This post has potentially manipulated dice roll results.
Ukoo sees their allies entering a sneaky position and decides to unleash an attack! They will target a goblin and use their longbow.
(Attack: 21 Damage: 9)
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DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
This post has potentially manipulated dice roll results.
(and now I ask if I have advantage cause they sleepy and prone... XD. If I do, here is the other attack roll: 9)
Rollback Post to RevisionRollBack
DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
This post has potentially manipulated dice roll results.
Soup, also sneaking along with his allies (sneaky sneaky 16), noticed Ukoo's sudden reaction, and decides to follow suit.
Pulling out his two daggers, and sporting an unhealthy grin, Soup attempts a stab (Attack & Damage: Attack: 22 Damage: Unable to parse dice roll.), followed by another (Attack: 17 Damage: Unable to parse dice roll.).
(OOC: hmm something clearly went wrong, let me try again here:
1st dagger: Attack: 24 Damage: 7
2nd dagger: Attack: 25 Damage: 8)
(Ahh there you go :) also: I LOVE your drawings omg.)
You actually have disadvantage on ranged attacks because they're prone; however, because they're unarmored and can't dodge (no dexterity bonus to AC), you manage to hit anyway! You put an arrow right through one of the sleeping goblins' heads, silently; the other two goblins don't rouse from their intoxicated rest.
DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
(Why is this so cute? Why is that dead goblin so cute? Why am I dying now??? -- sorry, I just love it.)
Rollback Post to RevisionRollBack
DM: Adventures in Phandalin [Khessa], The Dread of Strahd[Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player] Player: Oona in MO's Icewind Dale Ru's Current Status
This post has potentially manipulated dice roll results.
Soup quickly dispatches a second sleeping goblin, and moves onto the third. Unfortunately this goblin has a particularly thick skull, and survives the blow!
Because he is drunk and drowsy, having just awakened by a dagger to the skull, he gets disadvantage on his initiative roll: 7
Roll initiative, anyone getting a 15 or higher can attack first.
Ginko, already on all fours is going to cast Primal Savagery and charge at the last goblins and attempt to bite him!
To hit -> 14
Damage -> 9 Poison damage
*** For future reference because Ginko has a bite attack, would I get to roll damage for his base bite attack along side Primal Savagery? I don't know how this rule would work (new to dnd) asking everyone in general plus how DM would rule that!
The last of the goblins dead, you can inspect the room, or move on to the next. Or go back to scraping mold off the cavern walls, we're not here to judge.
This post has potentially manipulated dice roll results.
Traxx asks: "Should we look around and see if the goblins have a map or supplies we can use. I would suggest not reusing their drinking bottles though"
Investigation: 20
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Tarkin | Human | Fighter 1 -> Rise of the Rough Riders
Kuno| Half Elf male | Rogue 2 Wielding a Rapier, dagger and leather armor.
Ginko still currently reverted back to his Primal ways, that he picked up on living alone in the Feywild, is going to drag the goblin he killed back into a corner and gnaw on him for a couple of minutes until it wears off. Giving a slight stink eye to anyone who gets near.
*** Apologies, mobile doesn't update letting me know there Is a new post in the middle of posting like desktop does and it's a hassle trying to refresh after typing everything and then reworking everything several times. Even though the goblin was probably dead before Ginko got to bite it he still drags it off for a couple minutes.
Moss finds materials for a variety of traps: box traps, bear traps, tripwire, wooden spikes for pitfall traps, just about anything an ingenious if primitive hunter could ask for.
Traxx finds some unopened bottles of the vile alcohol the goblins were drinking, and also a velum map with something written in what appear to be Dwarven runes (the goblin language is written phonetically with Dwarven runes):
Ukoo sees their allies entering a sneaky position and decides to unleash an attack! They will target a goblin and use their longbow.
(Attack: 21 Damage: 9)
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
(and now I ask if I have advantage cause they sleepy and prone... XD. If I do, here is the other attack roll: 9)
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
Soup, also sneaking along with his allies (sneaky sneaky 16), noticed Ukoo's sudden reaction, and decides to follow suit.
Pulling out his two daggers, and sporting an unhealthy grin, Soup attempts a stab (Attack & Damage: Attack: 22 Damage: Unable to parse dice roll.), followed by another (Attack: 17 Damage: Unable to parse dice roll.).
