@OTheo, I had a question about RAW and your ruling about it. Twinned spell metamagic says that it can only be used on spells that target one creature. I was wondering if you would allow twinning catapult, because, though it doesn't target one creature it does target one object, which can then target a creature. How would you rule that?
@volneer I’ll do some research about it and get back to you tomorrow!
@Sabina, this is your entrance! I’ll have you coming directly from the wizards tower on the map, as you were doing some research on this new land— Norea. The native humans here, the Noreans, have peeked your interest and you overheard the guards discussing the adventuring party who delved into what looked like a newly opened sinkhole south of the village, and the guards who escorted the girl Aria down there found some native humans down there that looked like they were practicing some dark stuff before the party took care of them. You’re hoping to find out all the details.
@everyone, you should see a few larger updates from me tomorrow, I have a bunch of info in my head that I plan on putting out into the IC and OOC, and some that I will be messaging you each directly in regard to background info, interests and active personal goals. have a good night guys!
So glad to be getting you into the fray. I am realizing that there are some difficult moments when RPing and not knowing the space well. I hope I didn't overstep too much OTheo. I realize that in dialogue and simple action, there is a small amount of world creation that helps for a character to take up. I wonder, once you are feeling up to date with all the other things you are going to post, if you have any advice for the way we can create things that would understandably be controlled by our character.
For instance, is it OK if I described Calim's forge, the fact that he had some whiskey stashed away, that his daughter could sharpen and tend to our weapons. My gut for things like that is, as long as it doesn't change the value, stats or effect gameplay, it would be OK for us to say things that we are doing that wouldn't really require a roll.
Related, our former DM deemed that my longsword had some acid damage. I am hoping that merely having a smithy tend to it will bring it back to normal. Or, perhaps, none of the previous DMs notes are particularly canon here. Either way is fine with me. But, wanted to not forget that at least my weapon was pocked by some kinds of acid.
I realize that in dialogue and simple action, there is a small amount of world creation that helps for a character to take up. I wonder, once you are feeling up to date with all the other things you are going to post, if you have any advice for the way we can create things that would understandably be controlled by our character.
I'm happy you asked this question! I think it's perfectly okay to take narrative control of the things that are "In your wheelhouse" so to speak. You hit the nail on the head, as long as it doesn't change the value, stats, or effect of gameplay, it's all good. This is a shared game, and so for things like this, I like to hear your take on it as well. I will adjust to your content, as you have to adjust to mine! Hearing about callim's forge, Kneecaps ships/boats, voluneers studies, or Sabina's artificer background will inspire the game and keep me on my toes. Additionally, if there is anything you feel /should/ affect mechanics, like maybe advantage on a particular check, etc. or if you're just curious, shoot me a message and we'll work it out.
@OTheo, I had a question about RAW and your ruling about it. Twinned spell metamagic says that it can only be used on spells that target one creature. I was wondering if you would allow twinning catapult, because, though it doesn't target one creature it does target one object, which can then target a creature. How would you rule that?
Volneer, I don't see the harm in specifically twinning catapult in your example, but I do want to keep it RAW so I will say that you can use only spells that target one /creature/. However, if an instance arrises where you feel particularly adamant about it, ask me again regarding the in-game circumstance and I'll be happy to approve/deny in the moment depending on the practicality.
now that we're back in town, please refer to the map on the campaign page! I know it doesn't work well on mobile phones so I'll give you a quick reference of locations below:
The Overseer's Mansion: A great house that serves as the living quarters, courts, war room, and council hall to the current Overseer: Talon Elksbane. An Overseer is elected every 5 years, or during a special election when the council determines a new Overseer should be elected. Overseer Elksbane has been Overseer for almost 4 years.
Tower of Study: This Tower is home to the largest collection of scrolls and tomes in Westhaven. Additionally, it serves as a community resource by offering magical services, fortune readings, as well as magical training to the village. "The Tower" is managed and led by Halfling Wizard Meridius the Magnificent-- although many call him Meridius the Meek. Meridius is on the Westhaven Council, therefore scholar Silvia darkspire runs the day-to-day operations of the tower.
Temple: The temple serves as a quiet place for meditation and prayer. Beautifully crafted in the earlier years of Westhaven's Development, it has continually seen additions and updated craftmanship as newcomers have donated their time and skill in their respective trades. intricately sculpted timber, lavishly laid stained-glass, masterfully crafted wrought iron all adorn the halls of this temple ran by day-to-day volunteers.
