: If spell works, 40 feet diagonally to be 35 feet away from the merregon. Otherwise, nothing.
(My mistake, bad math 39 hp starting this round. Also, I will use 1d20da Disadvantage moving forward)
The Merregon (39/45), rolls an Intelligence save with Advantage DC 14 vs 12
Atherna, with a silvered rapier at her side, an owl on her shoulder, and a magical stone orbiting her head, reads a scroll of mage armor, drinks a potion of heroism, and casts protection from evil and good on herself. She then jumps into the portal before her, ready for anything that could come (specifically a merregon) with her initiative of 15 (12 + 3).
The Merregon (45/45) rolls initiative 21
The Merregon will double move into melee with Halberd drawn.
(Owl's initiative because I forgot to roll it again: 13 [12 + 1])
Reacting quickly to the fiend's advance, Atherna begins to move around the merregon with grace and precision. With a word, a strike of psychic energy lashes toward it, and the bugbear tries to take the distraction it gives to escape. Slower to act, the owl on Atherna's shoulder takes flight, making sure to distract the devil as it flies above the reach of its halberd.
Owl's Turn: Action: Help, next attack against merregon has advantage Movement: Fly 15 feet up
Atherna's Turn: Bonus Action: Bladesong Action: Tasha's mind whip: DC 14 Int save or 12 psychic damage, no reaction, and limited options next turn, or just half damage on successful save. Movement: If spell works, 40 feet diagonally to be 35 feet away from the merregon. Otherwise, nothing.
The Merregon (45/45), using Magic Resistance rolls an Intelligence save with Advantage DC 14 vs 17
Taking half damage from Tasha's Mind Whip, The Merregon (36/45), attacks twice with its Halberd,
Owl's Turn: Movement: Fly 10 feet down, to 5 feet above ground Action: Help, next attack against merregon has advantage Movement: Fly 10 feet up, to 15 feet above ground
(It doesn't make a difference in this case, but the merregon should have disadvantage on attacks against Atherna for as long as she concentrates on protection from evil and good. Also, shouldn't it be at 39 HP, since it only took half of the 12 psychic damage?)
Atherna swiftly moves out of the way of both attacks, unscathed from the merregon's attempts at wounding her. Once again, she tries to make an opportunity to get some distance, saying a word and lashing out at the mind of her enemy.
Atherna's Turn: Action: Tasha's mind whip: DC 14 Int save or 14 psychic damage, no reaction, and limited options next turn, or just half damage on successful save. Movement: If spell works, 40 feet diagonally to be 35 feet away from the merregon. Otherwise, nothing.
(My mistake, bad math 39 hp starting this round. Also, I will use 1d20da Disadvantage moving forward)
The Merregon (39/45), rolls an Intelligence save with Advantage DC 14 vs 6
Upon failing the save against Tasha's Mind Whip, the Merregon moves closer to be 5 feet away from Atherna.
Atherna, with a silvered rapier at her side, an owl on her shoulder, and a magical stone orbiting her head, reads a scroll of mage armor, drinks a potion of heroism, and casts protection from evil and good on herself. She then jumps into the portal before her, ready for anything that could come (specifically a merregon) with her initiative of 15 (12 + 3).
The Merregon (45/45) rolls initiative 21
The Merregon will double move into melee with Halberd drawn.
(Owl's initiative because I forgot to roll it again: 13 [12 + 1])
Reacting quickly to the fiend's advance, Atherna begins to move around the merregon with grace and precision. With a word, a strike of psychic energy lashes toward it, and the bugbear tries to take the distraction it gives to escape. Slower to act, the owl on Atherna's shoulder takes flight, making sure to distract the devil as it flies above the reach of its halberd.
Owl's Turn: Action: Help, next attack against merregon has advantage Movement: Fly 15 feet up
Atherna's Turn: Bonus Action: Bladesong Action: Tasha's mind whip: DC 14 Int save or 12 psychic damage, no reaction, and limited options next turn, or just half damage on successful save. Movement: If spell works, 40 feet diagonally to be 35 feet away from the merregon. Otherwise, nothing.
The Merregon (45/45), using Magic Resistance rolls an Intelligence save with Advantage DC 14 vs 17
Taking half damage from Tasha's Mind Whip, The Merregon (36/45), attacks twice with its Halberd,
Owl's Turn: Movement: Fly 10 feet down, to 5 feet above ground Action: Help, next attack against merregon has advantage Movement: Fly 10 feet up, to 15 feet above ground
(It doesn't make a difference in this case, but the merregon should have disadvantage on attacks against Atherna for as long as she concentrates on protection from evil and good. Also, shouldn't it be at 39 HP, since it only took half of the 12 psychic damage?)
