"A torch would be good." says Eima. "I can see in the dark too. But it's a bit o' a pain in total dark." Eima will follow behind Tymmy and Tezzy with a hooded lantern in one hand and dagger in the other, keeping an eye out to make sure they're not followed from behind.
[[ Unless Skye is using Produce Flame again in which case she'll save the oil and instead carry her crossbow. ]]
“It appears to be no one used this way recently. I think it is unlikely that we would find a cult this way.” Tez concludes his investigations. “Do you still want to go down here? I’m not sure what good can come from it. We will only smell worse for our efforts.”
Rollback Post to RevisionRollBack
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
"I can do without the sewage." says Eima, "Had enough coming through the water earlier. But I could take a quick look into that crawlspace." She swaps out her crossbow for her daggers and cautiously approaches, hoping her size won't hinder her like it might the others.
Make a Dex saving throw Eima as you push into the crawlsapce. (DC 12 or take 7 bludgeoning damage from falling debris)
As they squeeze through though they eventually return to the larger space the came in at, pushing some small rocks and debris out of the way doing so. There is nothing else in the crawlsapce.
A little bruised, but much better than she would be if not for Tymmy's Heal-Cannon, Eima comes out and starts shaking the dust off her while coughing a bit. "Should've listened to ye, Tymmy. *cough* I found naught but bumps on the head in there. Shall we head West now?"
(If it hasn’t passed a full hour since our fight with the weird, the cannon will continue to emit a soothing blue light with invigorating energy. After one minute there’s a 75% chance to have 11 temp HP again and after 2 minutes it’s 95%.)
”You couldn’t have known, could have been that some rat dragged the head of our ghost into the cramped space or a hiding place for the family treasures. Glad we can rule all that out now,” Tez tries to encourage Eima and turns to go with the group to the other corridor. Still from the ghost room, he tries to see what is at the end of that (SW) corridor.
Rollback Post to RevisionRollBack
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
The southwest passage opens into a bigger room, but it's hard to tell what's going on there without getting closer. Meanwhile the ghost floats around expectantly, every now and then bewailing its fate and lack of help, but it remains passive and non-threatening.
"Large room? Hard to see? It's either a trap or what we're looking for I'd say." She turns to the others, "I cannae see the best in darkness like this, but it's doable. Should I scout ahead and come back or shall we go together?"
[[ Gonna set the temp HP back to 11 from 4 given those percentage odds. ]]
“I think I got a torch in my bag. We could light it and I can chuck it into the room. And if there are traps, maybe the touch would get hit instead of us?”
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Kaelan Thornfell - Wildhunt Shifter Beast Barbarian - Horde of the Dragon Queen
Gustuck "Grumpy Gus" Clayshaper - Deep Gnome Astral Self Monk - Malady of Minarrh
Shelmo Sherrinford - Fairy Inquisitive Rogue - Vae Victus
Tymm digs around his equipment to find his torch, lights it, and throws the lit torch as far as he can into the room. If he hits a far wall, then at least they have a better idea of the room’s size
Rollback Post to RevisionRollBack
Kaelan Thornfell - Wildhunt Shifter Beast Barbarian - Horde of the Dragon Queen
Gustuck "Grumpy Gus" Clayshaper - Deep Gnome Astral Self Monk - Malady of Minarrh
Shelmo Sherrinford - Fairy Inquisitive Rogue - Vae Victus
What was once a serene crypt now lies in ruin. Two chipped stone pillars brace the vaulted ceiling. Tombs are cracked open, and reanimated corpses prowl the room. At the center of the room’s back wall is a dirtied and desecrated shrine bearing the image of a blank scroll.
However, because you announced your presence coming in by throwing torches and walking in, the zombies in the room immediately turn toward Sky and the hallway and begin shambling toward you all!
Upon seeing the undead horde, Tymm moves in front of Sky, shielding his friend. He looks at the narrow hallway, inspiration striking him. “Everyone back down the hall! Make them chase us! It’s too small for all of them!” As he tries to shoo his companions back the way they came, he produces a small handaxe from his belt and throws it at the head of the nearest zombie (Zombie A)
Attack: 17
Damage: 8
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Kaelan Thornfell - Wildhunt Shifter Beast Barbarian - Horde of the Dragon Queen
Gustuck "Grumpy Gus" Clayshaper - Deep Gnome Astral Self Monk - Malady of Minarrh
Shelmo Sherrinford - Fairy Inquisitive Rogue - Vae Victus
Not too keen to get devoured by zombies, Tez readily follows Tymm's advice and retreats back towards the large room with the ghost. Hopefully, the ghost will not mind that they will be fighting off his undead cousins. Tez presses back moving around Eima and out of the hallway, then around the corner just a bit North of the entrance to this corridor.
Rollback Post to RevisionRollBack
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
Eima looks as Sky heads North. "Come on in and we'll create a choke point!" She looks at the flaming sphere and decides to hold back on her own magic fire, keeping the way clear for Sky and providing cover.
Eima stands firm and bolts one of the zombies, dealing severe damage! (B is pretty hurt now)
Tez retreats to the ghost room!
Tymm easily catches another zombie with a toss of the axe but it still looks okay for now! (hit!)
Sky puts the heat on a few of the zombies, but they manage to shrug some of it off! (Dex save 16, 14, 14, 16)
The good news here, is that by staying in the hallway, they can't all rush you, and only 1 can attack at a time! Zombie A swings at Tymm but misses badly! (5 to hit misses!)
Round 2 go!
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To the left (north) as they look around is a tight crawlspace, and to the right (south) is a pool that reeks of sewage and waste.
There is nothing here to indicate anyone has used this lately.
"A torch would be good." says Eima. "I can see in the dark too. But it's a bit o' a pain in total dark." Eima will follow behind Tymmy and Tezzy with a hooded lantern in one hand and dagger in the other, keeping an eye out to make sure they're not followed from behind.
[[ Unless Skye is using Produce Flame again in which case she'll save the oil and instead carry her crossbow. ]]
Stealth: 8+7 = 15
Perception: 7+3 = 10
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
“It appears to be no one used this way recently. I think it is unlikely that we would find a cult this way.” Tez concludes his investigations. “Do you still want to go down here? I’m not sure what good can come from it. We will only smell worse for our efforts.”
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus ||
"I can do without the sewage." says Eima, "Had enough coming through the water earlier. But I could take a quick look into that crawlspace." She swaps out her crossbow for her daggers and cautiously approaches, hoping her size won't hinder her like it might the others.
Stealth: 11+7 = 18
Investigation: 12+5 = 17
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
Make a Dex saving throw Eima as you push into the crawlsapce. (DC 12 or take 7 bludgeoning damage from falling debris)
As they squeeze through though they eventually return to the larger space the came in at, pushing some small rocks and debris out of the way doing so. There is nothing else in the crawlsapce.
DEX Save: 6+5 = 11! //darn it! xD
A little bruised, but much better than she would be if not for Tymmy's Heal-Cannon, Eima comes out and starts shaking the dust off her while coughing a bit. "Should've listened to ye, Tymmy. *cough* I found naught but bumps on the head in there. Shall we head West now?"
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
(If it hasn’t passed a full hour since our fight with the weird, the cannon will continue to emit a soothing blue light with invigorating energy. After one minute there’s a 75% chance to have 11 temp HP again and after 2 minutes it’s 95%.)
”You couldn’t have known, could have been that some rat dragged the head of our ghost into the cramped space or a hiding place for the family treasures. Glad we can rule all that out now,” Tez tries to encourage Eima and turns to go with the group to the other corridor. Still from the ghost room, he tries to see what is at the end of that (SW) corridor.
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus ||
The southwest passage opens into a bigger room, but it's hard to tell what's going on there without getting closer. Meanwhile the ghost floats around expectantly, every now and then bewailing its fate and lack of help, but it remains passive and non-threatening.
"Large room? Hard to see? It's either a trap or what we're looking for I'd say." She turns to the others, "I cannae see the best in darkness like this, but it's doable. Should I scout ahead and come back or shall we go together?"
[[ Gonna set the temp HP back to 11 from 4 given those percentage odds. ]]
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
“I think I got a torch in my bag. We could light it and I can chuck it into the room. And if there are traps, maybe the touch would get hit instead of us?”
