“This place is... huge... and here I was thinking that we were going to run into a basement with a barred door and a monster inside... “ says the ranger.
Rosa goes back to the two crypts and looks inside to make sure they are empty, or if there was anything in there. "Should we shut these to make sure nothing gets out? I'm not so knowledgeable about ghosts."
Rosa, as you look into the chambers, there is nothing additional to be found there. You can, with the help of another person, close the chambers off with the slabs without issue. If you want to do so quietly, you'll need to attempt both stealth and athletics checks to ensure you do the moving quietly.
So Rosa tries so carefully to move silently, and carefully, that he misjudges the grip and pulls the stone slab over and it falls flat on the ground with a thud, sending a crack running through it.
"So do we head North or West? I don' feel like we should split up and go in completely different directions. I say North but one way may be as good as another."
Tengen looks to the others ready to move on a consensus.
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Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
"North sounds good to me" Milamber says feeling a bit disoriented underground and trying to hide his inability to know which direction North actually is.
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"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
Rosa looks both ways and says, "Well then, let's go to the table. Every bad story I've ever heard always has a long dark hallway before the hero dies. Let's avoid that." He starts down towards the table, sword drawn.
Grythek, you have no means of identifying north here.
Rosa, you lead into the room with the table. It looks almost like a dormitory of a sorts, with four little alcoves containing moldy straw pallets. There is a hallway near the table leading further into the darkness.
Ongoing Map:
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Rosa will continue passed that east to see around the corner. He says to the group, "Nobody go off alone. Stay in sight of at least one person."
Milamber looks around curiously and nods in response to Rosa. "I believe that will be wise my friend."
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
Muirdan nods, places a hand on Rosa's shoulder, granting the Guidance of Dumathoin to the slender figure before following.
Grythek follows the rest not even thinking on going alone anywhere.
PbP Character: A few ;)
Rosa will look around the corner.
Perception 13 + 1
Rosa, as you peer around the corner, you can see a set of stairs moving down a few feet into a room with a table in it.
Ongoing Map:
“This place is... huge... and here I was thinking that we were going to run into a basement with a barred door and a monster inside... “ says the ranger.
PbP Character: A few ;)
Rosa goes back to the two crypts and looks inside to make sure they are empty, or if there was anything in there. "Should we shut these to make sure nothing gets out? I'm not so knowledgeable about ghosts."
"if there's nothing useful in them, no harm in shuttin them. Can't be too careful," Muirdan adds from over Rosa's shoulder.
Rosa, as you look into the chambers, there is nothing additional to be found there. You can, with the help of another person, close the chambers off with the slabs without issue. If you want to do so quietly, you'll need to attempt both stealth and athletics checks to ensure you do the moving quietly.
If anyone helps Rosa.
11 Stealth
6 Athletics
(WOW)
Grythek helps Rosa closing the chambers.
PbP Character: A few ;)
So Rosa tries so carefully to move silently, and carefully, that he misjudges the grip and pulls the stone slab over and it falls flat on the ground with a thud, sending a crack running through it.
Rosa looks at it, then he looks at Grythek, then he just shrugs. "Oh well, guess that plan's a bust."
"So do we head North or West? I don' feel like we should split up and go in completely different directions. I say North but one way may be as good as another."
Tengen looks to the others ready to move on a consensus.
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
"North sounds good to me" Milamber says feeling a bit disoriented underground and trying to hide his inability to know which direction North actually is.
"Lord Arunduil will bring death to us all"
Arutha Lvl.2 Human Fighter: Arsenal of the Orc Lord
Milamber Lvl.1 Human Sorcerer: Curse of Strahd
Masque: Lvl.5 Gith Cleric: Age of Death
DM: League of Improbable Adventurers: Chapter 1 of Arunduil's Bane
Rosa has no such qualms. "Which way is north down here? Towards the table, or towards the long hallway?"
(Survival?: 20 )
“Not really sure either way seems as good as the other, you are in the front Rosa”
PbP Character: A few ;)
Rosa looks both ways and says, "Well then, let's go to the table. Every bad story I've ever heard always has a long dark hallway before the hero dies. Let's avoid that." He starts down towards the table, sword drawn.
Grythek, you have no means of identifying north here.
Rosa, you lead into the room with the table. It looks almost like a dormitory of a sorts, with four little alcoves containing moldy straw pallets. There is a hallway near the table leading further into the darkness.
Ongoing Map: