Stashing away his shield so he can hold the torch in one hand and his sword in the other (AC now 16) he heads in to attack the bear that is chasing Lehmani. "Sorry Mani, this thing is chasing you, I can't let it get you!"
Attack: 8- apparently there is just too much going on!
Grymar repeats, only seeing the rapidly growing fungi, “Berkie, you have anythin to burn them with?” He takes a torch out of his pack can lights it, waving / burning the ones in front as he backs up 15 feet. ((Don’t know what damage if any to roll.))
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A wizard is never late, nor is he early, he arrives precisely when he means to.
"No fire magic nor even a torch!" Berk responds loudly, still pulling back, staying within 15ft of Grymar in case he's needed, but otherwise still retreating.
"It's a good thing the others got north and away from this chaos!"
Kalhala - The attack misses and bear doesn't seem to notice you, intent as it is upon catching Lehmani.
Grymar - Any damaged mushrooms are quickly replaced by more as the swarm grows ever bigger.
ROUND 4
The mushrooms proliferate.
The troglodytes both continue to attack Zubien, but he manages to dodge and deflect most of the blows, only taking 5 points of slashing damage from a claw attack this turn.
The bear charges past Kalhala after Lehmani and its huge jaws clamp down upon her shoulder as its massive paw slams into her as well. She takes 12 points of piercing damage from the bite and 13 points of slashing damage from the claws.
Lehmani - The bear is suddenly engulfed in flame as your Hellish Rebuke is cast. It stumbles back, pawing away the flame and groaning in pain and confusion.
Grymar & Berkarak - As you stumble away from the wave of mushrooms and back toward the main cavern you see something buzz past you overhead. It's hard to tell exactly what it was given the monochrome limitations of your dark vision, but it appears to be a small winged thing. You can still hear it buzzing about the large cavern and catch glimpses of it now and again as it darts and flits between the tall mushrooms here.
Berkarak keeps moving. "Should we see if we can loop around to find our friends? Or will these shrooms eventually stop and go away?" Without waiting for an answer, Berkarak continues retreating, using the Dash action, staying on the cleared path back towards the upper western area of this cavern, and aiming for a northerly route that may hopefully loop around.
Lehmani - Mortal terror overwhelms you as the bear recovers from the Hellish Rebuke turns its furious gaze upon you once more. You fumble through the somatic movements necessary for one last desperate spell and you feel... nothing. No surge of magical power, no flash of holy light, not a spark. The bear roars and raises a deadly paw and the last thing you remember is the massive beast towering over you, death a swipe away... Suddenly a brilliant flash of light erupts from the heron marked blade you found, startling the beast. Your perception of time slows and you feel a comforting presence. It reminds you of your days as an initiate in your temple; inexpertly wielding the tools of your craft at your workbench and failing. Your mentor approaching and standing behind, observing your technique. A gentle tap on the shoulder and an offer of guidance that you accepted. Then, confident hands over yours, guiding them through the proper technique. A positive affirmation and a reassuring pat on the back. The memory fades and you find your hands moving flawlessly through the somatic movements of your spell, you hear your voice speaking the incantation confidently and clearly. The bolt of radiant energy erupts from you and slams into the bear's chest, leaving a smoking wound and limning it in mystical glittering light.
Grymar follows Berkarak, dashing back into the larger cavern and making his way north, following Berkarak. “We’ve gotta find the way around! I heard Lehmani yell, and the distinct sound of a bear! I have a feeling they are in danger! Let’s go!!” Grymar runs as fast as he can. He looks overhead to try and spot the fluttering wings as he runs.
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
Zubien - You manage to disengage from the two hungry troglodytes and dash westward. I marked a ki point as spent on your character sheet for Step of the Wind so you could Disengage and Dash this turn.
Berkarak - You're able to step through knee high fungus and around the larger ones to make your way back to the path through the cavern. The winged thing still buzzes frantically around the space. Please make a DC 12 Perception check with DIS due to the dim lighting to see if you can tell what it is.
Grymar - With your passive perception of 17, you see the winged thing and do a double take. It doesn't appear to be any bird nor insect you've ever seen. In fact, it doesn't appear to be a living thing at all... It appears to be a winged key.
