So, are we thinking any of the 8 ways you can could go look promising? Not counting the way you came from.
Thinking about doing some recruiting. If anyone has any friends to ask, feel free to do so. If we don't have new players by Monday I'll recruit some. We've got a pirate (rogue/warlock), a paladin, and an alchemist, for sure. We seem to have misplaced our cleric of Boccob and we may have just lost our barbarian/cleric.
2 more players would be welcome, and if we can keep Damian in the game, as well, that would be the upper limit for my taste.
Seeing the paladin regroup on shore 4 the alchemist joins him.
"I can't see to the bottom and I'm guessing the others descended to join in attacking Cha!jil!"
Koselig looks out over the water for any signs of the chuuls return.
"What do we do now?"
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Looking down the stone corridor from the shore, you note oddly shaped chunks of rock strewn about this cave, which reeks of ammonia. Scattered among the irregular rock pieces are stone sculptures of various creatures, including bats, subterranean lizards, and a broken bust of a gnome with a horrified expression.
“We honor our friend Cha!jil by fixing the problems here. Then I will return to Chult and find her tribe, her family and I will offer them my services. “ the paladin says grimly
“Dallas, I thank you for helping but she has not returned to the surface yet. I assume the worst. We can wait here for a bit, and heal up a little and see if she pops up”
“Dallas, I thank you for helping but she has not returned to the surface yet. I assume the worst. We can wait here for a bit, and heal up a little and see if she pops up”
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
(Brian_averys pc at low hp. We could heal you up a bit and take a rest after next combat, have a few heal potions, etc or could rest now., that was a tough encounter, not sure how we went wrong there, water walk made sense to me.)
I think a triton not being able to see underwater is a bit silly.
They can see underwater just fine, unless it's murky, in which case nothing can see any more than a bird can see through a cloud.
The designers revised the rules to give Tritons dark vision. When the module was written the fact that you needed torches was a foundational element of several encounters. Everyone having dark vision really breaks the module as written. As I've constructed my small modification, it is the murky waters that obstruct vision. Fish in caves often have vestigial non-functional eyes. These chuul, because the rules work the way they do, use their already present magic detection to hunt (Canon) and do not have disadvantage when doing so (my tweak).
In fact, in the top 10ft of water, there is no impairment to vision at all. But it seems fair to me as the advantage that let's the party run across the lake quickly is also the thing that let's them see you. Casting the spell didn't seal her fate, lingering when a dash was the safer course proved Cha!jil's undoing.
The lake has a lot of biological activity (Canon) and I would expect it to be murky, as such. If you did not have water walk or any other magic cast on you, the chuul would suffer the same penalties due to murkiness of the water.
But mostly, it was a change made to restore some of the lost challenge. The bat corridor that brought you here was supposed to have infinite waves of bat swarms, one per pc, respawning continuously as long as there was light with no indication that it is the light which produces these circumstances. To a party carrying no light, this is just an empty corridor.
If the designers did not grant the Triton this added ability, in all likelihood this encounter would have happened and the chuul would have been fine without the small change. In the end I think it gave like 2 or three attacks AD and something like half of their attacks hit. Because the escape DC is so low, no conscious pc suffered the secondary attack that reqeuires the target to be grappled first.
As I mentioned to some players, privately, these modules were written before PCs were superheroes and fighting every enemy would be a very rare approach to see.
It's less heroic fantasy and more survival horror, but it's not so grim and there is ample heroism. Mines of Moria are pretty close, in terms of brutality.
(Brian_averys pc at low hp. We could heal you up a bit and take a rest after next combat, have a few heal potions, etc or could rest now., that was a tough encounter, not sure how we went wrong there, water walk made sense to me.)
Water walk is what killed Cha!. If you use a spell, the main benefit of which is effectively doubling your speed through difficult terrain, (mechanical equivalent), the benefit would expectedly have a negative trade off. You failed to reap the benefit by dashing across the lake. It would have entirely avoided the encounter.
This post has potentially manipulated dice roll results.
Koselig will use one of his 3rd level spell slots to make an elixir of healing, and upon drinking it recover 7 hp and 10 temp hp.
"Ok, I feel a little better now. The loss of Cha!jil will weigh heavy upon our hearts but do we turn back or press on?"
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Sparhawk hands koselog a healing potion. “Take this as well or save it. Let’s press on for now. We can take a rest in a bit and recover more. With smaller numbers, we will need to be careful.”
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
(Can do abjure enemy or misty step), then second wknd for a second action, unless player is leaving the game)
misty step requires point you can see, but heavily obscured. Not sure what abjure enemy is, specifically.
So, are we thinking any of the 8 ways you can could go look promising? Not counting the way you came from.