Guildhall: The guild hall is where you will find Captain Larkas Gentry. He oversees all operations that involve leaving the village's walls. many missions involve expansion, collecting resources, and exploration, although there have been the occasional defensive operations on Norean Nomads who get a little too close for comfort. If you're the adventuring type in need of coin, this is where you will find it.
Mines: the mines serve as another way for villagers to serve the community, with less risk to life and limb. it is time consuming, but the tunnels underneath the hills to the east have offered plenty by way of precious metals, coal, stone, and even the occasional Jewel. Monty is the mining chief, and if he isn't at the mine, you'll find him at the Mist & Flask.
Lumber Mill: The old lumber mill is on the verge of retirement. Just southeast, past the gates is another mill being constructed, utilizing the rivers current to power a much larger, and more effective band saw. This construction will prove vital for the upcoming growth and expansion of the village, offering much more jobs and homes within the village. You can still find the Carpenter Hagar, up in the old Lumber mill working away at creating timber and lumber for the new mill site.
Town Square: In the center of town, you will find a cobblestone square with all manner of markets and craftsmen, any or all of which should be able to help with any task, should a complex one arise. See below: Mist & Flask: Inn and Tavern Smithy: Rothgar Ironist runs the forge for the guildhall and Donovan's Arms and Armor. Bakery: Bela Thornblossom runs the bakery, the shop is open for dining, but many baked goods are sold at the market next door. Market: Ran by Old Lady Ofallia. Here you can get as many rations and basic provisions as needed! Silverleaf Herbs and Alchemy: Elana Silverleaf runs a small alchemy shop in town, offering anything from dry herbs to potions. Donovan's Arms and Armor: A large shop dedicated to the trade of well-crafted steel. if there's something Donovan doesn't already have, he can place an order for you.
I believe that covers it! Feel free to message me regarding any questions about information your character might already know, or if you have any questions regarding this content. Hopefully, this helps you navigate RP while in town a bit better.
As you describe the town, Calim's spot "Haven's Anvil" was not in the list.
I think that makes a good deal of sense, since he really just makes nails, locks, horseshoes, gates, hinges, etc. for townsfolk.
His daughter, Elena, has been working up her skill at crafting reinforced blades, lighter weight and more agile armor and has just begun to imagine how to take this even farther. But, as of yet, Rothgar is the showy smith in the village and nothing beyond caltrops and climbing gear made by the Terock clan has graced the stalls at Donovans.
I don't think Calim particularly has ill will for him. But, likewise, he also doesn't regard him well either. If you will allow it, I don't think that Calim could ever bring himself to buy a piece from Rothgar. But, I'd love to do a side mini RPing thing in a level or two to roll for Elena building Calim some more impressive gear. If that feels like a fun and reasonable thing when we get to that point.
Is all that OK, OTheo? As if Calim and Elena's spot is only for locals and those who know them personally.
Oh, and might I make a plea to give him advantage on any ordinary locks, hinges, gates, etc. that might stand in our way later? We don't have a rogue to pick locks. But, maybe his knowledge could grant him a bit of an upper hand at dismantling basic smithed items.
In a similar way - new to town, I'd proposed that maybe Sabina had found employment with Elana at the Herbs and Alchemy shop. More an assistant, she is proficient in Alchemy Tools. I'm thinking it doesn't provide any actual pay - more an explanation for how she has the means to pick up incidental items she uses in her artificer works. And maybe it provides her with board in the form of a tiny space in the back of the shop with a tiny bed. (Or something like that.)
Haven’s Anvil is tucked away amongst the rest of the homes, there you may come across other villagers that are also artisans and run businesses from their homes as well. Haven’s anvil is still notable though, as it’s been a staple throughout the history of westhaven.
Let’s say you can have advantage on insight checks regarding the functionality and nature of any particular crafted hardware, and if you meet the DC and understand the “ins and outs” of the hardware, you’ll additionally have advantage at disassembling, assembling, or breaking them with your smithing tools.
@culiril shop hand at the alchemy shop is a great idea! Everything you proposed works!
Just wanted to clarify - it was just dawn when folks arrived back to Westhaven. I was assuming it's still morning when everyone is heading to get rest/sleep. I was assuming we'd reconvene later in that same day.
The summoning supplies is a collection of Thorns, fungus, and components found in the underdark (Sabina's choice to determine), along with candles, incense, and other common ritual supplies. Sabina and Volneer can potentially learn more through an insight check.
The summoning supplies is a collection of Thorns, fungus, and components found in the underdark (Sabina's choice to determine), along with candles, incense, and other common ritual supplies. Sabina and Volneer can potentially learn more through an insight check.
I made an Insight roll for this - but wouldn't this be Investigation? (deducing information from clues). Insight is usually judging the intentions of another creature.
For this particular roll, I'm having you simply check your intuition regarding these materials. Investigation would apply if you were putting pieces of information together to establish facts, History would apply if you were attempting to recall information about these materials from past experiences. Religion check could determine what you recall based off of your religious knowledge or spiritual nature. I'm not sure if many or most DMs use the insight skill beyond only checking a creatures intent, but I utilize the insight skill to call upon your natural intuition. You can utilize this skill to determine someones intentions, to feel a sense of danger, to understand subtle signs in objects or creatures, or otherwise better understand nuanced situations where you don't rely on any other tangible skill or approach.
So for @everyone, feel free to call insight checks in this manner.
I just wanted to make sure that you all know that I am paying attention to the goings on with Sabina and Volneer and just waiting for them to arrive at the Anvil again. Maybe just drop a note here to let us know that you have done all the back and forth you want and I'll chime in with prepping up for the meeting. Also, enjoying the interlude and perfectly happy to let you head to the guild master first too.
In case you were wondering...here and paying attention (though Calim is still snoozing).
I just wanted to make sure that you all know that I am paying attention to the goings on with Sabina and Volneer and just waiting for them to arrive at the Anvil again. Maybe just drop a note here to let us know that you have done all the back and forth you want and I'll chime in with prepping up for the meeting. Also, enjoying the interlude and perfectly happy to let you head to the guild master first too.
In case you were wondering...here and paying attention (though Calim is still snoozing).
@OTheo, I had a question about RAW and your ruling about it. Twinned spell metamagic says that it can only be used on spells that target one creature. I was wondering if you would allow twinning catapult, because, though it doesn't target one creature it does target one object, which can then target a creature. How would you rule that?
[A paper drops out of a flash of light and drifts to the ground at your feet] -(extended sig)-
@volneer I’ll do some research about it and get back to you tomorrow!
@Sabina, this is your entrance! I’ll have you coming directly from the wizards tower on the map, as you were doing some research on this new land— Norea. The native humans here, the Noreans, have peeked your interest and you overheard the guards discussing the adventuring party who delved into what looked like a newly opened sinkhole south of the village, and the guards who escorted the girl Aria down there found some native humans down there that looked like they were practicing some dark stuff before the party took care of them. You’re hoping to find out all the details.
@everyone, you should see a few larger updates from me tomorrow, I have a bunch of info in my head that I plan on putting out into the IC and OOC, and some that I will be messaging you each directly in regard to background info, interests and active personal goals.
have a good night guys!
Yay, I posted! Glad to be finally be getting rolling with you guys!
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
So glad to be getting you into the fray. I am realizing that there are some difficult moments when RPing and not knowing the space well. I hope I didn't overstep too much OTheo. I realize that in dialogue and simple action, there is a small amount of world creation that helps for a character to take up. I wonder, once you are feeling up to date with all the other things you are going to post, if you have any advice for the way we can create things that would understandably be controlled by our character.
For instance, is it OK if I described Calim's forge, the fact that he had some whiskey stashed away, that his daughter could sharpen and tend to our weapons. My gut for things like that is, as long as it doesn't change the value, stats or effect gameplay, it would be OK for us to say things that we are doing that wouldn't really require a roll.
Related, our former DM deemed that my longsword had some acid damage. I am hoping that merely having a smithy tend to it will bring it back to normal. Or, perhaps, none of the previous DMs notes are particularly canon here. Either way is fine with me. But, wanted to not forget that at least my weapon was pocked by some kinds of acid.
I'm happy you asked this question!