Kalhala - The bear roars in pain as you slash its back. The bear's front legs return to the ground with a stumble and its vocal emanations are more of a whine now than the ferocious roar it once was.
ROUND 5
The mushrooms proliferate.
The bear, now heavily injured, disengages and retreats back to its pen.
The troglodytes make to give chase after Zubien but suddenly find themselves under attack by a stealthy foe. A familiar looking giant spider descends upon the pair from above. Gog's legs wrap around the nearest reptilian creature and his fangs sink deep into its flesh, gouging holes near its neck and chest. The troglodyte's flailing becomes weaker and weaker as venom courses through its body. The other Troglodyte also disengages, abandoning its ally and fleeing from the small alcove, ignoring Kalhala, Lehmani, and the mushrooms as it heads westward in full flight.
Berkarak sees Grymar notice the flying key as well. If possible, Berkarak will cast mage hand to Help Grymar's bees-mage-hand to hopefully grab the flitting key. He'll continue to move while staying in range to help get the key.
Happy to see the bear retreat, Kalhala realizes that the mushrooms are getting closer. Realizing he is turned around and isn't sure where to run to, panic takes hold. Lifting up his torch, it only illuminates the mushrooms and Lehmani. Turning to his friend he asks, "Which way?" the panic is apparent in his voice.
(Holding his turn till after Lehmani if that's alright)
Grymar - The flying key easily dodges your grabbing hand. It'll be just your spell casting mod for these checks, I figured that'd be best in this instance.
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Stashing away his shield so he can hold the torch in one hand and his sword in the other (AC now 16) he heads in to attack the bear that is chasing Lehmani. "Sorry Mani, this thing is chasing you, I can't let it get you!"
Attack: 8 - apparently there is just too much going on!
Grymar repeats, only seeing the rapidly growing fungi, “Berkie, you have anythin to burn them with?” He takes a torch out of his pack can lights it, waving / burning the ones in front as he backs up 15 feet. ((Don’t know what damage if any to roll.))
A wizard is never late, nor is he early, he arrives precisely when he means to.
"No fire magic nor even a torch!" Berk responds loudly, still pulling back, staying within 15ft of Grymar in case he's needed, but otherwise still retreating.
"It's a good thing the others got north and away from this chaos!"
Kalhala - The attack misses and bear doesn't seem to notice you, intent as it is upon catching Lehmani.
Grymar - Any damaged mushrooms are quickly replaced by more as the swarm grows ever bigger.
ROUND 4
The mushrooms proliferate.
The troglodytes both continue to attack Zubien, but he manages to dodge and deflect most of the blows, only taking 5 points of slashing damage from a claw attack this turn.
The bear charges past Kalhala after Lehmani and its huge jaws clamp down upon her shoulder as its massive paw slams into her as well. She takes 12 points of piercing damage from the bite and 13 points of slashing damage from the claws.
The party is up!
Map:
Lehmani instinctually releases a Hellish Rebuke on the bear, sending a cascade of flame down on him, screaming "HELP!"...
DC 11 Dex Save vs 12 points fire damage
She follows that up by pulling down a Guiding Bolt praying to Gond it will be enough to aid her allies in stopping this beast...
Natural GD One....
DM - Classic Adventures Reborn
Rylan - L1 Human Paladin - Barty's "Princes of the Apocalypse"
Lehmani - The bear is suddenly engulfed in flame as your Hellish Rebuke is cast. It stumbles back, pawing away the flame and groaning in pain and confusion.
Grymar & Berkarak - As you stumble away from the wave of mushrooms and back toward the main cavern you see something buzz past you overhead. It's hard to tell exactly what it was given the monochrome limitations of your dark vision, but it appears to be a small winged thing. You can still hear it buzzing about the large cavern and catch glimpses of it now and again as it darts and flits between the tall mushrooms here.
Facing two trogs, Zubien will try to dash away from them
Side note-will be out until Sunday evening
Berkarak keeps moving. "Should we see if we can loop around to find our friends? Or will these shrooms eventually stop and go away?" Without waiting for an answer, Berkarak continues retreating, using the Dash action, staying on the cleared path back towards the upper western area of this cavern, and aiming for a northerly route that may hopefully loop around.
