Luthien: "I vote for checking out that smoke ... where there's smoke, there's life. That's got to be a good option for the entrance to this supposed cavern."
DC10 Wisdom (Survival): (A) The Mountain Door: This is the front entrance to the first area of Khundrukar, called The Mountain Door. The old dwarf-path leads up to a bare shoulder of rock and then turns into a deep cleft in the hillside. You can see two bestial humanoids standing watch on the ledge that leads to the door. It's hard to tell from this distance what exactly they are.
OOC: Should I be rolling a wisdom check as well or do I just go by what the rest of the group saw? Also sorry for the delay in responding to my dad to see Solo.
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Halfer Niblefingers lvl 5 Rogue - A War with No End
Started in 82 and played until the early 90's. Migrated to dial up BBS and played pbp.
Played: D&D, Gamma World, MERP, Star Wars, Star Trek
You can, if you wish. Each success from anyone reveals something about the area.
DC10 Wisdom (Survival): (A) The Mountain Door: This is the front entrance to the first area of Khundrukar, called The Mountain Door. The old dwarf-path leads up to a bare shoulder of rock and then turns into a deep cleft in the hillside. You can see two bestial humanoids standing watch on the ledge that leads to the door. It's hard to tell from this distance what exactly they are.
(B) The Chimney: A natural rock chimney leads down into the caverns below, and a thin stream of smoke rises through it. You can carefully descend down the chimney if you wanted to, but you have no idea where it leads.
DC10 Wisdom (Survival): (A) The Mountain Door: This is the front entrance to the first area of Khundrukar, called The Mountain Door. The old dwarf-path leads up to a bare shoulder of rock and then turns into a deep cleft in the hillside. You can see two bestial humanoids standing watch on the ledge that leads to the door. It's hard to tell from this distance what exactly they are.
(B) The Chimney: A natural rock chimney leads down into the caverns below, and a thin stream of smoke rises through it. You can carefully descend down the chimney if you wanted to, but you have no idea where it leads.
(C) The Tunnel: On the other side of the Stone Tooth mountain, a few hundred yards from the Mountain Door, Area A, is a very large tunnel someone has created. It is still passable, and the entrance is choked with brush and debris. There are numerous tracks passing in and out of the tunnel. Another DC10 Wisdom (Survival) check would need to be made to find out what is making these tracks.
Luthien: "I vote for checking out that smoke ... where there's smoke, there's life. That's got to be a good option for the entrance to this supposed cavern."
OOC: Area B on the map
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Ok, one vote for Area B. Who else?
"I agree, let's go check out the smoke"
Halfer Niblefingers lvl 5 Rogue - A War with No End
Started in 82 and played until the early 90's. Migrated to dial up BBS and played pbp.
Played: D&D, Gamma World, MERP, Star Wars, Star Trek
"Hmm. Allow me to scout ahead, for a moment. There is something odd going on here."
Survival 14
A good roll. You learn something about a particular area of the mountain. Pick an area A thru E for me.
DC10 Wisdom (Survival): (A) ????? (B) ?????, (C) ????? (D) ?????, (E) ?????
OOC: Let's start at the beginning with (A).
DC10 Wisdom (Survival): (A) The Mountain Door: This is the front entrance to the first area of Khundrukar, called The Mountain Door. The old dwarf-path leads up to a bare shoulder of rock and then turns into a deep cleft in the hillside. You can see two bestial humanoids standing watch on the ledge that leads to the door. It's hard to tell from this distance what exactly they are.
(B) ?????, (C) ????? (D) ?????, (E) ?????
Luthien’ wis/survival check: 4
OOC: duhhhhhh, is that a green tree or a purple one?
Last to know and first to be blamed...
As a free action, can I regret my life choices?
"Alright let's see..." Survival 22
PbP Games in which this Venezuelan is at:
DM: Eliorien, Dark Eras. Adventures in Tal'Dorei.
PLAYER: Meeting at Deepnight as Aeryn Grandlost, Dunes and Dragons as Arelia Lathalas, The Forge of Fury as Lucan Strongheart.
Revealing Area B..
OOC: Should I be rolling a wisdom check as well or do I just go by what the rest of the group saw? Also sorry for the delay in responding to my dad to see Solo.
Halfer Niblefingers lvl 5 Rogue - A War with No End
Started in 82 and played until the early 90's. Migrated to dial up BBS and played pbp.
Played: D&D, Gamma World, MERP, Star Wars, Star Trek
You can, if you wish. Each success from anyone reveals something about the area.
DC10 Wisdom (Survival): (A) The Mountain Door: This is the front entrance to the first area of Khundrukar, called The Mountain Door. The old dwarf-path leads up to a bare shoulder of rock and then turns into a deep cleft in the hillside. You can see two bestial humanoids standing watch on the ledge that leads to the door. It's hard to tell from this distance what exactly they are.
(B) The Chimney: A natural rock chimney leads down into the caverns below, and a thin stream of smoke rises through it. You can carefully descend down the chimney if you wanted to, but you have no idea where it leads.
(C) ????? (D) ?????, (E) ?????
OOC: can I make a second check? If so:
Bjorn considers the Mountain Door for a while, then turns her attention elsewhere. Survival 10
I'm taking a look along with my companions.... Survival:19
Halfer Niblefingers lvl 5 Rogue - A War with No End
Started in 82 and played until the early 90's. Migrated to dial up BBS and played pbp.
Played: D&D, Gamma World, MERP, Star Wars, Star Trek
Unfortunately, those rolls yield no further results. Well, actually it’s only a DC if 10, so i’ll add something to C, Bjorn. Why not.
Would someone else like to try in the meantime?
DC10 Wisdom (Survival): (A) The Mountain Door: This is the front entrance to the first area of Khundrukar, called The Mountain Door. The old dwarf-path leads up to a bare shoulder of rock and then turns into a deep cleft in the hillside. You can see two bestial humanoids standing watch on the ledge that leads to the door. It's hard to tell from this distance what exactly they are.
(B) The Chimney: A natural rock chimney leads down into the caverns below, and a thin stream of smoke rises through it. You can carefully descend down the chimney if you wanted to, but you have no idea where it leads.
(C) The Tunnel: On the other side of the Stone Tooth mountain, a few hundred yards from the Mountain Door, Area A, is a very large tunnel someone has created. It is still passable, and the entrance is choked with brush and debris. There are numerous tracks passing in and out of the tunnel. Another DC10 Wisdom (Survival) check would need to be made to find out what is making these tracks.
(D) ?????, (E) ?????
Luthien inspects the tracks leading into and out of the area C tunnel: Survival check - 6
Last to know and first to be blamed...
As a free action, can I regret my life choices?
KAPOOYAH! Nat20.
Easy peasy for you. These are troglodyte footprints - going both directions. And a very large bear tracks. Also coming and going.
"What is it Luthien? Can you tell what they are from?"
Halfer Niblefingers lvl 5 Rogue - A War with No End
Started in 82 and played until the early 90's. Migrated to dial up BBS and played pbp.
Played: D&D, Gamma World, MERP, Star Wars, Star Trek
Luthien spreads the “good news” of her findings to the rest of the group.
“If it’s okay with you all, I suggest we stay away from this cave!”
Last to know and first to be blamed...
As a free action, can I regret my life choices?