I think it's perfectly okay to take narrative control of the things that are "In your wheelhouse" so to speak. You hit the nail on the head, as long as it doesn't change the value, stats, or effect of gameplay, it's all good. This is a shared game, and so for things like this, I like to hear your take on it as well. I will adjust to your content, as you have to adjust to mine! Hearing about callim's forge, Kneecaps ships/boats, voluneers studies, or Sabina's artificer background will inspire the game and keep me on my toes.
Additionally, if there is anything you feel /should/ affect mechanics, like maybe advantage on a particular check, etc. or if you're just curious, shoot me a message and we'll work it out.
Volneer, I don't see the harm in specifically twinning catapult in your example, but I do want to keep it RAW so I will say that you can use only spells that target one /creature/. However, if an instance arrises where you feel particularly adamant about it, ask me again regarding the in-game circumstance and I'll be happy to approve/deny in the moment depending on the practicality.
now that we're back in town, please refer to the map on the campaign page! I know it doesn't work well on mobile phones so I'll give you a quick reference of locations below:
The Overseer's Mansion: A great house that serves as the living quarters, courts, war room, and council hall to the current Overseer: Talon Elksbane. An Overseer is elected every 5 years, or during a special election when the council determines a new Overseer should be elected. Overseer Elksbane has been Overseer for almost 4 years.
Tower of Study: This Tower is home to the largest collection of scrolls and tomes in Westhaven. Additionally, it serves as a community resource by offering magical services, fortune readings, as well as magical training to the village. "The Tower" is managed and led by Halfling Wizard Meridius the Magnificent-- although many call him Meridius the Meek. Meridius is on the Westhaven Council, therefore scholar Silvia darkspire runs the day-to-day operations of the tower.
Temple: The temple serves as a quiet place for meditation and prayer. Beautifully crafted in the earlier years of Westhaven's Development, it has continually seen additions and updated craftmanship as newcomers have donated their time and skill in their respective trades. intricately sculpted timber, lavishly laid stained-glass, masterfully crafted wrought iron all adorn the halls of this temple ran by day-to-day volunteers.
Guildhall: The guild hall is where you will find Captain Larkas Gentry. He oversees all operations that involve leaving the village's walls. many missions involve expansion, collecting resources, and exploration, although there have been the occasional defensive operations on Norean Nomads who get a little too close for comfort. If you're the adventuring type in need of coin, this is where you will find it.
Mines: the mines serve as another way for villagers to serve the community, with less risk to life and limb. it is time consuming, but the tunnels underneath the hills to the east have offered plenty by way of precious metals, coal, stone, and even the occasional Jewel. Monty is the mining chief, and if he isn't at the mine, you'll find him at the Mist & Flask.
Lumber Mill: The old lumber mill is on the verge of retirement. Just southeast, past the gates is another mill being constructed, utilizing the rivers current to power a much larger, and more effective band saw. This construction will prove vital for the upcoming growth and expansion of the village, offering much more jobs and homes within the village. You can still find the Carpenter Hagar, up in the old Lumber mill working away at creating timber and lumber for the new mill site.
Town Square: In the center of town, you will find a cobblestone square with all manner of markets and craftsmen, any or all of which should be able to help with any task, should a complex one arise. See below:
Mist & Flask: Inn and Tavern
Smithy: Rothgar Ironist runs the forge for the guildhall and Donovan's Arms and Armor.
Bakery: Bela Thornblossom runs the bakery, the shop is open for dining, but many baked goods are sold at the market next door.
Market: Ran by Old Lady Ofallia. Here you can get as many rations and basic provisions as needed!
Silverleaf Herbs and Alchemy: Elana Silverleaf runs a small alchemy shop in town, offering anything from dry herbs to potions.
Donovan's Arms and Armor: A large shop dedicated to the trade of well-crafted steel. if there's something Donovan doesn't already have, he can place an order for you.
I believe that covers it! Feel free to message me regarding any questions about information your character might already know, or if you have any questions regarding this content. Hopefully, this helps you navigate RP while in town a bit better.
As you describe the town, Calim's spot "Haven's Anvil" was not in the list.
I think that makes a good deal of sense, since he really just makes nails, locks, horseshoes, gates, hinges, etc. for townsfolk.
His daughter, Elena, has been working up her skill at crafting reinforced blades, lighter weight and more agile armor and has just begun to imagine how to take this even farther. But, as of yet, Rothgar is the showy smith in the village and nothing beyond caltrops and climbing gear made by the Terock clan has graced the stalls at Donovans.