Lehmani - Mortal terror overwhelms you as the bear recovers from the Hellish Rebuke turns its furious gaze upon you once more. You fumble through the somatic movements necessary for one last desperate spell and you feel... nothing. No surge of magical power, no flash of holy light, not a spark. The bear roars and raises a deadly paw and the last thing you remember is the massive beast towering over you, death a swipe away... Suddenly a brilliant flash of light erupts from the heron marked blade you found, startling the beast. Your perception of time slows and you feel a comforting presence. It reminds you of your days as an initiate in your temple; inexpertly wielding the tools of your craft at your workbench and failing. Your mentor approaching and standing behind, observing your technique. A gentle tap on the shoulder and an offer of guidance that you accepted. Then, confident hands over yours, guiding them through the proper technique. A positive affirmation and a reassuring pat on the back. The memory fades and you find your hands moving flawlessly through the somatic movements of your spell, you hear your voice speaking the incantation confidently and clearly. The bolt of radiant energy erupts from you and slams into the bear's chest, leaving a smoking wound and limning it in mystical glittering light.
Grymar follows Berkarak, dashing back into the larger cavern and making his way north, following Berkarak. “We’ve gotta find the way around! I heard Lehmani yell, and the distinct sound of a bear! I have a feeling they are in danger! Let’s go!!” Grymar runs as fast as he can. He looks overhead to try and spot the fluttering wings as he runs.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Zubien - You manage to disengage from the two hungry troglodytes and dash westward. I marked a ki point as spent on your character sheet for Step of the Wind so you could Disengage and Dash this turn.
Berkarak - You're able to step through knee high fungus and around the larger ones to make your way back to the path through the cavern. The winged thing still buzzes frantically around the space. Please make a DC 12 Perception check with DIS due to the dim lighting to see if you can tell what it is.
Grymar - With your passive perception of 17, you see the winged thing and do a double take. It doesn't appear to be any bird nor insect you've ever seen. In fact, it doesn't appear to be a living thing at all... It appears to be a winged key.
Kalhala is up!
Map:
Berkarak glances at the fluttering thing to see that it's a winged key. (Disadvantage perception roll: 12)
Kalhala gazes at the sparkly bear in amazement for a moment before remembering that the creature was after Lehmani. He attempts to swing at it again..
Attack w/adv: 19, Damage: 7
Kalhala - The bear roars in pain as you slash its back. The bear's front legs return to the ground with a stumble and its vocal emanations are more of a whine now than the ferocious roar it once was.
ROUND 5
The mushrooms proliferate.
The bear, now heavily injured, disengages and retreats back to its pen.
The troglodytes make to give chase after Zubien but suddenly find themselves under attack by a stealthy foe. A familiar looking giant spider descends upon the pair from above. Gog's legs wrap around the nearest reptilian creature and his fangs sink deep into its flesh, gouging holes near its neck and chest. The troglodyte's flailing becomes weaker and weaker as venom courses through its body. The other Troglodyte also disengages, abandoning its ally and fleeing from the small alcove, ignoring Kalhala, Lehmani, and the mushrooms as it heads westward in full flight.
The party is up!
Map:
Berkarak sees Grymar notice the flying key as well. If possible, Berkarak will cast mage hand to Help Grymar's bees-mage-hand to hopefully grab the flitting key. He'll continue to move while staying in range to help get the key.
Grymar - You can make an unarmed strike with advantage using your spellcasting modifier to attempt to grab the flying key.
Happy to see the bear retreat, Kalhala realizes that the mushrooms are getting closer. Realizing he is turned around and isn't sure where to run to, panic takes hold. Lifting up his torch, it only illuminates the mushrooms and Lehmani. Turning to his friend he asks, "Which way?" the panic is apparent in his voice.
(Holding his turn till after Lehmani if that's alright)
Grymar’s unarmed strike with spell casting modifier, with adv : 18 to grab the flying key -
A wizard is never late, nor is he early, he arrives precisely when he means to.
(If it includes his “to hit” modifier for unarmed strike : 15)
A wizard is never late, nor is he early, he arrives precisely when he means to.
Grymar - The flying key easily dodges your grabbing hand. It'll be just your spell casting mod for these checks, I figured that'd be best in this instance.