Kaelan Thornfell - Wildhunt Shifter Beast Barbarian - Horde of the Dragon Queen
Gustuck "Grumpy Gus" Clayshaper - Deep Gnome Astral Self Monk - Malady of Minarrh
Shelmo Sherrinford - Fairy Inquisitive Rogue - Vae Victus
Solstice Nightchill - Winter Eladrin Hunter Ranger - The Yawning Portal
Captain Duskstar - Human Hex "Gun" Warlock - Airships and Whiskey
Eima looks at Tymmy and gives an approving look. "Sounds good to me."
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
Tymm digs around his equipment to find his torch, lights it, and throws the lit torch as far as he can into the room. If he hits a far wall, then at least they have a better idea of the room’s size
Kaelan Thornfell - Wildhunt Shifter Beast Barbarian - Horde of the Dragon Queen
Gustuck "Grumpy Gus" Clayshaper - Deep Gnome Astral Self Monk - Malady of Minarrh
Shelmo Sherrinford - Fairy Inquisitive Rogue - Vae Victus
Solstice Nightchill - Winter Eladrin Hunter Ranger - The Yawning Portal
Captain Duskstar - Human Hex "Gun" Warlock - Airships and Whiskey
Sky will also light a torch and then move forward into the room.
D&D since 1984
What was once a serene crypt now lies in ruin. Two chipped stone pillars brace the vaulted ceiling. Tombs are cracked open, and reanimated corpses prowl the room. At the center of the room’s back wall is a dirtied and desecrated shrine bearing the image of a blank scroll.
However, because you announced your presence coming in by throwing torches and walking in, the zombies in the room immediately turn toward Sky and the hallway and begin shambling toward you all!
Combat started!
Eima
Tez
Tymm
Sky
zombies (8)
Upon seeing the undead horde, Tymm moves in front of Sky, shielding his friend. He looks at the narrow hallway, inspiration striking him. “Everyone back down the hall! Make them chase us! It’s too small for all of them!” As he tries to shoo his companions back the way they came, he produces a small handaxe from his belt and throws it at the head of the nearest zombie (Zombie A)
Attack: 17
Damage: 8
Kaelan Thornfell - Wildhunt Shifter Beast Barbarian - Horde of the Dragon Queen
Gustuck "Grumpy Gus" Clayshaper - Deep Gnome Astral Self Monk - Malady of Minarrh
Shelmo Sherrinford - Fairy Inquisitive Rogue - Vae Victus
Solstice Nightchill - Winter Eladrin Hunter Ranger - The Yawning Portal
Captain Duskstar - Human Hex "Gun" Warlock - Airships and Whiskey
Not too keen to get devoured by zombies, Tez readily follows Tymm's advice and retreats back towards the large room with the ghost. Hopefully, the ghost will not mind that they will be fighting off his undead cousins. Tez presses back moving around Eima and out of the hallway, then around the corner just a bit North of the entrance to this corridor.
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus ||
Sky quickly casts Flaming Sphere and aims it between Zombies A, B, C & D. They take 2 points of flame damage. They can save for half with a DEX 13.
He will move out of the way and north one square.
D&D since 1984
Eima looks as Sky heads North. "Come on in and we'll create a choke point!" She looks at the flaming sphere and decides to hold back on her own magic fire, keeping the way clear for Sky and providing cover.
Bonus-Action: Steady Aim
Action: Attack zombie B
To-Hit: max(6,13) + 5 = 18
Bow Damage: 3+3 = 6 piercing
Sneak Attack: 4+3 = 7 piercing
Total Damage: 13 piercing
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
Eima stands firm and bolts one of the zombies, dealing severe damage! (B is pretty hurt now)
Tez retreats to the ghost room!
Tymm easily catches another zombie with a toss of the axe but it still looks okay for now! (hit!)
Sky puts the heat on a few of the zombies, but they manage to shrug some of it off! (Dex save 16, 14, 14, 16)
The good news here, is that by staying in the hallway, they can't all rush you, and only 1 can attack at a time! Zombie A swings at Tymm but misses badly! (5 to hit misses!)
Round 2 go!