The ceiling soars thirty feet high in the center of this impressive chamber, and the walls are carved with images of dwarves at their forges. Two large stone doors exit to the north and south. Several old skeletons lie scattered near the northern door. A gate of wrought iron stands in the western wall.
In the center of the floor, a natural rift descends sharply. Dozens of stone steps lead down into darkness. You can hear the distant sound of running water and a curious buzzing coming from far below.
The skeletons near the north door do not move, and look like the skeletons of orcs, to be honest. The orcs weapons lay on the ground, but anything that could, or would have been made of wood are not present.
In addition to the fluttering sounds coming from down the stairs in the darkness, you can hear additional orc like voices coming from the cavern you guys just came from, AREA 8.
Nice roll. The rock hits the skeletons, but nothing happens. There's about 4 skeletons laying on the floor, randomly scattered near the door in no particular pattern.
Luthien, whispering: "Crap, guys! Someone is coming! HIDE!"
With that, Luthien will attempt to run to the opposite side of the room (to the east of the "A" with the circle on the map), to at least get some distance between herself and the area 8 entrance where the voices are coming from.
Bjorn waits in the ceiling's shadows, hoping to get the "drop" on the incoming orcs. She's readying an action to jump down on the first enemy to enter.
PbP Games in which this Venezuelan is at:
DM: Eliorien, Dark Eras. Adventures in Tal'Dorei.
PLAYER: Meeting at Deepnight as Aeryn Grandlost, Dunes and Dragons as Arelia Lathalas, The Forge of Fury as Lucan Strongheart.
I'm sorry don't smite me haha, I've been having trouble with my phone company. Sorry.
PbP Games in which this Venezuelan is at:
DM: Eliorien, Dark Eras. Adventures in Tal'Dorei.
PLAYER: Meeting at Deepnight as Aeryn Grandlost, Dunes and Dragons as Arelia Lathalas, The Forge of Fury as Lucan Strongheart.
No worries. Yeah, you guys can ransack and take whatever you want, it appears to be nothing more than a storage area for the orcs.
"Ok so do head behind those boxes to the flappy sound or the other direction?"
Halfer Niblefingers lvl 5 Rogue - A War with No End
Started in 82 and played until the early 90's. Migrated to dial up BBS and played pbp.
Played: D&D, Gamma World, MERP, Star Wars, Star Trek
Bjorn gestures with a few legs toward the fluttering sound, indicating her vote.
Ok, one for flappy room. Who else.
"Well, I guess I'll vote that way also..."
Halfer Niblefingers lvl 5 Rogue - A War with No End
Started in 82 and played until the early 90's. Migrated to dial up BBS and played pbp.
Played: D&D, Gamma World, MERP, Star Wars, Star Trek
OOC: Flappy Bird it is!
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Ok, i'll update shortly.
OOC: ok talk to you in the morning (LOL) kidding of course.....heheh
Halfer Niblefingers lvl 5 Rogue - A War with No End
Started in 82 and played until the early 90's. Migrated to dial up BBS and played pbp.
Played: D&D, Gamma World, MERP, Star Wars, Star Trek
Nope, you nailed it. Fell asleep LOL!
AREA 10 - THE GRAND STAIR
The ceiling soars thirty feet high in the center of this impressive chamber, and the walls are carved with images of dwarves at their forges. Two large stone doors exit to the north and south. Several old skeletons lie scattered near the northern door. A gate of wrought iron stands in the western wall.
In the center of the floor, a natural rift descends sharply. Dozens of stone steps lead down into darkness. You can hear the distant sound of running water and a curious buzzing coming from far below.
OOC: Luthien is stealthed. Are there any areas of the room which look like they afford good concealment?
Perception check to explore the room: 16
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Not exactly, no. It's like a big cavern with a natural stairway leading down with no cover.
"Nice... Skeletons, I bet they will rise up to attack us like this is some kind of cheese kids adventure story"
About the skeletons, are the bones separated/scattered around the room or nah? How many of them are there exactly?
PbP Games in which this Venezuelan is at:
DM: Eliorien, Dark Eras. Adventures in Tal'Dorei.
PLAYER: Meeting at Deepnight as Aeryn Grandlost, Dunes and Dragons as Arelia Lathalas, The Forge of Fury as Lucan Strongheart.
The skeletons near the north door do not move, and look like the skeletons of orcs, to be honest. The orcs weapons lay on the ground, but anything that could, or would have been made of wood are not present.
In addition to the fluttering sounds coming from down the stairs in the darkness, you can hear additional orc like voices coming from the cavern you guys just came from, AREA 8.
I would like to grab a rock and throw it to the nearest skeleton.
6.
PbP Games in which this Venezuelan is at:
DM: Eliorien, Dark Eras. Adventures in Tal'Dorei.
PLAYER: Meeting at Deepnight as Aeryn Grandlost, Dunes and Dragons as Arelia Lathalas, The Forge of Fury as Lucan Strongheart.
Nice roll. The rock hits the skeletons, but nothing happens. There's about 4 skeletons laying on the floor, randomly scattered near the door in no particular pattern.
Luthien, whispering: "Crap, guys! Someone is coming! HIDE!"
With that, Luthien will attempt to run to the opposite side of the room (to the east of the "A" with the circle on the map), to at least get some distance between herself and the area 8 entrance where the voices are coming from.
She will then knock an arrow and ready a shot...
Last to know and first to be blamed...
As a free action, can I regret my life choices?
I'll need to know everyone elses position before continuing the encounter. It matters =)
Bjorn waits in the ceiling's shadows, hoping to get the "drop" on the incoming orcs. She's readying an action to jump down on the first enemy to enter.