I don't think Calim particularly has ill will for him. But, likewise, he also doesn't regard him well either. If you will allow it, I don't think that Calim could ever bring himself to buy a piece from Rothgar. But, I'd love to do a side mini RPing thing in a level or two to roll for Elena building Calim some more impressive gear. If that feels like a fun and reasonable thing when we get to that point.
Is all that OK, OTheo? As if Calim and Elena's spot is only for locals and those who know them personally.
Oh, and might I make a plea to give him advantage on any ordinary locks, hinges, gates, etc. that might stand in our way later? We don't have a rogue to pick locks. But, maybe his knowledge could grant him a bit of an upper hand at dismantling basic smithed items.
In a similar way - new to town, I'd proposed that maybe Sabina had found employment with Elana at the Herbs and Alchemy shop. More an assistant, she is proficient in Alchemy Tools. I'm thinking it doesn't provide any actual pay - more an explanation for how she has the means to pick up incidental items she uses in her artificer works. And maybe it provides her with board in the form of a tiny space in the back of the shop with a tiny bed. (Or something like that.)
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
Haven’s Anvil is tucked away amongst the rest of the homes, there you may come across other villagers that are also artisans and run businesses from their homes as well. Haven’s anvil is still notable though, as it’s been a staple throughout the history of westhaven.
Let’s say you can have advantage on insight checks regarding the functionality and nature of any particular crafted hardware, and if you meet the DC and understand the “ins and outs” of the hardware, you’ll additionally have advantage at disassembling, assembling, or breaking them with your smithing tools.
@culiril shop hand at the alchemy shop is a great idea! Everything you proposed works!
Just wanted to clarify - it was just dawn when folks arrived back to Westhaven. I was assuming it's still morning when everyone is heading to get rest/sleep. I was assuming we'd reconvene later in that same day.
Not sure it matters too much but wanted to ask.
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
I don't know whether to be happy or sad that I didn't roll an 11 or 12...
[A paper drops out of a flash of light and drifts to the ground at your feet] -(extended sig)-
A long rest will put everyone awake and refreshed some time in the early afternoon. Still plenty of time to get stuff in on this day!
So long rest? *Hopeful face*
[A paper drops out of a flash of light and drifts to the ground at your feet] -(extended sig)-
@Volneer & @Sabina
The summoning supplies is a collection of Thorns, fungus, and components found in the underdark (Sabina's choice to determine), along with candles, incense, and other common ritual supplies. Sabina and Volneer can potentially learn more through an insight check.
I made an Insight roll for this - but wouldn't this be Investigation? (deducing information from clues). Insight is usually judging the intentions of another creature.
Rabbit Sebrica, Sorcerer || Skarai, Monk || Lokilia Vaelphin, Druid || Liivi Orav, Barbarian || Vanizi, Warlock || Britari / Halila Talgeta / Jesa Gumovi || Neital Rhessil, Wizard
Iromae Quinaea, Cleric || Roxana Raincrest, Rogue || Meira Dheran, Rogue || Qirynna Thadri, Wizard || Crisaryn Melkial, Sorcerer
For this particular roll, I'm having you simply check your intuition regarding these materials. Investigation would apply if you were putting pieces of information together to establish facts, History would apply if you were attempting to recall information about these materials from past experiences. Religion check could determine what you recall based off of your religious knowledge or spiritual nature. I'm not sure if many or most DMs use the insight skill beyond only checking a creatures intent, but I utilize the insight skill to call upon your natural intuition. You can utilize this skill to determine someones intentions, to feel a sense of danger, to understand subtle signs in objects or creatures, or otherwise better understand nuanced situations where you don't rely on any other tangible skill or approach.
So for @everyone, feel free to call insight checks in this manner.
I just wanted to make sure that you all know that I am paying attention to the goings on with Sabina and Volneer and just waiting for them to arrive at the Anvil again. Maybe just drop a note here to let us know that you have done all the back and forth you want and I'll chime in with prepping up for the meeting. Also, enjoying the interlude and perfectly happy to let you head to the guild master first too.
In case you were wondering...here and paying attention (though Calim is still snoozing).
same!
Hey friends! It’s been a wild weekend— but look for a post from me this evening!