Thinking about doing some recruiting. If anyone has any friends to ask, feel free to do so. If we don't have new players by Monday I'll recruit some. We've got a pirate (rogue/warlock), a paladin, and an alchemist, for sure. We seem to have misplaced our cleric of Boccob and we may have just lost our barbarian/cleric.
2 more players would be welcome, and if we can keep Damian in the game, as well, that would be the upper limit for my taste.
The paladin seems at a loss for how to help Cha!jil. He moves to shore 4. “Anyone have any ideas for helping Cha!jil? I am at a loss?”
Seeing the paladin regroup on shore 4 the alchemist joins him.
"I can't see to the bottom and I'm guessing the others descended to join in attacking Cha!jil!"
Koselig looks out over the water for any signs of the chuuls return.
"What do we do now?"
Looking down the stone corridor from the shore, you note oddly shaped chunks of rock strewn about this cave, which reeks of ammonia. Scattered among the irregular rock pieces are stone sculptures of various creatures, including bats, subterranean lizards, and a broken bust of a gnome with a horrified expression.
This is a narrow tunnel. What's the marching order. Here's a random one, fix it if you want to.
Koselig, Sparhawk, Dallas
<Also it's fine if you want to look for more players before pressing on.>
“We honor our friend Cha!jil by fixing the problems here. Then I will return to Chult and find her tribe, her family and I will offer them my services. “ the paladin says grimly
*She died?*
no more time for dnd
“Dallas, I thank you for helping but she has not returned to the surface yet. I assume the worst. We can wait here for a bit, and heal up a little and see if she pops up”
(short rest?)
This is a tournament module. It is the expected outcome.
Up to you. You get one.
I think a triton not being able to see underwater is a bit silly.
no more time for dnd
(ooc: I'm for a short rest. Anyone else?)
(Brian_averys pc at low hp. We could heal you up a bit and take a rest after next combat, have a few heal potions, etc or could rest now., that was a tough encounter, not sure how we went wrong there, water walk made sense to me.)
Quote from BlackBear_ >>
I think a triton not being able to see underwater is a bit silly.
They can see underwater just fine, unless it's murky, in which case nothing can see any more than a bird can see through a cloud.
The designers revised the rules to give Tritons dark vision. When the module was written the fact that you needed torches was a foundational element of several encounters. Everyone having dark vision really breaks the module as written. As I've constructed my small modification, it is the murky waters that obstruct vision. Fish in caves often have vestigial non-functional eyes. These chuul, because the rules work the way they do, use their already present magic detection to hunt (Canon) and do not have disadvantage when doing so (my tweak).
In fact, in the top 10ft of water, there is no impairment to vision at all. But it seems fair to me as the advantage that let's the party run across the lake quickly is also the thing that let's them see you. Casting the spell didn't seal her fate, lingering when a dash was the safer course proved Cha!jil's undoing.
The lake has a lot of biological activity (Canon) and I would expect it to be murky, as such. If you did not have water walk or any other magic cast on you, the chuul would suffer the same penalties due to murkiness of the water.
But mostly, it was a change made to restore some of the lost challenge. The bat corridor that brought you here was supposed to have infinite waves of bat swarms, one per pc, respawning continuously as long as there was light with no indication that it is the light which produces these circumstances. To a party carrying no light, this is just an empty corridor.
If the designers did not grant the Triton this added ability, in all likelihood this encounter would have happened and the chuul would have been fine without the small change. In the end I think it gave like 2 or three attacks AD and something like half of their attacks hit. Because the escape DC is so low, no conscious pc suffered the secondary attack that reqeuires the target to be grappled first.
As I mentioned to some players, privately, these modules were written before PCs were superheroes and fighting every enemy would be a very rare approach to see.
It's less heroic fantasy and more survival horror, but it's not so grim and there is ample heroism. Mines of Moria are pretty close, in terms of brutality.
Water walk is what killed Cha!. If you use a spell, the main benefit of which is effectively doubling your speed through difficult terrain, (mechanical equivalent), the benefit would expectedly have a negative trade off. You failed to reap the benefit by dashing across the lake. It would have entirely avoided the encounter.
So we were supposed to use dash but because we didn’t we was locked into an impossible encounter because of which a PC died…
no more time for dnd
Koselig will use one of his 3rd level spell slots to make an elixir of healing, and upon drinking it recover 7 hp and 10 temp hp.
"Ok, I feel a little better now. The loss of Cha!jil will weigh heavy upon our hearts but do we turn back or press on?"
Sparhawk hands koselog a healing potion. “Take this as well or save it. Let’s press on for now. We can take a rest in a bit and recover more. With smaller numbers, we will need to be careful.”