Atherna swiftly moves out of the way of both attacks, unscathed from the merregon's attempts at wounding her. Once again, she tries to make an opportunity to get some distance, saying a word and lashing out at the mind of her enemy.
Atherna's Turn: Action: Tasha's mind whip: DC 14 Int save or 14 psychic damage, no reaction, and limited options next turn, or just half damage on successful save. Movement: If spell works, 40 feet diagonally to be 35 feet away from the merregon. Otherwise, nothing.
(My mistake, bad math 39 hp starting this round. Also, I will use 1d20da Disadvantage moving forward)
The Merregon (39/45), rolls an Intelligence save with Advantage DC 14 vs 6
Upon failing the save against Tasha's Mind Whip, the Merregon moves closer to be 5 feet away from Atherna.
(I forgot they have a 10 foot reach. Whoops. Live and learn, I guess.)
Back in melee, Atherna takes out her silvered rapier and slashes it towards her foe, thunderous energy rippling through the blade. Her owl flies after the somewhat stunned devil, trying once again to distract it from the real threat.
Atherna's Turn: Action: Booming blade (rapier): 28 (1,19 + 6 + 3) to hit, 5 (2 + 3) silvered piercing damage, 6 thunder damage on movement
Owl's Turn: Movement: Fly 35 feet or so to be directly above the merregon Action: Help next attack against merregon has advantage Movement: Fly 15 feet up to be 20 feet above ground.
Rollback Post to RevisionRollBack
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
To post a comment, please login or register a new account.
Eladran arrives through the portal and prepares himself for what may be waiting by casting Barkskin from a scroll and drinking a potion of herosim.
(Hellhounds)
Initiative: 11
Atherna, with a silvered rapier at her side, an owl on her shoulder, and a magical stone orbiting her head, reads a scroll of mage armor, drinks a potion of heroism, and casts protection from evil and good on herself. She then jumps into the portal before her, ready for anything that could come (specifically a merregon) with her initiative of 15 (12 + 3).
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Jim bob steps aside once more and stabs at the tiger again. Attack: 9 Damage: 7
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
OOC: Thinking about for the T3 encounter. Initial idea was to do a Harengon Druid, but also kind of want to try going against the Merregon. (Probably give it a go anyways, although I expect it'll be tough trying a magic-focused class against something with defense against magic.)
Two questions first.
Question 1: IIRC silvering a weapon is 200 gold. (Or 100, I'd have to double-check.) Is it possible to silver one's teeth? (Thinking in terms of wildshape-fighting.) I'm guessing the answer is "No" but I wanted to double-check.
Question 2: My other idea is going for a Hadozee Rogue. (Thinking Soulknife.) Does the [magicitem]Sword of Dancing[/spell] count as an ally for the criteria to get Sneak Attack bonus-damage?
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
That's why we are here, to find out.
I'm going to have to rule against silvering natural weapons. I could be convinced, but I would need a reliable source to confirm this ruling. For now, let's say only weapons can be silvered.
My understanding is that a Dancing Sword does not count as an ally for sneak attack. I'm leaning towards allowing a Bag of Tricks (Gray) for 1000 gp, if you really need a buddy.
After taking 5 more damage from AoA,
The Tiger (21/37), will bite
Tiger Bite Attack: 10 Damage: 10
After taking 5 more damage from AoA
The Tiger (21/37), will bite
The Tiger Bite Attack: 17 Damage: 6
After searching the Laboratory and finding the clues, you were able to activate an unidentified planar portal. Either on purpose or by accident, the portal is now open and surges of arcane energy taunts you to enter. You may decide to report back to the Wardens with a full report and then return the next day to explore the portal. Either way, you are here now and your decision to jump is final.
As you enter the portal, you feel nauseous in a way that is consistent with all teleportation effects. As the jump ends, you find yourself on the edge of a hellscape. looking upon a vast wasteland of lava rivers and fires. Rocky cliffs and burning red sky, dotted with winged fiends, is all you can see from your vantage point, on the edge of a mountain.
In front of you is a horrific fiend about 50 feet away. [combat]
For simplicity, there is a sheer cliff behind the fiend and an 80 foot drop. Behind you is rocky and difficult terrain for 100 feet. In front of you, is an 80 foot semi-circular area of no difficult terrain. Beyond the level area is only sheer cliff. The portal is deactivated.
The Merregon (45/45) rolls initiative 21
The Merregon will double move into melee with Halberd drawn.
