It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
Okay, I'm not sure mechanically how to execute my next move. What I'd like to do is tackle Riggs and send us both over the wall. If it works, as we are falling I want to use my teleportation again (its basically a Misty Step so it shouldn't bring Riggs with me) to bamf to the ground without taking fall damage and causing Riggs to fall onto the merc right below us, hopefully causing damage to both. But I'm not sure if the tackle would fall under Athletics or just Strength. Would that be considered a Grapple? In which case can I Grapple him and push us both off the ledge in the same action? I'm sure I'm over thinking this but I want to make sure I do it right.
Rollback Post to RevisionRollBack
Kaelan Thornfell - Wildhunt Shifter Beast Barbarian - Horde of the Dragon Queen
Gustuck "Grumpy Gus" Clayshaper - Deep Gnome Astral Self Monk - Malady of Minarrh
Shelmo Sherrinford - Fairy Inquisitive Rogue - Vae Victus
Silly me not using the full extent of my racial ability until this upcoming post. I should have received temp hp whenever using my fey gift hospitality. My post coming up shortly!
Okay, I'm not sure mechanically how to execute my next move. What I'd like to do is tackle Riggs and send us both over the wall. If it works, as we are falling I want to use my teleportation again (its basically a Misty Step so it shouldn't bring Riggs with me) to bamf to the ground without taking fall damage and causing Riggs to fall onto the merc right below us, hopefully causing damage to both. But I'm not sure if the tackle would fall under Athletics or just Strength. Would that be considered a Grapple? In which case can I Grapple him and push us both off the ledge in the same action? I'm sure I'm over thinking this but I want to make sure I do it right.
I think it'd be two attacks for the tackle (grapple + shove) then your bonus action to teleport down. Willing to let you do it as a shove + teleport so its just action + bonus then we can just flavor it as a tackle for RP purposes though (you just won't gain the benefits of having him grappled)
Okay, I'm not sure mechanically how to execute my next move. What I'd like to do is tackle Riggs and send us both over the wall. If it works, as we are falling I want to use my teleportation again (its basically a Misty Step so it shouldn't bring Riggs with me) to bamf to the ground without taking fall damage and causing Riggs to fall onto the merc right below us, hopefully causing damage to both. But I'm not sure if the tackle would fall under Athletics or just Strength. Would that be considered a Grapple? In which case can I Grapple him and push us both off the ledge in the same action? I'm sure I'm over thinking this but I want to make sure I do it right.
I think it'd be two attacks for the tackle (grapple + shove) then your bonus action to teleport down. Willing to let you do it as a shove + teleport so its just action + bonus then we can just flavor it as a tackle for RP purposes though (you just won't gain the benefits of having him grappled)
Good by me. So would that roll be Strength or Athletics?
Rollback Post to RevisionRollBack
Kaelan Thornfell - Wildhunt Shifter Beast Barbarian - Horde of the Dragon Queen
Gustuck "Grumpy Gus" Clayshaper - Deep Gnome Astral Self Monk - Malady of Minarrh
Shelmo Sherrinford - Fairy Inquisitive Rogue - Vae Victus
Okay, I'm not sure mechanically how to execute my next move. What I'd like to do is tackle Riggs and send us both over the wall. If it works, as we are falling I want to use my teleportation again (its basically a Misty Step so it shouldn't bring Riggs with me) to bamf to the ground without taking fall damage and causing Riggs to fall onto the merc right below us, hopefully causing damage to both. But I'm not sure if the tackle would fall under Athletics or just Strength. Would that be considered a Grapple? In which case can I Grapple him and push us both off the ledge in the same action? I'm sure I'm over thinking this but I want to make sure I do it right.
I think it'd be two attacks for the tackle (grapple + shove) then your bonus action to teleport down. Willing to let you do it as a shove + teleport so its just action + bonus then we can just flavor it as a tackle for RP purposes though (you just won't gain the benefits of having him grappled)
I think I can clear that up. There are two possibilities to get Riggs to fall off the wall. Both are possible within one turn. 1) grapple him and drag him and move at half speed over the edge yourself, or 2) shove him over the edge. Both require a contested roll in Athletics where the defender can opt for Acrobatics instead. For the first option it can be useful to teleport out of the fall and for the second, you are safe but remain on the wall. Also for the second action to be viable, an optional rule from the DMG must be used (See in spoiler below if you are interested).
Grappling (PHB, Combat - Making an Attack)
When you want to grab a creature or wrestle with it, you can use the Attack action to make a special melee attack, a grapple. If you’re able to make multiple attacks with the Attack action, this attack replaces one of them.
The target of your grapple must be no more than one size larger than you and must be within your reach. Using at least one free hand, you try to seize the target by making a grapple check instead of an attack roll: a Strength (Athletics) check contested by the target’s Strength (Athletics) or Dexterity (Acrobatics) check (the target chooses the ability to use). You succeed automatically if the target is incapacitated. If you succeed, you subject the target to the grappledcondition. The condition specifies the things that end it, and you can release the target whenever you like (no action required).
