Ospos smirks at Nean's and Liafal's torches. "Hey, do you plan on burning spider webs with those?" As he says this, Ospos casts Dancing Lights and spreads the four orbs fifteen feet apart, evenly across the group; one in front, one in back and two over the heads of the party. "Lets go, yeah?"
With Nodrus taking the lead, the party begins to enter the tunnel one by one. The ceiling is a little low, causing the tallest of the group to have to occaisonally duck under support beams. This part of the web of tunnels seems to be dwarven made; though weathered by time, the excellent craftsmanship is still apparent. This tunnel continues for about 10 minutes before you can make out an opening up ahead. It seems to be a large chamber but at this distance you can't make out any details inside.
Frank nods at Nean and Liafial reassurances and while he seems to almost jump at Liafial touch, after slip out from under the hand, Frank does seem to have gotten a little of his confidence back.
Frank takes out one of his own touches but seeing Ospos' dancing lights, he puts it back away, he then follows everyone else onto the mine.
This post has potentially manipulated dice roll results.
Clermar moves up to the opening entrance, "Who would bring a bloody mirror down to this rat hole ... or Rat's hole." He chuckles to himself while he checks for any kind of trap.
Clermar: Stepping into the space beyond, you immediately realize that the room must be massive, as most of it falls away into shadow, even with the magical lights illuminating your path. The only thing you can really make out is that you seem to be on a ledge, the ground vanishes about 20 feet in front of you. To your left, the rocky floor slopes down into darkness, seemingly a ramp leading down to a lower level.
"There's a drop-off here, watch out. Keep your ass to the wall and head down to the left." He points down the ramp and begins to head that way, being cautious about his footing on the rocky floor.
"Seeing as you insist on carrying those torches, I suppose I will make better use of my lights". As Ospos says this, the four lights converge into one and take the form of a humanoid. The light moves, mimicking a walking human and stays approximately 70 feet ahead of the party.
This post has potentially manipulated dice roll results.
Dril: The stone falls, hitting the floor and echoing throughout the cavern. It's quite a big space, and it's a long way down. (going forward, that would require a perception check. Investigation is more for searching for specific details or clues)
Frank: Your eyes scan the darkness as you descend. You can just barely make out the shapes of other ledges at the opposite end of the room. You try and peer harder, but the sound of pebbles being knocked loose above you. Your head snaps up just in time to see two winged figures looming above the group, both of which drop cannonball sized hunks of rocks as they screech in Draconic "Die gnomes!"
Winged Kobold A attackingDril: Attack: 21 Damage: 5
Winged Kobold B attackingOspos: Attack: 11 Damage: 9
INITIATIVE START (Frank, you aren't surprised because you noticed them, so you can act in the surprise round. Basically just take 2 turns this round)
Ospos looks at the kobolds flying out of his reach and thinks to himself, I need a ranged weapon... Looking at the boulder that thankfully missed, Ospos prepares to dodge the next one, but not before he starts beating an inspiring rhythm that matches Liafial's pulse.
( are these winged kobolds within melee range of Nodrus, leading the group, if not then Nodrus will move into a space where he is in melee range with the winged kobold B, if so then i'll do this: )
This post has potentially manipulated dice roll results.
"Yikes!"
Dril narrowly avoids being hit by the boulder out of sheer luck and poor accuracy. Gathering himself he outstretches his arm toward kobold A (unless dead by this point, in which case B), and curses in Draconic before letting loose a Fire Bolt.
(Are they closer than 5 ft? If so I'm at disadvantage)
To hit:7 Result: First dice was a 5 so 10 if not at disadvantage?
(I'm not even gonna resolve everyone's attacks individually for this because I'm lazy and y'all DECIMATED them. Nodrus, they were not in melee range yet so you still have all your rages)
The cavern erupts with the sounds of battle. Frank and Clermar open with a volley of projectiles, followed by a barrage of psionic and magic attacks, tearing apart the frail draconic creatures before their bodies even hit the ground. One of the ravaged corpses slips off the ledge and lands with a soft thud into the dusty floor beneath. The other lands at your feet before sliding about 30 ft down the ramp. Ash the echoes quell, the room grows silent again.
This post has potentially manipulated dice roll results.
When the party starts moving downwards again, Ospos will take a moment to check the corpse of the Kobold for anything of value, be it coins or body parts that would sell well in Solacus.