(OOC: hmm something clearly went wrong, let me try again here:
1st dagger: Attack: 24 Damage: 7
2nd dagger: Attack: 25 Damage: 8)
(Ahh there you go :) also: I LOVE your drawings omg.)
You actually have disadvantage on ranged attacks because they're prone; however, because they're unarmored and can't dodge (no dexterity bonus to AC), you manage to hit anyway! You put an arrow right through one of the sleeping goblins' heads, silently; the other two goblins don't rouse from their intoxicated rest.
(Nice crit!!)
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
(Why is this so cute? Why is that dead goblin so cute? Why am I dying now??? -- sorry, I just love it.)
DM: Adventures in Phandalin [Khessa], The Dread of Strahd [Darya], Dragons of Stormwreck Isle [Rook], Baldur's Gate Mysteries [4-Player]
Player: Oona in MO's Icewind Dale
Ru's Current Status
(OOC: HAHAHA Omg I love it, there's even picture updates)
Soup quickly dispatches a second sleeping goblin, and moves onto the third. Unfortunately this goblin has a particularly thick skull, and survives the blow!
Because he is drunk and drowsy, having just awakened by a dagger to the skull, he gets disadvantage on his initiative roll: 7
Roll initiative, anyone getting a 15 or higher can attack first.
Traxx has Superior Dark Vision with a radius of 120 feet.
Following Soup and Ukoo's actions... Traxx launches Acid Splash at the remaining goblin
Acid Splash: 19 Damage: 1
Initiative: 4
Tarkin | Human | Fighter 1 -> Rise of the Rough Riders
Kuno| Half Elf male | Rogue 2 Wielding a Rapier, dagger and leather armor.
Initiative 21
Moss has been scraping some mold off the cavern wall and suddenly notices the commotion.
In panic Moss lunges toward the goblin, jumping on it attempting a stab.
Dagger: att 24, dmg 6
Athletics (if needed to determine how jumping the goblin goes): 16
Ginko, already on all fours is going to cast Primal Savagery and charge at the last goblins and attempt to bite him!
To hit -> 14
Damage -> 9 Poison damage
*** For future reference because Ginko has a bite attack, would I get to roll damage for his base bite attack along side Primal Savagery? I don't know how this rule would work (new to dnd) asking everyone in general plus how DM would rule that!
The last of the goblins dead, you can inspect the room, or move on to the next. Or go back to scraping mold off the cavern walls, we're not here to judge.
(For reference, the room...)
Traxx asks: "Should we look around and see if the goblins have a map or supplies we can use. I would suggest not reusing their drinking bottles though"
Investigation: 20
Tarkin | Human | Fighter 1 -> Rise of the Rough Riders
Kuno| Half Elf male | Rogue 2 Wielding a Rapier, dagger and leather armor.
Ginko still currently reverted back to his Primal ways, that he picked up on living alone in the Feywild, is going to drag the goblin he killed back into a corner and gnaw on him for a couple of minutes until it wears off. Giving a slight stink eye to anyone who gets near.
Moss is curious about the hunting traps, wondering is they could "borrow" one. They go over the the traps to check what they can find.
Investigation: 3
Is there a door at the other end, or just an opening?
*** Apologies, mobile doesn't update letting me know there Is a new post in the middle of posting like desktop does and it's a hassle trying to refresh after typing everything and then reworking everything several times. Even though the goblin was probably dead before Ginko got to bite it he still drags it off for a couple minutes.
My Chrome on Win10 doesn't update mid-posting. I reloaded before posting, resulting in rewriting post a couple of times :p
That's a wooden door to the east, yes.
Moss finds materials for a variety of traps: box traps, bear traps, tripwire, wooden spikes for pitfall traps, just about anything an ingenious if primitive hunter could ask for.
Traxx finds some unopened bottles of the vile alcohol the goblins were drinking, and also a velum map with something written in what appear to be Dwarven runes (the goblin language is written phonetically with Dwarven runes):
Upon finding the map, Traxx offers it to Meepo who seems to be the leader of the expedition.
Tarkin | Human | Fighter 1 -> Rise of the Rough Riders
Kuno| Half Elf male | Rogue 2 Wielding a Rapier, dagger and leather armor.