Escaping a Grapple. A grappled creature can use its action to escape. To do so, it must succeed on a Strength (Athletics) or Dexterity (Acrobatics) check contested by your Strength (Athletics) check.
Moving a Grappled Creature. When you move, you can drag or carry the grappled creature with you, but your speed is halved, unless the creature is two or more sizes smaller than you.
Shoving a Creature (PHB, Combat - Making an Attack)
Using the Attack action, you can make a special melee attack to shove a creature, either to knock it prone or push it away from you. If you’re able to make multiple attacks with the Attack action, this attack replaces one of them.
The target must be no more than one size larger than you and must be within your reach. Instead of making an attack roll, you make a Strength (Athletics) check contested by the target’s Strength (Athletics) or Dexterity (Acrobatics) check (the target chooses the ability to use). You succeed automatically if the target is incapacitated. If you succeed, you either knock the target prone or push it 5 feet away from you.
Shove Aside (DMG, Combat Options)
With this option, a creature uses the special shove attack from the Player’s Handbook to force a target to the side, rather than away. The attacker has disadvantage on its Strength (Athletics) check when it does so. If that check is successful, the attacker moves the target 5 feet to a different space within its reach.
Rollback Post to RevisionRollBack
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
Horros will die on his shield if he has to just as an FYI. I currently have a mercy monk and bladesinger wizard built as back ups friends. It will be a glorious death it does happen! Also as a reminder Galdric and Taya still have bless active.
If my maneuver works, my hope is to knock Riggs unconscious, pick him up, and run like hell, so hopefully we can retreat before it comes to that. If it doesn't work, well I'm likely dead up here on the wall so we can go out together in a blaze of glory singing to our respective deities!
I think it is a super cool combination of features and I find it very unlikely that Riggs doesn't fall. Taya can also help with that and use a reaction to cast Silvery Barbs in case he does succeed.
Rollback Post to RevisionRollBack
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
@DM: You said you would play Bell for this encounter, but I think their turn didn't happen (even more than once?). He might have healed up some of Horros' injuries.
Initiative (Reminder): >Drax, Galdric, Horros Ballistas, Eastern Enemies Taya, Bell Castle Enemies, Commoners, Southern Enemies Haj, Cal Northern Enemies
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Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
Thanks, slipped my mind! I’ll handle it as part of this turn. Unfortunately I’ve got to work late tonight so post will be tomorrow. Also sad to say that Drax is dropping but is welcome to come back any time.
Update posted. Would anyone be willing to run Drax and/or Bell? I recently started a new job and keeping track of their moves plus everyone else's will make getting posts out a bit slower. If not I will keep doing it but may be slower to respond.
I can post for Bell, given that his turn is at the same time as Taya's, it's easier for me.
Rollback Post to RevisionRollBack
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
ok all good, HP is honor system anyways, just mark it correctly on ur sheet and I will update
Checking in
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
Present 👋🏻
Kaelan Thornfell - Wildhunt Shifter Beast Barbarian - Horde of the Dragon Queen
Gustuck "Grumpy Gus" Clayshaper - Deep Gnome Astral Self Monk - Malady of Minarrh
Shelmo Sherrinford - Fairy Inquisitive Rogue - Vae Victus
Solstice Nightchill - Winter Eladrin Hunter Ranger - The Yawning Portal
Captain Duskstar - Human Hex "Gun" Warlock - Airships and Whiskey
been down sick pretty bad the last couple of days, feeling better and gonna post rn. Sorry about that!
No worries, glad you're on the mend.
Nyli Bemblade - Gnome Arcane Trickster
Portia Thornleaf - Halfling Rogue
Okay, I'm not sure mechanically how to execute my next move. What I'd like to do is tackle Riggs and send us both over the wall. If it works, as we are falling I want to use my teleportation again (its basically a Misty Step so it shouldn't bring Riggs with me) to bamf to the ground without taking fall damage and causing Riggs to fall onto the merc right below us, hopefully causing damage to both. But I'm not sure if the tackle would fall under Athletics or just Strength. Would that be considered a Grapple? In which case can I Grapple him and push us both off the ledge in the same action? I'm sure I'm over thinking this but I want to make sure I do it right.
Kaelan Thornfell - Wildhunt Shifter Beast Barbarian - Horde of the Dragon Queen
Gustuck "Grumpy Gus" Clayshaper - Deep Gnome Astral Self Monk - Malady of Minarrh
Shelmo Sherrinford - Fairy Inquisitive Rogue - Vae Victus
Solstice Nightchill - Winter Eladrin Hunter Ranger - The Yawning Portal
Captain Duskstar - Human Hex "Gun" Warlock - Airships and Whiskey
Silly me not using the full extent of my racial ability until this upcoming post. I should have received temp hp whenever using my fey gift hospitality. My post coming up shortly!
I think it'd be two attacks for the tackle (grapple + shove) then your bonus action to teleport down. Willing to let you do it as a shove + teleport so its just action + bonus then we can just flavor it as a tackle for RP purposes though (you just won't gain the benefits of having him grappled)
Good by me. So would that roll be Strength or Athletics?