Ospos: Rummaging around the kobold's body, you find a small pouch with a few colorful glass baubles and 5 copper. As far as body parts, you figure the only thing that would maybe be valuable would be it's hide, but it's in such bad shape from the party's salvo that it wouldn't be worth the trouble of skinning it.
Ospos smirks at Nean's and Liafal's torches. "Hey, do you plan on burning spider webs with those?" As he says this, Ospos casts Dancing Lights and spreads the four orbs fifteen feet apart, evenly across the group; one in front, one in back and two over the heads of the party. "Lets go, yeah?"
With Nodrus taking the lead, the party begins to enter the tunnel one by one. The ceiling is a little low, causing the tallest of the group to have to occaisonally duck under support beams. This part of the web of tunnels seems to be dwarven made; though weathered by time, the excellent craftsmanship is still apparent. This tunnel continues for about 10 minutes before you can make out an opening up ahead. It seems to be a large chamber but at this distance you can't make out any details inside.
Chronicles of Arden: Sheercleft - Vark Galestone | Half-Orc | Storm Sorcerer
Chronicles of Arden: Hunters - Caio Cypherien | Shadar-Kai | Inquisitor Ranger
Frank nods at Nean and Liafial reassurances and while he seems to almost jump at Liafial touch, after slip out from under the hand, Frank does seem to have gotten a little of his confidence back.
Frank takes out one of his own touches but seeing Ospos' dancing lights, he puts it back away, he then follows everyone else onto the mine.
David Gearlock | Human | Artificer | Revenge Heist
Knox | Warforged | Cleric | Shadowthorn's Out of the Abyss
Getting more and more nervous, Dril casts Mage Armor upon himself.
Dril-lvl 4 Wizard-Forest Gnome-The Bounders https://www.dndbeyond.com/profile/HumbleHubris86/characters/3314145
Croak- lvl 3 Fighter- Half-Orc- The Wizard's Challenge https://www.dndbeyond.com/profile/HumbleHubris86/characters/3773609
Barbara: lvl 3 Ancestral Barbarian- Red Skies Mourning https://www.dndbeyond.com/profile/HumbleHubris86/characters/4593374
Clermar moves up to the opening entrance, "Who would bring a bloody mirror down to this rat hole ... or Rat's hole." He chuckles to himself while he checks for any kind of trap.
Perception: 11
... and walks on in, seeing nothing
Clermar: Stepping into the space beyond, you immediately realize that the room must be massive, as most of it falls away into shadow, even with the magical lights illuminating your path. The only thing you can really make out is that you seem to be on a ledge, the ground vanishes about 20 feet in front of you. To your left, the rocky floor slopes down into darkness, seemingly a ramp leading down to a lower level.
Chronicles of Arden: Sheercleft - Vark Galestone | Half-Orc | Storm Sorcerer
Chronicles of Arden: Hunters - Caio Cypherien | Shadar-Kai | Inquisitor Ranger
"There's a drop-off here, watch out. Keep your ass to the wall and head down to the left." He points down the ramp and begins to head that way, being cautious about his footing on the rocky floor.
Frank does his best to keep his eye's open for any dangers, as he follows Clermar down the ramp.
Perception check for any dangers: 22
David Gearlock | Human | Artificer | Revenge Heist
Knox | Warforged | Cleric | Shadowthorn's Out of the Abyss
Dril again tosses a small stone into the darkness.
Investigation: 10
Dril-lvl 4 Wizard-Forest Gnome-The Bounders https://www.dndbeyond.com/profile/HumbleHubris86/characters/3314145
Croak- lvl 3 Fighter- Half-Orc- The Wizard's Challenge https://www.dndbeyond.com/profile/HumbleHubris86/characters/3773609
Barbara: lvl 3 Ancestral Barbarian- Red Skies Mourning https://www.dndbeyond.com/profile/HumbleHubris86/characters/4593374
"Seeing as you insist on carrying those torches, I suppose I will make better use of my lights". As Ospos says this, the four lights converge into one and take the form of a humanoid. The light moves, mimicking a walking human and stays approximately 70 feet ahead of the party.
Dril: The stone falls, hitting the floor and echoing throughout the cavern. It's quite a big space, and it's a long way down. (going forward, that would require a perception check. Investigation is more for searching for specific details or clues)
Frank: Your eyes scan the darkness as you descend. You can just barely make out the shapes of other ledges at the opposite end of the room. You try and peer harder, but the sound of pebbles being knocked loose above you. Your head snaps up just in time to see two winged figures looming above the group, both of which drop cannonball sized hunks of rocks as they screech in Draconic "Die gnomes!"
Winged Kobold A attacking Dril: Attack: 21 Damage: 5
Winged Kobold B attacking Ospos: Attack: 11 Damage: 9
INITIATIVE START (Frank, you aren't surprised because you noticed them, so you can act in the surprise round. Basically just take 2 turns this round)
Chronicles of Arden: Sheercleft - Vark Galestone | Half-Orc | Storm Sorcerer
Chronicles of Arden: Hunters - Caio Cypherien | Shadar-Kai | Inquisitor Ranger
Clermar quickly readies his bow and looses an arrow toward Urd attacker A. "Incoming!"
Longbow: 16 to hit 8 damage
Ospos looks at the kobolds flying out of his reach and thinks to himself, I need a ranged weapon... Looking at the boulder that thankfully missed, Ospos prepares to dodge the next one, but not before he starts beating an inspiring rhythm that matches Liafial's pulse.
Inspiration to Liafial: 1d6
Action: Dodge
Frank calls out to the others as the boulders fall,
"LOOK OUT!"
Frank pulls out his trusty sling and two bullets from a pouch on his belt.
Moving back towards the wall Frank makes two attacks one against each of the flying kobolds.
Ranged Sling attack against Winged Kobold A - to hit: 18 (if hit: 4 bludgeoning damage)
Ranged Sling attack against Winged Kobold B - to hit: 18 (if hit: 3 bludgeoning damage) (edit: crit extra damage: 1)
David Gearlock | Human | Artificer | Revenge Heist
Knox | Warforged | Cleric | Shadowthorn's Out of the Abyss
"So much for the abandoned mineshaft, huh."
Nean engages in an epic staredown with Winged Kobold A.
Mind Thrust: INT saving throw 13, DMG: 5
( are these winged kobolds within melee range of Nodrus, leading the group, if not then Nodrus will move into a space where he is in melee range with the winged kobold B, if so then i'll do this: )
"Why did they have to have wings!"
Bonus Action: Enter rage (rages left: 1/3)
Movement: Get into melee with the winged kobold B
Action: Greataxe attack (reckless attack)
to hit: 15
Damage: 16
"Yikes!"
Dril narrowly avoids being hit by the boulder out of sheer luck and poor accuracy. Gathering himself he outstretches his arm toward kobold A (unless dead by this point, in which case B), and curses in Draconic before letting loose a Fire Bolt.
(Are they closer than 5 ft? If so I'm at disadvantage)
To hit:7 Result: First dice was a 5 so 10 if not at disadvantage?
Fire Damage if hit:2
Dril-lvl 4 Wizard-Forest Gnome-The Bounders https://www.dndbeyond.com/profile/HumbleHubris86/characters/3314145
Croak- lvl 3 Fighter- Half-Orc- The Wizard's Challenge https://www.dndbeyond.com/profile/HumbleHubris86/characters/3773609
Barbara: lvl 3 Ancestral Barbarian- Red Skies Mourning https://www.dndbeyond.com/profile/HumbleHubris86/characters/4593374
(I'm not even gonna resolve everyone's attacks individually for this because I'm lazy and y'all DECIMATED them. Nodrus, they were not in melee range yet so you still have all your rages)
The cavern erupts with the sounds of battle. Frank and Clermar open with a volley of projectiles, followed by a barrage of psionic and magic attacks, tearing apart the frail draconic creatures before their bodies even hit the ground. One of the ravaged corpses slips off the ledge and lands with a soft thud into the dusty floor beneath. The other lands at your feet before sliding about 30 ft down the ramp. Ash the echoes quell, the room grows silent again.
(end initiative)
Chronicles of Arden: Sheercleft - Vark Galestone | Half-Orc | Storm Sorcerer
Chronicles of Arden: Hunters - Caio Cypherien | Shadar-Kai | Inquisitor Ranger
When the party starts moving downwards again, Ospos will take a moment to check the corpse of the Kobold for anything of value, be it coins or body parts that would sell well in Solacus.
Investigation: 13
Ospos: Rummaging around the kobold's body, you find a small pouch with a few colorful glass baubles and 5 copper. As far as body parts, you figure the only thing that would maybe be valuable would be it's hide, but it's in such bad shape from the party's salvo that it wouldn't be worth the trouble of skinning it.
Chronicles of Arden: Sheercleft - Vark Galestone | Half-Orc | Storm Sorcerer
Chronicles of Arden: Hunters - Caio Cypherien | Shadar-Kai | Inquisitor Ranger