(OOC: I'm just a bit confused, do we need to choose a door, and if so, are there two choices or 6, or is there a sword to attack?. Does Sparhawk get a sense for where the undead presence is from?, also with the Chalice, he has Blood sense:You can sense the presence of any creature with blood within 60 feet, even through walls)
(ah ok, am I able to attack the sword directly with my eldritch blasts. I'm also assuming the sword disrupted the Contact Patron spell?)
<I don't think so. It's just talking. Mocking you, taunting. Talking is always free in my games, as long as it's not a specific mechanical effect or otherwise narred (e.g. silence spell>
<in #3083, the warlock patron kind of answered about the doors. There are six of them; do with that what you will. The sword in question is pictured in the same post, held by Drelnza. Its probably close by, maybe on her person. I mentioned it for overt clarity, above the table. I don't think it's hiding what it is, a sentient weapon, hungry for your blood, or perhaps, your corruption, but it isn't dancing around like a character from beauty and the beast. If you want to find the source of the voice, I'd say make a roll of some kind. I'll tell you plainly, it's an object, nkt a vreture, so targeting it with some spells is possible, i suppose. It does feel a bit meta-gamey based on what you've seen and heard up to this point, though>
As you converse with Drelnza, the empty chalice feels strangely heavy in your hands. You look down to find that it has begun to fill, not with fresh, red blood, but with a thick, syrupy black liquid that glints with a dull, cold sheen. A coppery, metallic scent fills the air around you, but it isn't the smell of a fresh cut. It's the stench of an ancient, stagnant pool of rust and decay.
An icy coldness spreads from the chalice up your arm, and you instinctively know this is not the warmth of life. The chalice is singing to you of corruption and hunger, and the liquid filling it is a desecration of the lifeblood it normally holds. The cup is not registering the blood of a living creature, but something else entirely—a powerful and malevolent echo of it.
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Sparhawk init 14.
(OOC: I'm just a bit confused, do we need to choose a door, and if so, are there two choices or 6, or is there a sword to attack?. Does Sparhawk get a sense for where the undead presence is from?, also with the Chalice, he has Blood sense:You can sense the presence of any creature with blood within 60 feet, even through walls)
<I don't think so. It's just talking. Mocking you, taunting. Talking is always free in my games, as long as it's not a specific mechanical effect or otherwise narred (e.g. silence spell>
<in #3083, the warlock patron kind of answered about the doors. There are six of them; do with that what you will. The sword in question is pictured in the same post, held by Drelnza. Its probably close by, maybe on her person. I mentioned it for overt clarity, above the table. I don't think it's hiding what it is, a sentient weapon, hungry for your blood, or perhaps, your corruption, but it isn't dancing around like a character from beauty and the beast. If you want to find the source of the voice, I'd say make a roll of some kind. I'll tell you plainly, it's an object, nkt a vreture, so targeting it with some spells is possible, i suppose. It does feel a bit meta-gamey based on what you've seen and heard up to this point, though>
As you converse with Drelnza, the empty chalice feels strangely heavy in your hands. You look down to find that it has begun to fill, not with fresh, red blood, but with a thick, syrupy black liquid that glints with a dull, cold sheen. A coppery, metallic scent fills the air around you, but it isn't the smell of a fresh cut. It's the stench of an ancient, stagnant pool of rust and decay.
An icy coldness spreads from the chalice up your arm, and you instinctively know this is not the warmth of life. The chalice is singing to you of corruption and hunger, and the liquid filling it is a desecration of the lifeblood it normally holds. The cup is not registering the blood of a living creature, but something else entirely—a powerful and malevolent echo of it.