(I’m on the road and can’t make a full post for some time, but I can already post the turn. If I find time later, I can upgrade it a little bit.)
Trystane will attack the center of the vampire spawns to attract as many as possible.
Action: 1) Unarmed Strike @VS, hit 22 for 10 magical slashing damage and 5 lightning damage 2) Unarmed Strike @VS, hit 23 for 12 magical bludgeoning damage and 6 lightning damage Bonus: 3) Unarmed Strike @VS, hit 32! for 18 magical bludgeoning damage and 6 lightning damage
Rollback Post to RevisionRollBack
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
Mysleen is tired of the constant fights, and decides to get a little more creative with her spellcasting. She begins chanting arcane words in Infernal, fiendish energy swirling around her fingertip.
She slowly approaches VS5, and when she reaches them she stops. She then clamps her hand down on the vampire's shoulder, sending the energy coursing through them. (They now need to make a DC 17 Wis save or be affected by the following effects of bestow curse: While cursed, the target must make a Wisdom saving throw at the start of each of its turns. If it fails, it wastes its action that turn doing nothing.)
She then whistles, calling Rowdy to her. He runs to her, stopping as close to her as he can.
Hi there! My name's Elk. I'm NoiSilverheart's doppelgänger. I'm a demi/grayromantic, socially awkward Okie who may or may not be a pyromaniac. *random confetti blast*
I'm a warlock of the Archcrone, and my patron is TheFriendlyArchfey. I was nicknamed AchatesCervus8337 by VitusW and given the titles "Swashbuckling Scorcher", "The Unpredictable Jedi", "Burning Fury of the Ancients", and "Combustion Knight" by DrummerBoyDragonSlayer.
(VS5) They now need to make a DC 17 Wis save or be affected by the following effects of bestow curse: While cursed, the target must make a Wisdom saving throw at the start of each of its turns. If it fails, it wastes its action that turn doing nothing.)
VS5 will attempt a Wisdom Save DC 17 5 (disadvantage due to DM prerogative)
Everyone has been doing so well, we should all have one or two DM Inspiration Re-rolls (Normally, you can't bank and collect more than one DM reroll at a time but I'm allowing it in this game)
Yurgojin will jump into them as his raiper comes a light with flames (BA to activate flame tongue) going to try and look to be going for the one that's been focused on but then go for the then next in line (VS2 I assume woumd be next).
Attack 1 at VS2: nat 19 (crit for champion fighter), damage 31 piercing (rerolled one di with piercer feat) plus 14 fire damage plus 21 sneak (accidently rolled 3 times in log, ignored 3rd roll)
after seeing his attack going as unexpected as he had hoped, seeing the one still going that he faked towards, he whips the raiper back to back swing at it.
Attack 2 at VS1: 16 to hit, damage 13 piercing plus 7 fire
Yurgojin will jump into them as his raiper comes a light with flames (BA to activate flame tongue) going to try and look to be going for the one that's been focused on but then go for the then next in line (VS2 I assume woumd be next).
Attack 1 at VS2: nat 19 (crit for champion fighter), damage 31 piercing (rerolled one di with piercer feat) plus 14 fire damage plus 21 sneak (accidently rolled 3 times in log, ignored 3rd roll)
after seeing his attack going as unexpected as he had hoped, seeing the one still going that he faked towards, he whips the raiper back to back swing at it.
Attack 2 at VS1: 16 to hit, damage 13 piercing plus 7 fire
VS2 takes 31, 14, 21, total 66 damage and dies. Rapier pierces it's heart with such force that the vampire heart is completely removed out through it's back.
Talorin comes to Mysleen's side and sends a psychic spike to the cursed vampire.
Mind Sliver Damage: 5+1 = 6 pyschic Save DC INT 19, on failed save takes both the damage and must subtract 1d4 from the next saving throw it makes before the end of Talorin's next turn.
Necyra, hovering above the fray, surveys the encroaching vampire spawn with a cold, calculating gaze. Her wings adjust, positioning her for optimal vantage point. With a focused concentration, she channels the earth's energy. The ground beneath the nearest vampire spawn [VS1] begins to rumble and shift. A cube of earth, five feet on a side, erupts from the ground, ensnaring the unsuspecting creature. Before the vampire spawn can react, the earth collapses back into the cavity, burying the creature alive. (Necyra is casting @ will the Mold Earth spell)
Mold Earth to excavate and then loosely falls over VS1 to cover it without damage, buried in loose soil.
"Attack, now!" she orders...
They all have to attack. Even #7, #8
Reflection #1: Attack on VS1: 24 Damage: 15 necrotic damage (cut that in half due to the vampire spawn's resistance to necrotic damage) PLUS reduce their strength by 4 points
Crit double damage and double strength damage VS2 will take this hit because VS1 is buried VS2 takes half of 15 (7) necrotic and takes 4 plus 1 strength damage. VS2 (56/82)
Reflection #2: Attack on VS2: 19 Damage: 9 necrotic damage (cut that in half due to the vampire spawn's resistance to necrotic damage) PLUS reduce their strength by 1 points
VS 2 takes half of 9 (4) and strength damage 1. VS2 (52/82)
Reflection #3: Attack on VS3: 24 Damage: 23 necrotic damage (cut that in half due to the vampire spawn's resistance to necrotic damage) PLUS reduce their strength by 1 points
Another crit? VS3 takes half of 23 (11) and strength damage 1 plus 4. VS3 (52/82)
Reflection #4: Attack on VS4: 21 Damage: 11 necrotic damage (cut that in half due to the vampire spawn's resistance to necrotic damage) PLUS reduce their strength by 2 points
VS4 takes half of 11 (5) and strength damage 2 (STR 14). VS4 (58/82)
Reflection #5: Attack on VS5: 9 miss Damage: 9 necrotic damage (cut that in half due to the vampire spawn's resistance to necrotic damage) PLUS reduce their strength by 3 points Reflection #6: Attack on VS6: 13 miss Damage: 6 necrotic damage (cut that in half due to the vampire spawn's resistance to necrotic damage) PLUS reduce their strength by 3 points
Reflection #7: Attack on VS5: 12 Damage: 8 necrotic damage (cut that in half due to the vampire spawn's resistance to necrotic damage) PLUS reduce their strength by 3 points
Reflection #8: Attack on VS6: 5 Damage: 8 necrotic damage (cut that in half due to the vampire spawn's resistance to necrotic damage) PLUS reduce their strength by 1 points
Necyra, hovering above the fray, surveys the encroaching vampire spawn with a cold, calculating gaze. Her wings adjust, positioning her for optimal vantage point. With a focused concentration, she channels the earth's energy. The ground beneath the nearest vampire spawn [VS1] begins to rumble and shift. A cube of earth, five feet on a side, erupts from the ground, ensnaring the unsuspecting creature. Before the vampire spawn can react, the earth collapses back into the cavity, burying the creature alive. (Necyra is casting @ will the Mold Earth spell)
Mold Earth to excavate and then loosely falls over VS1 to cover it without damage, buried in loose soil.
I'm moving Necyra to the end of init, I missed it but it works out better this way. VS3 (63/82) is buried.
"Attack, now!" she orders...
They all have to attack. Even #7, #8
Reflection #1: Attack on VS1: 24 Damage: 15 necrotic damage (cut that in half due to the vampire spawn's resistance to necrotic damage) PLUS reduce their strength by 4 points
Crit double damage and double strength damage VS4 will take this hit because VS3 is buried VS4 takes half of 15 (7) necrotic and takes 4 plus 1 strength damage.
Reflection #2: Attack on VS2: 19 Damage: 9 necrotic damage (cut that in half due to the vampire spawn's resistance to necrotic damage) PLUS reduce their strength by 1 points
VS4 takes half of 9 (4) and strength damage 1. VS2 (52/82)
VS4 takes a total of 11 damage and 6 strength damage (STR 10). VS4 (52/82)
Reflection #3: Attack on VS3: 24 Damage: 23 necrotic damage (cut that in half due to the vampire spawn's resistance to necrotic damage) PLUS reduce their strength by 1 points
Another crit? VS3 takes half of 23 (11) and strength damage 1 plus 4. VS3 (52/82)
Reflection #4: Attack on VS4: 21 Damage: 11 necrotic damage (cut that in half due to the vampire spawn's resistance to necrotic damage) PLUS reduce their strength by 2 points
VS6 takes half of 11 (5) and strength damage 2 (STR 14). VS4 (58/82)
Reflection #5: Attack on VS5: 9 miss Damage: 9 necrotic damage (cut that in half due to the vampire spawn's resistance to necrotic damage) PLUS reduce their strength by 3 points Reflection #6: Attack on VS6: 13 miss Damage: 6 necrotic damage (cut that in half due to the vampire spawn's resistance to necrotic damage) PLUS reduce their strength by 3 points
Reflection #7: Attack on VS5: 12 miss Damage: 8 necrotic damage (cut that in half due to the vampire spawn's resistance to necrotic damage) PLUS reduce their strength by 3 points Reflection #8: Attack on VS6: 5 miss Damage: 8 necrotic damage (cut that in half due to the vampire spawn's resistance to necrotic damage) PLUS reduce their strength by 1 points
Talorin comes to Mysleen's side and sends a psychic spike to the cursed vampire.
Mind Sliver Damage: 5+1 = 6 pyschic Save DC INT 19, on failed save takes both the damage and must subtract 1d4 from the next saving throw it makes before the end of Talorin's next turn.
VS4 (52/82, STR 10), Intelligence Save DC 19 vs 13
Talorin comes to Mysleen's side and sends a psychic spike to the cursed vampire.
Mind Sliver Damage: 5+1 = 6 pyschic Save DC INT 19, on failed save takes both the damage and must subtract 1d4 from the next saving throw it makes before the end of Talorin's next turn.
VS4 (52/82, STR 10), Intelligence Save DC 19 vs 13
(Radiant Damage suppresses Regeneration for all six vampire spawns)
VS3 starts her turn buried and spends 20 feet of movement digging 5 feet of dirt (quarter speed, slow and difficult, burrow speed?), with 10 feet remaining gets into melee with Yurgojin VS3 targets Yurgojin, Claw1 Attack: 25 Damage: 8, grappled on hit if Claw hits then Bite1 Attack: 16 Damage: 9, plus 6 necrotic and max hp reduced the same amount if Claw misses then Claw2 Attack: 12 Damage: 7, grappled on hit
VS4 (STR 10) targets Trystane, Claw1 Attack: 16 Damage: 5, grappled on hit if Claw hits then Bite1 Attack: 16 Damage: 4, plus 8 necrotic and max hp reduced the same amount if Claw misses then Claw2 Attack: 13 Damage: 2, grappled on hit
VS5 (STR 11), while cursed, the target must make a Wisdom saving throw at the start of each of its turns. If it fails, it wastes its action that turn doing nothing. VS5 Wisdom save DC 17 vs 1 minus 4
Targets 1-Bridgette, 2-Mysleen, 3-Necyra, 4-Talorin 5-Trystane, 6-Yurgojin VS6 (STR 14) targets 5, Claw1 Attack: 7 Damage: 6, grappled on hit if Claw hits then Bite1 Attack: 12 Damage: 5, plus 8 necrotic and max hp reduced the same amount if Claw misses then Claw2 Attack: 20 Damage: 8, grappled on hit
This post has potentially manipulated dice roll results.
Mysleen tells Rowdy to attack VS5. She then uses Mantle of Inspiration to give everyone but herself 11 temporary hit points. Also, they can now use their reaction to move up to their speed.
Rowdy's attack: 13
Damage: 9, and VS5 must succeed on a DC 13 Strength save or be knocked prone
Rollback Post to RevisionRollBack
Hi there! My name's Elk. I'm NoiSilverheart's doppelgänger. I'm a demi/grayromantic, socially awkward Okie who may or may not be a pyromaniac. *random confetti blast*
I'm a warlock of the Archcrone, and my patron is TheFriendlyArchfey. I was nicknamed AchatesCervus8337 by VitusW and given the titles "Swashbuckling Scorcher", "The Unpredictable Jedi", "Burning Fury of the Ancients", and "Combustion Knight" by DrummerBoyDragonSlayer.
Yurgojin reacts with a simmering shield as the claw comes at his leg. "Pitifull." He moves his shield as if to pin the claw reaching towards him and pokes his flame tongue down through the eye of the spawn. (Reaction: cast shield, bonus action: steady aim)
Attack 1 : nat 20 to hit, damage 32 piercing (one rolled with feat) plus 15 fire and 20 sneak.
Attack 2 if needed: 23 to hit, 6 piercing damage plus 6 fire
Necyra watches with satisfaction as her spectral reflections engage the vampire spawn in a flurry of ethereal attacks. A surge of confidence fills her, and she lets out a low, guttural growl, a battle cry that echoes through the tomb yard. Her voice, imbued with a touch of magic, carries a message of encouragement to her spectral allies: "Continue to attack with fury!"
The Reflections Attack
The reflections, shimmering two-dimensional duplicates of Necyra, descend upon the vampire spawn with a whirlwind of ethereal strikes, their spectral forms blurring as they weave through the air.
Reflection #1: Attack on VS3: 17 Necrotic Damage: Unable to parse dice roll. (cut that in half due to the vampire spawn's resistance to necrotic damage) PLUS reduce their strength by 3 points.
Reflection #2: Attack on VS3: 16 Necrotic Damage: 8 (cut that in half due to the vampire spawn's resistance to necrotic damage) PLUS reduce their strength by 2 points.
Reflection #3: Attack on VS4: 24 Necrotic Damage: 9 (cut that in half due to the vampire spawn's resistance to necrotic damage) PLUS reduce their strength by 2 points.
Reflection #4: Attack on VS4: 9 Necrotic Damage: 14 (cut that in half due to the vampire spawn's resistance to necrotic damage) PLUS reduce their strength by 3 points.
Reflection #5: Attack on VS5: 6 Necrotic Damage: 7 (cut that in half due to the vampire spawn's resistance to necrotic damage) PLUS reduce their strength by 3 points.
Reflection #6: Attack on VS5: 11 Necrotic Damage: Unable to parse dice roll. (cut that in half due to the vampire spawn's resistance to necrotic damage) PLUS reduce their strength by 1 points.
Reflection #7: Attack on VS6: 6 Necrotic Damage: 14 (cut that in half due to the vampire spawn's resistance to necrotic damage) PLUS reduce their strength by 3 points.
Reflection #8: Attack on VS6: 24 Necrotic Damage: 20 (cut that in half due to the vampire spawn's resistance to necrotic damage) PLUS reduce their strength by 3 points.
Necyra's Attack
Her attention turns to the remaining vampire spawn. With a swift gesture, she channels divine energy, a mote of radiant light forming at her fingertips. She unleashes a Sacred Flame at vampire spawn number six [V6], aiming to weaken the creature and disrupt its attack.
V6 must succeed on a DC17 DEX saving throw or take 15 radiant damage.
(OOC: I've checked your rolls for the spawns and realised that your attack modifier is different for all of them. After consulting the stat sheet, I think the +6 is correct and Trystane gets barely hit with the first claw and would be bite. He'd take a reaction to reduce it by 1d6 by way of an amplified blood curse of the eyeless - though 1 is enough, so I won't roll. He'll take 3 necrotic damage for the effort.)
Trystane glanced around for an overview over the battle when two of the spawns teamed up on him. The second one was about to hit him, when he invoked an ancient curse to thwart its effort, escaping its grasp by a hair's width. The curse aimed at blood, required him to pay a price. He retaliates with a flurry of blows with his fists and feet.
Action: 1) Unarmed Strike @VS6, hit 18 for 9 magical slashing damage and 6 lightning damage 2) Unarmed Strike @VS6, hit 22 for 9 magical bludgeoning damage and 1 lightning damage Bonus: 3) Unarmed Strike @VS, hit 13! for 0 magical bludgeoning damage and 0 lightning damage (natural 1 on hit roll)
Rollback Post to RevisionRollBack
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
Reflection #1: Attack on VS3: 20 Necrotic Damage: 11 (cut that in half due to the vampire spawn's resistance to necrotic damage) PLUS reduce their strength by 3 points.
VS3 takes half of 11 (5) and strength damage 3. VS3 (58/82, STR 13)
Reflection #2: Attack on VS3: 10 Necrotic Damage: 8 (cut that in half due to the vampire spawn's resistance to necrotic damage) PLUS reduce their strength by 4 points.
miss
Reflection #3: Attack on VS4: 20 Necrotic Damage: 4 (cut that in half due to the vampire spawn's resistance to necrotic damage) PLUS reduce their strength by 2 points.
Reflection #4: Attack on VS4: 23 Necrotic Damage: 9 (cut that in half due to the vampire spawn's resistance to necrotic damage) PLUS reduce their strength by 3 points.
Both hit. VS4 takes half of 4 (2) and half of 9 (4) and strength damage 5. VS4 (46/82, STR 5, mind sliver)
Reflection #5: Attack on VS5: 5 Necrotic Damage: 9 (cut that in half due to the vampire spawn's resistance to necrotic damage) PLUS reduce their strength by 2 points. Reflection #6: Attack on VS5: 7 Necrotic Damage: 7 (cut that in half due to the vampire spawn's resistance to necrotic damage) PLUS reduce their strength by 4 points.
Both miss
Reflection #7: Attack on VS6: 19 Necrotic Damage: 5 (cut that in half due to the vampire spawn's resistance to necrotic damage) PLUS reduce their strength by 3 points.
Reflection #8: Attack on VS6: 13 Necrotic Damage: 10 (cut that in half due to the vampire spawn's resistance to necrotic damage) PLUS reduce their strength by 1 points.
VS6 hits for half of 5 (2) and 3 strength damage. VS6 (56/82, STR 11)
She unleashes a Sacred FlameV6 must succeed on a DC17 DEX saving throw or take 10 radiant damage.
[[ Necyra & The Reflections. I like it. ]]
Talorin Initiative: 8+1 = 9
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
Trystane has initiative 13
(I’m on the road and can’t make a full post for some time, but I can already post the turn. If I find time later, I can upgrade it a little bit.)
Trystane will attack the center of the vampire spawns to attract as many as possible.
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus ||
Mysleen init 7 (take the DM init roll or feel free to roll yourself)
Yurgojin init 17 (take the DM init roll or feel free to roll yourself)
Bridgette Initiative: 24
Necyra Initiative: 19
Trystane has initiative 13
vampire spawn VS4 init 11
vampire spawn VS6 init 11
vampire spawn VS2 init 10
Talorin Initiative: 8+1 = 9
vampire spawn VS1 init 8
vampire spawn VS3 init 7
vampire spawn VS5 init 4
VS1 takes 15, 18, 21, total 54 damage. VS1 (9/82)
Round 1
Bridgette, Trystane
Mysleen, Yurgojin Necyra, Talorin << your turn
vampire spawn
VS1 (9/82)
VS2 (63/82)
VS3 (63/82)
VS4 (63/82)
VS5 (73/82)
VS6 (63/82)
OOC: The DM init roll is fine with me.
Mysleen is tired of the constant fights, and decides to get a little more creative with her spellcasting. She begins chanting arcane words in Infernal, fiendish energy swirling around her fingertip.
She slowly approaches VS5, and when she reaches them she stops. She then clamps her hand down on the vampire's shoulder, sending the energy coursing through them. (They now need to make a DC 17 Wis save or be affected by the following effects of bestow curse: While cursed, the target must make a Wisdom saving throw at the start of each of its turns. If it fails, it wastes its action that turn doing nothing.)
She then whistles, calling Rowdy to her. He runs to her, stopping as close to her as he can.
Hi there! My name's Elk. I'm NoiSilverheart's doppelgänger. I'm a demi/grayromantic, socially awkward Okie who may or may not be a pyromaniac. *random confetti blast*
I'm a warlock of the Archcrone, and my patron is TheFriendlyArchfey. I was nicknamed AchatesCervus8337 by VitusW and given the titles "Swashbuckling Scorcher", "The Unpredictable Jedi", "Burning Fury of the Ancients", and "Combustion Knight" by DrummerBoyDragonSlayer.
Extended sig
VS5 will attempt a Wisdom Save DC 17 5 (disadvantage due to DM prerogative)
Everyone has been doing so well, we should all have one or two DM Inspiration Re-rolls (Normally, you can't bank and collect more than one DM reroll at a time but I'm allowing it in this game)
Yurgojin will jump into them as his raiper comes a light with flames (BA to activate flame tongue) going to try and look to be going for the one that's been focused on but then go for the then next in line (VS2 I assume woumd be next).
Attack 1 at VS2: nat 19 (crit for champion fighter), damage 31 piercing (rerolled one di with piercer feat) plus 14 fire damage plus 21 sneak (accidently rolled 3 times in log, ignored 3rd roll)
after seeing his attack going as unexpected as he had hoped, seeing the one still going that he faked towards, he whips the raiper back to back swing at it.
Attack 2 at VS1: 16 to hit, damage 13 piercing plus 7 fire
VS2 takes 31, 14, 21, total 66 damage and dies. Rapier pierces it's heart with such force that the vampire heart is completely removed out through it's back.
VS1 takes 20 damage and dies.
Round 1
Bridgette, Trystane, Yurgojin
Mysleen, Necyra, Talorin << your turn
vampire spawn
VS1 (dead)
VS2 (dead)
VS3 (63/82)
VS4 (63/82)
VS5 (73/82, bestow curse)
VS6 (63/82)
Talorin comes to Mysleen's side and sends a psychic spike to the cursed vampire.
Mind Sliver
Damage: 5+1 = 6 pyschic
Save DC INT 19, on failed save takes both the damage and must subtract 1d4 from the next saving throw it makes before the end of Talorin's next turn.
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
OOC: Necyra & The Reflections took their round #1 turn back in post 440.
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Mold Earth to excavate and then loosely falls over VS1 to cover it without damage, buried in loose soil.
They all have to attack. Even #7, #8
Crit double damage and double strength damage
VS2 will take this hit because VS1 is buried
VS2 takes half of 15 (7) necrotic and takes 4 plus 1 strength damage. VS2 (56/82)
VS 2 takes half of 9 (4) and strength damage 1. VS2 (52/82)
Another crit?
VS3 takes half of 23 (11) and strength damage 1 plus 4. VS3 (52/82)
VS4 takes half of 11 (5) and strength damage 2 (STR 14). VS4 (58/82)
Reflection #7: Attack on VS5: 12 Damage: 8 necrotic damage (cut that in half due to the vampire spawn's resistance to necrotic damage) PLUS reduce their strength by 3 points
Reflection #8: Attack on VS6: 5 Damage: 8 necrotic damage (cut that in half due to the vampire spawn's resistance to necrotic damage) PLUS reduce their strength by 1 points
I'm moving Necyra to the end of init, I missed it but it works out better this way. VS3 (63/82) is buried.
VS4 takes a total of 11 damage and 6 strength damage (STR 10). VS4 (52/82)
VS5 takes 11 and 5 strength damage (STR 11). VS5 (52/82)
VS6 takes 5 and 2 strength damage (STR 14). VS6 (58/82)
VS4 (52/82, STR 10), Intelligence Save DC 19 vs 13
VS5 takes 6 psychic damage. VS5 (56/82, STR 11, mind sliver)
(Radiant Damage suppresses Regeneration for all six vampire spawns)
VS3 starts her turn buried and spends 20 feet of movement digging 5 feet of dirt (quarter speed, slow and difficult, burrow speed?), with 10 feet remaining gets into melee with Yurgojin
VS3 targets Yurgojin, Claw1 Attack: 25 Damage: 8, grappled on hit
if Claw hits then Bite1 Attack: 16 Damage: 9, plus 6 necrotic and max hp reduced the same amount
if Claw misses then Claw2 Attack: 12 Damage: 7, grappled on hit
VS4 (STR 10) targets Trystane, Claw1 Attack: 16 Damage: 5, grappled on hit
if Claw hits then Bite1 Attack: 16 Damage: 4, plus 8 necrotic and max hp reduced the same amount
if Claw misses then Claw2 Attack: 13 Damage: 2, grappled on hit
VS5 (STR 11), while cursed, the target must make a Wisdom saving throw at the start of each of its turns. If it fails, it wastes its action that turn doing nothing.
VS5 Wisdom save DC 17 vs 1 minus 4
Targets 1-Bridgette, 2-Mysleen, 3-Necyra, 4-Talorin 5-Trystane, 6-Yurgojin
VS6 (STR 14) targets 5, Claw1 Attack: 7 Damage: 6, grappled on hit
if Claw hits then Bite1 Attack: 12 Damage: 5, plus 8 necrotic and max hp reduced the same amount
if Claw misses then Claw2 Attack: 20 Damage: 8, grappled on hit
Round 2
Bridgette, Trystane, Yurgojin, Mysleen, Necyra, Talorin << your turn
vampire spawn
VS3 (63/82, STR 16, buried)
VS4 (52/82, STR 10, mind sliver)
VS5 (56/82, STR 11, bestow curse)
VS6 (58/82, STR 14)
Mysleen tells Rowdy to attack VS5. She then uses Mantle of Inspiration to give everyone but herself 11 temporary hit points. Also, they can now use their reaction to move up to their speed.
Rowdy's attack: 13
Damage: 9, and VS5 must succeed on a DC 13 Strength save or be knocked prone
Hi there! My name's Elk. I'm NoiSilverheart's doppelgänger. I'm a demi/grayromantic, socially awkward Okie who may or may not be a pyromaniac. *random confetti blast*
I'm a warlock of the Archcrone, and my patron is TheFriendlyArchfey. I was nicknamed AchatesCervus8337 by VitusW and given the titles "Swashbuckling Scorcher", "The Unpredictable Jedi", "Burning Fury of the Ancients", and "Combustion Knight" by DrummerBoyDragonSlayer.
Extended sig
[[ I'm assuming that the moving vampires are probably out of Wall of Light now. ]]
Talorin rushes to Trystane's side, calling upon the divine within to aid against the vampires.
Action: Word of Radiance
Damage: 5+4 = 9 radiant
CON Save DC 19 for no damage
[[ Hoping he can position to get at least VS4 and VS6 in the range. Not sure how far away Yurgojin and VS3 are. ]]
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
Yurgojin reacts with a simmering shield as the claw comes at his leg. "Pitifull." He moves his shield as if to pin the claw reaching towards him and pokes his flame tongue down through the eye of the spawn. (Reaction: cast shield, bonus action: steady aim)
Attack 1 : nat 20 to hit, damage 32 piercing (one rolled with feat) plus 15 fire and 20 sneak.
Attack 2 if needed: 23 to hit, 6 piercing damage plus 6 fire
Necyra watches with satisfaction as her spectral reflections engage the vampire spawn in a flurry of ethereal attacks. A surge of confidence fills her, and she lets out a low, guttural growl, a battle cry that echoes through the tomb yard. Her voice, imbued with a touch of magic, carries a message of encouragement to her spectral allies: "Continue to attack with fury!"
The Reflections Attack
The reflections, shimmering two-dimensional duplicates of Necyra, descend upon the vampire spawn with a whirlwind of ethereal strikes, their spectral forms blurring as they weave through the air.
Necyra's Attack
Her attention turns to the remaining vampire spawn. With a swift gesture, she channels divine energy, a mote of radiant light forming at her fingertips. She unleashes a Sacred Flame at vampire spawn number six [V6], aiming to weaken the creature and disrupt its attack.
V6 must succeed on a DC17 DEX saving throw or take 15 radiant damage.
Last to know and first to be blamed...
As a free action, can I regret my life choices?
(OOC: I've checked your rolls for the spawns and realised that your attack modifier is different for all of them. After consulting the stat sheet, I think the +6 is correct and Trystane gets barely hit with the first claw and would be bite. He'd take a reaction to reduce it by 1d6 by way of an amplified blood curse of the eyeless - though 1 is enough, so I won't roll. He'll take 3 necrotic damage for the effort.)
Trystane glanced around for an overview over the battle when two of the spawns teamed up on him. The second one was about to hit him, when he invoked an ancient curse to thwart its effort, escaping its grasp by a hair's width. The curse aimed at blood, required him to pay a price. He retaliates with a flurry of blows with his fists and feet.
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus ||
Bridgette uses her action to launch a beam of light from her wall of radiance towards VS 4
Wall of Radiance vs. VS4
Attack: 16; Damage: 20 radiant
With her bonus action, she casts shillelagh just in case a vampire gets into melee with her and she needs to bash its brain out.
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miss
VS4 Constitution Save DC 19 vs 11
VS6 Constitution Save DC 19 vs 23
VS3 takes half of 11 (5) and strength damage 3. VS3 (58/82, STR 13)
miss
Both hit. VS4 takes half of 4 (2) and half of 9 (4) and strength damage 5. VS4 (46/82, STR 5, mind sliver)
Both miss
VS6 hits for half of 5 (2) and 3 strength damage. VS6 (56/82, STR 11)
VS6 Dexterity Save DC 17 vs 11
VS4 takes 20 radiant. VS4 (26/82, STR 5, mind sliver)