Gralwynn returns with her bounty, and taking position next to the staircase's entrance, prepares a bumch of salt in her hand, channels Guidance in the other, and extends it, asking "So who wants to go in first?"
(Since the upcoming area is only wide enough for one person at a time, I want to make sure I have your marching order down correctly. Currently I see it as follows, starting with the front: Creak, Balmaris, Finlan, Rynna. At the moment, I'm nut sure where in this order Adric and Gralwynn would be. I assume Gralwynn would be near the rear, behind Rynna. Adric was the first to the door, but not sure if you'd be leading the charge or if you're letting Creak head down first. Once we square this part up, we'll head down through the webs and into the next exciting part of our adventure!)
You all begin to make you way down the stairs, slowly winding you way down for what feels like ten minutes, your descent into pure darkness made a bit easier by Rynna's torch. The webbing makes the going slow and dim. After your painfully slow, yet quiet, descent, you find yourself facing a small hallway that ends in a T-intersection, some ten feet in front of you. Unlike the house above, this space is not constructed or maintained in the meticulous manner of the first two floors, neither does it have the decaying opulence of the third floor and attic. No, this appears to be a narrow tunnel carved from the very earthen material on which the house stands. Rough-hewn rock and crudely removed clay forms a tunnel that is only four feet wide and about seven feet high. Every five feet, thick timber bracket the sides and top of the tunnel. Thanks to the torch, you can see reasonably well, however, it is only as bright as the torch makes it. Zero ambient light exists here.
Along the floor you can see human footprints running every direction, though without careful and knowledgeable inspection it is hard to say how old they are. To make matters worse, as soon as you exit the stairs, you are surrounded by an incessant chanting echoing throughout the tunnels, both ethereal and horrifying in tone and rhythm. Try as you might, you cannot ascertain a direction or a source of the eerie sound.
Right, I believe that right may give us the quickest route, but left could provide more options... I’m going to say right! Creak will continue marching unless he sees movement or notices a trap.
Rollback Post to RevisionRollBack
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms- The Stormpoint Mountains ~ Muireach Maon- Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland -Boats, Rocks, and Ruffians ~ POUF!- Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Balmaris will keep following Creak, but at the sound of chanting he'll draw his sickle out. Do we know what language they are chanting in? Balmaris is fluent in Common, Draconic, Elvish,and Infernal
At present, there is no way to determine which language is being used, nor what the words themselves are.
As you march to the west, you pass two hallways, one each to the north and south. The westward march leads to a large dining hall space with a plain wooden table flanked by long benches. Moldy humanoid bones are strewn across the dirt floor. In the middle of the south wall is a darkened alcove.
Gralwynn returns with her bounty, and taking position next to the staircase's entrance, prepares a bumch of salt in her hand, channels Guidance in the other, and extends it, asking "So who wants to go in first?"
Creak will lead, since he’s a stealthy bird. Stealth+Guidance: 11
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Finlan relunctantly follows whoever is the farthest up front with a light source.
Rynna takes teh middle where she will hold the torch for those who need it.
Balmaris will stay ahead of the light, probably right behind Creak
Skameros - Bugbear Barbarian - Out of the Abyss - By Kerrec
Follow your Arrow where it Points - Tabaxi Monk - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
Citron Pumpkinfoam - Fairy Monk - Project Point: Team Longsword
(Since the upcoming area is only wide enough for one person at a time, I want to make sure I have your marching order down correctly. Currently I see it as follows, starting with the front: Creak, Balmaris, Finlan, Rynna. At the moment, I'm nut sure where in this order Adric and Gralwynn would be. I assume Gralwynn would be near the rear, behind Rynna. Adric was the first to the door, but not sure if you'd be leading the charge or if you're letting Creak head down first. Once we square this part up, we'll head down through the webs and into the next exciting part of our adventure!)
Adric will march between Balmaris and Finlan.
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
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Gralwynn makes sure to to go in last, behind her
meatshieldscomrades.(Marching order: Creak, Balmaris, Adric, Finlan, Rynna, Gralwynn)
You all begin to make you way down the stairs, slowly winding you way down for what feels like ten minutes, your descent into pure darkness made a bit easier by Rynna's torch. The webbing makes the going slow and dim. After your painfully slow, yet quiet, descent, you find yourself facing a small hallway that ends in a T-intersection, some ten feet in front of you. Unlike the house above, this space is not constructed or maintained in the meticulous manner of the first two floors, neither does it have the decaying opulence of the third floor and attic. No, this appears to be a narrow tunnel carved from the very earthen material on which the house stands. Rough-hewn rock and crudely removed clay forms a tunnel that is only four feet wide and about seven feet high. Every five feet, thick timber bracket the sides and top of the tunnel. Thanks to the torch, you can see reasonably well, however, it is only as bright as the torch makes it. Zero ambient light exists here.
Along the floor you can see human footprints running every direction, though without careful and knowledgeable inspection it is hard to say how old they are. To make matters worse, as soon as you exit the stairs, you are surrounded by an incessant chanting echoing throughout the tunnels, both ethereal and horrifying in tone and rhythm. Try as you might, you cannot ascertain a direction or a source of the eerie sound.
Ongoing Map:
Creak chirps, “Well, this is just lovely- This can only end well.” As he continues marching onward.
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
(In terms of marching onward, please make sure you provide me with the direction you are marching and anything that would cause you to stop).
Right, I believe that right may give us the quickest route, but left could provide more options... I’m going to say right! Creak will continue marching unless he sees movement or notices a trap.
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Balmaris will keep following Creak, but at the sound of chanting he'll draw his sickle out. Do we know what language they are chanting in? Balmaris is fluent in Common, Draconic, Elvish,and Infernal
Skameros - Bugbear Barbarian - Out of the Abyss - By Kerrec
Follow your Arrow where it Points - Tabaxi Monk - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
Citron Pumpkinfoam - Fairy Monk - Project Point: Team Longsword
Creak knows Abyssal.
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
At present, there is no way to determine which language is being used, nor what the words themselves are.
As you march to the west, you pass two hallways, one each to the north and south. The westward march leads to a large dining hall space with a plain wooden table flanked by long benches. Moldy humanoid bones are strewn across the dirt floor. In the middle of the south wall is a darkened alcove.
Ongoing Map:
“Is it just me or is- dinner parties- going down hill- lately.”
Creak would like to continue to travel west. He doesn’t trust any sidetracks in this place.
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Continuing west leads you into a hallway that immediately turns to the north.
(Holding Creak at this point while the others get a chance to give some actions)
Ongoing Map:
OOC: Sure that’s totally fine haha.
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Gralwynn tries to mimic the chanting in an attempt to memorize it.
But she does it softly, just behind finlan's ear
The near-audible whisper is getting to Rynna but she keeps her hand steady with the torch. Still, she does her best to keep an eye out for danger.
Perception 23
Investigation 12