Being charmed by Drelnza and seeing Sparhawk unleash so many attacks against her Kos is frantic to separate his 'friends' from fighting each other so he will cast Vortex Warp on Drelnza in an attempt to teleport her 90 feet away or as much as is possible up to 90 feet.
DC 16 CON.
"Charmed? Are you sure? I think maybe this is all just a big misunderstanding. If we stop fighting and take a moment to talk we might be able to figure it out."
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
(can't get on the maps, was sparhawk able to attack her? Sparhawk initiative is 14, bad guys is 13, so, when she comes down to attack Tenebril with hand to hand, he should be able to attack her (30 feet movement if needed, 10 foot range on attack).
<When did you roll? I missed it. I was operiating with the initiative maps vtt used, a 2, but i did invite other rolls. Imgur switching thier thing made it really annoyimg to use for posting images, ao i was hoping maps vtt would work, but it seems to time out reallt fast. so, lets say sure. It doesnt really add up, though. Tenebril knocked her 60ft away, plus orignal distance, sparhawk moves to close the distance, she hits him with heretic, paralyzing, walks across the ceiling 30ft, kos and Tenebril have a turn, she walks 30 more feet, drops on him and whiffs. So, he's got 60ft to cover to get to her. (She can move more than that, but thats the distance I'm measuring on the map.) So, all that to say, the initiative to beat isn't hers, its Tenebril's. But now I've got the vortex warp that might have come before she attacked Tenebril and missed.
So, anyway, whatever. It hits her. She HPs some. >
The sanctum groans. The crimson gem pulses once more, and the topaz lens dims. A new light flares—cold, violet, and wrong. Gravity reverses. The ceiling becomes a bowl, and everything not anchored begins to fall—not up, but inward. Braziers tumble. Coins scatter like hail. The throne spins midair, then crashes downward. At the center of it all, the dais waits—stone lid of Drelnza’s coffin, now the lowest point in the room. The impact is thunderous. Those who fail to brace are caught in the collapse. And through it all, the lantern falls—spinning, glowing, within reach of any brave enough to catch it.
The ceiling has become a steep, concave bowl. Movement across it requires climbing unless you have a climb speed or magical aid. At the center lies the dais—now the lowest point—its stone lid pinning Daoud’s Lanthorn beneath it. Reaching the lantern means descending the bowl and lifting the lid.
Bowl-Ceiling (Post-Reverse Gravity)
- Shape: Inverted dome, now the “floor”
- Slope: Steep enough to require climbing or magical movement
- Movement Type Required:
- Climb speed = no check needed
- Normal movement = Athletics check (DC 17) per 10 feet of ascent .
<clarification: you can try to grab somwthing to avoid falling to the center of the ceiling and getting crushed by all the treasure and the dais. The coffin is attached to the ground. It was under the dais. The lantern, suspended from tne ceiling, ends up under the stone dais. To avoid fallimg to the ceiling, grab somwthing with a dex check DC15, and if you miss kr dont try, make a DC17 dex save for ½ the damage from the impact of falling materials (30 hp)>
Being charmed by Drelnza and seeing Sparhawk unleash so many attacks against her Kos is frantic to separate his 'friends' from fighting each other so he will cast Vortex Warp on Drelnza in an attempt to teleport her 90 feet away or as much as is possible up to 90 feet.
DC 16 CON.
"Charmed? Are you sure? I think maybe this is all just a big misunderstanding. If we stop fighting and take a moment to talk we might be able to figure it out."
The sanctum groans. The crimson gem pulses once more, and the topaz lens dims. A new light flares—cold, violet, and wrong. Gravity reverses. The ceiling becomes a bowl, and everything not anchored begins to fall—not up, but inward. Braziers tumble. Coins scatter like hail. The throne spins midair, then crashes downward. At the center of it all, the dais waits—stone lid of Drelnza’s coffin, now the lowest point in the room. The impact is thunderous. Those who fail to brace are caught in the collapse. And through it all, the lantern falls—spinning, glowing, within reach of any brave enough to catch it.
The ceiling has become a steep, concave bowl. Movement across it requires climbing unless you have a climb speed or magical aid. At the center lies the dais—now the lowest point—its stone lid pinning Daoud’s Lanthorn beneath it. Reaching the lantern means descending the bowl and lifting the lid.
Bowl-Ceiling (Post-Reverse Gravity)
- Shape: Inverted dome, now the “floor”
- Slope: Steep enough to require climbing or magical movement
- Movement Type Required:
- Climb speed = no check needed
- Normal movement = Athletics check (DC 17) per 10 feet of ascent .
<clarification: you can try to grab somwthing to avoid falling to the center of the ceiling and getting crushed by all the treasure and the dais. The coffin is attached to the ground. It was under the dais. The lantern, suspended from tne ceiling, ends up under the stone dais. To avoid fallimg to the ceiling, grab somwthing with a dex check DC15, and if you miss kr dont try, make a DC17 dex save for ½ the damage from the impact of falling materials (30 hp)>
Drelzna sticks to the floor, btw. Wherever Vortex warp.deopped her. Kos can determine that.
Sparhawk dex check 19. Sparhawk grabs something as everything turns upside down
Does Tenebril need to make the dex save since he can fly and was on the outer edge of the room behind one of the screens?