We’ll then Yuddic clears his throat and says to you all in common, “We’ve got a few days travel ahead. While you cleared out a lot of the goblins there are other dangers in these woods. You are right to stay vigilant paladin.”
The day goes on without any major incident. You all set up camp for the night and the dwarves stick to themselves.
Do you set up a watch? Also, someone will need to roll for a nighttime random encounter. 1d12
Draíocht nods along with Yuddic's assertion and thanks Valar for his watchfulness during the day.
He will volunteer for the first shift. He finds a stick to whittle at while keeping watch. Before heading to trance he'll expend however many spell slots he has on goodberry.
You all settle down to bed with your new travelling companions, and go to sleep. Valar hears whispers through the night. An unsettling coldness that emanates from the south.
That’s right, you take a Long Rest and wake up in the morning to the dwarves already up and packing down camp. Yuddic tells you, “When dwarves are on a mission, even one as simple as this, nothing keeps us from our goal. Let’s move out”
You get back on the path eastward. Do you follow the same roles as before? Valar as Sentry, Draíocht as Gatherer, and Thelanis as Scout? Also, someone will need to roll a d12 for the daytime random encounter.
Draíocht Once again proves successful at gathering either a Ration or 1 dose of a Healers Kit. Valar and Amiz stay with the caravan while it trudges through the woods.
Thelanis has gotten used to this scouting thing. She successfully guides you to the edge of the Dim Woods while keeping an eye on the trail. Through one gap in the dense canopy of the trees, you see an unusual sight. What seems like a giant owl flies silently overhead, with a rider on its back. It heads east over the Slopes.
Toward the end of the day you reach the edge of the Slopes. High red clay hills sprouting from the ground blocking the way east. It’s at this point the dwarves pull out their hiking gear and start taking on some of their cargo. To make the load on the mule a little easier over the hills. Yuddic talks to you, “Not many have come this far east since the fall of Kholias. Do any of you feel fear?” He asks matter of factly.
Yuddic nods, “This is normal. This is good. It’s the ones who say they aren’t scared are the ones who end up running off into the dark city. And we have no one to escort us back. We will head into the Slopes a little bit today, we have made good time. We will each our destination by tomorrow evening at this rate.”
You find yourselves climbing through the Neurath Slopes for a couple hours. It’s hard work, but with some perseverance the red hills prove manageable.
The dwarves are in somewhat of a good mood this evening because they are in their natural territory. They invite you to drink with them and tell them of your tales as adventurers. Do you all partake in dwarvish ale?
Thelanis will definitely accept the offer, but owing to tales of the drinks of the dwarves, will try to moderate her consumption to just enough to be polite.
Rollback Post to RevisionRollBack
Coriana - Company of the Grey Chain Wagner - Dragon Heist: Bards. DM - The Old Keep
Valar will accept, though cautiously as not to get too tipsy. He will tell of some of expeditions for the order against goblins and orcs, stopping raiding parties and keeping local towns safe
This post has potentially manipulated dice roll results.
Thelanis spins a tale of helping to defend an orc tribe from a village, actually modifying an exploit of her father's, and leaving out the unsavory details of the rewards he demanded.
Deception: 18
Rollback Post to RevisionRollBack
Coriana - Company of the Grey Chain Wagner - Dragon Heist: Bards. DM - The Old Keep
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We’ll then Yuddic clears his throat and says to you all in common, “We’ve got a few days travel ahead. While you cleared out a lot of the goblins there are other dangers in these woods. You are right to stay vigilant paladin.”
The day goes on without any major incident. You all set up camp for the night and the dwarves stick to themselves.
Do you set up a watch? Also, someone will need to roll for a nighttime random encounter. 1d12
Draíocht nods along with Yuddic's assertion and thanks Valar for his watchfulness during the day.
He will volunteer for the first shift. He finds a stick to whittle at while keeping watch. Before heading to trance he'll expend however many spell slots he has on goodberry.
Perception: 2+2(guidance)+5 = 9
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
Random encounter: 8
Thelanis will take a watch
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
You all settle down to bed with your new travelling companions, and go to sleep. Valar hears whispers through the night. An unsettling coldness that emanates from the south.
Valar focuses on his faith, steels his soul against the darkness
[[ Guessing nothing come up during Draíocht's watch. So he would've 4lv1 and 2lv2 slots on Goodberry. And should we assume it's morning now? ]]
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
That’s right, you take a Long Rest and wake up in the morning to the dwarves already up and packing down camp. Yuddic tells you, “When dwarves are on a mission, even one as simple as this, nothing keeps us from our goal. Let’s move out”
You get back on the path eastward. Do you follow the same roles as before? Valar as Sentry, Draíocht as Gatherer, and Thelanis as Scout? Also, someone will need to roll a d12 for the daytime random encounter.
Encounter: 10
Fine with same roles.
survival: 12
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
Scouting
Survival: 20
Stealth: 13
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
Amiz just stay with the dwarves to guard them as the others scout and forage. Sentry
Perception
8
Valar takes a position to the rear of the group, keeping on eye and ear to their surroundings. Perception: 10
Draíocht Once again proves successful at gathering either a Ration or 1 dose of a Healers Kit. Valar and Amiz stay with the caravan while it trudges through the woods.
Thelanis has gotten used to this scouting thing. She successfully guides you to the edge of the Dim Woods while keeping an eye on the trail. Through one gap in the dense canopy of the trees, you see an unusual sight. What seems like a giant owl flies silently overhead, with a rider on its back. It heads east over the Slopes.
Toward the end of the day you reach the edge of the Slopes. High red clay hills sprouting from the ground blocking the way east. It’s at this point the dwarves pull out their hiking gear and start taking on some of their cargo. To make the load on the mule a little easier over the hills. Yuddic talks to you, “Not many have come this far east since the fall of Kholias. Do any of you feel fear?” He asks matter of factly.
"Of course I do, but I don't let it imprison me" says Amiz as he gives his axe a few swings.
"A little trepidation and concern, nothing unusual."
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
Yuddic nods, “This is normal. This is good. It’s the ones who say they aren’t scared are the ones who end up running off into the dark city. And we have no one to escort us back. We will head into the Slopes a little bit today, we have made good time. We will each our destination by tomorrow evening at this rate.”
You find yourselves climbing through the Neurath Slopes for a couple hours. It’s hard work, but with some perseverance the red hills prove manageable.
The dwarves are in somewhat of a good mood this evening because they are in their natural territory. They invite you to drink with them and tell them of your tales as adventurers. Do you all partake in dwarvish ale?
Thelanis will definitely accept the offer, but owing to tales of the drinks of the dwarves, will try to moderate her consumption to just enough to be polite.
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep
Valar will accept, though cautiously as not to get too tipsy. He will tell of some of expeditions for the order against goblins and orcs, stopping raiding parties and keeping local towns safe
Thelanis spins a tale of helping to defend an orc tribe from a village, actually modifying an exploit of her father's, and leaving out the unsavory details of the rewards he demanded.
Deception: 18
Coriana - Company of the Grey Chain
Wagner - Dragon Heist: Bards.
DM - The Old Keep