Xarkris moves across and prepares to attack the Mouther at any sign of its return as the golem gives a moan of pain whilst the cold of the void it's in bites away at it. It stumbles forward blindly, and relying on its hearing, locates the edge of the sphere, before heading towards Bilyur to attack, although misses horrendously. [Multiattack: Slams twice, with an 11 and 13 to hit, both missing]
Due to the Mouther's lack of mobility, all it can do is writhe 10 feet up the corridor back towards the room, suffering from the same coldness as the golem alongside the assault of the tentacles. [DEX Save: 4] It does, however, come within hearing range of Eggo.
Techi then simply decides to attack the nearest enemy, the golem, with a chill touch, which is easy enough considering he doesn't need to see the creature, and because the golem has such weak defences. [Chill Touch: 17 to hit, 4 necrotic damage and the golem can't regain hit points until the start of its next turn]
Initiative Order Sly: 17<- CURRENT TURN Bilyur: 15 Eggo Lass: 14 (Needs to reroll Hadar damage for the Mouther] Xarkris: 11 Gibbering Mouther: 9 Flesh Golem: 7 Techi: 3
Enemies Flesh Golem: -4, can't regain hit points until the start of its next turn. Gibbering Mouther: -59, blinded, obscured completely and will take - cold damage at the start of their turns, plus an extra - acid damage if they are still within area and fail a DC 15 Dex save
If Sly can get a look at the golem without needing to enter the mouthers gibbering range, she will shoot a fire quill at it. If not, the wizard readies an action to fire quill the next hostile target she sees.
Bilyur lets out an inhuman snarl and strikes at the Flesh Golem twice with his claws, following the slashes with a roundhouse kick. (Claw 1: 20 to hit for 16 slashing damage. Claw 2: 22 to hit for 12 slashing damage. Unarmed Strike: 14 to hit for 5 bludgeoning damage.)
Preemptive deflect attack: highest damage attack against me that includes magical bludgeoning, slashing, or piercing damage reduced by 14.
In the unlikely event that the flesh golem provokes an opportunity attack, 26 to hit for 9 slashing damage.
*Note, accidentally rolled the first "to hit" as a bite attack, but meant to claw.*
Sly runs up just behind Eggo, staying just out of range from the mouther's gibbering, but finds she can't see the golem around the corner, so readies an attack against the next hostile target she sees. Meanwhile Bilyur tears into the golem with scratches and a kick, believing that the immense strength he has demonstrated against recent opponents should be suitable in dispatching his quarry, but to his horror, he finds that all of his attacks simply brush off the golem with a glare of arcane protection. If the construct could show any emotion, it's likely that right now its face would practically be split in two by its grin of glee.
Eggo is up!
Initiative Order Sly: 17 (Readied attack against first hostile target she sees) Bilyur: 15 Eggo Lass: 14 <- CURRENT TURN Xarkris: 11 (Readied attack against Mouther) Gibbering Mouther: 9 Flesh Golem: 7 Techi: 3
Enemies Flesh Golem: -4, can't regain hit points until the start of its next turn. Gibbering Mouther: -59, blinded, obscured completely and will take 12 cold damage at the start of their turn, plus an extra 9 acid damage if they are still within area and fail a DC 15 Dex save
[[ Been looking at the map. Not sure there's any places to try gettng the fleshy golem into the HoH AoE via Repelling Blast right now. Only possibility I saw was getting in its face 1 tile S of it and then idea of going from the corner of that square to push it diagonally, though not sure if that'd even work. ]]
Eggo Lass takes a step NW and then launches out an eldritch blast. First she target the Gibber, trying to shove it down the hall.
To-Hit: 3+7 = 10 Damage: 1+4 = 5 force repelling blast: push gibber 10ft back
To-Hit: 15+7 = 22 Damage: 6+4 = 10 force repelling blast: push gibber 10ft back
[[ If the gibber goes out of blast range, time to start blasting the golem ]]
[In terms of the Gibberer, it's completely obscured to Xarkris, and everyone else for that matter. According to Sage Advice, not even Eggo's Devil Sight can penetrate the blackness that Hunger of Hadar creates. So since Eggo can't target it, should I take her turn to be against the Golem instead? Repelling Blast won't do anything to it based on its current position, but its the only enemy she can hit with Eldritch Blast, unless she'd like to ready an action against the Mouther like the rest of the party has chosen to do. I should also add, just to clarify, that as Rhino says, the Golem is completely visible to Xarkris]
[[ IIRC while we can't see the Gibber we still know its location. So spells/attacks that don't require sight, just a target in range, can still work. And then adv because it can't see us, disadv because we can't see it, making a flat roll. ]]
[Oh yeah, of course, was silly of me to forget that the Mouther's location is identifiable through sound, especially since Eggo is specifically in an area where the whole point is that she can hear it :P This did take me on a short tangent to make sure that I didn't get the ruling for chill touch wrong earlier, but since Medium creatures don't block a clear path, it means Techi had a direct, 'unobstructed' (spellwise) route to the Golem, and also like Eldritch Blast it never specifies sight, only that it needs to be a target within range. It is also unique in that it targets and appears in a space, rather than acting like other ranged attacks where they travel in a straight line to a creature. Therefore, I'm going to rule that as long is there is a clear path between the caster and the target, chill touch can be cast without a straight line or line of sight, acting as a spell that can appear anywhere within an unobstructed range. Hopefully that's okay with you guys but that's my interpretation of it after a long search on it, if you disagree please let me know so I'm aware for future uses!]
Eggo steps out into the room and closer to Xarkris, giving Sly room to move in further if she wishes, and pinpoints the Mouther's location through it's gibbering. She fires off two shots, and before she can even register if it has been pushed back or not, the mad gibbering has ceased, implying the foul being is dead.
Xarkris is up!
Initiative Order Sly: 17 (Readied attack against first hostile target she sees) Bilyur: 15 Eggo Lass: 14 Xarkris: 11 <- CURRENT TURN Flesh Golem: 7 Techi: 3
Shiverquill, I did not fully understand my situation. Do you want to go with my actions with the exception of movement, or do you want me to revise my instructions?
[I'll gladly take your previous turn instructions if that's what you want, aside from the movement of course, but even though you're using piercing damage with the javelins, I will just highlight the immunity the golem had to the slashing and bludgeoning damage that Bilyur inflicted, which could imply it will also have immunity to the other typical weapon damage. However if you'd like to go ahead regardless to find out if the golem is or isn't immune to piercing damage, then that's fine, or if not then I'll let you adapt to another strategy if you believe that could be more suitable]
Xarkris simply decides to gather up his weapons so he's ready for his next move. The golem, seeing that it doesn't know who attacked it with the chill touch goes to slam Bilyur again. It swings it's fist around and it slams into Bilyur's skull, punctuated with a glare of arcane power, which allows the damage to break through Bilyur's werebear immunity to his shock. However, his second attack misses, but that doesn't deduct from the fact that the monk is now aware this construct could be worthy opponent for him. [Golem: Action: Multiattack: 19 + 7 = 26 to hit with its slam attack, 7 magical bludgeoning damage on a hit, 9 + 7 = 16 to hit with its slam attack, 12 magical bludgeoning damage on a hit]
Techi then steps forward so he's behind Sly and repeats his spell, the hand he had clinging to the golem clamping down harder to inflict more pain on it. [Chill Touch to hit: 7 + 4 = 11, 4 necrotic damage on a hit]
Sly is now up! [I forgot to add the cold damage taken on the golem's first turn to its status, so that's been added now]
Initiative Order Sly: 17 (Readied attack against first hostile target she sees) <- CURRENT TURN Bilyur: 15 Eggo Lass: 14 Xarkris: 11 Flesh Golem: 7 Techi: 3
Xarkris moves across and prepares to attack the Mouther at any sign of its return as the golem gives a moan of pain whilst the cold of the void it's in bites away at it. It stumbles forward blindly, and relying on its hearing, locates the edge of the sphere, before heading towards Bilyur to attack, although misses horrendously. [Multiattack: Slams twice, with an 11 and 13 to hit, both missing]
Due to the Mouther's lack of mobility, all it can do is writhe 10 feet up the corridor back towards the room, suffering from the same coldness as the golem alongside the assault of the tentacles. [DEX Save: 4] It does, however, come within hearing range of Eggo.
Techi then simply decides to attack the nearest enemy, the golem, with a chill touch, which is easy enough considering he doesn't need to see the creature, and because the golem has such weak defences. [Chill Touch: 17 to hit, 4 necrotic damage and the golem can't regain hit points until the start of its next turn]
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist and The Hunt for the Balowang!
Killer Queen has already extended this signature, though not by much!
Rerolled damage for HoH
Cold start of turn: 6+6 = 12 cold //LET'S GO, BABY!
Acid end of turn: 6+3 = 9 acid
Pre-emptive WIS Save: 12+4 = 16
//adv adding a 3+4 = 7 if against being charmed, but that's second roll and lower value anyways
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 3/23/25, Birth of an Age
If Sly can get a look at the golem without needing to enter the mouthers gibbering range, she will shoot a fire quill at it. If not, the wizard readies an action to fire quill the next hostile target she sees.
Attack: 12, damage: 11 fire
Bilyur lets out an inhuman snarl and strikes at the Flesh Golem twice with his claws, following the slashes with a roundhouse kick. (Claw 1: 20 to hit for 16 slashing damage. Claw 2: 22 to hit for 12 slashing damage. Unarmed Strike: 14 to hit for 5 bludgeoning damage.)
Preemptive deflect attack: highest damage attack against me that includes magical bludgeoning, slashing, or piercing damage reduced by 14.
In the unlikely event that the flesh golem provokes an opportunity attack, 26 to hit for 9 slashing damage.
*Note, accidentally rolled the first "to hit" as a bite attack, but meant to claw.*
[A paper drops out of a flash of light and drifts to the ground at your feet] -(extended sig)-
Sly runs up just behind Eggo, staying just out of range from the mouther's gibbering, but finds she can't see the golem around the corner, so readies an attack against the next hostile target she sees. Meanwhile Bilyur tears into the golem with scratches and a kick, believing that the immense strength he has demonstrated against recent opponents should be suitable in dispatching his quarry, but to his horror, he finds that all of his attacks simply brush off the golem with a glare of arcane protection. If the construct could show any emotion, it's likely that right now its face would practically be split in two by its grin of glee.
Eggo is up!
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist and The Hunt for the Balowang!
Killer Queen has already extended this signature, though not by much!
*was that a miss, or an immunity thing?
[A paper drops out of a flash of light and drifts to the ground at your feet] -(extended sig)-
[[ Been looking at the map. Not sure there's any places to try gettng the fleshy golem into the HoH AoE via Repelling Blast right now. Only possibility I saw was getting in its face 1 tile S of it and then idea of going from the corner of that square to push it diagonally, though not sure if that'd even work. ]]
Eggo Lass takes a step NW and then launches out an eldritch blast. First she target the Gibber, trying to shove it down the hall.
To-Hit: 3+7 = 10
Damage: 1+4 = 5 force
repelling blast: push gibber 10ft back
To-Hit: 15+7 = 22
Damage: 6+4 = 10 force
repelling blast: push gibber 10ft back
[[ If the gibber goes out of blast range, time to start blasting the golem ]]
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 3/23/25, Birth of an Age
I understand that it will be Xarkris’s turn next. Can Xarkris see the Mouther and/or the Flesh Golem from where he is in the corner?
I think it would be realistic for him to see the mouther, and nearly impossible for him not to see the golem.
[A paper drops out of a flash of light and drifts to the ground at your feet] -(extended sig)-
[It's an immunity!]
[In terms of the Gibberer, it's completely obscured to Xarkris, and everyone else for that matter. According to Sage Advice, not even Eggo's Devil Sight can penetrate the blackness that Hunger of Hadar creates. So since Eggo can't target it, should I take her turn to be against the Golem instead? Repelling Blast won't do anything to it based on its current position, but its the only enemy she can hit with Eldritch Blast, unless she'd like to ready an action against the Mouther like the rest of the party has chosen to do. I should also add, just to clarify, that as Rhino says, the Golem is completely visible to Xarkris]
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist and The Hunt for the Balowang!
Killer Queen has already extended this signature, though not by much!