Kaelan Thornfell - Wildhunt Shifter Beast Barbarian - Horde of the Dragon Queen
Gustuck "Grumpy Gus" Clayshaper - Deep Gnome Astral Self Monk - Malady of Minarrh
Shelmo Sherrinford - Fairy Inquisitive Rogue - Vae Victus
Solstice Nightchill - Winter Eladrin Hunter Ranger - The Yawning Portal
Captain Duskstar - Human Hex "Gun" Warlock - Airships and Whiskey
Athletics please
I think I can clear that up. There are two possibilities to get Riggs to fall off the wall. Both are possible within one turn. 1) grapple him and drag him and move at half speed over the edge yourself, or 2) shove him over the edge. Both require a contested roll in Athletics where the defender can opt for Acrobatics instead. For the first option it can be useful to teleport out of the fall and for the second, you are safe but remain on the wall. Also for the second action to be viable, an optional rule from the DMG must be used (See in spoiler below if you are interested).
Grappling (PHB, Combat - Making an Attack)
When you want to grab a creature or wrestle with it, you can use the Attack action to make a special melee attack, a grapple. If you’re able to make multiple attacks with the Attack action, this attack replaces one of them.
The target of your grapple must be no more than one size larger than you and must be within your reach. Using at least one free hand, you try to seize the target by making a grapple check instead of an attack roll: a Strength (Athletics) check contested by the target’s Strength (Athletics) or Dexterity (Acrobatics) check (the target chooses the ability to use). You succeed automatically if the target is incapacitated. If you succeed, you subject the target to the grappledcondition. The condition specifies the things that end it, and you can release the target whenever you like (no action required).
Escaping a Grapple. A grappled creature can use its action to escape. To do so, it must succeed on a Strength (Athletics) or Dexterity (Acrobatics) check contested by your Strength (Athletics) check.
Moving a Grappled Creature. When you move, you can drag or carry the grappled creature with you, but your speed is halved, unless the creature is two or more sizes smaller than you.
Shoving a Creature (PHB, Combat - Making an Attack)
Using the Attack action, you can make a special melee attack to shove a creature, either to knock it prone or push it away from you. If you’re able to make multiple attacks with the Attack action, this attack replaces one of them.
The target must be no more than one size larger than you and must be within your reach. Instead of making an attack roll, you make a Strength (Athletics) check contested by the target’s Strength (Athletics) or Dexterity (Acrobatics) check (the target chooses the ability to use). You succeed automatically if the target is incapacitated. If you succeed, you either knock the target prone or push it 5 feet away from you.
Shove Aside (DMG, Combat Options)
With this option, a creature uses the special shove attack from the Player’s Handbook to force a target to the side, rather than away. The attacker has disadvantage on its Strength (Athletics) check when it does so. If that check is successful, the attacker moves the target 5 feet to a different space within its reach.
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus ||
Horros will die on his shield if he has to just as an FYI. I currently have a mercy monk and bladesinger wizard built as back ups friends. It will be a glorious death it does happen! Also as a reminder Galdric and Taya still have bless active.
If my maneuver works, my hope is to knock Riggs unconscious, pick him up, and run like hell, so hopefully we can retreat before it comes to that. If it doesn't work, well I'm likely dead up here on the wall so we can go out together in a blaze of glory singing to our respective deities!
Kaelan Thornfell - Wildhunt Shifter Beast Barbarian - Horde of the Dragon Queen
Gustuck "Grumpy Gus" Clayshaper - Deep Gnome Astral Self Monk - Malady of Minarrh
Shelmo Sherrinford - Fairy Inquisitive Rogue - Vae Victus
Solstice Nightchill - Winter Eladrin Hunter Ranger - The Yawning Portal
Captain Duskstar - Human Hex "Gun" Warlock - Airships and Whiskey
I think it is a super cool combination of features and I find it very unlikely that Riggs doesn't fall. Taya can also help with that and use a reaction to cast Silvery Barbs in case he does succeed.
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus ||
Hope we don’t have a tragedy 😭 . Pinging Drax today.
Also Cals shield worked
@DM: You said you would play Bell for this encounter, but I think their turn didn't happen (even more than once?). He might have healed up some of Horros' injuries.
Initiative (Reminder):
>Drax, Galdric, Horros
Ballistas, Eastern Enemies
Taya, Bell
Castle Enemies, Commoners, Southern Enemies
Haj, Cal
Northern Enemies
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus ||
Thanks, slipped my mind! I’ll handle it as part of this turn. Unfortunately I’ve got to work late tonight so post will be tomorrow. Also sad to say that Drax is dropping but is welcome to come back any time.
Update posted. Would anyone be willing to run Drax and/or Bell? I recently started a new job and keeping track of their moves plus everyone else's will make getting posts out a bit slower. If not I will keep doing it but may be slower to respond.
I can post for Bell, given that his turn is at the same time as Taya's, it's easier for me.
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus ||