VS3 (STR 13) starts her turn with regeneration 10. VS3 (68/82, STR 13) VS3 targets Yurgojin again, Claw1 Attack: 14 Damage: 8, grappled on hit if Claw hits then Bite1 Attack: 8 Damage: 3, plus 11 necrotic and max hp reduced the same amount if Claw misses then Claw2 Attack: 12 Damage: 8, grappled on hit
VS4 (STR 5) starts her turn suppressed regen VS4 targets Trystane, Claw1 Attack: 9 Damage: 2, grappled on hit if Claw hits then Bite1 Attack: 16 Damage: 3, plus 9 necrotic and max hp reduced the same amount if Claw misses then Claw2 Attack: 12 Damage: 2, grappled on hit
VS5 (STR 11), while cursed, the target must make a Wisdom saving throw at the start of each of its turns. If it fails, it wastes its action that turn doing nothing. VS5 Wisdom save DC 17 vs 7
Targets 1-Bridgette, 2-Mysleen, 3-Necyra, 4-Talorin 5-Trystane, 6-Yurgojin VS6 (STR 11) targets 6, Claw1 Attack: 19 Damage: 7, grappled on hit if Claw hits then Bite1 Attack: 5 Damage: 5, plus 7 necrotic and max hp reduced the same amount if Claw misses then Claw2 Attack: 4 Damage: 7, grappled on hit
This post has potentially manipulated dice roll results.
Mysleen strums her lute, then whispers a discordant melody to VS5. They must succeed on a DC 17 Wis save or take 13 psychic damage. They also must use their reaction to move as far away from Mysleen as possible. Half damage on a success.
Hi there! My name's Elk. I'm NoiSilverheart's doppelgänger. I'm a demi/grayromantic, socially awkward Okie who may or may not be a pyromaniac. *random confetti blast*
I'm a warlock of the Archcrone, and my patron is TheFriendlyArchfey. I was nicknamed AchatesCervus8337 by VitusW and given the titles "Swashbuckling Scorcher", "The Unpredictable Jedi", "Burning Fury of the Ancients", and "Combustion Knight" by DrummerBoyDragonSlayer.
[[ VS6 was able to target Yurgojin. And was close enough to VS4 before to be caught in Word of Radiance with it. Plus VS3 is able to attack Yurgojin, meaning it's close to VS6 and by extension VS4.. I assume they're both (VS3 and VS4) able to be caught in the 5ft of one Word? ]]
Talorin is excited as the battle continues. The felled vampires. The power of Bridgette's Wall of Light. Truly the battle was going well. He does a delighted jig while calling forth radiant energy.
Action: Word of Radiance Damage: 1+1 = 2 radiant Save DC CON 19 hoping to get both VS3 and VS4 in the 5ft radius
This post has potentially manipulated dice roll results.
Necyra, hovering above the fray, watches as Talorin's excitement reaches a fever pitch. A smirk spreads across her face as she witnesses her companion's humorous display of joy. "Well, someone's certainly enjoying this," she mutters to herself, a hint of amusement in her voice. "At least I don't have to worry about getting dirty up here," she adds with a touch of vanity, her gaze fixed on the battlefield below (she has a not-so-mild case of OCD and doesn't like getting her clothes dirty).
The Reflections Attack
Turning her attention back to the battle, she issues a swift command to her spectral allies, "Finish them off!" The reflections, with renewed vigor, launch themselves at the remaining vampire spawn, their ethereal forms blurring as they weave through the air.
Reflection #1: Attack on VS3: 6 Necrotic Damage: 6 (cut that in half due to the vampire spawn's resistance to necrotic damage) PLUS reduce their strength by 2 points.
Reflection #2: Attack on VS3: 16 Necrotic Damage: 9 (cut that in half due to the vampire spawn's resistance to necrotic damage) PLUS reduce their strength by 1 points.
Reflection #3: Attack on VS4: 11 Necrotic Damage: 9 (cut that in half due to the vampire spawn's resistance to necrotic damage) PLUS reduce their strength by 3 points.
Reflection #4: Attack on VS4: 10 Necrotic Damage: 10 (cut that in half due to the vampire spawn's resistance to necrotic damage) PLUS reduce their strength by 4 points.
Reflection #5: Attack on VS5: 7 Necrotic Damage: 12 (cut that in half due to the vampire spawn's resistance to necrotic damage) PLUS reduce their strength by 4 points.
Reflection #6: Attack on VS5: 6 Necrotic Damage: 6 (cut that in half due to the vampire spawn's resistance to necrotic damage) PLUS reduce their strength by 1 points.
Reflection #7: Attack on VS6: 6 Necrotic Damage: 7 (cut that in half due to the vampire spawn's resistance to necrotic damage) PLUS reduce their strength by 2 points.
Reflection #8: Attack on VS6: 10 Necrotic Damage: 9 (cut that in half due to the vampire spawn's resistance to necrotic damage) PLUS reduce their strength by 3 points.
Necyras Attack
With a focused concentration, Necyra channels her divine energy once more. A mote of radiant light erupts from her fingertips, streaking towards vampire spawn number three [VS3]. The Sacred Flame ignites, a bolt of holy fire aimed with deadly precision.
VS3 must succeed on a DC17 DEX saving throw or take 9 radiant damage.
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
This post has potentially manipulated dice roll results.
Mysleen strums her lute, then whispers a discordant melody to VS5. They must succeed on a DC 17 Wis save or take 13 psychic damage. They also must use their reaction to move as far away from Mysleen as possible. Half damage on a success.
[[ VS6 was able to target Yurgojin. And was close enough to VS4 before to be caught in Word of Radiance with it. Plus VS3 is able to attack Yurgojin, meaning it's close to VS6 and by extension VS4.. I assume they're both (VS3 and VS4) able to be caught in the 5ft of one Word? ]]
Talorin is excited as the battle continues. The felled vampires. The power of Bridgette's Wall of Light. Truly the battle was going well. He does a delighted jig while calling forth radiant energy.
Action: Word of Radiance Damage: 1+1 = 2 radiant Save DC CON 19 hoping to get both VS3 and VS4 in the 5ft radius
VS3 Constitution save DC 19 vs 6 2 radiant and suppress regen or on save 0 damage VS4 Constitution save DC 19 vs 5 2 radiant and suppress regen or on save 0 damage
Reflection #1: Attack on VS3: 9 Necrotic Damage: 9 (cut that in half due to the vampire spawn's resistance to necrotic damage) PLUS reduce their strength by 3 points.
Reflection #2: Attack on VS3: 23 Necrotic Damage: 9 (cut that in half due to the vampire spawn's resistance to necrotic damage) PLUS reduce their strength by 3 points.
Miss and hit for 4 damage and strength damage 3 (VS3 STR 10)
Reflection #3: Attack on VS4: 21 Necrotic Damage: 10 (cut that in half due to the vampire spawn's resistance to necrotic damage) PLUS reduce their strength by 1 points.
Reflection #4: Attack on VS4: 15 Necrotic Damage: 8 (cut that in half due to the vampire spawn's resistance to necrotic damage) PLUS reduce their strength by 1 points.
Both hit for 5 and 4, total 9 damage and strength damage 2 (VS4 STR 3)
Reflection #5: Attack on VS5: 8 Necrotic Damage: 8 (cut that in half due to the vampire spawn's resistance to necrotic damage) PLUS reduce their strength by 2 points.
Reflection #6: Attack on VS5: 14 Necrotic Damage: 13 (cut that in half due to the vampire spawn's resistance to necrotic damage) PLUS reduce their strength by 1 points.
Miss and miss,
Reflection #7: Attack on VS6: 21 Necrotic Damage: 6 (cut that in half due to the vampire spawn's resistance to necrotic damage) PLUS reduce their strength by 3 points.
Reflection #8: Attack on VS6: 19 Necrotic Damage: 7 (cut that in half due to the vampire spawn's resistance to necrotic damage) PLUS reduce their strength by 3 points.
VS6 is dead so these will both hit VS5 Both hit for 3 and 4 total 7 damage and strength damage 6. (VS5 STR 5)
Necyras Attack
With a focused concentration, Necyra channels her divine energy once more. A mote of radiant light erupts from her fingertips, streaking towards vampire spawn number three [VS3]. The Sacred Flame ignites, a bolt of holy fire aimed with deadly precision.
VS3 must succeed on a DC17 DEX saving throw or take 9 radiant damage.
Swapping target to VS5 VS5 Dexterity save DC 17 vs 23 to take 9 radiant and suppress regen or 0 damage on save.
This post has potentially manipulated dice roll results.
Mysleen strums her lute, then whispers a discordant melody to VS5. They must succeed on a DC 17 Wis save or take 13 psychic damage. They also must use their reaction to move as far away from Mysleen as possible. Half damage on a success.
[[ VS6 was able to target Yurgojin. And was close enough to VS4 before to be caught in Word of Radiance with it. Plus VS3 is able to attack Yurgojin, meaning it's close to VS6 and by extension VS4.. I assume they're both (VS3 and VS4) able to be caught in the 5ft of one Word? ]]
Talorin is excited as the battle continues. The felled vampires. The power of Bridgette's Wall of Light. Truly the battle was going well. He does a delighted jig while calling forth radiant energy.
Action: Word of Radiance Damage: 1+1 = 2 radiant Save DC CON 19 hoping to get both VS3 and VS4 in the 5ft radius
VS3 Constitution save DC 19 vs 15 2 radiant and suppress regen or on save 0 damage VS4 Constitution save DC 19 vs 16 2 radiant and suppress regen or on save 0 damage
Reflection #1: Attack on VS3: 9 Necrotic Damage: 9 (cut that in half due to the vampire spawn's resistance to necrotic damage) PLUS reduce their strength by 3 points.
Reflection #2: Attack on VS3: 23 Necrotic Damage: 9 (cut that in half due to the vampire spawn's resistance to necrotic damage) PLUS reduce their strength by 3 points.
Miss and hit for 4 damage and strength damage 3 (VS3 STR 10)
VS3 takes 4 damage. VS3 (62/82, STR 10)
Reflection #3: Attack on VS4: 21 Necrotic Damage: 10 (cut that in half due to the vampire spawn's resistance to necrotic damage) PLUS reduce their strength by 1 points.
Reflection #4: Attack on VS4: 15 Necrotic Damage: 8 (cut that in half due to the vampire spawn's resistance to necrotic damage) PLUS reduce their strength by 1 points.
Both hit for 5 and 4, total 9 damage and strength damage 2 (VS4 STR 3)
VS4 takes 9 damage. VS4 (6/82, STR 3)
Reflection #7: Attack on VS6: 21 Necrotic Damage: 6 (cut that in half due to the vampire spawn's resistance to necrotic damage) PLUS reduce their strength by 3 points.
Reflection #8: Attack on VS6: 19 Necrotic Damage: 7 (cut that in half due to the vampire spawn's resistance to necrotic damage) PLUS reduce their strength by 3 points.
VS6 is dead so these will both hit VS5 Both hit for 3 and 4 total 7 damage and strength damage 6. (VS5 STR 5)
Trystane shreds with his claws through VS3, ignoring VS4 for now as it seems to barely able to hold its own weight.
Action: 1) Unarmed Strike @VS3, hit 29 for 12 magical slashing damage and 4 lightning damage 2) Unarmed Strike @VS3, hit 28 for 14 magical slashing damage and 2 lightning damage Bonus: 3) Unarmed Strike @VS3, hit 14 for 11 magical slashing damage and 3 lightning damage
TOTAL: 46 damage to VS3 (37 magical slashing and 9 lightning damage)
3rd attack misses AC 15 Two hits, damage 26 and 6 total 32
VS3 takes 32 damage. VS3 (30/82, STR 10)
VS3 (STR 10) starts her regen suppressed. VS3 targets Yurgojin again, Claw1 Attack: 23 Damage: 10, grappled on hit if Claw hits then Bite1 Attack: 8 Damage: 5, plus 8 necrotic and max hp reduced the same amount if Claw misses then Claw2 Attack: 16 Damage: 4, grappled on hit
VS4 (STR 3) starts her turn suppressed regen VS4 targets Trystane, Claw1 Attack: 18 Damage: 4, grappled on hit if Claw hits then Bite1 Attack: 8 Damage: -2, plus 6 necrotic and max hp reduced the same amount if Claw misses then Claw2 Attack: 0 Damage: 3, grappled on hit
VS5 (STR 5) reaction is to run away from dissonant whispers VS5 starts her turn while cursed, the target must make a Wisdom saving throw at the start of each of its turns. If it fails, it wastes its action that turn doing nothing. VS5 Wisdom save DC 17 vs 9
This post has potentially manipulated dice roll results.
If VS4 is within range, Mysleen will run over to them and tap them on the shoulder. As she does so, a burst of thunderous sound booms from her finger. VS4 has to succeed on a DC 17 Con save or take 4 thunder damage. She then commands Rowdy to chase after VS5.
END TURN
Rollback Post to RevisionRollBack
Hi there! My name's Elk. I'm NoiSilverheart's doppelgänger. I'm a demi/grayromantic, socially awkward Okie who may or may not be a pyromaniac. *random confetti blast*
I'm a warlock of the Archcrone, and my patron is TheFriendlyArchfey. I was nicknamed AchatesCervus8337 by VitusW and given the titles "Swashbuckling Scorcher", "The Unpredictable Jedi", "Burning Fury of the Ancients", and "Combustion Knight" by DrummerBoyDragonSlayer.
Sensing that the end of the battle draws near with the Vampire Spawns being nearly completely relieved from their undead existence, Trystane pummels VS3 until it stops moving and then turns his attention to the one that tried attacking him, if VS4 still stands, or the last spawn, VS5.
Action: 1) Unarmed Strike @VS3, hit 15 for 12 magical slashing damage and 6 lightning damage 2) Unarmed Strike @VS3, hit 18 for 10 magical slashing damage and 2 lightning damage Bonus: 3) Unarmed Strike @VS4 or VS5, hit 17 for 9 magical slashing damage and 6 lightning damage
TOTAL: 30 damage to VS3 (22 magical slashing and 8 lightning damage) and 15 damage to VS4 if alive or VS5 (9 magical slashing and 6 lightning damage)
Rollback Post to RevisionRollBack
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
As the last vampire spawn struggles against the onslaught of her team's attacks, Necyra seizes the opportunity to deliver a final blow. With a swift command, she calls her reflections back to her side: "Return to me!" The ethereal duplicates obey, forming a protective shield around their summoner. Necyra then channels her divine energy once more, as a mote of radiant light erupts from her fingertips, forming a bolt of Sacred Flame. She unleashes the spell, aiming directly at the V5's heart.
VS5 must succeed on a DC17 DEX saving throw or take 3 radiant damage.
(Assuming Yurgojin cab catch VS5 wirh his movement plus bonus action dash and the other 2 are down) Yurgojin moves quickly after the fleeing Spawn and will try to swipe what left it down with his flame tongue:
Attack 1: 11 to hit...
Attack 2: 27 to hit, damage is 10 piercing plus 5 fire
If VS4 is within range, Mysleen will run over to them and tap them on the shoulder. As she does so, a burst of thunderous sound booms from her finger. VS4 has to succeed on a DC 17 Con save or take 8 thunder damage. She then commands Rowdy to chase after VS5.
Sensing that the end of the battle draws near with the Vampire Spawns being nearly completely relieved from their undead existence, Trystane pummels VS3 until it stops moving and then turns his attention to the one that tried attacking him, if VS4 still stands, or the last spawn, VS5.
Action: 1) Unarmed Strike @VS3, hit 15 for 12 magical slashing damage and 6 lightning damage 2) Unarmed Strike @VS3, hit 18 for 10 magical slashing damage and 2 lightning damage Bonus: 3) Unarmed Strike @VS4 or VS5, hit 17 for 9 magical slashing damage and 6 lightning damage
TOTAL: 30 damage to VS3 (22 magical slashing and 8 lightning damage) and 15 damage to VS4 if alive or VS5 (9 magical slashing and 6 lightning damage)
VS3 takes 30 damage and dies
You have to chase down VS5 but you have the movement and deal 15 damage to VS5 (21/82, STR 5, bestow curse, dissonant whispers)
If VS4 is within range, Mysleen will run over to them and tap them on the shoulder. As she does so, a burst of thunderous sound booms from her finger. VS4 has to succeed on a DC 17 Con save or take 8 thunder damage. She then commands Rowdy to chase after VS5.
VS4 Constitution Save DC 17 vs 5
VS4 takes 8 damage and dies
Rollback Post to RevisionRollBack
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Both take 9 more radiant that suppresses their regeneration
VS4 takes 9 radiant. VS4 (17/82, STR 5, mind sliver)
VS6 takes 9 radiant. VS6 (47/82, STR 11)
Takes 10 more radiant
VS6 takes 10 radiant. VS6 (37/82, STR 11)
VS3 (STR 13) starts her turn with regeneration 10. VS3 (68/82, STR 13)
VS3 targets Yurgojin again, Claw1 Attack: 14 Damage: 8, grappled on hit
if Claw hits then Bite1 Attack: 8 Damage: 3, plus 11 necrotic and max hp reduced the same amount
if Claw misses then Claw2 Attack: 12 Damage: 8, grappled on hit
VS4 (STR 5) starts her turn suppressed regen
VS4 targets Trystane, Claw1 Attack: 9 Damage: 2, grappled on hit
if Claw hits then Bite1 Attack: 16 Damage: 3, plus 9 necrotic and max hp reduced the same amount
if Claw misses then Claw2 Attack: 12 Damage: 2, grappled on hit
VS5 (STR 11), while cursed, the target must make a Wisdom saving throw at the start of each of its turns. If it fails, it wastes its action that turn doing nothing.
VS5 Wisdom save DC 17 vs 7
Targets 1-Bridgette, 2-Mysleen, 3-Necyra, 4-Talorin 5-Trystane, 6-Yurgojin
VS6 (STR 11) targets 6, Claw1 Attack: 19 Damage: 7, grappled on hit
if Claw hits then Bite1 Attack: 5 Damage: 5, plus 7 necrotic and max hp reduced the same amount
if Claw misses then Claw2 Attack: 4 Damage: 7, grappled on hit
Round 3
Bridgette, Trystane, Yurgojin, Mysleen, Necyra, Talorin << your turn
vampire spawn
VS3 (68/82, STR 13)
VS4 (17/82, STR 5)
VS5 (56/82, STR 11, bestow curse)
VS6 (37/82, STR 11)
Yurgojin side steps the next 2 that come at him and grins. He plants his feet (BA steady aim) and thrusts his flaming rapier at V6 twice:
Attack 1: 25 to hit, damage 9 piercing (rerolled eith feat) plus 7 fire and 9 sneak
Attack 2: 20 to hit, damage 13 piercing plus 6 fire
(Forgot to steady aim for advantage so I rolled it after and didn't change results)
Mysleen strums her lute, then whispers a discordant melody to VS5. They must succeed on a DC 17 Wis save or take 13 psychic damage. They also must use their reaction to move as far away from Mysleen as possible. Half damage on a success.
(She cast dissonant whispers at the 4th level.)
Hi there! My name's Elk. I'm NoiSilverheart's doppelgänger. I'm a demi/grayromantic, socially awkward Okie who may or may not be a pyromaniac. *random confetti blast*
I'm a warlock of the Archcrone, and my patron is TheFriendlyArchfey. I was nicknamed AchatesCervus8337 by VitusW and given the titles "Swashbuckling Scorcher", "The Unpredictable Jedi", "Burning Fury of the Ancients", and "Combustion Knight" by DrummerBoyDragonSlayer.
Extended sig
[[ VS6 was able to target Yurgojin. And was close enough to VS4 before to be caught in Word of Radiance with it. Plus VS3 is able to attack Yurgojin, meaning it's close to VS6 and by extension VS4.. I assume they're both (VS3 and VS4) able to be caught in the 5ft of one Word? ]]
Talorin is excited as the battle continues. The felled vampires. The power of Bridgette's Wall of Light. Truly the battle was going well. He does a delighted jig while calling forth radiant energy.
Action: Word of Radiance
Damage: 1+1 = 2 radiant
Save DC CON 19
hoping to get both VS3 and VS4 in the 5ft radius
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
Necyra, hovering above the fray, watches as Talorin's excitement reaches a fever pitch. A smirk spreads across her face as she witnesses her companion's humorous display of joy. "Well, someone's certainly enjoying this," she mutters to herself, a hint of amusement in her voice. "At least I don't have to worry about getting dirty up here," she adds with a touch of vanity, her gaze fixed on the battlefield below (she has a not-so-mild case of OCD and doesn't like getting her clothes dirty).
The Reflections Attack
Turning her attention back to the battle, she issues a swift command to her spectral allies, "Finish them off!" The reflections, with renewed vigor, launch themselves at the remaining vampire spawn, their ethereal forms blurring as they weave through the air.
Necyras Attack
With a focused concentration, Necyra channels her divine energy once more. A mote of radiant light erupts from her fingertips, streaking towards vampire spawn number three [VS3]. The Sacred Flame ignites, a bolt of holy fire aimed with deadly precision.
VS3 must succeed on a DC17 DEX saving throw or take 9 radiant damage.
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Trystane shreds with his claws through VS3, ignoring VS4 for now as it seems to barely able to hold its own weight.
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus ||
V6 takes 25 then 19, total 44 damage and dies.
VS5 Wisdom save DC 17 vs 14 13 damage or half 6 damage.
VS3 Constitution save DC 19 vs 6 2 radiant and suppress regen or on save 0 damage
VS4 Constitution save DC 19 vs 5 2 radiant and suppress regen or on save 0 damage
Miss and hit for 4 damage and strength damage 3 (VS3 STR 10)
Both hit for 5 and 4, total 9 damage and strength damage 2 (VS4 STR 3)
Miss and miss,
VS6 is dead so these will both hit VS5
Both hit for 3 and 4 total 7 damage and strength damage 6. (VS5 STR 5)
Swapping target to VS5
VS5 Dexterity save DC 17 vs 23 to take 9 radiant and suppress regen or 0 damage on save.
3rd attack misses AC 15
Two hits, damage 26 and 6 total 32
VS5 takes 13 damage.
VS3 takes 2 damage
VS4 takes 2 damage
VS3 takes 4 damage. VS3 (62/82, STR 10)
VS4 takes 9 damage. VS4 (6/82, STR 3)
VS5 takes 7 damage. VS5 (36/82, STR 5)
VS3 takes 32 damage. VS3 (30/82, STR 10)
VS3 (STR 10) starts her regen suppressed.
VS3 targets Yurgojin again, Claw1 Attack: 23 Damage: 10, grappled on hit
if Claw hits then Bite1 Attack: 8 Damage: 5, plus 8 necrotic and max hp reduced the same amount
if Claw misses then Claw2 Attack: 16 Damage: 4, grappled on hit
VS4 (STR 3) starts her turn suppressed regen
VS4 targets Trystane, Claw1 Attack: 18 Damage: 4, grappled on hit
if Claw hits then Bite1 Attack: 8 Damage: -2, plus 6 necrotic and max hp reduced the same amount
if Claw misses then Claw2 Attack: 0 Damage: 3, grappled on hit
VS5 (STR 5) reaction is to run away from dissonant whispers
VS5 starts her turn while cursed, the target must make a Wisdom saving throw at the start of each of its turns. If it fails, it wastes its action that turn doing nothing.