After searching the Laboratory and finding the clues, you were able to activate an unidentified planar portal. Either on purpose or by accident, the portal is now open and surges of arcane energy taunts you to enter. You may decide to report back to the Wardens with a full report and then return the next day to explore the portal. Either way, you are here now and your decision to jump is final.
As you enter the portal, you feel nauseous in a way that is consistent with all teleportation effects. As the jump ends, you find yourself on the edge of a hellscape. looking upon a vast wasteland of lava rivers and fires. Rocky cliffs and burning red sky, dotted with winged fiends, is all you can see from your vantage point, on the edge of a mountain.
In front of you is a horrific fiend about 50 feet away. [combat]
For simplicity, there is a sheer cliff behind the fiend and an 80 foot drop. Behind you is rocky and difficult terrain for 100 feet. In front of you, is an 80 foot semi-circular area of no difficult terrain. Beyond the level area is only sheer cliff. The portal is deactivated.
The Hellhound (45/45) rolls initiative 15
The Hellhound will move up 50 and use Fire Breath, Dexterity Save DC 12 to take half of 19 fire damage.
(Owl's initiative because I forgot to roll it again: 13 [12 + 1])
Reacting quickly to the fiend's advance, Atherna begins to move around the merregon with grace and precision. With a word, a strike of psychic energy lashes toward it, and the bugbear tries to take the distraction it gives to escape. Slower to act, the owl on Atherna's shoulder takes flight, making sure to distract the devil as it flies above the reach of its halberd.
Atherna's Turn:
Bonus Action: Bladesong
Action: Tasha's mind whip: DC 14 Int save or 12 psychic damage, no reaction, and limited options next turn, or just half damage on successful save.
Movement: If spell works, 40 feet diagonally to be 35 feet away from the merregon. Otherwise, nothing.
Owl's Turn:
Action: Help, next attack against merregon has advantage
Movement: Fly 15 feet up
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
The Merregon (45/45), using Magic Resistance rolls an Intelligence save with Advantage DC 14 vs 14
Taking half damage from Tasha's Mind Whip,
The Merregon (36/45), attacks twice with its Halberd,
Merregon Halberd 1 Attack: 25 Damage: 5
Merregon Halberd 2 Attack: 16 Damage: 11
Without warning the fiery beast is upon Eladan and he takes the brunt off it's with breath. Wasting no time, he shifts into a brown bear and attacks:
Bite - to hit: 14 damage 10
Claw - to hit: 10 damage: 8
(It doesn't make a difference in this case, but the merregon should have disadvantage on attacks against Atherna for as long as she concentrates on protection from evil and good. Also, shouldn't it be at 39 HP, since it only took half of the 12 psychic damage?)
Atherna swiftly moves out of the way of both attacks, unscathed from the merregon's attempts at wounding her. Once again, she tries to make an opportunity to get some distance, saying a word and lashing out at the mind of her enemy.
Atherna's Turn:
Action: Tasha's mind whip: DC 14 Int save or 14 psychic damage, no reaction, and limited options next turn, or just half damage on successful save.
Movement: If spell works, 40 feet diagonally to be 35 feet away from the merregon. Otherwise, nothing.
Owl's Turn:
Movement: Fly 10 feet down, to 5 feet above ground
Action: Help, next attack against merregon has advantage
Movement: Fly 10 feet up, to 15 feet above ground
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
(My mistake, bad math 39 hp starting this round. Also, I will use 1d20da Disadvantage moving forward)
The Merregon (39/45), rolls an Intelligence save with Advantage DC 14 vs 12
Upon failing the save against Tasha's Mind Whip, the Merregon moves closer to be 5 feet away from Atherna.
Peter Gathakanathi Equipment
Studded Leather: 45
Shield: 10
Yew Wand: 10
Scimitar: 25
Silvering Scimitar: 100
Caltrops x3: 3
Potion of Heroism: 180
Ioun Stones (Insight): 3000
Clothes Traveler's: 5 gp
Sling Bullets x2 (for magic stone): 0.08
Sub-Total: 3,378.08
(gonna be busy, gonna go over my spell selections again and post later)
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
(I forgot they have a 10 foot reach. Whoops. Live and learn, I guess.)
Back in melee, Atherna takes out her silvered rapier and slashes it towards her foe, thunderous energy rippling through the blade. Her owl flies after the somewhat stunned devil, trying once again to distract it from the real threat.
Atherna's Turn:
Action: Booming blade (rapier): 28 (
1,19 + 6 + 3) to hit, 5 (2 + 3) silvered piercing damage, 6 thunder damage on movementOwl's Turn:
Movement: Fly 35 feet or so to be directly above the merregon
Action: Help next attack against merregon has advantage
Movement: Fly 15 feet up to be 20 feet above ground.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)