[[ IIRC while we can't see the Gibber we still know its location. So spells/attacks that don't require sight, just a target in range, can still work. And then adv because it can't see us, disadv because we can't see it, making a flat roll. ]]
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 3/23/25, Birth of an Age
[Oh yeah, of course, was silly of me to forget that the Mouther's location is identifiable through sound, especially since Eggo is specifically in an area where the whole point is that she can hear it :P This did take me on a short tangent to make sure that I didn't get the ruling for chill touch wrong earlier, but since Medium creatures don't block a clear path, it means Techi had a direct, 'unobstructed' (spellwise) route to the Golem, and also like Eldritch Blast it never specifies sight, only that it needs to be a target within range. It is also unique in that it targets and appears in a space, rather than acting like other ranged attacks where they travel in a straight line to a creature. Therefore, I'm going to rule that as long is there is a clear path between the caster and the target, chill touch can be cast without a straight line or line of sight, acting as a spell that can appear anywhere within an unobstructed range. Hopefully that's okay with you guys but that's my interpretation of it after a long search on it, if you disagree please let me know so I'm aware for future uses!]
Eggo steps out into the room and closer to Xarkris, giving Sly room to move in further if she wishes, and pinpoints the Mouther's location through it's gibbering. She fires off two shots, and before she can even register if it has been pushed back or not, the mad gibbering has ceased, implying the foul being is dead.
Xarkris is up!
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist and The Hunt for the Balowang!
Killer Queen has already extended this signature, though not by much!
Xarkris closes to within 20' of the golem and launches 2 javelins at him.
1st Attack- 24 TO HIT. 7 damage
2nd Attack- 16 TO HIT. 10 damage.
I go back and pick up my Battle Axe.
END TURN
Xarkris is currently 10' from the golem
[A paper drops out of a flash of light and drifts to the ground at your feet] -(extended sig)-
I really missed something. What color dot is the golem on the map?
The golem is the black square.
[A paper drops out of a flash of light and drifts to the ground at your feet] -(extended sig)-
Thank you, RippedRhinoVikings.
Shiverquill, I did not fully understand my situation. Do you want to go with my actions with the exception of movement, or do you want me to revise my instructions?
[I'll gladly take your previous turn instructions if that's what you want, aside from the movement of course, but even though you're using piercing damage with the javelins, I will just highlight the immunity the golem had to the slashing and bludgeoning damage that Bilyur inflicted, which could imply it will also have immunity to the other typical weapon damage. However if you'd like to go ahead regardless to find out if the golem is or isn't immune to piercing damage, then that's fine, or if not then I'll let you adapt to another strategy if you believe that could be more suitable]
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist and The Hunt for the Balowang!
Killer Queen has already extended this signature, though not by much!
Thank you, Shiverquill.
I retract my previous instructions. Xarkris replaces his 2 javelins back in their holder and grabs his Battle Axe.
END TURN.
Xarkris simply decides to gather up his weapons so he's ready for his next move. The golem, seeing that it doesn't know who attacked it with the chill touch goes to slam Bilyur again. It swings it's fist around and it slams into Bilyur's skull, punctuated with a glare of arcane power, which allows the damage to break through Bilyur's werebear immunity to his shock. However, his second attack misses, but that doesn't deduct from the fact that the monk is now aware this construct could be worthy opponent for him. [Golem: Action: Multiattack: 19 + 7 = 26 to hit with its slam attack, 7 magical bludgeoning damage on a hit, 9 + 7 = 16 to hit with its slam attack, 12 magical bludgeoning damage on a hit]
Techi then steps forward so he's behind Sly and repeats his spell, the hand he had clinging to the golem clamping down harder to inflict more pain on it. [Chill Touch to hit: 7 + 4 = 11, 4 necrotic damage on a hit]
Sly is now up! [I forgot to add the cold damage taken on the golem's first turn to its status, so that's been added now]
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Borvnir Chelvnich: Black Dragonborn Barbarian: Dragons of Stormwreck Isle
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Callow Sunken-Eyes: Goliath Arctic Druid: We Are Modron
DMing The 100 Dungeons of the Blood Archivist and The Hunt for the Balowang!
Killer Queen has already extended this signature, though not by much!