VS5 Wisdom save DC 17 vs 9
Round 4
Bridgette, Trystane, Yurgojin, Mysleen, Necyra, Talorin << your turn
vampire spawn
VS3 (30/82, STR 10)
VS4 (6/82, STR 3)
VS5 (36/82, STR 5, bestow curse, dissonant whispers)
VS6 (dead)
If VS4 is within range, Mysleen will run over to them and tap them on the shoulder. As she does so, a burst of thunderous sound booms from her finger. VS4 has to succeed on a DC 17 Con save or take 4 thunder damage. She then commands Rowdy to chase after VS5.
END TURN
Hi there! My name's Elk. I'm NoiSilverheart's doppelgänger. I'm a demi/grayromantic, socially awkward Okie who may or may not be a pyromaniac. *random confetti blast*
I'm a warlock of the Archcrone, and my patron is TheFriendlyArchfey. I was nicknamed AchatesCervus8337 by VitusW and given the titles "Swashbuckling Scorcher", "The Unpredictable Jedi", "Burning Fury of the Ancients", and "Combustion Knight" by DrummerBoyDragonSlayer.
Extended sig
Sensing that the end of the battle draws near with the Vampire Spawns being nearly completely relieved from their undead existence, Trystane pummels VS3 until it stops moving and then turns his attention to the one that tried attacking him, if VS4 still stands, or the last spawn, VS5.
Sorry, I'm beginning to enter a vacation period and while I will try to check-in at least daily, I cannot promise that I will always be able to do so. From September 1, I should be back to normal.
|| Oriace - Halfling Bard - Dragon Heist || Valerian - Elf Rogue - Wildnis || Rowan - Halfling Giant - Runewarren || Khazela - Spiritfarer Dervish - Tribute || Arista - Frost Sorcerer - Old Keep || Marasatra - Blood Mage - Avernus ||
As the last vampire spawn struggles against the onslaught of her team's attacks, Necyra seizes the opportunity to deliver a final blow. With a swift command, she calls her reflections back to her side: "Return to me!" The ethereal duplicates obey, forming a protective shield around their summoner. Necyra then channels her divine energy once more, as a mote of radiant light erupts from her fingertips, forming a bolt of Sacred Flame. She unleashes the spell, aiming directly at the V5's heart.
VS5 must succeed on a DC17 DEX saving throw or take 3 radiant damage.
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Talorin joins in on the gang-up against VS5, sending a babbling message into its mind to disorient the vampire spawn.
Action: Mind Sliver
Damage: 3+6 = 9 psychic
Save DC INT 19, also -1d4 to the next saving throw
This is a signature. It was a simple signature. But it has been upgraded.
Belolonandalogalo, Sunny | Draíocht, Kholias | Eggo Lass, 100 Dungeons
Talorin Tebedi, Vecna: Eve | Cherry, Stormwreck | Chipper, Strahd
We Are Modron
Get rickrolled here. Awesome music here. Track 48, 5/23/25, Immaculate Mary
Bridgette simply launches a beam of radiant energy at whichever vampire spawn looks like it's the closest to going down.
Wall of light vs. vampire spawn:
Attack: 20; Damage: 23 (radiant)
Unhappy that the market got rid of individual purchases for one-off subclasses, magic items, and monsters?
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(Assuming Yurgojin cab catch VS5 wirh his movement plus bonus action dash and the other 2 are down) Yurgojin moves quickly after the fleeing Spawn and will try to swipe what left it down with his flame tongue:
Attack 1: 11 to hit...
Attack 2: 27 to hit, damage is 10 piercing plus 5 fire
VS4 Constitution Save DC 17 vs 13
VS3 takes 30 damage and dies
You have to chase down VS5 but you have the movement and deal 15 damage to VS5 (21/82, STR 5, bestow curse, dissonant whispers)
VS4 takes 8 damage and dies